1 =================================
2 MergeFunctions pass, how it works
3 =================================
10 Sometimes code contains equal functions, or functions that does exactly the same
11 thing even though they are non-equal on the IR level (e.g.: multiplication on 2
12 and 'shl 1'). It could happen due to several reasons: mainly, the usage of
13 templates and automatic code generators. Though, sometimes user itself could
14 write the same thing twice :-)
16 The main purpose of this pass is to recognize such functions and merge them.
18 Why would I want to read this document?
19 ---------------------------------------
20 Document is the extension to pass comments and describes the pass logic. It
21 describes algorithm that is used in order to compare functions, it also
22 explains how we could combine equal functions correctly, keeping module valid.
24 Material is brought in top-down form, so reader could start learn pass from
25 ideas and end up with low-level algorithm details, thus preparing him for
28 So main goal is do describe algorithm and logic here; the concept. This document
29 is good for you, if you *don't want* to read the source code, but want to
30 understand pass algorithms. Author tried not to repeat the source-code and
31 cover only common cases, and thus avoid cases when after minor code changes we
32 need to update this document.
35 What should I know to be able to follow along with this document?
36 -----------------------------------------------------------------
38 Reader should be familiar with common compile-engineering principles and LLVM
39 code fundamentals. In this article we suppose reader is familiar with
40 `Single Static Assingment <http://en.wikipedia.org/wiki/Static_single_assignment_form>`_
41 concepts. Understanding of
42 `IR structure <http://llvm.org/docs/LangRef.html#high-level-structure>`_ is
45 We will use such terms as
46 "`module <http://llvm.org/docs/LangRef.html#high-level-structure>`_",
47 "`function <http://llvm.org/docs/ProgrammersManual.html#the-function-class>`_",
48 "`basic block <http://en.wikipedia.org/wiki/Basic_block>`_",
49 "`user <http://llvm.org/docs/ProgrammersManual.html#the-user-class>`_",
50 "`value <http://llvm.org/docs/ProgrammersManual.html#the-value-class>`_",
51 "`instruction <http://llvm.org/docs/ProgrammersManual.html#the-instruction-class>`_".
53 As a good start point, Kaleidoscope tutorial could be used:
57 Especially it's important to understand chapter 3 of tutorial:
59 :doc:`tutorial/LangImpl3`
61 Reader also should know how passes work in LLVM, they could use next article as
62 a reference and start point here:
64 :doc:`WritingAnLLVMPass`
66 What else? Well perhaps reader also should have some experience in LLVM pass
67 debugging and bug-fixing.
69 What I gain by reading this document?
70 -------------------------------------
71 Main purpose is to provide reader with comfortable form of algorithms
72 description, namely the human reading text. Since it could be hard to
73 understand algorithm straight from the source code: pass uses some principles
74 that have to be explained first.
76 Author wishes to everybody to avoid case, when you read code from top to bottom
77 again and again, and yet you don't understand why we implemented it that way.
79 We hope that after this article reader could easily debug and improve
80 MergeFunctions pass and thus help LLVM project.
84 Article consists of three parts. First part explains pass functionality on the
85 top-level. Second part describes the comparison procedure itself. The third
86 part describes the merging process.
88 In every part author also tried to put the contents into the top-down form.
89 First, the top-level methods will be described, while the terminal ones will be
90 at the end, in the tail of each part. If reader will see the reference to the
91 method that wasn't described yet, they will find its description a bit below.
98 Do we need to merge functions? Obvious thing is: yes that's a quite possible
99 case, since usually we *do* have duplicates. And it would be good to get rid of
100 them. But how to detect such a duplicates? The idea is next: we split functions
101 onto small bricks (parts), then we compare "bricks" amount, and if it equal,
102 compare "bricks" themselves, and then do our conclusions about functions
105 What the difference it could be? For example, on machine with 64-bit pointers
106 (let's assume we have only one address space), one function stores 64-bit
107 integer, while another one stores a pointer. So if the target is a machine
108 mentioned above, and if functions are identical, except the parameter type (we
109 could consider it as a part of function type), then we can treat ``uint64_t``
110 and``void*`` as equal.
