3 lsnes is SNES rerecording emulator based on bsnes core.
7 1. bsnes libsnes (for bsnes SNES core)
9 (a) v084-v087 (v084 or v085 for delayreset support)
11 (b) accuracy or compatiblity core with debugger enabled.
13 (c) Patched version (using included 7 patches)
15 2. gambatte (for gambatte core)
17 (a) SVN r320, r358 or r364
19 (b) Patched with included patches
27 6. boost_thread (if native std::thread is not available)
31 8. sdlmain (SDL only, part of SDL)
33 9. boost_conversion (this is header-only library)
35 10. libswscale (wxwidgets graphics only)
37 11. Portaudio (portaudio sound only)
39 12. libao (libao sound only)
41 13. Lua version 5.1.X or 5.2.X
45 15. libopus (optional, for commentary track tool)
49 • Copy bsnes sources (the bsnes subdirectory) to subdirectory
50 'bsnes' (for bsnes core).
52 • Copy gambatte sources to subdirectory 'gambatte' (for gambatte
55 • Patch the bsnes sources with included patches (directory
56 'bsnes-patches/<version>', bsnes core)
58 • Patch the gambatte sources with included patches (directory
59 'gambatte-patches/<version>', gambatte core)
61 • Edit options.build (or copy of that file)
63 • Run make (passing 'OPTIONS=<filename>' if using something else
66 4 Command line options
80 Load <file> as movie or savestate file on startup.
84 Instead of starting the emulator, only display the settings.
88 Run this Lua file on startup
90 4.2 dump options (lsnes-dumpavi only)
94 Load <file> as ROM. Required.
98 Load <filename> as movie or savestate file on startup. Required.
100 4.2.3 --dumper=<dumper>
102 Set the dumper to use (required). Use 'list' for listing of known
105 4.2.4 --firmware-path=<path>
107 Set path to look for firmware.
111 Set the mode to use (required for dumpers with multiple modes,
112 forbidden otherwise). Use 'list' for known modes.
114 4.2.6 --prefix=<prefix>
116 Set dump prefix. Default is “avidump”.
118 4.2.7 --option=<name>=<value>
120 Set option <name> to value <value>.
122 4.2.8 --length=<length>
124 Set number of frames to dump. Mandatory.
128 Run specified lua script (lsnes-dumpavi does not have
129 initialization files).
131 4.2.10 --load-library=<library>
133 Load the specified shared object / dynamic library / dynamic link
136 4.3 lsnes settings directory
138 The lsnes settings directory is (in order of decreasing
141 • Windows: %APPDATA%\lsnes (if %APPDATA% exists)
143 • Unix: $XDG_CONFIG_HOME/lsnes (if $XDG_CONFIG_HOME exists)
145 • Unix: $HOME/.config/lsnes (if $HOME exists)
147 • All: . (fallback default).
149 If leading directories do not exist, attempt to create them is
154 • Commands beginning with '*' invoke the corresponding command
155 without alias expansion.
157 • If command starts with '+' (after possible '*'), the command is
158 executed as-is when button is pressed, and when button is
159 released, it is executed with '+' replaced by '-'.
161 • Commands without '+' execute only on negative edge (release).
163 5.1 run-script <script>
165 Run <script> as if commands were entered on the command line.
167 5.2 Memory manipulation
169 <address> may be decimal or hexadecimal (prefixed with '0x').
170 <value> can be hexadecimal (prefixed with '0x'), unsigned or
171 signed (prefixed with '-') decimal.
173 The available element <sizes> are:
183 When reading RAM and ROM, multi-byte reads/writes are big-endian.
184 When dealing with DSP memory, multi-byte reads/writes are
185 native-endian (do not use operand sizes exceeding DSP bitness,
186 except dword is OK for 24-bit memory).
188 5.2.1 read-<size> <address>
190 Read the value of byte in <address>.
192 5.2.2 read-s<size> <address>
194 Read the value of signed byte in <address>.
196 5.2.3 write-<size> <address> <value>
198 Write <value> to byte in address <address>.
202 These commands are not available in lsnesrc, but are available
203 after ROM has been loaded.
211 Toggle paused/unpaused
215 Advance frame. If the button is still held after configurable
216 timeout expires, game unpauses for the duration frame advance is
221 Advance subframe. If the button is still held after configurable
222 timeout expires, game unpauses for the duration frame advance is
225 5.3.5 advance-skiplag
227 Skip to first poll in frame after current.
231 Reset the SNES after this frame.
233 5.3.7 load <filename>
235 Load savestate <filename> in current mode.
237 5.3.8 load-state <filename>
239 Load savestate <filename> in readwrite mode.
241 5.3.9 load-readonly <filename>
243 Load savestate <filename> in readonly mode.
245 5.3.10 load-preserve <filename>
247 Load savestate <filename> in readonly mode, preserving current
250 5.3.11 load-movie <filename>
252 Load savestate <filename>, ignoring save part in readonly mode.
254 5.3.12 save-state <filename>
256 Save system state to <filename> as soon as possible.
258 5.3.13 save-movie <filename>
260 Save movie to <filename>.
272 Toggle between read-only and read-write modes.
274 5.3.17 test-1, test-2, test-3
276 Internal test commands. Don't use.
278 5.3.18 take-screenshot <filename>
280 Save screenshot to <filename>.
282 5.3.19 +controller <class>-<#>-<button>
284 Press button <button> on controller <num> of class <class>.
286 • Class 'gamepad': A, B, X, Y, L, R, select, start, up, down,
287 left, right, ext0, ext1, ext2, ext3
289 • Class 'mouse': L, R
291 • Class 'superscope': trigger, cursor, turbo, pause
293 • Class 'justifier': trigger, start
295 • Class 'gb': A, B, select, start, up, down, left, right
297 5.3.20 hold-controller <class>-<#>-<button>
299 Hold/unhold button <button> on controller <num> of class <class>.
301 5.3.21 type-controller <class>-<#>-<button>
303 Hold/unhold button <button> on controller <num> of class <class>
304 for the next frame. See +controller for button names.
306 Cauntion: Does not work properly if outside frame advance.
308 5.3.22 +autofire-controller <class>-<#>-<button> [[<duty>]
311 Start autofire. If duty is not specified, defaults to 1. If
312 <cyclelen> is not specified, defaults to 2.
314 5.3.23 -autofire-controller <class>-<#>-<button> [[<duty>]
319 5.3.24 autofire-controller <class>-<#>-<button> [[<duty>]
322 Toggle autofire. If autofire is turned on, specified cycle is
325 5.3.25 designate-position <class>-<#>-analog<n>
327 Designate position for analog pair. <n> is only there if there
328 are multiple axis pairs.
334 5.3.27 toggle-pause-on-end
336 Toggle pause on end flag.
338 5.3.28 set-pause-on-end
340 Set pause on end flag.
342 5.3.29 clear-pause-on-end
344 Clear pause on end flag.
348 5.4.1 cycle-jukebox-backward
350 Cycle save jukebox backwards.
352 5.4.2 cycle-jukebox-forward
354 Cycle save jukebox forwards
358 Do load from jukebox (current mode).
362 Do state save to jukebox.
366 Only available if lua support is compiled in.
368 5.5.1 evaluate-lua <luacode>
370 Run Lua code <luacode> using built-in Lua interpretter.
372 5.5.2 run-lua <script>
374 Run specified lua file using built-in Lua interpretter.
378 Clear the Lua VM state and restore to factory defaults.
382 5.6.1 add-watch <name> <expression>
384 Adds new watch (or modifies old one).
386 5.6.2 remove-watch <name>
392 5.7.1 enable-sound <on/off>
394 Enable/Disable sound.
398 5.8.1 reload-rom [<file>]
400 Reloads the main ROM image from <file>.
404 Tangent for recording voice for commentary track. While pressed,
407 5.8.3 advance-subframe-timeout
409 Subframe advance timeout in milliseconds. Default is 100.
415 6.2 AVI dumper settings
419 AVI dumper: Always dump at 512x448 or 512x478 regardless of what
422 6.2.2 avi-left-border
424 AVI dumper: Set the default left border thickness (unless lua
425 overrides) for dumps. Range 0-8191. Default is 0.
427 6.2.3 avi-right-border
429 AVI dumper: Set the default right border thickness (unless lua
430 overrides) for dumps. Range 0-8191. Default is 0.
434 AVI dumper: Set the default top border thickness (unless lua
435 overrides) for dumps. Range 0-8191. Default is 0.
437 6.2.5 avi-bottom-border
439 AVI dumper: Set the default bottom border thickness (unless lua
440 overrides) for dumps. Range 0-8191. Default is 0.
444 AVI dumper: Maximum number of frames per dump segment (0 =>
445 unlimited). Range 0-999999999. Default is 0.
447 6.2.7 avi-compresison
449 AVI dumper: Compression level (0-18).
451 • Compression levels 10 and above are not compatible with stock
454 • Recomended level is 7.
458 AVI dumper: Set method of determining the sound rate.
460 • 0: Pick nearest of 8, 11.025, 12, 16, 22.05, 24, 32, 44.1, 48,
461 64, 88.2, 96, 128, 176.4 and 192 kHz.
463 • 1: Round down to nearest integer.
465 • 2: Round up to nearest ingeter.
467 • 3: Multiply by denominator.
469 • 4: High quality 44.1kHz (SRC needed).
471 • 5: High quality 48kHz (SRC needed).
475 6.3.1 jmd-compression
477 JMD dumper: Compression level (0-9).
481 7.1 Core (in main table)
485 Print line to message console.
487 7.1.2 exec(string command)
489 Run command as it was entered on the command line
493 Returns two values. First is time since some epoch in seconds,
494 the second is microseconds mod 10^6 since that epoch.
496 7.1.4 emulator_ready()
498 Returns true if emulator has finished booting, false if not
499 (on_startup() will be issued later).
501 7.1.5 set_idle_timeout(number timeout)
503 Set number of microseconds to block idle for. After this timeout
504 has expired, on_idle() will be called once.
506 7.1.6 set_timer_timeout(number timeout)
508 Set number of microseconds to block timer for. After this timeout
509 has expired, on_timer() will be called once.
511 7.1.7 bus_address(number snesaddr)
513 Returns virtual address corresponding to specified address on
516 7.1.8 loopwrapper(function fun, ...)
