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5 <title>Extending LLVM: Adding instructions, intrinsics, types, etc.</title>
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11 <h1>
12 Extending LLVM: Adding instructions, intrinsics, types, etc.
13 </h1>
15 <ol>
16 <li><a href="#introduction">Introduction and Warning</a></li>
17 <li><a href="#intrinsic">Adding a new intrinsic function</a></li>
18 <li><a href="#instruction">Adding a new instruction</a></li>
19 <li><a href="#sdnode">Adding a new SelectionDAG node</a></li>
20 <li><a href="#type">Adding a new type</a>
21 <ol>
22 <li><a href="#fund_type">Adding a new fundamental type</a></li>
23 <li><a href="#derived_type">Adding a new derived type</a></li>
24 </ol></li>
25 </ol>
27 <div class="doc_author">
28 <p>Written by <a href="http://misha.brukman.net">Misha Brukman</a>,
29 Brad Jones, Nate Begeman,
30 and <a href="http://nondot.org/sabre">Chris Lattner</a></p>
31 </div>
33 <!-- *********************************************************************** -->
34 <h2>
35 <a name="introduction">Introduction and Warning</a>
36 </h2>
37 <!-- *********************************************************************** -->
39 <div>
41 <p>During the course of using LLVM, you may wish to customize it for your
42 research project or for experimentation. At this point, you may realize that
43 you need to add something to LLVM, whether it be a new fundamental type, a new
44 intrinsic function, or a whole new instruction.</p>
46 <p>When you come to this realization, stop and think. Do you really need to
47 extend LLVM? Is it a new fundamental capability that LLVM does not support at
48 its current incarnation or can it be synthesized from already pre-existing LLVM
49 elements? If you are not sure, ask on the <a
50 href="http://mail.cs.uiuc.edu/mailman/listinfo/llvmdev">LLVM-dev</a> list. The
51 reason is that extending LLVM will get involved as you need to update all the
52 different passes that you intend to use with your extension, and there are
53 <em>many</em> LLVM analyses and transformations, so it may be quite a bit of
54 work.</p>
56 <p>Adding an <a href="#intrinsic">intrinsic function</a> is far easier than
57 adding an instruction, and is transparent to optimization passes. If your added
58 functionality can be expressed as a
59 function call, an intrinsic function is the method of choice for LLVM
60 extension.</p>
62 <p>Before you invest a significant amount of effort into a non-trivial
63 extension, <span class="doc_warning">ask on the list</span> if what you are
64 looking to do can be done with already-existing infrastructure, or if maybe
65 someone else is already working on it. You will save yourself a lot of time and
66 effort by doing so.</p>
68 </div>
70 <!-- *********************************************************************** -->
71 <h2>
72 <a name="intrinsic">Adding a new intrinsic function</a>
73 </h2>
74 <!-- *********************************************************************** -->
76 <div>
78 <p>Adding a new intrinsic function to LLVM is much easier than adding a new
79 instruction. Almost all extensions to LLVM should start as an intrinsic
80 function and then be turned into an instruction if warranted.</p>
82 <ol>
83 <li><tt>llvm/docs/LangRef.html</tt>:
84 Document the intrinsic. Decide whether it is code generator specific and
85 what the restrictions are. Talk to other people about it so that you are
86 sure it's a good idea.</li>
88 <li><tt>llvm/include/llvm/Intrinsics*.td</tt>:
89 Add an entry for your intrinsic. Describe its memory access characteristics
90 for optimization (this controls whether it will be DCE'd, CSE'd, etc). Note
91 that any intrinsic using the <tt>llvm_int_ty</tt> type for an argument will
92 be deemed by <tt>tblgen</tt> as overloaded and the corresponding suffix
93 will be required on the intrinsic's name.</li>
95 <li><tt>llvm/lib/Analysis/ConstantFolding.cpp</tt>: If it is possible to
96 constant fold your intrinsic, add support to it in the
97 <tt>canConstantFoldCallTo</tt> and <tt>ConstantFoldCall</tt> functions.</li>
99 <li><tt>llvm/test/Regression/*</tt>: Add test cases for your test cases to the
100 test suite</li>
101 </ol>
103 <p>Once the intrinsic has been added to the system, you must add code generator
104 support for it. Generally you must do the following steps:</p>
106 <dl>
107 <dt>Add support to the C backend in <tt>lib/Target/CBackend/</tt></dt>
109 <dd>Depending on the intrinsic, there are a few ways to implement this. For
110 most intrinsics, it makes sense to add code to lower your intrinsic in
111 <tt>LowerIntrinsicCall</tt> in <tt>lib/CodeGen/IntrinsicLowering.cpp</tt>.
