1 ; RUN: llc -mtriple=arm-eabi -mattr=+neon %s -o - | FileCheck %s
3 define void @vst4i8(i8* %A, <8 x i8>* %B) nounwind {
5 ;Check the alignment value. Max for this instruction is 256 bits:
6 ;CHECK: vst4.8 {d16, d17, d18, d19}, [r0:64]
7 %tmp1 = load <8 x i8>, <8 x i8>* %B
8 call void @llvm.arm.neon.vst4.p0i8.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 8)
12 ;Check for a post-increment updating store with register increment.
13 define void @vst4i8_update(i8** %ptr, <8 x i8>* %B, i32 %inc) nounwind {
14 ;CHECK-LABEL: vst4i8_update:
15 ;CHECK: vst4.8 {d16, d17, d18, d19}, [r1:128], r2
16 %A = load i8*, i8** %ptr
17 %tmp1 = load <8 x i8>, <8 x i8>* %B
18 call void @llvm.arm.neon.vst4.p0i8.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 16)
19 %tmp2 = getelementptr i8, i8* %A, i32 %inc
20 store i8* %tmp2, i8** %ptr
24 define void @vst4i16(i16* %A, <4 x i16>* %B) nounwind {
25 ;CHECK-LABEL: vst4i16:
26 ;Check the alignment value. Max for this instruction is 256 bits:
27 ;CHECK: vst4.16 {d16, d17, d18, d19}, [r0:128]
28 %tmp0 = bitcast i16* %A to i8*
29 %tmp1 = load <4 x i16>, <4 x i16>* %B
30 call void @llvm.arm.neon.vst4.p0i8.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 16)
34 define void @vst4i32(i32* %A, <2 x i32>* %B) nounwind {
35 ;CHECK-LABEL: vst4i32:
36 ;Check the alignment value. Max for this instruction is 256 bits:
37 ;CHECK: vst4.32 {d16, d17, d18, d19}, [r0:256]
38 %tmp0 = bitcast i32* %A to i8*
39 %tmp1 = load <2 x i32>, <2 x i32>* %B
40 call void @llvm.arm.neon.vst4.p0i8.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 32)
44 define void @vst4f(float* %A, <2 x float>* %B) nounwind {
47 %tmp0 = bitcast float* %A to i8*
48 %tmp1 = load <2 x float>, <2 x float>* %B
49 call void @llvm.arm.neon.vst4.p0i8.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, i32 1)
53 define void @vst4i64(i64* %A, <1 x i64>* %B) nounwind {
54 ;CHECK-LABEL: vst4i64:
55 ;Check the alignment value. Max for this instruction is 256 bits:
56 ;CHECK: vst1.64 {d16, d17, d18, d19}, [r0:256]
57 %tmp0 = bitcast i64* %A to i8*
58 %tmp1 = load <1 x i64>, <1 x i64>* %B
59 call void @llvm.arm.neon.vst4.p0i8.v1i64(i8* %tmp0, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, i32 64)
63 define void @vst4i64_update(i64** %ptr, <1 x i64>* %B) nounwind {
64 ;CHECK-LABEL: vst4i64_update:
65 ;CHECK: vst1.64 {d16, d17, d18, d19}, [r1]!
66 %A = load i64*, i64** %ptr
67 %tmp0 = bitcast i64* %A to i8*
68 %tmp1 = load <1 x i64>, <1 x i64>* %B
69 call void @llvm.arm.neon.vst4.p0i8.v1i64(i8* %tmp0, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, i32 1)
70 %tmp2 = getelementptr i64, i64* %A, i32 4
71 store i64* %tmp2, i64** %ptr
75 define void @vst4Qi8(i8* %A, <16 x i8>* %B) nounwind {
76 ;CHECK-LABEL: vst4Qi8:
77 ;Check the alignment value. Max for this instruction is 256 bits:
78 ;CHECK: vst4.8 {d16, d18, d20, d22}, [r0:256]!