518 Calls function fun with function and specified arguments. The
519 function passed suspends execution until the function returned is
520 called. Handy for linear flow control among multiple invocations
521 of a hook. Example code:
523 on_paint = loopwrapper(function(wait)
527 gui.text(0, 0, “Test!”);
535 7.1.9 list_bindings([string cmd])
537 Get table of all keybindings, indexed by keyspec
538 (modifiers|mask/key). If command is specified, the table is
539 limited to that command. Also searches for controller keys.
541 7.1.10 get_alias(string aname)
543 Get expansion of given alias.
545 7.1.11 set_alias(string aname, string value)
547 Set expansion of given alias.
549 7.1.12 create_ibind(string name, string cmd)
551 Return object representing inverse binding with specified name
552 and specified command.
554 • To create press/release commands, use aliases +foo and -foo .
556 • Keep the returned object around.
560 Bitwise logical functions and related.
562 7.2.1 bit.none(number...) / bit.bnot(number...)
564 48-bit bitwise NOT / NONE function (set bits that are set in none
567 7.2.2 bit.any(number...) / bit.bor(number...)
569 48-bit bitwise OR / ANY function (set bits that are set in any of
572 7.2.3 bit.all(number...) / bit.band(number...)
574 48-bit bitwise AND / ALL function (set bits that are set in all
577 7.2.4 bit.parity(number...) / bit.bxor(number...)
579 48-bit bitwise XOR / PARITY function (set bits that are set in
580 odd number of the arguments).
582 7.2.5 bit.lrotate(number base[, number amount[, number bits]])
584 Rotate bits-bit (max 48, default 48) number left by amount
587 7.2.6 bit.rrotate(number base[, number amount[, number bits]])
589 Rotate bits-bit (max 48, default 48) number right by amount
592 7.2.7 bit.lshift(number base[, number amount[, number bits]])
594 Shift bits-bit (max 48, default 48) number left by amount
595 (default 1) places. The new bits are filled with zeroes.
597 7.2.8 bit.lrshift(number base[, number amount[, number bits]])
599 Shift bits-bit (max 48, default 48) number logically right by
600 amount (default 1) places. The new bits are filled with zeroes.
602 7.2.9 bit.arshift(number base[, number amount[, number bits]])
604 Shift bits-bit (max 48, default 48) number arithmetically right
605 by amount (default 1) places. The new bits are shifted in with
606 copy of the high bit.
608 7.2.10 bit.extract(number base[, number bit0[, number bit1,...]])
610 Returns number that has bit0-th bit as bit 0, bit1-th bit as 1
615 • Bit numbers up to 51 should work reliably (then things start
616 falling apart due to double precision issues).
618 • There are two special bit positions, true and false, standing
619 for always set bit and always clear bit.
621 7.2.11 bit.value([number bit1[, number bit2,...]])
623 Returns bitwise OR of 1 left shifted by bit1 places, 1 left
624 shifted by bit2 places and so on. As special value, nil argument
627 7.2.12 bit.test_any(number a, number b)
629 Returns true if bitwise and of a and b is nonzero, otherwise
632 7.2.13 bit.test_all(number a, number b)
634 Returns true if bitwise and of a and b is equals b, otherwise
637 7.2.14 bit.popcount(number a)
639 Returns number of set bits in a.
641 7.2.15 bit.clshift(number a, number b, [number amount,[number
644 Does chained left shift on a, b by amount positions, assuming
645 numbers to be of specified number of bits.
647 7.2.16 bit.crshift(number a, number b, [number amount,[number
650 Does chained right shift on a, b by amount positions, assuming
651 numbers to be of specified number of bits.
653 7.2.17 bit.flagdecode(number a, number bits, [string on, [string
656 Return string of length bits where ith character is ith character
657 of on if bit i is on, otherwise ith character of off. Out of
658 range reads give last character, or '*'/'-' if empty.
660 7.2.18 bit.rflagdecode(number a, number bits, [string on, [string
663 Like bit.flagdecode, but outputs the string in the opposite order
664 (most significant bit first).
668 Most of these functions can only be called in on_paint and
669 on_video callbacks. Exceptions are noted.
671 Colors are 32-bit. Bits 0-7 are the blue component, bits 8-15 are
672 the green component, bits 16-23 are the red component, bits 24-31
673 are alpha component (0 is fully opaque, 255 is almost
674 transparent). -1 is the fully transparent color. Alpha values
675 greater than 127 do work.
677 Origin of coordinates is at top left corner of game display area.
678 Left and top gaps correspond to negative coordinates.
680 7.3.1 gui.resolution()
682 Returns 2-tuple (hresolution, vresolution).
684 7.3.2 gui.<class>_gap(number gap)
686 Set the <class> (left, right, top, bottom) gap to specified value
689 7.3.3 gui.text(number x, number y, string text[, number fgc[,
692 Draw specified text on the GUI (each character cell is 8 or 16
693 wide and 16 high). Parameters:
695 • x: X-coordinate to start the drawing from (and x-coordinate at
696 begining of the lines).
698 • y: Y-coordinate to start the drawing from.
700 • text: The text to draw.
702 • fgc: Text color (default is 0xFFFFFF (white))
704 • bgc: Background color (default is -1 (transparent))
706 7.3.4 gui.textH(number x, number y, string text[, number fgc[,
709 Like gui.text, but draw using double-width.
711 7.3.5 gui.textV(number x, number y, string text[, number fgc[,
714 Like gui.text, but draw using double-height.
716 7.3.6 gui.textHV(number x, number y, string text[, number fgc[,
719 Like gui.text, but draw using double-width/double-height.
721 7.3.7 gui.rectangle(number x, number y, number width, number
722 height[, number thickness[, number outline[, number fill]]])
724 Draw rectangle on the GUI. Parameters:
726 • x: X-coordinate of left edge.
728 • y: Y-coordinate of upper edge.
730 • width: Width of rectangle.
732 • height: Height of rectangle.
734 • thickness: Thickness of outline (default is 1).
736 • outline: Color of outline (default is 0xFFFFFF (white))
738 • fill: Color of fill (default is -1 (transparent))
740 7.3.8 gui.box(number x, number y, number width, number height[,
741 number thickness[, number outline1[,number outline2[, number
744 Draw rectangle with 3D effect on the GUI. Parameters:
746 • x: X-coordinate of left edge.
748 • y: Y-coordinate of upper edge.
750 • width: Width of rectangle.
752 • height: Height of rectangle.
754 • thickness: Thickness of outline (default is 1).
756 • outline1: First color of outline (default is 0xFFFFFF (white))
758 • outline2: First color of outline (default is 0x808080 (dark
761 • fill: Color of fill (default is 0xC0C0C0 (light grayy))
763 7.3.9 gui.pixel(number x, number y[, number color])
765 Draw one pixel on the GUI. Parameters:
767 • x: X-coordinate of the pixel
769 • y: Y-coordinate of the pixel
771 • color: Color of the pixel (default is 0xFFFFFF (white))
773 7.3.10 gui.crosshair(number x, number y[, number length[, number
776 Draw a crosshair. Parameters:
778 • x: X-coordinate of the crosshair
780 • y: Y-coordinate of the crosshair
782 • length: Length of the crosshair lines (default 10).
784 • color: Color of the crosshair (default is 0xFFFFFF (white))
786 7.3.11 gui.line(number x1, number y1, number x2, number y2[,
789 Draw a thin line. Parameters:
791 • x1: X-coordinate of one end.
793 • y1: Y-coordinate of one end.
795 • x2: X-coordinate of the other end.
797 • y2: Y-coordinate of the other end.
799 • color: Color of the line (default is 0xFFFFFF (white)).
801 7.3.12 gui.circle(number x, number y, number r[, number thick[,
802 number border[, number fil]]])
804 Draw a circle. Parameters.
806 • x: X-coordinate of the center
808 • y: Y-coordinate of the center
810 • r: The radius of the circle
812 • thick: Border thickness
814 • border: Border color (default is 0xFFFFFF (white))
816 • fill: Fill color (default is -1 (transparent)).
818 7.3.13 gui.bitmap_draw(number x, number y, bitmap bitmap, palette
821 Draw a bitmap on screen with specified palette. Parameters:
823 • x: X-coordinate of left edge.
825 • y: Y-coordinate of top edge.
827 • bitmap: The bitmap to draw
829 • palette: The palette to draw the bitmap using.
831 7.3.14 gui.bitmap_draw(number x, number y, dbitmap bitmap)
833 Draw a bitmap on screen. Parameters:
835 • x: X-coordinate of left edge.
837 • y: Y-coordinate of top edge.
839 • bitmap: The bitmap to draw
841 7.3.15 gui.palette_new()
843 Returns a new palette (initially all transparent). Can be used
846 7.3.16 gui.bitmap_new(number w, number h, boolean direct[, bool
849 Returns a new bitmap/dbitmap. Can be used anywhere. Parameters:
851 • w: The width of new bitmap
853 • h: The height of new bitmap
855 • direct: If true, the returned bitmap is dbitmap, otherwise
858 • icolor: Initital fill color (defaults to 0 on BITMAP, -1 on
861 7.3.17 gui.bitmap_load(string file)
863 Returns loaded bitmap/dbitmap (if bitmap, the second return value
864 is palette for bitmap). Can be used anywhere. Parameters:
866 • file: The name of file to load.
868 7.3.18 gui.palette_set(palette palette, number index, number
871 Sets color in palette. Can be used anywhere. Parameters:
873 • palette: The palette to manipulate
875 • index: Index of color (0-65535).
877 • color: The color value.
879 7.3.19 gui.bitmap_pset(bitmap/dbitmap bitmap, number x, number y,
882 Sets specified pixel in bitmap. Can be used anywhere. Parameters:
884 • bitmap: The bitmap to manipulate
886 • x: The x-coordinate of the pixel.
888 • y: The y-coordinate of the pixel.
890 • color: If bitmap is a bitmap, color index (0-65535). Otherwise
893 7.3.20 gui.bitmap_size(bitmap/dbitmap bitmap)
895 Get size of bitmap. Can be used anywhere. Parameters:
897 • bitmap: The bitmap to query.
899 The first return is the width, the second is the height.
901 7.3.21 gui.bitmap_blit(bitmap/dbitmap dest, number dx, number dy,
902 bitmap/dbitmap src, number sx, number sy, number w, number h[,
905 Blit a part of bitmap to another. Can be used anywhere.
908 • dest: Destination to blit to.
910 • dx: left edge of target
912 • dy: Top edge of target
914 • src: The source to blit from. Must be of the same type as
917 • sx: left edge of source
919 • sy: Top edge of source
923 • h: Height of region.