112 It was just an example; possible details are described a bit below.
114 As another example reader may imagine two more functions. First function
115 performs multiplication on 2, while the second one performs arithmetic right
120 Let's briefly consider possible options about how and what we have to implement
121 in order to create full-featured functions merging, and also what it would
124 Equal functions detection, obviously supposes "detector" method to be
125 implemented, latter should answer the question "whether functions are equal".
126 This "detector" method consists of tiny "sub-detectors", each of them answers
127 exactly the same question, but for function parts.
129 As the second step, we should merge equal functions. So it should be a "merger"
130 method. "Merger" accepts two functions *F1* and *F2*, and produces *F1F2*
131 function, the result of merging.
133 Having such a routines in our hands, we can process whole module, and merge all
136 In this case, we have to compare every function with every another function. As
137 reader could notice, this way seems to be quite expensive. Of course we could
138 introduce hashing and other helpers, but it is still just an optimization, and
139 thus the level of O(N*N) complexity.
141 Can we reach another level? Could we introduce logarithmical search, or random
142 access lookup? The answer is: "yes".
146 How it could be done? Just convert each function to number, and gather all of
147 them in special hash-table. Functions with equal hash are equal. Good hashing
148 means, that every function part must be taken into account. That means we have
149 to convert every function part into some number, and then add it into hash.
150 Lookup-up time would be small, but such approach adds some delay due to hashing
155 We could introduce total ordering among the functions set, once we had it we
156 could then implement a logarithmical search. Lookup time still depends on N,
157 but adds a little of delay (*log(N)*).
161 Both of approaches (random-access and logarithmical) has been implemented and
162 tested. And both of them gave a very good improvement. And what was most
163 surprising, logarithmical search was faster; sometimes up to 15%. Hashing needs
164 some extra CPU time, and it is the main reason why it works slower; in most of
165 cases total "hashing" time was greater than total "logarithmical-search" time.
167 So, preference has been granted to the "logarithmical search".
169 Though in the case of need, *logarithmical-search* (read "total-ordering") could
170 be used as a milestone on our way to the *random-access* implementation.
172 Every comparison is based either on the numbers or on flags comparison. In
173 *random-access* approach we could use the same comparison algorithm. During
174 comparison we exit once we find the difference, but here we might have to scan
175 whole function body every time (note, it could be slower). Like in
176 "total-ordering", we will track every numbers and flags, but instead of
177 comparison, we should get numbers sequence and then create the hash number. So,
178 once again, *total-ordering* could be considered as a milestone for even faster
179 (in theory) random-access approach.
181 MergeFunctions, main fields and runOnModule
182 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
183 There are two most important fields in class:
185 ``FnTree`` – the set of all unique functions. It keeps items that couldn't be
186 merged with each other. It is defined as:
188 ``std::set<FunctionNode> FnTree;``
190 Here ``FunctionNode`` is a wrapper for ``llvm::Function`` class, with
191 implemented “<” operator among the functions set (below we explain how it works
192 exactly; this is a key point in fast functions comparison).
194 ``Deferred`` – merging process can affect bodies of functions that are in
195 ``FnTree`` already. Obviously such functions should be rechecked again. In this
196 case we remove them from ``FnTree``, and mark them as to be rescanned, namely
197 put them into ``Deferred`` list.
201 The algorithm is pretty simple:
203 1. Put all module's functions into the *worklist*.
205 2. Scan *worklist*'s functions twice: first enumerate only strong functions and
208 2.1. Loop body: take function from *worklist* (call it *FCur*) and try to
209 insert it into *FnTree*: check whether *FCur* is equal to one of functions
210 in *FnTree*. If there *is* equal function in *FnTree* (call it *FExists*):
211 merge function *FCur* with *FExists*. Otherwise add function from *worklist*
214 3. Once *worklist* scanning and merging operations is complete, check *Deferred*
215 list. If it is not empty: refill *worklist* contents with *Deferred* list and
216 do step 2 again, if *Deferred* is empty, then exit from method.
218 Comparison and logarithmical search
219 """""""""""""""""""""""""""""""""""
220 Let's recall our task: for every function *F* from module *M*, we have to find
221 equal functions *F`* in shortest time, and merge them into the single function.
