1 ; RUN: llc -mtriple=arm-eabi %s -o /dev/null
3 define void @execute_shader(<4 x float>* %OUT, <4 x float>* %IN, <4 x float>* %CONST) {
5 %input2 = load <4 x float>, <4 x float>* null, align 16 ; <<4 x float>> [#uses=2]
6 %shuffle7 = shufflevector <4 x float> %input2, <4 x float> <float 0.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00>, <4 x i32> <i32 2, i32 2, i32 2, i32 2> ; <<4 x float>> [#uses=1]
7 %mul1 = fmul <4 x float> %shuffle7, zeroinitializer ; <<4 x float>> [#uses=1]
8 %add2 = fadd <4 x float> %mul1, %input2 ; <<4 x float>> [#uses=1]
9 store <4 x float> %add2, <4 x float>* null, align 16