925 • ck: Color key. Pixels of this color are not blitted.
927 – If bitmaps are bitmaps, this is color index of colorkey.
928 Values outside range 0-65535 cause no key to be used as
931 – If bitmaps are dbitmaps, this color value of colorkey.
933 – May be absent or nil for no colorkey blit.
937 Request on_repaint() to happen as soon as possible. Can be used
940 7.3.23 gui.subframe_update(boolean on)
942 Request subframe updates (calling on_paint() on subframes) to
943 happen (on=true) or not happen (on=false). Can be used anywhere.
945 7.3.24 gui.screenshot(string filename)
947 Write PNG screenshot of the current frame (no drawings) to
948 specified file. Can be used anywhere.
950 7.3.25 gui.color(number r, number g, number b[, number a])
952 Returns color (in notation Lua scripts use) corresponding to
953 color (r,g,b), each component in scale 0-255. If a is specified,
954 that is alpha (0 is fully transparent, 256(sic) is fully opaque).
955 The default alpha is 256.
957 7.3.26 gui.status(string name, string value)
959 Set status field “L[<name>]” to <value> in status area. Can be
962 7.3.27 gui.rainbow(number step, number steps[, number color])
964 Perform hue rotation of color <color> (default bright red), by
965 <step> steps. The number of steps per full rotation is given by
966 absolute value of <steps>.
968 If <steps> is negative, the rotation will be counterclockwise.
970 7.3.28 gui.screenshot(string filename)
972 Saves a screenshot into specified file.
974 7.3.29 gui.renderq_new(number width, number height)
976 Create render queue with specified reported size and return it.
978 7.3.30 gui.renderq_clear(RENDERQUEUE queue)
980 Clear specified render queue.
982 7.3.31 gui.renderq_set(RENDERQUEUE queue)
984 Switch to specified render queue. Use nil as queue to switch to
987 • When switched to another queue, all drawing functions work and
988 draw there, even outside on_video/on_paint.
990 7.3.32 gui.renderq_run(RENDERQUEUE queue)
992 Run specified render queue, copying the objects to current render
995 • Warning: Don't try to run the current render queue.
997 7.3.33 gui.loadfont(string filename)
999 Loads font from specified file (CUSTOMFONT object).
1001 7.3.34 CUSTOMFONT(number x, number y, string text[, number fgc[,
1002 number bgc[, number hlc]]])
1004 Draw string with custom font to screen. The parameters are the
1005 same as in gui.text, except hlc is the halo color (default is no
1010 Input handling. Only available in on_input callback.
1012 7.4.1 input.get(number controller, number index)
1014 Read the specified index (0-11) from specified controller (0-7).
1017 • Uses physical controller numbering. Gamepad in port 2 is
1018 controller 4, not 1!
1020 7.4.2 input.set(number controller, number index, number value)
1022 Write the specified index (0-11) from specified controller (0-7),
1023 storing value. Notes:
1025 • Uses physical controller numbering. Gamepad in port 2 is
1026 controller 4, not 1!
1028 7.4.3 input.get2(number port, number controller, number index)
1030 Read the specified input tuple.
1032 • Port 0 is system port.
1034 7.4.4 input.set2(number port, number controller, number index,
1037 Write the specified input tuple.
1039 • Port 0 is system port.
1041 7.4.5 input.lcid_to_pcid2(number lcid)
1043 Look up physical pcid pair (port, controller) corresponding to
1044 specified logical controller (1-based). Returns nothing if
1045 controller does not exist.
1047 7.4.6 input.port_type(number port)
1049 Return type of specified port.
1051 7.4.7 input.controller_info(number port, number controller)
1053 Get controller info for specified controller. If controller does
1054 not exist, returns nil. Otherwise returns a table with following
1057 • type (string): Type of the controller.
1059 • class (string): Class of the controller.
1061 • classnum (number): Number of the controller within its class
1064 • lcid (number): Logical controller number of the controller.
1066 • button_count (number): Number of buttons on controller
1068 • buttons (array): Array of following info about each button:
1070 – type (string): Type of button. Currently one of “null”, “
1071 button”, “axis”, “raxis”.
1073 – name (string): Name of button.
1075 – symbol (string): Symbol of button. Only present for type “
1078 – hidden (boolean): True if hidden button.
1080 7.4.8 input.veto_button()
1082 Signals that the button event should be vetoed. Only valid in
1085 7.4.9 input.geta(number controller)
1087 Get input state for entiere controller. Returns 13 return values.
1089 • 1st return value: Bitmask: bit i is set if i:th index is
1092 • 2nd-13th return value: value of i:th index.
1094 7.4.10 input.seta(number controller, number bitmask, number
1097 Set state for entiere controller. args is up to 12 values for
1098 indices (overriding values in bitmask if specified).
1100 7.4.11 input.controllertype(number controller)
1102 Get the type of controller as string. Valid values are:
1112 7.4.12 input.reset([number cycles])
1114 Execute reset. If cycles is greater than zero, do delayed reset.
1115 0 (or no value) causes immediate reset.
1117 • Only available with subframe flag false.
1121 Returns table of tables of all available keys and axes. The first
1122 table is indexed by key name (platform-dependent!), and the inner
1123 table has the following fields:
1125 • value: Last reported value for control
1127 – For keys: 1 for pressed, 0 for released.
1129 – For axes: -32767...32767.
1131 – For presure-sensitive buttons: 0...32767.
1133 – For hats: Bitmask: 1=>Up, 2=>Right, 4=>Down, 8=>Left.
1135 – For mouse: Coordinates relative to game area.
1137 • ktype: Type of key (disabled, key, mouse, axis, axis-inverse,
1138 hat, pressure-m0, pressure-mp, pressure-0m, pressure-0p,
1139 pressure-pm, pressure-p0).
1141 7.4.14 input.keyhook(string key, boolean state)
1143 Requests that keyhook events to be sent for key (state=true) or
1144 not sent (state=false).
1146 7.4.15 input.joyget(number controller)
1148 Returns table for current controls for specified controller. The
1149 names of fields vary by controller type.
1151 • The buttons have the same name as those are referred to in
1152 other contexts in the emulator
1154 • The analog axes are “xaxis” and “yaxis”.
1156 7.4.16 input.joyset(number controller, table controls)
1158 Set the the state of specified controller to values specified in
1161 7.4.17 input.lcid_to_pcid(number controller)
1163 Return the physical index, physical port and controller number in
1164 port for specified (1-based) logical controller.
1168 Various keybinding-related functions
1170 7.5.1 keyboard.bind(string mod, string mask, string key, string
1173 Bind specified key with specified modifers to specified command.
1175 7.5.2 keyboard.unbind(string mod, string mask, string key)
1177 Unbind specified key with specified modifers.
1179 • nil does not change value
1181 • true/false (buttons) and integers (axes) force value.
1183 • string (button) inverts the input.
1185 7.5.3 keyboard.alias(string alias, string expansion)
1187 Set expansion of given command.
1193 7.6.1 subtitle.byindex(number i)
1195 Read the frame and length of ith subtitle. Returns nothing if not
1198 7.6.2 subtitle.set(number f, number l, string txt)
1200 Set the text of subtitle.
1202 7.6.3 subtitle.get(number f, number l)
1204 Get the text of subtitle.
1206 7.6.4 subtitle.delete(number f, number l)
1208 Delete specified subtitle.
1210 7.7 Table hostmemory
1212 Host memory handling (extra memory saved to savestates). Host
1213 memory starts empty.
1215 7.7.1 hostmemory.read(number address)
1217 Reads hostmemory slot address. Slot numbers out of range return
1218 false instead of numeric.
1220 7.7.2 hostmemory.write(number address, number value)
1222 Writes hostmemory slot with 0-255. Slot numbers out of range
1223 cause extension of host memory slot space.
1225 7.7.3 hostmemory.readbyte(number address)
1227 Read unsigned byte (1 element) from given address. Slots out of
1230 7.7.4 hostmemory.writebyte(number address, number value)
1232 Write unsigned byte (1 element) to given slot. Slot numbers out
1233 of range cause extension.
1235 7.7.5 hostmemory.readsbyte(number address)
1237 Read signed byte (1 element) from given address. Slots out of
1240 7.7.6 hostmemory.writesbyte(number address, number value)
1242 Write signed byte (1 element) to given slot. Slot numbers out of
1243 range cause extension.
1245 7.7.7 hostmemory.readword(number address)
1247 Read unsigned word (2 elements) from given address. Slots out of
1250 7.7.8 hostmemory.writeword(number address, number value)
1252 Write unsigned word (2 elements) to given slot. Slot numbers out
1253 of range cause extension.
1255 7.7.9 hostmemory.readsword(number address)
1257 Read signed word (2 elements) from given address. Slots out of
1260 7.7.10 hostmemory.writesword(number address, number value)
1262 Write signed word (2 elements) to given slot. Slot numbers out of
1263 range cause extension.
1265 7.7.11 hostmemory.readdword(number address)
1267 Read unsigned doubleword (4 elements) from given address. Slots
1268 out of range return false.
1270 7.7.12 hostmemory.writedword(number address, number value)
1272 Write unsigned doubleword (4 elements) to given slot. Slot
1273 numbers out of range cause extension.
1275 7.7.13 hostmemory.readsdword(number address)
1277 Read signed doubleword (4 elements) from given address. Slots out
1278 of range return false.
1280 7.7.14 hostmemory.writesdword(number address, number value)
1282 Write signed doubleword (4 elements) to given slot. Slot numbers
1283 out of range cause extension.
1285 7.7.15 hostmemory.readqword(number address)
1287 Read unsigned quadword (8 elements) from given address. Slots out
1288 of range return false.
1290 7.7.16 hostmemory.writeqword(number address, number value)
1292 Write unsigned quadword (4 elements) to given slot. Slot numbers
1293 out of range cause extension.
1295 7.7.17 hostmemory.readsqword(number address)
1297 Read signed quadword (8 elements) from given address. Slots out
1298 of range return false.
1300 7.7.18 hostmemory.writesqword(number address, number value)
1302 Write signed quadword (8 elements) to given slot. Slot numbers
1303 out of range cause extension.
1309 7.8.1 movie.currentframe()
1311 Return number of current frame.
1313 7.8.2 movie.framecount()
1315 Return number of frames in movie.
1317 7.8.3 movie.readonly()
1319 Return true if in readonly mode, false if in readwrite.
1321 7.8.4 movie.rerecords()
1323 Returns the current value of rerecord count.
1325 7.8.5 movie.set_readwrite()
1327 Set readwrite mode (does not cause on_readwrite callback).
1329 7.8.6 movie.frame_subframes(number frame)
1331 Count number of subframes in specified frame (frame numbers are
1332 1-based) and return that.
