1 #include <linux/nodemask.h>
2 #include <linux/module.h>
3 #include <linux/random.h>
5 int __next_node_in(int node
, const nodemask_t
*srcp
)
7 int ret
= __next_node(node
, srcp
);
9 if (ret
== MAX_NUMNODES
)
10 ret
= __first_node(srcp
);
13 EXPORT_SYMBOL(__next_node_in
);
17 * Return the bit number of a random bit set in the nodemask.
18 * (returns NUMA_NO_NODE if nodemask is empty)
20 int node_random(const nodemask_t
*maskp
)
22 int w
, bit
= NUMA_NO_NODE
;
24 w
= nodes_weight(*maskp
);
26 bit
= bitmap_ord_to_pos(maskp
->bits
,
27 get_random_int() % w
, MAX_NUMNODES
);