79 ;CHECK: vst4.8 {d17, d19, d21, d23}, [r0:256]
80 %tmp1 = load <16 x i8>, <16 x i8>* %B
81 call void @llvm.arm.neon.vst4.p0i8.v16i8(i8* %A, <16 x i8> %tmp1, <16 x i8> %tmp1, <16 x i8> %tmp1, <16 x i8> %tmp1, i32 64)
85 define void @vst4Qi16(i16* %A, <8 x i16>* %B) nounwind {
86 ;CHECK-LABEL: vst4Qi16:
87 ;Check for no alignment specifier.
88 ;CHECK: vst4.16 {d16, d18, d20, d22}, [r0]!
89 ;CHECK: vst4.16 {d17, d19, d21, d23}, [r0]
90 %tmp0 = bitcast i16* %A to i8*
91 %tmp1 = load <8 x i16>, <8 x i16>* %B
92 call void @llvm.arm.neon.vst4.p0i8.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 1)
96 define void @vst4Qi32(i32* %A, <4 x i32>* %B) nounwind {
97 ;CHECK-LABEL: vst4Qi32:
100 %tmp0 = bitcast i32* %A to i8*
101 %tmp1 = load <4 x i32>, <4 x i32>* %B
102 call void @llvm.arm.neon.vst4.p0i8.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 1)
106 define void @vst4Qf(float* %A, <4 x float>* %B) nounwind {
107 ;CHECK-LABEL: vst4Qf:
110 %tmp0 = bitcast float* %A to i8*
111 %tmp1 = load <4 x float>, <4 x float>* %B
112 call void @llvm.arm.neon.vst4.p0i8.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, i32 1)
116 ;Check for a post-increment updating store.
117 define void @vst4Qf_update(float** %ptr, <4 x float>* %B) nounwind {
118 ;CHECK-LABEL: vst4Qf_update:
119 ;CHECK: vst4.32 {d16, d18, d20, d22}, [r1]!
120 ;CHECK: vst4.32 {d17, d19, d21, d23}, [r1]!
121 %A = load float*, float** %ptr
122 %tmp0 = bitcast float* %A to i8*
123 %tmp1 = load <4 x float>, <4 x float>* %B
124 call void @llvm.arm.neon.vst4.p0i8.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, i32 1)
125 %tmp2 = getelementptr float, float* %A, i32 16
126 store float* %tmp2, float** %ptr
130 declare void @llvm.arm.neon.vst4.p0i8.v8i8(i8*, <8 x i8>, <8 x i8>, <8 x i8>, <8 x i8>, i32) nounwind
131 declare void @llvm.arm.neon.vst4.p0i8.v4i16(i8*, <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16>, i32) nounwind
132 declare void @llvm.arm.neon.vst4.p0i8.v2i32(i8*, <2 x i32>, <2 x i32>, <2 x i32>, <2 x i32>, i32) nounwind
133 declare void @llvm.arm.neon.vst4.p0i8.v2f32(i8*, <2 x float>, <2 x float>, <2 x float>, <2 x float>, i32) nounwind
134 declare void @llvm.arm.neon.vst4.p0i8.v1i64(i8*, <1 x i64>, <1 x i64>, <1 x i64>, <1 x i64>, i32) nounwind
136 declare void @llvm.arm.neon.vst4.p0i8.v16i8(i8*, <16 x i8>, <16 x i8>, <16 x i8>, <16 x i8>, i32) nounwind
137 declare void @llvm.arm.neon.vst4.p0i8.v8i16(i8*, <8 x i16>, <8 x i16>, <8 x i16>, <8 x i16>, i32) nounwind
138 declare void @llvm.arm.neon.vst4.p0i8.v4i32(i8*, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, i32) nounwind
139 declare void @llvm.arm.neon.vst4.p0i8.v4f32(i8*, <4 x float>, <4 x float>, <4 x float>, <4 x float>, i32) nounwind