1334 7.8.7 movie.read_subframes(number frame, number subframe)
1336 Read specifed subframe in specified frame and return data as
1337 array (100 elements, numbered 0-99 currently).
1339 7.8.8 movie.read_rtc()
1341 Returns the current value of the RTC as a pair (second,
1344 7.8.9 movie.unsafe_rewind([UNSAFEREWIND state])
1346 Start setting point for unsafe rewind or jump to point of unsafe
1349 • If called without argument, causes emulator to start process of
1350 setting unsafe rewind point. When this has finished, callback
1351 on_set_rewind occurs, passing the rewind state to lua script.
1353 • If called with argument, causes emulator rewind to passed
1354 rewind point as soon as possible. Readwrite mode is implicitly
1357 The following warnings apply to unsafe rewinding:
1359 • There are no safety checks against misuse (that's what “unsafe”
1362 • Only call rewind from timeline rewind point was set from.
1364 • Only call rewind from after the rewind point was set.
1368 Routines for settings manipulation
1370 7.9.1 settings.get(string name)
1372 Get value of setting. If setting is blank, returns false. If
1373 setting value can't be obtained, returns (nil, error message).
1375 7.9.2 settings.set(string name, string value)
1377 Set value of setting. If setting can't be set, returns (nil,
1380 7.9.3 settings.is_set(string name)
1382 Returns if setting is set. If setting does not exist, returns
1383 (nil, error message).
1385 7.9.4 settings.blank(string name)
1387 Blanks a setting and returns true. If setting can't be blanked,
1388 returns (nil, error message).
1392 Contains various functions for managing memory
1394 7.10.1 memory.vma_count()
1396 Returns the number of VMAs
1398 7.10.2 memory.read_vma(number index)
1400 Reads the specified VMA (indices start from zero). Trying to read
1401 invalid VMA gives nil. The read VMA is table with the following
1404 • region_name (string): The readable name of the VMA
1406 • baseaddr (number): Base address of the VMA
1408 • lastaddr (number): Last address in the VMA.
1410 • size (number): The size of VMA in bytes.
1412 • readonly (boolean): True of the VMA corresponds to ROM.
1414 • iospace (boolean): True if the VMA is I/O space.
1416 • native_endian (boolean): True if the VMA has native endian as
1417 opposed to little endian.
1419 7.10.3 memory.find_vma(number address)
1421 Finds the VMA containing specified address. Returns table in the
1422 same format as read_vma or nil if not found.
1424 7.10.4 memory.readbyte(number address)
1426 Reads the specified address as unsigned byte and returns the
1429 7.10.5 memory.readsbyte(number address)
1431 Reads the specified address as signed byte and returns the
1434 7.10.6 memory.writebyte(number address, number value)
1436 Writes the specified value (negative values undergo 2's
1437 complement) to specified address (as a byte).
1439 7.10.7 memory.readword(number address)
1441 Reads the specified address as unsigned word and returns the
1444 7.10.8 memory.readsword(number address)
1446 Reads the specified address as signed word and returns the
1449 7.10.9 memory.writeword(number address, number value)
1451 Writes the specified value (negative values undergo 2's
1452 complement) to specified address (as a word).
1454 7.10.10 memory.readdword(number address)
1456 Reads the specified address as unsigned doubleword and returns
1459 7.10.11 memory.readsdword(number address)
1461 Reads the specified address as signed doubleword and returns the
1464 7.10.12 memory.writedword(number address, number value)
1466 Writes the specified value (negative values undergo 2's
1467 complement) to specified address (as a doubleword).
1469 7.10.13 memory.readqword(number address)
1471 Reads the specified address as unsigned quadword and returns the
1474 7.10.14 memory.readsqword(number address)
1476 Reads the specified address as signed quadword and returns the
1479 7.10.15 memory.writeqword(number address, number value)
1481 Writes the specified value (negative values undergo 2's
1482 complement) to specified address (as a quadword).
1484 7.10.16 memory.hash_region(number base, number size)
1486 Hash specified number of bytes starting from specified address
1487 and return the SHA-256.
1489 7.10.17 memory.hash_state()
1491 Hash the current system state. Mainly useful for debugging
1494 7.10.18 memory.readregion(number base, number size)
1496 Read a region of memory.
1498 • Warning: If the region crosses VMA boundary, the results are
1501 7.10.19 memory.map<type>([number base, number size])
1503 Returns a table mapping specified memory aperture for read/write.
1504 If parameters are omitted, entiere map space is the aperture.
1506 • Type may be one of: byte, sbyte, word, sword, dword, sdword,
1509 7.10.20 memory.writeregion(number base, number size, table data)
1511 Write a region of memory.
1513 • Warning: If the region crosses VMA boundary, the results are
1516 7.10.21 memory.map_structure()
1518 Returns a new mapping structure (MMAP_STRUCT)
1520 7.10.22 MMAP_STRUCT(string key, number address, string type)
1522 Bind key in mmap structure to specified address with specified
1525 • Type may be one of: byte, sbyte, word, sword, dword, sdword,
1528 7.10.23 memory.read_expr(string expr)
1530 Evaluate specified watch expression and return result
1534 Contains functions for manipulating subtitles.
1536 7.11.1 subtitle.byindex(number index)
1538 Get (basetime, length) pair of specified subtitle index or
1539 nothing if index isn't valid.
1541 7.11.2 subtitle.get(number basetime, number length)
1543 Read the specified subtitle. Returns “” if the subtitle does not
1546 7.11.3 subtitle.set(number basetime, number length, string
1549 Set the specified subtitle.
1551 7.11.4 subtitle.deltete(number basetime, number length)
1553 Delete the specified subtitle.
1557 Contains copy of global variables from time of Lua
1558 initialization. Non-writeable.
1562 Various callbacks to Lua that can occur.
1564 7.13.1 Callback: on_paint(bool not_synth)
1566 Called when screen is being painted. Any gui.* calls requiring
1567 graphic context draw on the screen.
1569 not_synth is true if this hook is being called in response to
1570 received frame, false otherwise.
1572 7.13.2 Callback: on_video()
1574 Called when video dump frame is being painted. Any gui.* calls
1575 requiring graphic context draw on the video.
1577 7.13.3 Callback: on_frame_emulated()
1579 Called when emulating frame has completed and
1580 on_paint()/on_video() calls are about to be issued.
1582 7.13.4 Callback: on_frame()
1584 Called on each starting whole frame.
1586 7.13.5 Callback: on_startup()
1588 Called when the emulator is starting (lsnes.rc and --run files
1591 7.13.6 Callback: on_rewind()
1593 Called when rewind movie to beginning has completed.
1595 7.13.7 Callback: on_pre_load(string name)
1597 Called just before savestate/movie load occurs (note: loads are
1598 always delayed, so this occurs even when load was initiated by
1601 7.13.8 Callback: on_err_load(string name)
1603 Called if loadstate goes wrong.
1605 7.13.9 Callback: on_post_load(string name, boolean was_savestate)
1607 Called on successful loadstate. was_savestate gives if this was a
1608 savestate or a movie.
1610 7.13.10 Callback: on_pre_save(string name, boolean is_savestate)
1612 Called just before savestate save occurs (note: movie saves are
1613 synchronous and won't trigger these callbacks if called from
1616 7.13.11 Callback: on_err_save(string name)
1618 Called if savestate goes wrong.
1620 7.13.12 Callback: on_post_save(string name, boolean is_savestate)
1622 Called on successful savaestate. is_savestate gives if this was a
1623 savestate or a movie.
1625 7.13.13 Callback: on_quit()
1627 Called when emulator is shutting down.
1629 7.13.14 Callback: on_input(boolean subframe)
1631 Called when emulator is just sending input to bsnes core.
1632 Warning: This is called even in readonly mode, but the results
1635 7.13.15 Callback: on_reset()
1637 Called when SNES is reset.
1639 7.13.16 Callback: on_readwrite()
1641 Called when moving into readwrite mode as result of “set-rwmode”
1642 command (note: moving to rwmode by Lua won't trigger this, as per
1643 recursive entry protection).
1645 7.13.17 Callback: on_snoop(number port, number controller, number
1646 index, number value)
1648 Called each time bsnes asks for input. The value is the final
1649 value to be sent to bsnes core (readonly mode, autohold and
1650 autofire have been taken into account). Might be useful when
1651 translating movies to format suitable for console verification.
1652 Note: There is no way to modify the value to be sent.
1654 • Not called if callback on_snoop2 is defined.
1656 7.13.18 Callback: on_snoop2(number port, number controller,
1657 number index, number value)
1659 Like on_snoop, but reserves port 0 for system, having first user
1662 7.13.19 Callback: on_keyhook(string keyname, table state)
1664 Sent when key that has keyhook events requested changes state.
1665 Keyname is name of the key (group) and state is the state (same
1666 kind as table values in input.raw).
1668 7.13.20 Callback: on_idle()
1670 Called when requested by set_idle_timeout(), the timeout has
1671 expired and emulator is waiting.
1673 7.13.21 Callback: on_timer()
1675 Called when requested by set_idle_timeout() and the timeout has
1676 expired (regardless if emulator is waiting).
1678 7.13.22 Callback: on_set_rewind(UNSAFEREWIND r)
1680 Called when unsafe rewind object has been constructed.
1682 7.13.23 Callback: on_pre_rewind()
1684 Called just before unsafe rewind is about to occur.
1686 7.13.24 Callback: on_post_rewind()
1688 Called just after unsafe rewind has occured.
1690 7.13.25 Callback: on_button(number port, number controller,
1691 number index, string type)
1693 Called on controller button press, with following parameters:
1695 • port: Port number (0 is system)
1697 • controller: Controller within port
1699 • index: Index of button.
1701 • type: Type of event, one of:
1703 – “pressed”: Button was pressed.
1705 – “released”: Button was released.
1709 – “unhold”: Released from hold.
1711 – “type”: Typing input on button.
1713 – “untype”: Typing input undone.
1715 – “autofire <duty> <cycle>”: Autofire with specifie duty and
1718 – “autofire”: Stop autofire.
1720 – “analog”: Analog action on axis.
1724 • The editor edits in-memory movie.
1726 • Because past can't be edited and readwrite mode doesn't allow
1727 future, editing only works in read only mode.