112 Second, if it makes sense to lower the intrinsic to an expanded sequence of
113 C code in all cases, just emit the expansion in <tt>visitCallInst</tt> in
114 <tt>Writer.cpp</tt>. If the intrinsic has some way to express it with GCC
115 (or any other compiler) extensions, it can be conditionally supported based
116 on the compiler compiling the CBE output (see <tt>llvm.prefetch</tt> for an
117 example). Third, if the intrinsic really has no way to be lowered, just
118 have the code generator emit code that prints an error message and calls
119 abort if executed.</dd>
121 <dt>Add support to the .td file for the target(s) of your choice in
122 <tt>lib/Target/*/*.td</tt>.</dt>
124 <dd>This is usually a matter of adding a pattern to the .td file that matches
125 the intrinsic, though it may obviously require adding the instructions you
126 want to generate as well. There are lots of examples in the PowerPC and X86
127 backend to follow.</dd>
128 </dl>
130 </div>
132 <!-- *********************************************************************** -->
133 <h2>
134 <a name="sdnode">Adding a new SelectionDAG node</a>
135 </h2>
136 <!-- *********************************************************************** -->
138 <div>
140 <p>As with intrinsics, adding a new SelectionDAG node to LLVM is much easier
141 than adding a new instruction. New nodes are often added to help represent
142 instructions common to many targets. These nodes often map to an LLVM
143 instruction (add, sub) or intrinsic (byteswap, population count). In other
144 cases, new nodes have been added to allow many targets to perform a common task
145 (converting between floating point and integer representation) or capture more
146 complicated behavior in a single node (rotate).</p>
148 <ol>
149 <li><tt>include/llvm/CodeGen/ISDOpcodes.h</tt>:
150 Add an enum value for the new SelectionDAG node.</li>
151 <li><tt>lib/CodeGen/SelectionDAG/SelectionDAG.cpp</tt>:
152 Add code to print the node to <tt>getOperationName</tt>. If your new node
153 can be evaluated at compile time when given constant arguments (such as an
154 add of a constant with another constant), find the <tt>getNode</tt> method
155 that takes the appropriate number of arguments, and add a case for your node
156 to the switch statement that performs constant folding for nodes that take
157 the same number of arguments as your new node.</li>
158 <li><tt>lib/CodeGen/SelectionDAG/LegalizeDAG.cpp</tt>:
159 Add code to <a href="CodeGenerator.html#selectiondag_legalize">legalize,
160 promote, and expand</a> the node as necessary. At a minimum, you will need
161 to add a case statement for your node in <tt>LegalizeOp</tt> which calls
162 LegalizeOp on the node's operands, and returns a new node if any of the
163 operands changed as a result of being legalized. It is likely that not all
164 targets supported by the SelectionDAG framework will natively support the
165 new node. In this case, you must also add code in your node's case
166 statement in <tt>LegalizeOp</tt> to Expand your node into simpler, legal
167 operations. The case for <tt>ISD::UREM</tt> for expanding a remainder into
168 a divide, multiply, and a subtract is a good example.</li>
169 <li><tt>lib/CodeGen/SelectionDAG/LegalizeDAG.cpp</tt>:
170 If targets may support the new node being added only at certain sizes, you
171 will also need to add code to your node's case statement in
172 <tt>LegalizeOp</tt> to Promote your node's operands to a larger size, and
173 perform the correct operation. You will also need to add code to
174 <tt>PromoteOp</tt> to do this as well. For a good example, see
175 <tt>ISD::BSWAP</tt>,
176 which promotes its operand to a wider size, performs the byteswap, and then
177 shifts the correct bytes right to emulate the narrower byteswap in the
178 wider type.</li>
179 <li><tt>lib/CodeGen/SelectionDAG/LegalizeDAG.cpp</tt>:
180 Add a case for your node in <tt>ExpandOp</tt> to teach the legalizer how to
181 perform the action represented by the new node on a value that has been
182 split into high and low halves. This case will be used to support your
183 node with a 64 bit operand on a 32 bit target.</li>
184 <li><tt>lib/CodeGen/SelectionDAG/DAGCombiner.cpp</tt>:
185 If your node can be combined with itself, or other existing nodes in a
186 peephole-like fashion, add a visit function for it, and call that function
187 from <tt></tt>. There are several good examples for simple combines you
188 can do; <tt>visitFABS</tt> and <tt>visitSRL</tt> are good starting places.
