1 # Discover the projects that use CMake in the subdirectories.
2 # Note that explicit cmake invocation is required every time a new project is
5 foreach(entry ${entries})
6 if(IS_DIRECTORY ${entry} AND EXISTS ${entry}/CMakeLists.txt)
7 if((NOT ${entry} STREQUAL ${CMAKE_CURRENT_SOURCE_DIR}/compiler-rt) AND
8 (NOT ${entry} STREQUAL ${CMAKE_CURRENT_SOURCE_DIR}/dragonegg) AND
9 (NOT ${entry} STREQUAL ${CMAKE_CURRENT_SOURCE_DIR}/libcxx) AND
10 (NOT ${entry} STREQUAL ${CMAKE_CURRENT_SOURCE_DIR}/libcxxabi) AND
11 (NOT ${entry} STREQUAL ${CMAKE_CURRENT_SOURCE_DIR}/libunwind))
12 add_subdirectory(${entry})
17 # Also add in libc++ and compiler-rt trees if present (and we have
18 # a sufficiently recent version of CMake where required).
19 if(${LLVM_BUILD_RUNTIME})
20 # MSVC isn't quite working with libc++ yet, disable it until issues are
23 # libc++ uses the libc++abi target names so libc++abi should be added
25 add_llvm_external_project(libcxxabi)
26 add_llvm_external_project(libcxx)
27 add_llvm_external_project(libunwind)
29 if(NOT LLVM_BUILD_EXTERNAL_COMPILER_RT)
30 add_llvm_external_project(compiler-rt)
34 add_llvm_external_project(dragonegg)