When removing a function from the function set and adding it to deferred, we
[llvm.git] / lib / CodeGen / SpillPlacement.cpp
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1 //===-- SpillPlacement.cpp - Optimal Spill Code Placement -----------------===//
2 //
3 // The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This file implements the spill code placement analysis.
12 // Each edge bundle corresponds to a node in a Hopfield network. Constraints on
13 // basic blocks are weighted by the block frequency and added to become the node
14 // bias.
16 // Transparent basic blocks have the variable live through, but don't care if it
17 // is spilled or in a register. These blocks become connections in the Hopfield
18 // network, again weighted by block frequency.
20 // The Hopfield network minimizes (possibly locally) its energy function:
22 // E = -sum_n V_n * ( B_n + sum_{n, m linked by b} V_m * F_b )
24 // The energy function represents the expected spill code execution frequency,
25 // or the cost of spilling. This is a Lyapunov function which never increases
26 // when a node is updated. It is guaranteed to converge to a local minimum.
28 //===----------------------------------------------------------------------===//
30 #define DEBUG_TYPE "spillplacement"
31 #include "SpillPlacement.h"
32 #include "llvm/CodeGen/EdgeBundles.h"
33 #include "llvm/CodeGen/LiveIntervalAnalysis.h"
34 #include "llvm/CodeGen/MachineBasicBlock.h"
35 #include "llvm/CodeGen/MachineFunction.h"
36 #include "llvm/CodeGen/MachineLoopInfo.h"
37 #include "llvm/CodeGen/Passes.h"
38 #include "llvm/Support/Debug.h"
39 #include "llvm/Support/Format.h"
41 using namespace llvm;
43 char SpillPlacement::ID = 0;
44 INITIALIZE_PASS_BEGIN(SpillPlacement, "spill-code-placement",
45 "Spill Code Placement Analysis", true, true)
46 INITIALIZE_PASS_DEPENDENCY(EdgeBundles)
47 INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo)
48 INITIALIZE_PASS_END(SpillPlacement, "spill-code-placement",
49 "Spill Code Placement Analysis", true, true)
51 char &llvm::SpillPlacementID = SpillPlacement::ID;
53 void SpillPlacement::getAnalysisUsage(AnalysisUsage &AU) const {
54 AU.setPreservesAll();
55 AU.addRequiredTransitive<EdgeBundles>();
56 AU.addRequiredTransitive<MachineLoopInfo>();
57 MachineFunctionPass::getAnalysisUsage(AU);
60 /// Node - Each edge bundle corresponds to a Hopfield node.
61 ///
62 /// The node contains precomputed frequency data that only depends on the CFG,
63 /// but Bias and Links are computed each time placeSpills is called.
64 ///
65 /// The node Value is positive when the variable should be in a register. The
66 /// value can change when linked nodes change, but convergence is very fast
67 /// because all weights are positive.
68 ///
69 struct SpillPlacement::Node {
70 /// Frequency - Total block frequency feeding into[0] or out of[1] the bundle.
71 /// Ideally, these two numbers should be identical, but inaccuracies in the
72 /// block frequency estimates means that we need to normalize ingoing and
73 /// outgoing frequencies separately so they are commensurate.
74 float Frequency[2];
76 /// Bias - Normalized contributions from non-transparent blocks.
77 /// A bundle connected to a MustSpill block has a huge negative bias,
78 /// otherwise it is a number in the range [-2;2].
79 float Bias;
81 /// Value - Output value of this node computed from the Bias and links.
82 /// This is always in the range [-1;1]. A positive number means the variable
83 /// should go in a register through this bundle.
84 float Value;
86 typedef SmallVector<std::pair<float, unsigned>, 4> LinkVector;
88 /// Links - (Weight, BundleNo) for all transparent blocks connecting to other
89 /// bundles. The weights are all positive and add up to at most 2, weights
90 /// from ingoing and outgoing nodes separately add up to a most 1. The weight
91 /// sum can be less than 2 when the variable is not live into / out of some
92 /// connected basic blocks.
93 LinkVector Links;
95 /// preferReg - Return true when this node prefers to be in a register.
96 bool preferReg() const {
97 // Undecided nodes (Value==0) go on the stack.
98 return Value > 0;
101 /// mustSpill - Return True if this node is so biased that it must spill.
102 bool mustSpill() const {
103 // Actually, we must spill if Bias < sum(weights).
104 // It may be worth it to compute the weight sum here?
105 return Bias < -2.0f;
108 /// Node - Create a blank Node.
109 Node() {
110 Frequency[0] = Frequency[1] = 0;
113 /// clear - Reset per-query data, but preserve frequencies that only depend on
114 // the CFG.
115 void clear() {
116 Bias = Value = 0;
117 Links.clear();
120 /// addLink - Add a link to bundle b with weight w.
