Lift state out of layout
[llpp.git] / lablGL / glMat.ml
blobfebd90aa9a37b5875b96e009586e54c7613c9746
1 (* $Id: glMat.ml,v 1.11 2005-10-28 02:49:09 garrigue Exp $ *)
3 type t = [`double] Raw.t
5 external frustum :
6 x:(float * float) -> y:(float * float) -> z:(float * float) -> unit
7 = "ml_glFrustum"
9 external load_identity : unit -> unit = "ml_glLoadIdentity"
10 external load : t -> unit = "ml_glLoadMatrixd"
11 let load m =
12 if Raw.length m <> 16 then invalid_arg "Gl.load_matrix";
13 load m
14 external load_transpose : t -> unit = "ml_glLoadTransposeMatrixd"
15 let load_transpose m =
16 if Raw.length m <> 16 then invalid_arg "Gl.load_transpose_matrix";
17 load_transpose m
20 external get_matrix : [`modelview_matrix|`projection_matrix|`texture_matrix] -> t -> unit = "ml_glGetDoublev"
21 let get_matrix mode =
22 let model = Raw.create `double ~len:16 in
23 get_matrix mode model;
24 model
26 external mode : [`modelview|`projection|`texture] -> unit
27 = "ml_glMatrixMode"
28 external mult : t -> unit = "ml_glMultMatrixd"
29 let mult m =
30 if Raw.length m <> 16 then invalid_arg "Gl.mult_matrix";
31 mult m
32 external mult_transpose : t -> unit = "ml_glMultTransposeMatrixd"
33 let mult_transpose m =
34 if Raw.length m <> 16 then invalid_arg "Gl.mult_matrix";
35 mult_transpose m
37 external ortho :
38 x:(float * float) -> y:(float * float) -> z:(float * float) -> unit
39 = "ml_glOrtho"
41 external pop : unit -> unit = "ml_glPopMatrix"
42 external push : unit -> unit = "ml_glPushMatrix"
44 external rotate : angle:float -> x:float -> y:float -> z:float -> unit
45 = "ml_glRotated"
46 let rotate3 ~angle (x,y,z) = rotate ~angle ~x ~y ~z
47 let rotate ~angle ?(x=0.) ?(y=0.) ?(z=0.) () = rotate ~angle ~x ~y ~z
49 external scale : x:float -> y:float -> z:float -> unit = "ml_glScaled"
50 let scale3 (x,y,z) = scale ~x ~y ~z
51 let scale ?(x=0.) ?(y=0.) ?(z=0.) () = scale ~x ~y ~z
53 external translate : x:float -> y:float -> z:float -> unit = "ml_glTranslated"
54 let translate3 (x,y,z) = translate ~x ~y ~z
55 let translate ?(x=0.) ?(y=0.) ?(z=0.) () = translate ~x ~y ~z
57 let of_raw mat =
58 if Raw.length mat <> 16 then invalid_arg "GlMatrix.of_array";
59 mat
60 external to_raw : t -> [`double] Raw.t = "%identity"
62 let of_array m : t =
63 if Array.length m <> 4 then invalid_arg "GlMatrix.of_array";
64 let mat = Raw.create `double ~len:16 in
65 for i = 0 to 3 do
66 let arr = Array.unsafe_get m i in
67 if Array.length arr <> 4 then invalid_arg "GlMatrix.of_array";
68 Raw.sets_float mat ~pos:(i*4) arr
69 done;
70 mat
72 let to_array (mat : t) =
73 let m = Array.create 4 [||] in
74 for i = 0 to 3 do
75 Array.unsafe_set m i (Raw.gets_float mat ~pos:(i*4) ~len:4)
76 done;