223 Defining total ordering among the functions set allows to organize functions
224 into the binary tree. The lookup procedure complexity would be estimated as
225 O(log(N)) in this case. But how to define *total-ordering*?
227 We have to introduce a single rule applicable to every pair of functions, and
228 following this rule then evaluate which of them is greater. What kind of rule
229 it could be? Let's declare it as "compare" method, that returns one of 3
232 -1, left is *less* than right,
234 0, left and right are *equal*,
236 1, left is *greater* than right.
238 Of course it means, that we have to maintain
239 *strict and non-strict order relation properties*:
241 * reflexivity (``a <= a``, ``a == a``, ``a >= a``),
242 * antisymmetry (if ``a <= b`` and ``b <= a`` then ``a == b``),
243 * transitivity (``a <= b`` and ``b <= c``, then ``a <= c``)
244 * asymmetry (if ``a < b``, then ``a > b`` or ``a == b``).
246 As it was mentioned before, comparison routine consists of
247 "sub-comparison-routines", each of them also consists
248 "sub-comparison-routines", and so on, finally it ends up with a primitives
251 Below, we will use the next operations:
253 #. ``cmpNumbers(number1, number2)`` is method that returns -1 if left is less
254 than right; 0, if left and right are equal; and 1 otherwise.
256 #. ``cmpFlags(flag1, flag2)`` is hypothetical method that compares two flags.
257 The logic is the same as in ``cmpNumbers``, where ``true`` is 1, and
260 The rest of article is based on *MergeFunctions.cpp* source code
261 (*<llvm_dir>/lib/Transforms/IPO/MergeFunctions.cpp*). We would like to ask
262 reader to keep this file open nearby, so we could use it as a reference for
263 further explanations.
265 Now we're ready to proceed to the next chapter and see how it works.
269 At first, let's define how exactly we compare complex objects.
271 Complex objects comparison (function, basic-block, etc) is mostly based on its
272 sub-objects comparison results. So it is similar to the next "tree" objects
275 #. For two trees *T1* and *T2* we perform *depth-first-traversal* and have
276 two sequences as a product: "*T1Items*" and "*T2Items*".
278 #. Then compare chains "*T1Items*" and "*T2Items*" in
279 most-significant-item-first order. Result of items comparison would be the
280 result of *T1* and *T2* comparison itself.
282 FunctionComparator::compare(void)
283 ---------------------------------
284 Brief look at the source code tells us, that comparison starts in
285 “``int FunctionComparator::compare(void)``” method.
287 1. First parts to be compared are function's attributes and some properties that
288 outsides “attributes” term, but still could make function different without
289 changing its body. This part of comparison is usually done within simple
290 *cmpNumbers* or *cmpFlags* operations (e.g.
291 ``cmpFlags(F1->hasGC(), F2->hasGC())``). Below is full list of function's
292 properties to be compared on this stage:
294 * *Attributes* (those are returned by ``Function::getAttributes()``
297 * *GC*, for equivalence, *RHS* and *LHS* should be both either without
298 *GC* or with the same one.
300 * *Section*, just like a *GC*: *RHS* and *LHS* should be defined in the
303 * *Variable arguments*. *LHS* and *RHS* should be both either with or
306 * *Calling convention* should be the same.
308 2. Function type. Checked by ``FunctionComparator::cmpType(Type*, Type*)``
309 method. It checks return type and parameters type; the method itself will be
312 3. Associate function formal parameters with each other. Then comparing function
313 bodies, if we see the usage of *LHS*'s *i*-th argument in *LHS*'s body, then,
314 we want to see usage of *RHS*'s *i*-th argument at the same place in *RHS*'s
315 body, otherwise functions are different. On this stage we grant the preference
316 to those we met later in function body (value we met first would be *less*).
317 This is done by “``FunctionComparator::cmpValues(const Value*, const Value*)``”
318 method (will be described a bit later).
320 4. Function body comparison. As it written in method comments:
322 “We do a CFG-ordered walk since the actual ordering of the blocks in the linked
323 list is immaterial. Our walk starts at the entry block for both functions, then
324 takes each block from each terminator in order. As an artifact, this also means
325 that unreachable blocks are ignored.”
