1 //===-- SpillPlacement.h - Optimal Spill Code Placement --------*- C++ -*--===//
3 // The LLVM Compiler Infrastructure
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
8 //===----------------------------------------------------------------------===//
10 // This analysis computes the optimal spill code placement between basic blocks.
12 // The runOnMachineFunction() method only precomputes some profiling information
13 // about the CFG. The real work is done by prepare(), addConstraints(), and
14 // finish() which are called by the register allocator.
16 // Given a variable that is live across multiple basic blocks, and given
17 // constraints on the basic blocks where the variable is live, determine which
18 // edge bundles should have the variable in a register and which edge bundles
19 // should have the variable in a stack slot.
21 // The returned bit vector can be used to place optimal spill code at basic
22 // block entries and exits. Spill code placement inside a basic block is not
25 //===----------------------------------------------------------------------===//
27 #ifndef LLVM_LIB_CODEGEN_SPILLPLACEMENT_H
28 #define LLVM_LIB_CODEGEN_SPILLPLACEMENT_H
30 #include "llvm/ADT/ArrayRef.h"
31 #include "llvm/ADT/SmallVector.h"
32 #include "llvm/CodeGen/MachineFunctionPass.h"
33 #include "llvm/Support/BlockFrequency.h"
39 class MachineBasicBlock
;
40 class MachineLoopInfo
;
41 class MachineBlockFrequencyInfo
;
43 class SpillPlacement
: public MachineFunctionPass
{
45 const MachineFunction
*MF
;
46 const EdgeBundles
*bundles
;
47 const MachineLoopInfo
*loops
;
48 const MachineBlockFrequencyInfo
*MBFI
;
51 // Nodes that are active in the current computation. Owned by the prepare()
53 BitVector
*ActiveNodes
;
55 // Nodes with active links. Populated by scanActiveBundles.
56 SmallVector
<unsigned, 8> Linked
;
58 // Nodes that went positive during the last call to scanActiveBundles or
60 SmallVector
<unsigned, 8> RecentPositive
;
62 // Block frequencies are computed once. Indexed by block number.
63 SmallVector
<BlockFrequency
, 8> BlockFrequencies
;
65 /// Decision threshold. A node gets the output value 0 if the weighted sum of
66 /// its inputs falls in the open interval (-Threshold;Threshold).
67 BlockFrequency Threshold
;
70 static char ID
; // Pass identification, replacement for typeid.
72 SpillPlacement() : MachineFunctionPass(ID
), nodes(nullptr) {}
73 ~SpillPlacement() override
{ releaseMemory(); }
75 /// BorderConstraint - A basic block has separate constraints for entry and
77 enum BorderConstraint
{
78 DontCare
, ///< Block doesn't care / variable not live.
79 PrefReg
, ///< Block entry/exit prefers a register.
80 PrefSpill
, ///< Block entry/exit prefers a stack slot.
81 PrefBoth
, ///< Block entry prefers both register and stack.
82 MustSpill
///< A register is impossible, variable must be spilled.
85 /// BlockConstraint - Entry and exit constraints for a basic block.
86 struct BlockConstraint
{
87 unsigned Number
; ///< Basic block number (from MBB::getNumber()).
88 BorderConstraint Entry
: 8; ///< Constraint on block entry.
89 BorderConstraint Exit
: 8; ///< Constraint on block exit.
91 /// True when this block changes the value of the live range. This means
92 /// the block has a non-PHI def. When this is false, a live-in value on
93 /// the stack can be live-out on the stack without inserting a spill.
97 /// prepare - Reset state and prepare for a new spill placement computation.
98 /// @param RegBundles Bit vector to receive the edge bundles where the
99 /// variable should be kept in a register. Each bit
100 /// corresponds to an edge bundle, a set bit means the
101 /// variable should be kept in a register through the
102 /// bundle. A clear bit means the variable should be
103 /// spilled. This vector is retained.
104 void prepare(BitVector
&RegBundles
);
106 /// addConstraints - Add constraints and biases. This method may be called
107 /// more than once to accumulate constraints.
108 /// @param LiveBlocks Constraints for blocks that have the variable live in or
110 void addConstraints(ArrayRef
<BlockConstraint
> LiveBlocks
);
112 /// addPrefSpill - Add PrefSpill constraints to all blocks listed. This is
113 /// equivalent to calling addConstraint with identical BlockConstraints with
114 /// Entry = Exit = PrefSpill, and ChangesValue = false.
116 /// @param Blocks Array of block numbers that prefer to spill in and out.
117 /// @param Strong When true, double the negative bias for these blocks.
118 void addPrefSpill(ArrayRef
<unsigned> Blocks
, bool Strong
);
120 /// addLinks - Add transparent blocks with the given numbers.
121 void addLinks(ArrayRef
<unsigned> Links
);
123 /// scanActiveBundles - Perform an initial scan of all bundles activated by
124 /// addConstraints and addLinks, updating their state. Add all the bundles
125 /// that now prefer a register to RecentPositive.
126 /// Prepare internal data structures for iterate.
127 /// Return true is there are any positive nodes.
128 bool scanActiveBundles();
130 /// iterate - Update the network iteratively until convergence, or new bundles
134 /// getRecentPositive - Return an array of bundles that became positive during
135 /// the previous call to scanActiveBundles or iterate.
136 ArrayRef
<unsigned> getRecentPositive() { return RecentPositive
; }
138 /// finish - Compute the optimal spill code placement given the
139 /// constraints. No MustSpill constraints will be violated, and the smallest
140 /// possible number of PrefX constraints will be violated, weighted by
141 /// expected execution frequencies.
142 /// The selected bundles are returned in the bitvector passed to prepare().
143 /// @return True if a perfect solution was found, allowing the variable to be
144 /// in a register through all relevant bundles.
147 /// getBlockFrequency - Return the estimated block execution frequency per
148 /// function invocation.
149 BlockFrequency
getBlockFrequency(unsigned Number
) const {
150 return BlockFrequencies
[Number
];
154 bool runOnMachineFunction(MachineFunction
&) override
;
155 void getAnalysisUsage(AnalysisUsage
&) const override
;
156 void releaseMemory() override
;
158 void activate(unsigned);
159 void setThreshold(const BlockFrequency
&Entry
);
162 } // end namespace llvm