189 </li>
190 <li><tt>lib/Target/PowerPC/PPCISelLowering.cpp</tt>:
191 Each target has an implementation of the <tt>TargetLowering</tt> class,
192 usually in its own file (although some targets include it in the same
193 file as the DAGToDAGISel). The default behavior for a target is to
194 assume that your new node is legal for all types that are legal for
195 that target. If this target does not natively support your node, then
196 tell the target to either Promote it (if it is supported at a larger
197 type) or Expand it. This will cause the code you wrote in
198 <tt>LegalizeOp</tt> above to decompose your new node into other legal
199 nodes for this target.</li>
200 <li><tt>lib/Target/TargetSelectionDAG.td</tt>:
201 Most current targets supported by LLVM generate code using the DAGToDAG
202 method, where SelectionDAG nodes are pattern matched to target-specific
203 nodes, which represent individual instructions. In order for the targets
204 to match an instruction to your new node, you must add a def for that node
205 to the list in this file, with the appropriate type constraints. Look at
206 <tt>add</tt>, <tt>bswap</tt>, and <tt>fadd</tt> for examples.</li>
207 <li><tt>lib/Target/PowerPC/PPCInstrInfo.td</tt>:
208 Each target has a tablegen file that describes the target's instruction
209 set. For targets that use the DAGToDAG instruction selection framework,
210 add a pattern for your new node that uses one or more target nodes.
211 Documentation for this is a bit sparse right now, but there are several
212 decent examples. See the patterns for <tt>rotl</tt> in
213 <tt>PPCInstrInfo.td</tt>.</li>
214 <li>TODO: document complex patterns.</li>
215 <li><tt>llvm/test/Regression/CodeGen/*</tt>: Add test cases for your new node
216 to the test suite. <tt>llvm/test/Regression/CodeGen/X86/bswap.ll</tt> is
217 a good example.</li>
218 </ol>
220 </div>
222 <!-- *********************************************************************** -->
223 <h2>
224 <a name="instruction">Adding a new instruction</a>
225 </h2>
226 <!-- *********************************************************************** -->
228 <div>
230 <p><span class="doc_warning">WARNING: adding instructions changes the bitcode
231 format, and it will take some effort to maintain compatibility with
232 the previous version.</span> Only add an instruction if it is absolutely
233 necessary.</p>
235 <ol>
237 <li><tt>llvm/include/llvm/Instruction.def</tt>:
238 add a number for your instruction and an enum name</li>
240 <li><tt>llvm/include/llvm/Instructions.h</tt>:
241 add a definition for the class that will represent your instruction</li>
243 <li><tt>llvm/include/llvm/Support/InstVisitor.h</tt>:
244 add a prototype for a visitor to your new instruction type</li>
246 <li><tt>llvm/lib/AsmParser/Lexer.l</tt>:
247 add a new token to parse your instruction from assembly text file</li>
249 <li><tt>llvm/lib/AsmParser/llvmAsmParser.y</tt>:
250 add the grammar on how your instruction can be read and what it will
251 construct as a result</li>
253 <li><tt>llvm/lib/Bitcode/Reader/Reader.cpp</tt>:
254 add a case for your instruction and how it will be parsed from bitcode</li>
256 <li><tt>llvm/lib/VMCore/Instruction.cpp</tt>:
257 add a case for how your instruction will be printed out to assembly</li>
259 <li><tt>llvm/lib/VMCore/Instructions.cpp</tt>:
260 implement the class you defined in