1729 • Keyboard triggers the normal hotkeys and bindings.
1731 8.1 Left button actions
1733 • Clicking on cell in future (indicated by lack of redish
1734 background) toggles it (if it is a button) or prompts for a
1735 value (if it is an axis)
1737 • Dragging vertically toggles sequence of buttons or changes a
1738 sequence of axis values.
1740 8.2 Right button actions
1742 The right mouse button pops up a context-sensitive menu:
1744 • Toggle <something>: Toggle this button
1746 • Change <something>: Change this axis value
1748 • Insert frame after: Insert a frame after this frame
1750 • Append frame: Append a frame to movie
1752 • Append frames: Append specified number of frames to movie
1754 • Delete frame: Delete this frame
1756 • Delete subframe: Delete this subframe
1758 • Truncate movie: Delete this subframe and everything after it.
1760 • Scroll to frame: Prompt for a frame and scroll the display to
1763 • Scroll to current frame: Scroll the display to current position
1765 • Run to frame: Prompts for frame and runs the emulation to that
1768 • Change number of lines visible: Change the height of the movie
1771 • Lock scroll to playback: While playing back or rewinding
1772 movies, the display will follow if enabled.
1774 9 Memory watch expression syntax
1776 Memory watch expressions are in RPN (Reverse Polish Notation). At
1777 the end of expression, the top entry on stack is taken as the
1782 • Evaluation order is strictly left to right.
1784 • a is the entry on top of stack
1786 • b is the entry immediately below top of stack
1788 • ; separates values to be pushed (no intermediate pop).
1790 • After end of element, all used stack slots are popped and all
1793 • When pushing multiple values, the pushes occur in order shown.
1795 The following operators are available:
1809 • b : read_signed_byte(a)
1813 • d : read_signed_dword(a)
1815 • i : quotent(a / b)
1820 • q : read_signed_qword(a)
1830 • w : read_signed_word(a)
1834 • B : read_unsigned_byte(a)
1836 • C<number>z : Push number <number> to stack.
1838 • D : read_unsigned_dword(a)
1840 • C0x<number>z : Push number <number> (hexadecimal) to stack.
1842 • H<digit> : Set hexadecimal mode with specified number of digits
1843 (use A-G for 10-16 digits).
1845 • Q : read_unsigned_qword(a)
1847 • R<digit> : round a to <digit> digits.
1849 • W : read_unsigned_word(a)
1853 C0x007e0878zWC0x007e002czW-
1855 1. Push value 0x7e0878 on top of stack (C0x007e0878z).
1857 2. Pop the value on top of stack (0x7e0878), read word value at
1858 that address and push the result,call it x1 (W).
1860 3. Push value 0x7e002c on top of stack (C0x007e002cz).
1862 4. Pop the value on top of stack (0x7e002c), read word value at
1863 that address and push the result,call it x2 (W).
1865 5. Pop the two top numbers on stack, x1 and x2, substract x1 from
1866 x2 and push x2 - x1 (-).
1868 6. Since the expression ends, the final memory watch result is
1869 the top one on stack, which is x2 - x1.
1871 10 Modifier and key names:
1873 10.1 wxWidgets platform
1875 10.1.1 Modifier names:
1877 Following modifier names are known:
1887 • cmd (Mac OS X only)
1891 Following key names are known:
1893 • back, tab, return, escape, space, exclaim, quotedbl, hash,
1894 dollar, percent, ampersand, quote, leftparen, rightparen,
1895 asterisk, plus, comma, minus, period, slash, 0, 1, 2, 3, 4, 5,
1896 6, 7, 8, 9, colon, semicolon, less, equals, greater, question,
1897 at, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t,
1898 u, v, w, x, y, z, leftbracket, backslash, rightbracket, caret,
1899 underscore, backquote, a, b, c, d, e, f, g, h, i, j, k, l, m,
1900 n, o, p, q, r, s, t, u, v, w, x, y, z, leftcurly, pipe,
1901 rightcurly, tilde, delete, start, lbutton, rbutton, cancel,
1902 mbutton, clear, shift, alt, control, menu, pause, capital, end,
1903 home, lefT, up, right, down, select, print, execute, snapshot,
1904 insert, help, numpad0, numpad1, numpad2, numpad3, numpad4,
1905 numpad5, numpad6, numpad7, numpad8, numpad9, multiply, add,
1906 separator, subtract, decimal, divide, f1, f2, f3, f4, f5, f6,
1907 f7, f8, f9, f10, f11, f12, f13, f14, f15, f16, f17, f18, f19,
1908 f20, f21, f22, f23, f24, numlock, scroll, pageup, pagedown,
1909 numpad_space, numpad_tab, numpad_enter, numpad_f1, numpad_f2,
1910 numpad_f3, numpad_f4, numpad_home, numpad_left, numpad_up,
1911 numpad_right, numpad_down, numpad_pageup, numpad_pagedown,
1912 numpad_end, numpad_begin, numpad_insert, numpad_delete,
1913 numpad_equal, numpad_multiply, numpad_add, numpad_separator,
1914 numpad_subtract, numpad_decimal, numpad_divide, windows_left,
1915 windows_right, windows_menu, command, special1, special2,
1916 special3, special4, special5, special6, special7, special8,
1917 special9, special10, special11, special12, special13,
1918 special14, special15, special16, special17, special18,
1919 special19, special20
1921 11 Movie file format
1923 Movie file is .zip archive in itself, normal ZIP archive tools
1924 work on it (note: If you recompress it, do not use compression
1925 methods other than store and deflate and especially do not use
1926 encryption of any kind).
1928 11.1 Detecting clean start/SRAM/Savestate
1930 • If file has member “savestate” it is savestate, otherwise:
1932 • If file has members with names starting “moviesram.” it is
1933 movie starting from SRAM, otherwise:
1935 • It is movie starting from clear state.
1937 11.2 Member: gametype
1939 Type of game ROM and region (as one line). Valid values are:
1942 +--------------+---------------------+--------+
1943 | Value | System | Region |
1944 +--------------+---------------------+--------+
1945 +--------------+---------------------+--------+
1946 | snes_pal | Super NES | PAL |
1947 +--------------+---------------------+--------+
1948 | sgb_pal | Super Game Boy | PAL |
1949 +--------------+---------------------+--------+
1950 | snes_ntsc | Super NES | NTSC |
1951 +--------------+---------------------+--------+
1952 | sgb_ntsc | Super Game Boy | NTSC |
1953 +--------------+---------------------+--------+
1954 | bsx | BS-X (non-slotted) | NTSC |
1955 +--------------+---------------------+--------+
1956 | bsxslotted | BS-X (slotted) | NTSC |
1957 +--------------+---------------------+--------+
1958 | sufamiturbo | Sufami Turbo | NTSC |
1959 +--------------+---------------------+--------+
1965 +---------+-----------------+
1966 | Region | Framerate (fps) |
1967 +---------+-----------------+
1968 +---------+-----------------+
1969 | PAL | 322445/6448 |
1970 +---------+-----------------+
1971 | NTSC | 10738636/178683 |
1972 +---------+-----------------+
1977 Contains type of port #1 (as one line). Valid values are 'none',
1978 'gamepad', 'multitap' and 'mouse'. If not present, defaults to
1983 Contains type of port #2 (as one line). Valid values are 'none',
1984 'gamepad', 'multitap', 'mouse', 'superscope', 'justifier' and
1985 'justifiers'. If not present, defaults to 'none'.
1987 11.5 Member: gamename
1989 Contains name of the game (as one line).
1991 11.6 Member: authors
1993 Contains authors, one per line. Part before '|' is the full name,
1994 part after is the nickname.
1996 11.7 Member: systemid
1998 Always “lsnes-rr1” (one line). Used to reject other saves.
2000 11.8 Member: controlsversion
2002 Always “0” (one line). Used to identify what controls are there.
2004 11.9 Member: “coreversion”
2006 Contains bsnes core version number (as one line).
2008 11.10 Member: projectid
2010 Contains project ID (as one line). Used to identify if two movies
2011 are part of the same project.
2013 11.11 Member: {rom,slota,slotb}{,xml}.sha256
2015 Contains SHA-256 of said ROM or ROM mapping file (as one line).
2016 Absent if corresponding file is absent.
2018 11.12 Member: moviesram.<name>
2020 Raw binary startup SRAM of kind <name>. Only present in
2021 savestates and movies starting from SRAM.
2023 11.13 Member: saveframe
2025 Contains frame number (as one line) of frame movie was saved on.
2026 Only present in savestates.
2028 11.14 Member: lagcounter
2030 Current value of lag counter (as one line). Only present in
2033 11.15 Member: pollcounters
2035 Contains poll counters (currently 100 of them), one per line.
2036 Each line is raw poll count if DRDY is set for it. Otherwise it
2037 is negative poll count minus one. Only present in savestates.
2039 11.16 Member: hostmemory
2041 Raw binary dump of host memory. Only present in savestates.
2043 11.17 Member: savestate
2045 The raw binary savestate itself. Savestate detection uses this
2046 file, only present in savestates.
2048 11.18 Member: screenshot
2050 Screenshot of current frame. Only present in savestates. First 2
2051 bytes are big-endian width of image, rest are 24-bit RGB image
2052 data. Height of image is inferred from the width and size of
2055 11.19 Member: sram.<name>
2057 Raw binary SRAM of kind <name> at time of savestate. Only present
2062 The actual input track, one line per subframe (blank lines are
2065 • If the first byte of each line is '.', ' ', <tab> or '|', then
2066 the line is part of same frame as previous, otherwise it starts
2069 • First subframe must start a new frame.
2071 Length of movie in frames is number of lines in input file that
2074 11.21 Member: subtitles
2076 Subtitle track. Optional.
2078 • Each line is in form <firstframe> <numframes> <text>.
2080 • Linefeed is encoded as \n, backslash is encoded as \\.
2082 11.22 Member: rerecords
2084 Contains textual base-10 rerecord count (as one line; emulator
2085 just writes this, it doesn't read it) + 1.
2087 11.23 Member: rrdata
2089 This member stores set of load IDs. There is one load ID per
2090 rerecord (plus one corresponding to start of project).
2092 • This member constists of concatenation of records
2094 • Each record is 2-36 bytes long and can represent 1-16,843,009
2097 • IDs are interpretted as 256-bit big-endian integers with
2100 • Initial predicted ID is all zeroes.
2102 Format of each record is:
2104 • 1 byte: Opcode byte. Bits 0-4 are prefix length (prefixlen),
2105 bits 5-6 are count length (countlen). Bit 7 is unused.