327 So, using this walk we get BBs from *left* and *right* in the same order, and
328 compare them by “``FunctionComparator::compare(const BasicBlock*, const
329 BasicBlock*)``” method.
331 We also associate BBs with each other, like we did it with function formal
332 arguments (see ``cmpValues`` method below).
334 FunctionComparator::cmpType
335 ---------------------------
336 Consider how types comparison works.
338 1. Coerce pointer to integer. If left type is a pointer, try to coerce it to the
339 integer type. It could be done if its address space is 0, or if address spaces
340 are ignored at all. Do the same thing for the right type.
342 2. If left and right types are equal, return 0. Otherwise we need to give
343 preference to one of them. So proceed to the next step.
345 3. If types are of different kind (different type IDs). Return result of type
346 IDs comparison, treating them as a numbers (use ``cmpNumbers`` operation).
348 4. If types are vectors or integers, return result of their pointers comparison,
349 comparing them as numbers.
351 5. Check whether type ID belongs to the next group (call it equivalent-group):
369 If ID belongs to group above, return 0. Since it's enough to see that
370 types has the same ``TypeID``. No additional information is required.
372 6. Left and right are pointers. Return result of address space comparison
373 (numbers comparison).
375 7. Complex types (structures, arrays, etc.). Follow complex objects comparison
376 technique (see the very first paragraph of this chapter). Both *left* and
377 *right* are to be expanded and their element types will be checked the same
378 way. If we get -1 or 1 on some stage, return it. Otherwise return 0.
380 8. Steps 1-6 describe all the possible cases, if we passed steps 1-6 and didn't
381 get any conclusions, then invoke ``llvm_unreachable``, since it's quite
384 cmpValues(const Value*, const Value*)
385 -------------------------------------
386 Method that compares local values.
388 This method gives us an answer on a very curious quesion: whether we could treat
389 local values as equal, and which value is greater otherwise. It's better to
392 Consider situation when we're looking at the same place in left function "*FL*"
393 and in right function "*FR*". And every part of *left* place is equal to the
394 corresponding part of *right* place, and (!) both parts use *Value* instances,
399 instr0 i32 %LV ; left side, function FL
400 instr0 i32 %RV ; right side, function FR
402 So, now our conclusion depends on *Value* instances comparison.
404 Main purpose of this method is to determine relation between such values.
406 What we expect from equal functions? At the same place, in functions "*FL*" and
407 "*FR*" we expect to see *equal* values, or values *defined* at the same place
408 in "*FL*" and "*FR*".
410 Consider small example here:
414 define void %f(i32 %pf0, i32 %pf1) {
415 instr0 i32 %pf0 instr1 i32 %pf1 instr2 i32 123
420 define void %g(i32 %pg0, i32 %pg1) {
421 instr0 i32 %pg0 instr1 i32 %pg0 instr2 i32 123
424 In this example, *pf0* is associated with *pg0*, *pf1* is associated with *pg1*,
425 and we also declare that *pf0* < *pf1*, and thus *pg0* < *pf1*.
427 Instructions with opcode "*instr0*" would be *equal*, since their types and
428 opcodes are equal, and values are *associated*.
430 Instruction with opcode "*instr1*" from *f* is *greater* than instruction with
431 opcode "*instr1*" from *g*; here we have equal types and opcodes, but "*pf1* is
432 greater than "*pg0*".
434 And instructions with opcode "*instr2*" are equal, because their opcodes and
435 types are equal, and the same constant is used as a value.
437 What we assiciate in cmpValues?
438 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
439 * Function arguments. *i*-th argument from left function associated with
440 *i*-th argument from right function.
441 * BasicBlock instances. In basic-block enumeration loop we associate *i*-th
442 BasicBlock from the left function with *i*-th BasicBlock from the right
445 * Instruction operands. Note, we can meet *Value* here we have never seen
446 before. In this case it is not a function argument, nor *BasicBlock*, nor
447 *Instruction*. It is global value. It is constant, since its the only
448 supposed global here. Method also compares:
449 * Constants that are of the same type.
450 * If right constant could be losslessly bit-casted to the left one, then we
453 How to implement cmpValues?
454 ^^^^^^^^^^^^^^^^^^^^^^^^^^^
455 *Association* is a case of equality for us. We just treat such values as equal.