261 <tt>llvm/include/llvm/Instructions.h</tt></li>
263 <li>Test your instruction</li>
265 <li><tt>llvm/lib/Target/*</tt>:
266 Add support for your instruction to code generators, or add a lowering
267 pass.</li>
269 <li><tt>llvm/test/Regression/*</tt>: add your test cases to the test suite.</li>
271 </ol>
273 <p>Also, you need to implement (or modify) any analyses or passes that you want
274 to understand this new instruction.</p>
276 </div>
279 <!-- *********************************************************************** -->
280 <h2>
281 <a name="type">Adding a new type</a>
282 </h2>
283 <!-- *********************************************************************** -->
285 <div>
287 <p><span class="doc_warning">WARNING: adding new types changes the bitcode
288 format, and will break compatibility with currently-existing LLVM
289 installations.</span> Only add new types if it is absolutely necessary.</p>
291 <!-- ======================================================================= -->
292 <h3>
293 <a name="fund_type">Adding a fundamental type</a>
294 </h3>
296 <div>
298 <ol>
300 <li><tt>llvm/include/llvm/Type.h</tt>:
301 add enum for the new type; add static <tt>Type*</tt> for this type</li>
303 <li><tt>llvm/lib/VMCore/Type.cpp</tt>:
304 add mapping from <tt>TypeID</tt> =&gt; <tt>Type*</tt>;
305 initialize the static <tt>Type*</tt></li>
307 <li><tt>llvm/lib/AsmReader/Lexer.l</tt>:
308 add ability to parse in the type from text assembly</li>
310 <li><tt>llvm/lib/AsmReader/llvmAsmParser.y</tt>:
311 add a token for that type</li>
313 </ol>
315 </div>
317 <!-- ======================================================================= -->
318 <h3>
319 <a name="derived_type">Adding a derived type</a>
320 </h3>
322 <div>
324 <ol>
325 <li><tt>llvm/include/llvm/Type.h</tt>:
326 add enum for the new type; add a forward declaration of the type
327 also</li>
329 <li><tt>llvm/include/llvm/DerivedTypes.h</tt>:
330 add new class to represent new class in the hierarchy; add forward
331 declaration to the TypeMap value type</li>
333 <li><tt>llvm/lib/VMCore/Type.cpp</tt>:
334 add support for derived type to:
335 <div class="doc_code">
336 <pre>
337 std::string getTypeDescription(const Type &amp;Ty,
338 std::vector&lt;const Type*&gt; &amp;TypeStack)
339 bool TypesEqual(const Type *Ty, const Type *Ty2,
340 std::map&lt;const Type*, const Type*&gt; &amp; EqTypes)
341 </pre>
342 </div>
343 add necessary member functions for type, and factory methods</li>
345 <li><tt>llvm/lib/AsmReader/Lexer.l</tt>:
346 add ability to parse in the type from text assembly</li>
348 <li><tt>llvm/lib/BitCode/Writer/Writer.cpp</tt>:
349 modify <tt>void BitcodeWriter::outputType(const Type *T)</tt> to serialize
350 your type</li>
352 <li><tt>llvm/lib/BitCode/Reader/Reader.cpp</tt>:
353 modify <tt>const Type *BitcodeReader::ParseType()</tt> to read your data
354 type</li>
356 <li><tt>llvm/lib/VMCore/AsmWriter.cpp</tt>:
357 modify
358 <div class="doc_code">
359 <pre>
360 void calcTypeName(const Type *Ty,
361 std::vector&lt;const Type*&gt; &amp;TypeStack,
362 std::map&lt;const Type*,std::string&gt; &amp;TypeNames,
363 std::string &amp; Result)
364 </pre>
365 </div>
366 to output the new derived type
367 </li>
370 </ol>
372 </div>
374 </div>
376 <!-- *********************************************************************** -->
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