2107 • 32-prefixlen bytes of ID.
2109 • countlen bytes of big-endian count (count).
2111 Records are processed as follows:
2113 • To form the first ID encoded by record, take the first
2114 prefixlen bytes predicted ID and append the read ID value to
2115 it. The result is the first ID encoded.
2117 • If countlen is 0, record encodes 1 ID.
2119 • If countlen is 1, record encodes 2+count IDs.
2121 • If countlen is 2, record encodes 258+count IDs.
2123 • If countlen is 3, record encodes 65794+count IDs.
2125 • The new predicted ID is the next ID after last one encoded by
2128 The number of rerecords + 1 is equal to the sum of number of IDs
2129 encoded by all records.
2131 11.24 Member: starttime.second
2133 Movie starting time, second part. Epoch is Unix epoch. Default is
2136 11.25 Member: starttime.subsecond
2138 Movie starting time, subsecond part. Unit is CPU clocks. Default
2141 11.26 Member: savetime.second
2143 Movie saving time, second part. Default is starttime.second. Only
2144 present in savestates.
2146 11.27 Member: savetime.subsecond
2148 Movie saving time, subsecond part. Default is
2149 starttime.subsecond. Only present in savestates.
2151 12 lsvs file format (commentary tracks)
2155 • Each cluster is 8kB (8192 bytes) in size.
2157 • Cluster n starts at offset 8192*n in file.
2159 • The following clusters are system special:
2161 – Cluster 0 and all clusters with number multiple of 2048
2164 – Cluster 1 (superblock)
2168 • The cluster table describing cluster n is stored in cluster n &
2169 ~0x7FF (zero last 11 bits of n).
2171 • This cluster table consists of 2048 4-byte big-endian integers.
2173 • Each entry describes a cluster in 16MB supercluster, in order.
2175 • The valid values for entries are:
2177 – 0x00000000: Free cluster
2179 – 0x00000001: Last cluster in chain.
2181 – 0xFFFFFFFF: System cluster (cluster tables and superblock)
2183 – (anything else): Number of next cluster in chain. Must not be
2186 • Due to limitations of the format, there can be at most 2097052
2187 superclusters, giving maximum file size of 16TB.
2191 • The stream table chain always starts in cluster 2.
2193 • Otherwise, it follows normal chaining.
2195 • The stream table consists of 16-byte entries:
2197 – The first 8 bytes of entry give big-endian beginning position
2198 of stream in units of 1/48000 s.
2200 – The next 4 bytes of entry give big-endian beginning cluster
2201 for control data. 0 here marks the entry as not present.
2203 – The last 4 bytes of entry give big-endian beginning cluster
2206 • Stream table clusters are normal clusters, following normal
2209 • The stream begnning position is not guarenteed unique. There
2210 can be multiple streams with the same starting position in the
2213 12.4 Stream control data
2215 • The stream control data consists of entries 4 bytes each:
2217 – The first 2 bytes of entry gives big-endian length of packet
2219 – The next byte of entry gives audio length of packet in units
2222 – The last byte is control byte.
2224 ∗ 0 means this entry is not present and the control data
2227 ∗ 1 is valid control entry.
2229 • The stream control data can also end by running into end of the
2232 – This happens if there happens to be exact multiple of 2048
2233 packets in stream and number of packets is nonzero.
2235 • These clusters follow normal chaining.
2237 12.5 Stream codec data
2239 • Stream codec data consists of raw Opus data packets packed back
2240 to back with nothing in between.
2242 • Warning: Due to internal limitations, this data must reside in
2243 the first 65536 superclusters (that is, the first 1TB of the
2248 • The superblock is stored in cluster 1.
2250 • The first 11 bytes are “sefs-magic”<NUL>.
2252 • The rest are unused.
2254 • This cluster 1 is marked as system special.
2256 13 Known ROM extensions
2258 • SNES cartridge ROMs: sfc, smc, swc, fig, ufo, sf2, gd3, gd7,
2261 • DMG cartridge ROMs: dmg, gb.
2263 • GBC cartridge ROMs: cgb, gbc.
2267 • The first line must be: “[GAMEPACK FILE]”.
2269 • There is one needed line: “type <systype>”. This sets system
2270 type to <systype>. The following system types are valid:
2274 – bsx (BS-X non-slotted)
2276 – bsxslotted (BS-X slotted)
2278 – sufamiturbo (Sufami Turbo)
2280 – sgb (Super Game Boy)
2284 – gbc (Game Boy Color)
2286 – gbc_gba (Game Boy Color with GBA initial register values)
2288 • Optionally a region can be specified: “region <region>”. The
2289 following values are valid:
2291 – autodetect (Autodetect region: snes and sgb only)
2293 – ntsc (NTSC: snes, bsx, bsxslotted, sufamiturbo, sgb)
2295 – pal (PAL: snes, sgb)
2297 – world (World: dmg, gbc, gbc_gba)
2299 • ROM images are loaded as: “rom <type> <file>”. The following
2302 – rom (Cartridge ROM in snes, dmg, gbc, gbc_gba. BIOS in bsx,
2303 bsxslotted, sufamiturbo)
2305 – bsx (Cartridge ROM in bsx, bsxslotted)
2307 – slot-a (Cartridge ROM in sufamiturbo)
2309 – slot-b (Cartridge ROM in sufamiturbo)
2311 • ROM markup can be loaded as: “xml <type> <file>”. The types
2312 valid are the same as for ROMs.
2314 • Patches can be loaded as “patch[<offset>] <type> <file>”. The
2315 types are the same as for ROMs.
2317 – Offset is given in form [+-]<number>. Usually offset is
2320 – Default offset is +0.
2328 rom rom speedygonzales.sfc
2330 patch-512 rom sonicthehedgehog.ips
2338 rom rom supergameboy.sfc
2340 rom dmg megamanV.dmg
2342 15 Quick'n'dirty encode guide
2344 1. Start the emulator and load the ROM and movie file.
2346 2. Set large AVI option 'set-setting avi-large on'
2348 3. Enable dumping 'dump-avi tmpdump'
2350 4. Unpause and let it run until you want to end dumping.
2352 5. Close the emulator (closing the window is the easiest way). Or
2355 6. For each tmpdump*.avi file created, on command prompt, do
2356 'x264 --crf 10 -o tmpdump_<numbers>.mkv tmpdump_<numbers>.avi'.
2358 7. Do 'sox tmpdump.sox tmpdump.ogg rate -v 32000'
2360 8. Do 'mkvmerge -o tmpdump_video.mkv tmpdump_0000000.mkv +
2361 tmpdump_0000001.mkv + tmpdump_0000002.mkv' (list every
2362 tmpdump_<numbers>.mkv, with + in between).
2364 9. Do 'mkvmerge -o final.mkv tmpdump_video.mkv tmpdump.ogg'. Now
2365 final.mkv contains quick'n'dirty encode.
2367 16 Axis configurations for some gamepad types:
2369 16.1 XBox360 controller:
2371 Axes 2 and 5 (joystick<n>axis2 and joystick<n>axis5) should be
2374 set-axis joystick0axis2 pressure-+
2376 set-axis joystick0axis5 pressure-+
2378 • This is needed for SDL only. EVDEV sets those types correctly.
2380 16.2 PS3 “sixaxis” controller:
2382 Axes 8-19 should be disabled.
2384 set-axis joystick0axis8 disabled
2386 set-axis joystick0axis9 disabled
2388 set-axis joystick0axis10 disabled
2390 set-axis joystick0axis11 disabled
2392 set-axis joystick0axis12 disabled
2394 set-axis joystick0axis13 disabled
2396 set-axis joystick0axis14 disabled
2398 set-axis joystick0axis15 disabled
2400 set-axis joystick0axis16 disabled
2402 set-axis joystick0axis17 disabled
2404 set-axis joystick0axis18 disabled
2406 set-axis joystick0axis19 disabled
2410 17.1 Problems from BSNES core:
2412 • The whole pending save stuff.
2414 • Lack of layer hiding.
2416 • It is slow (especially accuracy).
2418 • Firmwares can't be loaded from ZIP archives.
2420 17.2 Other problems:
2422 • Modifiers don't work with pseudo-keys (SDL, EVDEV).
2424 • Audio for last dumped frame is not itself dumped.
2426 • Audio in UI is pretty bad in quality if game doesn't run at
2429 • No menus, command based interface (SDL).
2431 • Long commands don't scroll.
2437 • Fix -Wall warnings
2439 • Fix dumper video corruption with levels 10-18.
2445 • Lots of code cleanups
2447 • Lua interface to settings
2449 • Allow specifying AVI borders without Lua
2451 • Fix scaling if vscale > 1 and originx > 0 (left border exists)
2453 • on_snoop lua callback
2455 • Faster movie loading and saving.
2465 • Save jukebox functionality.
2469 • Try to fix some nasty failing movie load edge cases
2471 • Allow specifying scripts to run on command line.
2475 • Major source code reorganization.
2477 • Backup savestates before overwriting.
2479 • Don't crash if loading initial state fails.
2483 • Fix firmware lookup
2485 • Fix author name parsing
2487 • Fix rerecord counting
2489 • (SDL) Print messages to console if SDL is uninitialized
2491 • Add movieinfo program
2493 • Fix loading movies starting from SRAM.
2497 • Add support for unattended dumping
2499 • Fix compiling for Win32
2501 • Don't lock up if sound can't be initialized
2503 • Strip trailing CR from commands
2505 • Don't try to do dubious things in global ctors (fix crash on
2510 • Small documentation tweaking
2514 • Fix major bug in modifier matching
2518 • Lots of documentation fixes
2520 • Use dedicated callbacks for event backcomm., not commands.
2522 • Ensure that the watchdog is not hit when executing delayed
2525 • Remove errant tab from joystick message.
2529 • Make autofire operate in absolute time, not linear time
2531 • Reinitialize controls when resuming from loadstate
2533 • Some more code cleanups
2535 • If Lua allocator fails, call OOM_panic()
2537 • Byte/word/dword/qword sized host memory write/read functions.
2539 • Dump at correct framerate if dumping interlaced NTSC
2544 • Actually include the complete source code
2550 • Document {save,start}time.{,sub}second.
2552 • Intercept time() from bsnes core.
2556 • Allow disabling time() interception (allow build on Mac OS X)
2558 • Use SDLMain on Mac OS X (make SDL not crash)
2560 • Disable delayed resets (just plain too buggy for now).