121 /// out=0 for an ingoing link, and 1 for an outgoing link.
122 void addLink(unsigned b, float w, bool out) {
123 // Normalize w relative to all connected blocks from that direction.
124 w /= Frequency[out];
126 // There can be multiple links to the same bundle, add them up.
127 for (LinkVector::iterator I = Links.begin(), E = Links.end(); I != E; ++I)
128 if (I->second == b) {
129 I->first += w;
130 return;
132 // This must be the first link to b.
133 Links.push_back(std::make_pair(w, b));
136 /// addBias - Bias this node from an ingoing[0] or outgoing[1] link.
137 void addBias(float w, bool out) {
138 // Normalize w relative to all connected blocks from that direction.
139 w /= Frequency[out];
140 Bias += w;
143 /// update - Recompute Value from Bias and Links. Return true when node
144 /// preference changes.
145 bool update(const Node nodes[]) {
146 // Compute the weighted sum of inputs.
147 float Sum = Bias;
148 for (LinkVector::iterator I = Links.begin(), E = Links.end(); I != E; ++I)
149 Sum += I->first * nodes[I->second].Value;
151 // The weighted sum is going to be in the range [-2;2]. Ideally, we should
152 // simply set Value = sign(Sum), but we will add a dead zone around 0 for
153 // two reasons:
154 // 1. It avoids arbitrary bias when all links are 0 as is possible during
155 // initial iterations.
156 // 2. It helps tame rounding errors when the links nominally sum to 0.
157 const float Thres = 1e-4f;
158 bool Before = preferReg();
159 if (Sum < -Thres)
160 Value = -1;
161 else if (Sum > Thres)
162 Value = 1;
163 else
164 Value = 0;
165 return Before != preferReg();
169 bool SpillPlacement::runOnMachineFunction(MachineFunction &mf) {
170 MF = &mf;
171 bundles = &getAnalysis<EdgeBundles>();
172 loops = &getAnalysis<MachineLoopInfo>();
174 assert(!nodes && "Leaking node array");
175 nodes = new Node[bundles->getNumBundles()];
177 // Compute total ingoing and outgoing block frequencies for all bundles.
178 for (MachineFunction::iterator I = mf.begin(), E = mf.end(); I != E; ++I) {
179 float Freq = getBlockFrequency(I);
180 unsigned Num = I->getNumber();
181 nodes[bundles->getBundle(Num, 1)].Frequency[0] += Freq;
182 nodes[bundles->getBundle(Num, 0)].Frequency[1] += Freq;
185 // We never change the function.
186 return false;
189 void SpillPlacement::releaseMemory() {
190 delete[] nodes;
191 nodes = 0;
194 /// activate - mark node n as active if it wasn't already.
195 void SpillPlacement::activate(unsigned n) {
196 if (ActiveNodes->test(n))
197 return;
198 ActiveNodes->set(n);
199 nodes[n].clear();
203 /// prepareNodes - Compute node biases and weights from a set of constraints.
204 /// Set a bit in NodeMask for each active node.
205 void SpillPlacement::
206 prepareNodes(const SmallVectorImpl<BlockConstraint> &LiveBlocks) {
207 DEBUG(dbgs() << "Building Hopfield network from " << LiveBlocks.size()
208 << " constraint blocks:\n");
209 for (SmallVectorImpl<BlockConstraint>::const_iterator I = LiveBlocks.begin(),
210 E = LiveBlocks.end(); I != E; ++I) {
211 MachineBasicBlock *MBB = MF->getBlockNumbered(I->Number);
212 float Freq = getBlockFrequency(MBB);
213 DEBUG(dbgs() << " BB#" << I->Number << format(", Freq = %.1f", Freq));
215 // Is this a transparent block? Link ingoing and outgoing bundles.
216 if (I->Entry == DontCare && I->Exit == DontCare) {
217 unsigned ib = bundles->getBundle(I->Number, 0);
218 unsigned ob = bundles->getBundle(I->Number, 1);
219 DEBUG(dbgs() << ", transparent EB#" << ib << " -> EB#" << ob << '\n');
221 // Ignore self-loops.
222 if (ib == ob)
223 continue;
224 activate(ib);
225 activate(ob);
226 nodes[ib].addLink(ob, Freq, 1);
227 nodes[ob].addLink(ib, Freq, 0);
228 continue;
231 // This block is not transparent, but it can still add bias.
232 const float Bias[] = {
233 0, // DontCare,
234 1, // PrefReg,
235 -1, // PrefSpill
236 -HUGE_VALF // MustSpill
239 // Live-in to block?
240 if (I->Entry != DontCare) {
241 unsigned ib = bundles->getBundle(I->Number, 0);
242 activate(ib);
243 nodes[ib].addBias(Freq * Bias[I->Entry], 1);
244 DEBUG(dbgs() << format(", entry EB#%u %+.1f", ib, Freq * Bias[I->Entry]));
247 // Live-out from block?
