Simplify
[llpp.git] / lablGL / glMat.ml
blobb5fd82b5fb4f13d8980831926ed77cc6904a2bde
1 (* $Id: glMat.ml,v 1.11 2005-10-28 02:49:09 garrigue Exp $ *)
3 type t = [`double] Raw.t
5 external frustum :
6 x:(float * float) -> y:(float * float) -> z:(float * float) -> unit
7 = "ml_glFrustum"
9 external load_identity : unit -> unit = "ml_glLoadIdentity"
11 external get_matrix : [`modelview_matrix|`projection_matrix|`texture_matrix] -> t -> unit = "ml_glGetDoublev"
12 let get_matrix mode =
13 let model = Raw.create `double ~len:16 in
14 get_matrix mode model;
15 model
17 external mode : [`modelview|`projection|`texture] -> unit
18 = "ml_glMatrixMode"
20 external pop : unit -> unit = "ml_glPopMatrix"
21 external push : unit -> unit = "ml_glPushMatrix"
23 external rotate : angle:float -> x:float -> y:float -> z:float -> unit
24 = "ml_glRotated"
25 let rotate3 ~angle (x,y,z) = rotate ~angle ~x ~y ~z
26 let rotate ~angle ?(x=0.) ?(y=0.) ?(z=0.) () = rotate ~angle ~x ~y ~z
28 external scale : x:float -> y:float -> z:float -> unit = "ml_glScaled"
29 let scale3 (x,y,z) = scale ~x ~y ~z
30 let scale ?(x=0.) ?(y=0.) ?(z=0.) () = scale ~x ~y ~z
32 external translate : x:float -> y:float -> z:float -> unit = "ml_glTranslated"
33 let translate3 (x,y,z) = translate ~x ~y ~z
34 let translate ?(x=0.) ?(y=0.) ?(z=0.) () = translate ~x ~y ~z