456 But, in general, we need to implement antisymmetric relation. As it was
457 mentioned above, to understand what is *less*, we can use order in which we
458 meet values. If both of values has the same order in function (met at the same
459 time), then treat values as *associated*. Otherwise – it depends on who was
462 Every time we run top-level compare method, we initialize two identical maps
463 (one for the left side, another one for the right side):
465 ``map<Value, int> sn_mapL, sn_mapR;``
467 The key of the map is the *Value* itself, the *value* – is its order (call it
470 To add value *V* we need to perform the next procedure:
472 ``sn_map.insert(std::make_pair(V, sn_map.size()));``
474 For the first *Value*, map will return *0*, for second *Value* map will return
477 Then we can check whether left and right values met at the same time with simple
480 ``cmpNumbers(sn_mapL[Left], sn_mapR[Right]);``
482 Of course, we can combine insertion and comparison:
486 std::pair<iterator, bool>
487 LeftRes = sn_mapL.insert(std::make_pair(Left, sn_mapL.size())), RightRes
488 = sn_mapR.insert(std::make_pair(Right, sn_mapR.size()));
489 return cmpNumbers(LeftRes.first->second, RightRes.first->second);
491 Let's look, how whole method could be implemented.
493 1. we have to start from the bad news. Consider function self and
494 cross-referencing cases:
498 // self-reference unsigned fact0(unsigned n) { return n > 1 ? n
499 * fact0(n-1) : 1; } unsigned fact1(unsigned n) { return n > 1 ? n *
502 // cross-reference unsigned ping(unsigned n) { return n!= 0 ? pong(n-1) : 0;
503 } unsigned pong(unsigned n) { return n!= 0 ? ping(n-1) : 0; }
507 This comparison has been implemented in initial *MergeFunctions* pass
508 version. But, unfortunately, it is not transitive. And this is the only case
509 we can't convert to less-equal-greater comparison. It is a seldom case, 4-5
510 functions of 10000 (checked on test-suite), and, we hope, reader would
511 forgive us for such a sacrifice in order to get the O(log(N)) pass time.
513 2. If left/right *Value* is a constant, we have to compare them. Return 0 if it
514 is the same constant, or use ``cmpConstants`` method otherwise.
516 3. If left/right is *InlineAsm* instance. Return result of *Value* pointers
519 4. Explicit association of *L* (left value) and *R* (right value). We need to
520 find out whether values met at the same time, and thus are *associated*. Or we
521 need to put the rule: when we treat *L* < *R*. Now it is easy: just return
522 result of numbers comparison:
526 std::pair<iterator, bool>
527 LeftRes = sn_mapL.insert(std::make_pair(Left, sn_mapL.size())),
528 RightRes = sn_mapR.insert(std::make_pair(Right, sn_mapR.size()));
529 if (LeftRes.first->second == RightRes.first->second) return 0;
530 if (LeftRes.first->second < RightRes.first->second) return -1;
533 Now when *cmpValues* returns 0, we can proceed comparison procedure. Otherwise,
534 if we get (-1 or 1), we need to pass this result to the top level, and finish
535 comparison procedure.
539 Performs constants comparison as follows:
541 1. Compare constant types using ``cmpType`` method. If result is -1 or 1, goto
542 step 2, otherwise proceed to step 3.
544 2. If types are different, we still can check whether constants could be
545 losslessly bitcasted to each other. The further explanation is modification of
546 ``canLosslesslyBitCastTo`` method.
548 2.1 Check whether constants are of the first class types
549 (``isFirstClassType`` check):
551 2.1.1. If both constants are *not* of the first class type: return result
554 2.1.2. Otherwise, if left type is not of the first class, return -1. If
555 right type is not of the first class, return 1.
557 2.1.3. If both types are of the first class type, proceed to the next step
560 2.1.3.1. If types are vectors, compare their bitwidth using the
561 *cmpNumbers*. If result is not 0, return it.
563 2.1.3.2. Different types, but not a vectors:
565 * if both of them are pointers, good for us, we can proceed to step 3.
566 * if one of types is pointer, return result of *isPointer* flags
567 comparison (*cmpFlags* operation).
568 * otherwise we have no methods to prove bitcastability, and thus return
569 result of types comparison (-1 or 1).