2564 • Use 16-bit for graphics/video instead of 32-bit.
2566 • gui.rectangle/gui.pixel
2570 • New CSCD writer implementation.
2574 • Fix interaction of * and +.
2576 • Manual improvements
2578 • Use gettimeofday()/usleep(), these seem portable enough.
2580 • Move joystick axis manipulation to keymapper code.
2582 • Changes to how read-only works.
2584 • Refactor controller input code.
2588 • Fix mouseclick scale compensation.
2590 • Draw area boundaries correctly in SDL code.
2594 • Fix CSCD output (buffer overrun and race condition).
2598 • JMD dumping support.
2600 • Allow unattended dumping to JMD.
2602 • Move to BSNES v083.
2604 • Switch back to 32-bit colors.
2606 • Add Lua function gui.color.
2608 • Use some new C++11 features in GCC 4.6.
2610 • Be prepared for core frequency changes.
2612 • Pass colors in one chunk from Lua.
2616 • New lua functions gui.line(), gui.status() and gui.circle(),
2617 memory.vma_count(), memory.read_vma() and memory.find_vma().
2619 • Numerious documentation fixups
2621 • RTC time format changed
2623 • Reformat flags display
2625 • Allow lua package name to be overridden
2627 • SDUMP (high-quality dumping).
2629 • Split platform support to plugins.
2631 • Make all sound plugins support basic sound commands
2633 • Support portaudio for sound.
2635 • Allow disable Lua/SDL searching.
2637 • Upconvert colors when copying lcscreen to screen.
2639 • Reorganize source tree.
2641 • Evdev joystick support.
2643 • Refactor more code into generic window code.
2647 • Refactor message handling.
2651 • Documentation fixes
2653 • Finish pending saves before load/quit.
2655 • Wxwidgets graphics plugin.
2659 • Get rid of win32-crap.[ch]pp.
2661 • Move files around a lot.
2663 • Get rid of need for host C++ compiler.
2667 • Refactor inter-component communication.
2671 • Fix crash on multiline aliases.
2673 • Load/Save settings in wxwidgets gui.
2677 • Patch problems in bsnes core
2679 • SNES is little-endian, not big-endian!
2681 • Fix memory corruption in lcscreen::load()
2685 • Fix interpretting repeat counts in rrdata loading.
2687 • New lua callback: on_frame()
2689 • Remove calls to runtosave() that aren't supposed to be there
2691 • Lua function: movie.read_rtc()
2693 • Ignore src/fonts/font.cpp
2695 • Fix more bsnes core problems
2697 • Control bsnes random seeding
2701 • Some bsnes core debugging features (state dump and state hash)
2703 • Fix titlebar version number (no, the last version wasn't
2704 'lsnes-0-beta21', it was 'lsnes rr0-beta21').
2708 • Fix memory corruption due to macro/field mixup
2710 • search-memory update
2712 • Allow direct-mapped framebuffer
2714 • SDL: Use SDL_ANYFORMAT if possible
2716 • SDMP2SOX: 2s delay modes.
2718 • Wxwidgets: Cleanups
2720 • Use sed -E, not sed -r. Fixes building on Mac OS X.
2722 • Wxwidgets: Save jukebox on exit
2724 • Fix RTC if using load-movie on savestate.
2726 • Fix crash related to full console mode.
2730 • Wxwidgets: Allow bringing application to foreground on Mac OS
2733 • Wxwidgets: Allow compiling on Mac OS X.
2735 • Use movie compare instead of movie hashing (faster save/load).
2737 • Lua: _SYSTEM table.
2741 • sdmp2sox: Pad soundtrack if using -l or -L.
2743 • sdmp2sox: Fix NTSC overscan.
2745 • sdmp2sox: Add AR correction mode.
2747 • call lua_close() when exiting.
2749 • Fix zip_writer bug causing warnings from info-zip and error
2754 • Fix IPS patching code (use bsnes core IPS patcher).
2756 • Implement BPS patching (using bsnes core IPS patcher).
2758 • Add feature to load headered ROMs.
2762 • Show command names when showing keybindings
2766 • Fix pause-on-end to be actually controllable
2768 • SDL: Poll all events in queue, not just first one (fixes
2769 slowness in command typing)
2771 • Wxwidgets: Fix ROM loading.
2775 • Lua: Add gui.textH, gui.textV, gui.textHV
2777 • Fix text colors on SDL on Mac OS X
2779 • Mode 'F' for finished in readonly mode.
2781 • Fix some WS errors.
2783 • Reliably pause after skip poll
2785 • Split UI and core into their own threads
2789 • Remove leftover dummy SRAM slot
2791 • Fix controller numbers.
2795 • Fix lsnes-dumpavi after interface change.
2797 • Also give BSNES patches for v085.
2799 • Pack movie data in memory.
2803 • Fix framecount/length given when loading movies.
2805 • Controller command memory leak fixes.
2807 • Don't leak palette if freeing screen object.
2813 • Wxwidgets: Allow controlling dumper from the menu.
2817 • Rewrite parts of manual
2819 • Lua: Make it work with Lua 5.2.
2823 • Win32: Fix compile errors.
2827 • Refactor controller input code.
2829 • Fix crash when using command line on SDL / Mac OS X.
2833 • Delete core/coroutine (obsolete)
2835 • Lag input display by one frame.
2837 • Rewind movie to beginning function.
2839 • Fix wrong frame number reported to Lua when repainting after
2842 • Support UI editing of jukebox
2844 • Wxwidgets: Save settings on exit.
2846 • Support ${project} for filenames
2848 • SDL: Fix command history
2852 • Fix some order-of-global-ctor bugs.
2856 • Fix crashes when quitting on Win32.
2860 • EVDEV: Queue keypresses from joystick, don't send directly
2862 • Wxwidgets: Load-Preserve that actually works.
2866 • Wxwidgets: GUI for memory search.
2868 • Warn about using synchronous queue in UI callback.
2872 • Remember last saved file for each ROM
2874 • Support MT dumping via boost.
2878 • Lua: input.keyhook
2880 • Make mouse be ordinary input instead of special-casing
2882 • SDL: Don't screw up commands with NUL codepoints.
2886 • Merge status panel and main window
2888 • True movie slot support (the rest of it)
2890 • SDL: Fix compilation error
2892 • Elminate cross calls in dump menu code.
2896 • Cancel pending saves command
2898 • Wxwidgets: Code refactoring
2900 • Wxwidgets: Fix system -> reset
2902 • Wxwidgets: Read watch expressions in the right thread
2906 • Wxwidgets: Don't prompt for member when running Lua script (Lua
2907 doesn't support that).
2909 • Wxwidgets: 128 -> 1024 Autohold slots (in case more are
2912 • Don't append trailing '-' to prefix when saving movie.
2914 • Fix ROM/savestate handling (don't let user mismatch ROM and
2919 • Document memory watch syntax.
2923 • Fix unattended dumping (lsnes-dumpavi)
2925 • Support RAW dumping
2927 • Use adv_dumper instead of the old interface in lsnes-dumpavi
2930 • Add option to control sample rate preturbation in AVI dumper
2934 • Wxwidgets: Fix dumper submodes
2936 • Set core controller types before loadstate
2938 18.49 rr1-delta2epsilon1
2940 • Fix compiling with bsnes v086.
2944 • Don't prompt before quitting
2946 • Start unpaused, preserve pause/unpause over load.
2948 • Try to autodetect if ROM is headered.
2950 • Wxwidgets: Only bring up ROM patching screen if specifically
2953 • Allow configuring some hotkeys.
2957 • Lots of code cleanups
2959 • Fix JMD compression (JMD dumping was broken)
2961 • Don't crash if Lua C function throws an exception.
2963 • Support bitmap drawing in Lua.
2965 • Fix bsnes v085/v086 patches.
2967 • Improve stability on win32.
2969 18.52 rr1-delta4epsilon1
2971 • Don't corrupt movie if movie length is integer multiple of
2976 • New Lua hooks: on_rewind, on_frame_emulated, on_idle, on_timer
2978 • New Lua functions: emulator_ready(), utime(),
2979 set_idle_timeout(), set_timer_timeout(), bit.extract(),
2980 bit.value(), input.geta(), input.seta() and
2981 input.controllertype()
2983 • Wxwidgets: Fix internal focus lost (hotkeys stop working)
2985 • Wxwidgets: Fix broken modifiers
2987 • on_paint has parameter now.
2989 • Optional initital fill for bitmaps
2991 • Fix palette changing.
2993 • Optimize rendering a bit.
2995 • Bsnes v087 support.
2997 18.54 rr1-delta5epsilon1
2999 • Movieinfo: Fix display of port #2 type.
3001 • Call on_input() after loadstate.
3003 18.55 rr1-delta5epsilon2
3005 • Fix writing port2 data to movie.
3007 • Fix SRAM handling with Bsnes v087.
3011 • Library loading support
3013 • Built-in TSCC encoder
3015 • Hi-color (256T colors) dumping.
3017 • Dump over TCP/IP(v6)
3019 • Hidable status panel
3023 • Adjustable sound volume
3027 • Allow DnD into filename boxes
3029 • Configurable paths
3031 • Portaudio: Fix speaker popping at start
3033 • Lots of UI changes
3035 • Speed adjustment menu
3037 • Win32 joystick support
3039 • Lua: gui.rainbow and gui.box
3041 • Split key lists into classes (the key list was large!)
3043 • More save slots support
3045 • Wxwidgets (wxJoystick) joystick support
3049 • Lots of internal joystick refactoring
3051 • Evdev: Add mapping for BTN_TOOL_QUINTTAP
3053 • Wxwidgets: Settings mode (open settings without ROM)
3055 • Wxwidgets: Prompt key to use option
3057 • Wxwidgets: Fix crash if key goes away underneath
3059 • Wxwidgets: Fix mouse position in presence of scaling
3061 • AVI dumper: Mode 4 (high-quality resampling to common rate
3064 • Wxwidgets: Redesign hotkeys dialog to avoid tree control (tree
3065 control doesn't seem to work well on WinXP)
3067 • Start paused option.
3069 18.58 rr1-delta7epsilon1
3073 • lsnes-dumpavi: Start Lua before starting dumper
3075 • AVI: Fix secondary audio in mode 4.
3077 18.59 rr1-delta7epsilon2
3079 • AVI: Refactor ZMBV a bit.