248 if (I->Exit != DontCare) {
249 unsigned ob = bundles->getBundle(I->Number, 1);
250 activate(ob);
251 nodes[ob].addBias(Freq * Bias[I->Exit], 0);
252 DEBUG(dbgs() << format(", exit EB#%u %+.1f", ob, Freq * Bias[I->Exit]));
255 DEBUG(dbgs() << '\n');
259 /// iterate - Repeatedly update the Hopfield nodes until stability or the
260 /// maximum number of iterations is reached.
261 /// @param Linked - Numbers of linked nodes that need updating.
262 void SpillPlacement::iterate(const SmallVectorImpl<unsigned> &Linked) {
263 DEBUG(dbgs() << "Iterating over " << Linked.size() << " linked nodes:\n");
264 if (Linked.empty())
265 return;
267 // Run up to 10 iterations. The edge bundle numbering is closely related to
268 // basic block numbering, so there is a strong tendency towards chains of
269 // linked nodes with sequential numbers. By scanning the linked nodes
270 // backwards and forwards, we make it very likely that a single node can
271 // affect the entire network in a single iteration. That means very fast
272 // convergence, usually in a single iteration.
273 for (unsigned iteration = 0; iteration != 10; ++iteration) {
274 // Scan backwards, skipping the last node which was just updated.
275 bool Changed = false;
276 for (SmallVectorImpl<unsigned>::const_reverse_iterator I =
277 llvm::next(Linked.rbegin()), E = Linked.rend(); I != E; ++I) {
278 unsigned n = *I;
279 bool C = nodes[n].update(nodes);
280 Changed |= C;
281 DEBUG(dbgs() << " \\EB#" << n << format(" = %+2.0f", nodes[n].Value)
282 << (C ? " *\n" : "\n"));
284 if (!Changed)
285 return;
287 // Scan forwards, skipping the first node which was just updated.
288 Changed = false;
289 for (SmallVectorImpl<unsigned>::const_iterator I =
290 llvm::next(Linked.begin()), E = Linked.end(); I != E; ++I) {
291 unsigned n = *I;
292 bool C = nodes[n].update(nodes);
293 Changed |= C;
294 DEBUG(dbgs() << " /EB#" << n << format(" = %+2.0f", nodes[n].Value)
295 << (C ? " *\n" : "\n"));
297 if (!Changed)
298 return;
302 bool
303 SpillPlacement::placeSpills(const SmallVectorImpl<BlockConstraint> &LiveBlocks,
304 BitVector &RegBundles) {
305 // Reuse RegBundles as our ActiveNodes vector.
306 ActiveNodes = &RegBundles;
307 ActiveNodes->clear();
308 ActiveNodes->resize(bundles->getNumBundles());
310 // Compute active nodes, links and biases.
311 prepareNodes(LiveBlocks);
313 // Update all active nodes, and find the ones that are actually linked to
314 // something so their value may change when iterating.
315 DEBUG(dbgs() << "Network has " << RegBundles.count() << " active nodes:\n");
316 SmallVector<unsigned, 8> Linked;
317 for (int n = RegBundles.find_first(); n>=0; n = RegBundles.find_next(n)) {
318 nodes[n].update(nodes);
319 // A node that must spill, or a node without any links is not going to
320 // change its value ever again, so exclude it from iterations.
321 if (!nodes[n].Links.empty() && !nodes[n].mustSpill())
322 Linked.push_back(n);
324 DEBUG({
325 dbgs() << " EB#" << n << format(" = %+2.0f", nodes[n].Value)
326 << format(", Bias %+.2f", nodes[n].Bias)
327 << format(", Freq %.1f/%.1f", nodes[n].Frequency[0],
328 nodes[n].Frequency[1]);
329 for (unsigned i = 0, e = nodes[n].Links.size(); i != e; ++i)
330 dbgs() << format(", %.2f -> EB#%u", nodes[n].Links[i].first,
331 nodes[n].Links[i].second);
332 dbgs() << '\n';
336 // Iterate the network to convergence.
337 iterate(Linked);
339 // Write preferences back to RegBundles.
340 bool Perfect = true;
341 for (int n = RegBundles.find_first(); n>=0; n = RegBundles.find_next(n))
342 if (!nodes[n].preferReg()) {
343 RegBundles.reset(n);
344 Perfect = false;
346 return Perfect;
349 /// getBlockFrequency - Return our best estimate of the block frequency which is
350 /// the expected number of block executions per function invocation.
351 float SpillPlacement::getBlockFrequency(const MachineBasicBlock *MBB) {
352 // Use the unnormalized spill weight for real block frequencies.
353 return LiveIntervals::getSpillWeight(true, false, loops->getLoopDepth(MBB));