571 Steps below are for the case when types are equal, or case when constants are
574 3. One of constants is a "*null*" value. Return the result of
575 ``cmpFlags(L->isNullValue, R->isNullValue)`` comparison.
577 4. Compare value IDs, and return result if it is not 0:
581 if (int Res = cmpNumbers(L->getValueID(), R->getValueID()))
584 5. Compare the contents of constants. The comparison depends on kind of
585 constants, but on this stage it is just a lexicographical comparison. Just see
586 how it was described in the beginning of "*Functions comparison*" paragraph.
587 Mathematically it is equal to the next case: we encode left constant and right
588 constant (with similar way *bitcode-writer* does). Then compare left code
589 sequence and right code sequence.
591 compare(const BasicBlock*, const BasicBlock*)
592 ---------------------------------------------
593 Compares two *BasicBlock* instances.
595 It enumerates instructions from left *BB* and right *BB*.
597 1. It assigns serial numbers to the left and right instructions, using
598 ``cmpValues`` method.
600 2. If one of left or right is *GEP* (``GetElementPtr``), then treat *GEP* as
601 greater than other instructions, if both instructions are *GEPs* use ``cmpGEP``
602 method for comparison. If result is -1 or 1, pass it to the top-level
603 comparison (return it).
605 3.1. Compare operations. Call ``cmpOperation`` method. If result is -1 or
608 3.2. Compare number of operands, if result is -1 or 1, return it.
610 3.3. Compare operands themselves, use ``cmpValues`` method. Return result
613 3.4. Compare type of operands, using ``cmpType`` method. Return result if
616 3.5. Proceed to the next instruction.
618 4. We can finish instruction enumeration in 3 cases:
620 4.1. We reached the end of both left and right basic-blocks. We didn't
621 exit on steps 1-3, so contents is equal, return 0.
623 4.2. We have reached the end of the left basic-block. Return -1.
625 4.3. Return 1 (the end of the right basic block).
629 Compares two GEPs (``getelementptr`` instructions).
631 It differs from regular operations comparison with the only thing: possibility
632 to use ``accumulateConstantOffset`` method.
634 So, if we get constant offset for both left and right *GEPs*, then compare it as
635 numbers, and return comparison result.
637 Otherwise treat it like a regular operation (see previous paragraph).
641 Compares instruction opcodes and some important operation properties.
643 1. Compare opcodes, if it differs return the result.
645 2. Compare number of operands. If it differs – return the result.
647 3. Compare operation types, use *cmpType*. All the same – if types are
648 different, return result.
650 4. Compare *subclassOptionalData*, get it with ``getRawSubclassOptionalData``
651 method, and compare it like a numbers.
653 5. Compare operand types.
655 6. For some particular instructions check equivalence (relation in our case) of
656 some significant attributes. For example we have to compare alignment for
657 ``load`` instructions.
661 Methods described above implement order relationship. And latter, could be used
662 for nodes comparison in a binary tree. So we can organize functions set into
663 the binary tree and reduce the cost of lookup procedure from
666 Merging process, mergeTwoFunctions
667 ==================================
668 Once *MergeFunctions* detected that current function (*G*) is equal to one that
669 were analyzed before (function *F*) it calls ``mergeTwoFunctions(Function*,
672 Operation affects ``FnTree`` contents with next way: *F* will stay in
673 ``FnTree``. *G* being equal to *F* will not be added to ``FnTree``. Calls of
674 *G* would be replaced with something else. It changes bodies of callers. So,
675 functions that calls *G* would be put into ``Deferred`` set and removed from
676 ``FnTree``, and analyzed again.
678 The approach is next:
680 1. Most wished case: when we can use alias and both of *F* and *G* are weak. We
681 make both of them with aliases to the third strong function *H*. Actually *H*
682 is *F*. See below how it's made (but it's better to look straight into the
683 source code). Well, this is a case when we can just replace *G* with *F*
684 everywhere, we use ``replaceAllUsesWith`` operation here (*RAUW*).
686 2. *F* could not be overridden, while *G* could. It would be good to do the
687 next: after merging the places where overridable function were used, still use
688 overridable stub. So try to make *G* alias to *F*, or create overridable tail
689 call wrapper around *F* and replace *G* with that call.