3081 • Fix error reading analog values from movie file
3085 • Delayed reset support
3087 • Lua: memory.hash_region
3089 18.61 rr1-delta8epsilon1
3091 • Rework the build system
3093 • Typing input support
3095 • Fix building with bsnes v086 and v087.
3097 • SDL: Save settings on exit
3099 • SDL: Command to enter command line mode with given command.
3101 • SDL: More advanced command editing.
3105 • wxMSW: Fix the “arrow keys and enter don't work” problem
3109 • Show mode changes due to rewinding.
3111 • Unsafe rewind support
3113 • Fix directory transversal.
3117 • AVI: Sound mode 5 (48kHz high-quality)
3121 • Map the SNES bus into address space
3123 • Fix loading memory watch files with CRLF line endings
3125 18.64 rr1-delta10epsilon1
3127 • Map bsnes internal state into memory space
3129 • Fix the “click on panel wedges the emulator” for real.
3131 • DnD movies/saves on the main window.
3135 • Split core bindings into own module.
3137 • Remember invalid settings
3139 • Support for modified Gambatte core for GB/GBC emulation.
3141 • Reload/swap ROM function
3143 18.66 rr1-delta11epsilon1
3145 • Fix step poll function
3149 • Non-insane savestate anchoring
3153 • More Memory search methods
3155 • Preserve movie if loading in RO mode.
3157 • Fix a obscure case in timeline check
3159 • Revamp the entiere ROM loading code
3161 • Support DnD on ROMs
3163 • Revamp menu layout
3165 • Standalone hotkey config dialog
3167 • Show bindings in more user-friendly format
3169 18.69 rr1-delta13epsilon1
3173 • Fix uninitialized variables in bsnes v085
3177 • Merge gambatte core into mainline (from its own branch)
3179 • Wxwidgets: Show expected dump file formats
3181 • Memory watch: Data typing
3183 • lsnes internal MMIO area.
3185 • Wxwidgets: New memory watch editor
3187 • Hexadecimal memory watches
3189 • Wxwidgets: Monospaced panel
3191 • Wxwidgets: Split memory watches in panel
3193 • Wxwidgets: Disable VMAs in memory search
3195 • lsnes-dumpavi: Fix speed bug
3197 • Movie subtitle support
3199 • Fix rerecord count reporting
3201 • Don't trash movie when loading in readonly mode.
3203 18.71 rr1-delta14epsilon1
3205 • Wxwidgets: Fix crashes on closing settings dialogs on Mac OS X.
3207 • Fix build on Mac OS X.
3211 • Wxwidgets: Hidable messages window
3215 • Bsnes: Support inconsistent saves
3217 • Bsnes: Allow simulating saving every frame
3219 • Fix desync if savestate is loaded in readonly mode in certain
3222 • Wxwidgets: Fix save dialogs on Mac OS X.
3224 • Wxwidgets: Fix insane status width on Win32.
3226 • Wxwidgets: Fix autohold processing to be faster.
3228 • Wxwidgets: Allow loading ROMs and movies from commandline.
3232 • Be a bit smarter with --load
3234 • Rewrote higher-level parts of audio system
3236 • Tool to build commentary tracks
3240 • Gambatte: Add support for SVN358
3242 • Use builtin font when rendering status panel.
3244 • Option to detach memory watch to its own window.
3246 • Recent ROMs/Movies menu
3250 • Useful lag counter for SNES games that autopoll
3252 • Fix buffer overflow in gambatte sound output
3254 18.73 rr1-delta15epsilon1
3256 • Don't blow up on wxGTK if the window is hidden somehow
3258 • Support simultaneous drop of ROM and movie.
3260 • Gambatte: Don't save spurious SRAMs.
3262 • Make SGB ROMs actually usable.
3264 • Fix so that saved movies appear in recent movies.
3266 • Don't open multiple commentary editors at once.
3268 18.74 rr1-delta15epsilon2
3270 • Lua: memory.readregion/memory.writeregion
3272 • Lua: memory.map{,s}{byte,word,dword,qword}
3274 • Lua: memory.map_structure
3276 • Lua: Fix bus_address for gambatte
3278 • Fix features dependent of bsnes debugger
3280 • Cleanup bsnes debugger logic
3282 • Fix resets in presence of save every frame
3284 18.75 rr1-delta15epsilon3
3286 • Lua: input.lcid_to_pcid
3288 • Fix off-by-one bug with slot hashes
3290 • Fix crashes on certain memory watch expressions
3292 • Lua: memory.read_expr
3294 • Lua: Fix memory.read_expr on nil argument
3296 • Fix the code to compile on G++ 4.7
3298 • Change button_id to be a function pointer field, not a virtual
3301 • Add bsnes patches to fix libsnes to compile on GCC 4.7
3303 • Gambatte: Always use legacy lag counting
3305 • Memory commands: Memory addresses are up to 16 hex digits, not
3308 • Fix analog controllers
3310 • Fix autohold menus
3312 • Fix button symbols in input display
3314 • Compensate for nuts bsnes superscope/justifier handling
3316 • Lua: Fix bit.extract boolean handling
3320 • Split emulation cores more from the rest
3322 • Support having multiple emulation cores compiled at once
3324 • Support arbitrary number of ports (well, up to 31 anyway).
3326 • SNES debugger support
3328 • Support 16-button controllers
3330 • Remove old SDL front end
3332 • Data-driven controller buttons
3334 • Generate the port code from defines
3338 • Update libgambatte to SVN364
3340 • Get rid of partial linking (building with MXE works)
3342 • Load XML even without gamepack files
3344 • Support screen rotate & flip
3346 • Fix bug when changing controller key to another subkey of the
3351 • Stop at movie end: Don't off-by-one
3353 • Fix crash closing lsnes with voice playback active.
3355 • Import/Export OggOpus for commentary tracks
3357 • 16-button controllers.
3359 • Don't show nonexistent controllers in input display
3361 • Set voice record/playback volume from UI
3363 • Patches for gambatte SVN364.
3365 • Load markup (if exists) even without gamepack file.
3367 • Screen rotation & flipping
3369 • Lua: Some new bit functions
3371 • Auto-refresh voice streams on change.
3373 • Auto-refresh subtitles on change & new subtitle editor.
3375 • Fix music volume adjustment.
3379 • Use system threads instead of platform threads
3381 • Cleanup build by allowing dummy and real drivers to link
3384 • Split duplex support
3386 18.80 rr1-delta16epsilon1
3388 • Wxwidgets: Fix memory watch rendering.
3390 • Wxwidgets: Allow setting voice stream gain.
3392 • Wxwidgets: VU meters and volume adjustment.
3394 • Lua: Custom fonts support.
3396 • Lua: Fix methods stopping working when resetting Lua.
3398 • Fix loading standard-format movies in preserve (readonly) mode.
3402 • Primitive movie editor
3404 • Fix VU meter with no sound device.
3406 • Fix various undefined return values.
3408 • Show rates in VU meter window.
3412 • Lua: Render queues as objects
3414 • Bsnes: support hard resets
3416 • Dedicated sound devices dialog
3418 • Change the default AVI sound mode to 2 or 5.
3420 • Fix totally borked movie saving.
3422 • Portaudio: Use split duplex with different devices.
3424 • Fix controls with gambatte core.
3426 • Modify save slot set handling.
3428 • lsnes-dumpavi: --firmware-path.
3430 • Fix lots of compiler warnings.
3432 18.83 rr1-delta17epsilon1
3434 • Commentary tool: Set nominal bit rate and limit max bit rate.
3436 • Lua: Unconditionally reload host memory on loadstate
3438 • Lua: Query bindings, manipulate aliases, create inverse
3441 • Lua: Fix crashes with resetting VM while some types of paint
3442 requests are in flight.
3444 • Lua: gui.text: Clip the text properly instead of corrupting
3445 memory in some cases.
3447 • Save screenshot header reliably
3449 • Lua: Backport input.get2 and input.set2
3451 • Lua: New controller info functions.
3453 • Movie editor: Fix reset delay counters to be the right way
3458 • Lua: on_button and input.veto_button.
3462 • Revert memory leak fix breaking input
3464 • Refactor Opus handling
3466 • Restrict member picking only to .zip files
3468 • Fix reading of host-endian VMAs.
3470 • Fix rlow and rhigh to be the right way around.
3472 • Lua: Don't wedge VM if callback fails with an exception
3474 • Refactor Ogg handling.
3476 18.85 rr1-delta17epsilon2
3478 • Fix saving PNG screenshots on Win32.
3480 • Movie editor: Sweep axis.
3482 • Load selected slot in ro/rw/preserve/movie mode.
3484 • input.joyset: Preserve and invert user input.
3486 • Allow immediate saving at point of save (transfer saves).
3488 • Wxwidgets: Filter filenames in dialogs, autoappend extensions.
3490 • data/verysmall.font: Add missing glyph 70 (“F”).
3492 • Lua: Allow painting custom fonts with halo.
3494 • Fix memory value search to work on byte types.
3498 • Reject oggopus files with incomplete pregap
3500 • Fix multistream and ogg demuxing
3502 • Workaround bug with screen >1024 pixels wide.
3504 • Allow on_input to force/veto system controls.
3506 • Dedicated autohold/autofire window.
3508 • Support per-button autofire.
3510 • Fix crash on trying to frameadvance/exit with no ROM loaded.
3512 • Fix nonexistent controller key warnings.
3514 • Movie editor: Fix mouse editing (TYPE_RAXIS)
3518 • Analog passthrough.
3520 • Add throttle axes (TYPE_TAXIS).
3522 • Fix movie reading with first port having multiple controllers.
3524 • Move some info from status panel to statusbar.
3526 18.87 rr1-delta17epsilon3
3528 • Fix status panel (and movie editor) flicker
3530 • Show effects of Lua in input display
3532 • Offer lsmv.backup as file filter too for load lsmv
3534 • Allow slowing down subframe advance
3536 • Display current save slot information
3540 • Fix hotkeys stopping working after X-ing settings dialog
3542 • Movie editor: Fix bug if extending finished movie
3544 • Cap current_frame_first_subframe to movie size when recounting
3547 • Movie editor: Interpret ctrl+click as right click
3551 • Autofire: Fix false status indications
3553 • Fix subframe counter
3555 • Fix print() after Lua reset
3557 • New settings framework
3559 • Remove some unused leftover stuff
3561 • Fix race condition causing possible crash on startup
3563 • Fix compiling if uint64_t and size_t are not compatible
3565 • Lua: Don't crash if input.[gs]et{,a} is called outside on_input
3569 • Fix bug causing crash if triple has invalid button