1 (* $Id: glDraw.ml,v 1.6 2007-04-13 01:17:50 garrigue Exp $ *)
6 red
:float -> green
:float -> blue
:float -> alpha
:float -> unit
8 let color ?
(alpha
=1.) (red
, green
, blue
: rgb
) =
9 color ~red ~green ~blue ~alpha
11 external index
: float -> unit = "ml_glIndexd"
13 external cull_face
: face
-> unit = "ml_glCullFace"
14 external edge_flag
: bool -> unit = "ml_glEdgeFlag"
15 external front_face
: [`cw
|`ccw
] -> unit = "ml_glFrontFace"
17 external line_width
: float -> unit = "ml_glLineWidth"
19 external shade_model
: [`flat
|`smooth
] -> unit = "ml_glShadeModel"
22 [ `points
| `lines
| `polygon
| `triangles
| `quads
| `line_strip
23 | `line_loop
| `triangle_strip
| `triangle_fan
| `quad_strip
]
24 external begins
: shape
-> unit = "ml_glBegin"
25 external ends
: unit -> unit = "ml_glEnd"
27 external normal
: x
:float -> y
:float -> z
:float -> unit
29 let normal ?
(x
=0.) ?
(y
=0.) ?
(z
=0.) () = normal ~x ~y ~z
30 and normal3
(x
,y
,z
) = normal ~x ~y ~z
32 external rect
: point2
-> point2
-> unit = "ml_glRectd"
34 external vertex
: x
:float -> y
:float -> ?z
:float -> ?w
:float -> unit -> unit
36 let vertex2 (x
,y
: point2
) = vertex ~x ~y
()
37 and vertex3
(x
,y
,z
: point3
) = vertex ~x ~y ~z
()
38 and vertex4
(x
,y
,z
,w
: point4
) = vertex ~x ~y ~z ~w
()
40 external viewport
: x
:int -> y
:int -> w
:int -> h
:int -> unit