691 3. Neither *F* nor *G* could be overridden. We can't use *RAUW*. We can just
692 change the callers: call *F* instead of *G*. That's what
693 ``replaceDirectCallers`` does.
695 Below is detailed body description.
697 If “F” may be overridden
698 ------------------------
699 As follows from ``mayBeOverridden`` comments: “whether the definition of this
700 global may be replaced by something non-equivalent at link time”. If so, thats
701 ok: we can use alias to *F* instead of *G* or change call instructions itself.
703 HasGlobalAliases, removeUsers
704 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
705 First consider the case when we have global aliases of one function name to
706 another. Our purpose is make both of them with aliases to the third strong
707 function. Though if we keep *F* alive and without major changes we can leave it
708 in ``FnTree``. Try to combine these two goals.
710 Do stub replacement of *F* itself with an alias to *F*.
712 1. Create stub function *H*, with the same name and attributes like function
713 *F*. It takes maximum alignment of *F* and *G*.
715 2. Replace all uses of function *F* with uses of function *H*. It is the two
716 steps procedure instead. First of all, we must take into account, all functions
717 from whom *F* is called would be changed: since we change the call argument
718 (from *F* to *H*). If so we must to review these caller functions again after
719 this procedure. We remove callers from ``FnTree``, method with name
720 ``removeUsers(F)`` does that (don't confuse with ``replaceAllUsesWith``):
722 2.1. ``Inside removeUsers(Value*
723 V)`` we go through the all values that use value *V* (or *F* in our context).
724 If value is instruction, we go to function that holds this instruction and
725 mark it as to-be-analyzed-again (put to ``Deferred`` set), we also remove
726 caller from ``FnTree``.
728 2.2. Now we can do the replacement: call ``F->replaceAllUsesWith(H)``.
730 3. *H* (that now "officially" plays *F*'s role) is replaced with alias to *F*.
731 Do the same with *G*: replace it with alias to *F*. So finally everywhere *F*
732 was used, we use *H* and it is alias to *F*, and everywhere *G* was used we
733 also have alias to *F*.
735 4. Set *F* linkage to private. Make it strong :-)
737 No global aliases, replaceDirectCallers
738 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
739 If global aliases are not supported. We call ``replaceDirectCallers`` then. Just
740 go through all calls of *G* and replace it with calls of *F*. If you look into
741 method you will see that it scans all uses of *G* too, and if use is callee (if
742 user is call instruction and *G* is used as what to be called), we replace it
745 If “F” could not be overridden, fix it!
746 """""""""""""""""""""""""""""""""""""""
748 We call ``writeThunkOrAlias(Function *F, Function *G)``. Here we try to replace
749 *G* with alias to *F* first. Next conditions are essential:
751 * target should support global aliases,
752 * the address itself of *G* should be not significant, not named and not
754 * function should come with external, local or weak linkage.
756 Otherwise we write thunk: some wrapper that has *G's* interface and calls *F*,
757 so *G* could be replaced with this wrapper.
761 As follows from *llvm* reference:
763 “Aliases act as *second name* for the aliasee value”. So we just want to create
764 second name for *F* and use it instead of *G*:
766 1. create global alias itself (*GA*),
768 2. adjust alignment of *F* so it must be maximum of current and *G's* alignment;
770 3. replace uses of *G*:
772 3.1. first mark all callers of *G* as to-be-analyzed-again, using
773 ``removeUsers`` method (see chapter above),
775 3.2. call ``G->replaceAllUsesWith(GA)``.
781 As it written in method comments:
783 “Replace G with a simple tail call to bitcast(F). Also replace direct uses of G
784 with bitcast(F). Deletes G.”
786 In general it does the same as usual when we want to replace callee, except the
789 1. We generate tail call wrapper around *F*, but with interface that allows use
792 2. “As-usual”: ``removeUsers`` and ``replaceAllUsesWith`` then.
798 We have described how to detect equal functions, and how to merge them, and in
799 first chapter we have described how it works all-together. Author hopes, reader
800 have some picture from now, and it helps him improve and debug this pass.
802 Reader is welcomed to send us any questions and proposals ;-)