2 * Fast and scalable bitmaps.
4 * Copyright (C) 2016 Facebook
5 * Copyright (C) 2013-2014 Jens Axboe
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public
9 * License v2 as published by the Free Software Foundation.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <https://www.gnu.org/licenses/>.
20 #ifndef __LINUX_SCALE_BITMAP_H
21 #define __LINUX_SCALE_BITMAP_H
23 #include <linux/kernel.h>
24 #include <linux/slab.h>
27 * struct sbitmap_word - Word in a &struct sbitmap.
31 * @word: The bitmap word itself.
36 * @depth: Number of bits being used in @word.
39 } ____cacheline_aligned_in_smp
;
42 * struct sbitmap - Scalable bitmap.
44 * A &struct sbitmap is spread over multiple cachelines to avoid ping-pong. This
45 * trades off higher memory usage for better scalability.
49 * @depth: Number of bits used in the whole bitmap.
54 * @shift: log2(number of bits used per word)
59 * @map_nr: Number of words (cachelines) being used for the bitmap.
64 * @map: Allocated bitmap.
66 struct sbitmap_word
*map
;
69 #define SBQ_WAIT_QUEUES 8
70 #define SBQ_WAKE_BATCH 8
73 * struct sbq_wait_state - Wait queue in a &struct sbitmap_queue.
75 struct sbq_wait_state
{
77 * @wait_cnt: Number of frees remaining before we wake up.
84 wait_queue_head_t wait
;
85 } ____cacheline_aligned_in_smp
;
88 * struct sbitmap_queue - Scalable bitmap with the added ability to wait on free
91 * A &struct sbitmap_queue uses multiple wait queues and rolling wakeups to
92 * avoid contention on the wait queue spinlock. This ensures that we don't hit a
93 * scalability wall when we run out of free bits and have to start putting tasks
96 struct sbitmap_queue
{
98 * @sb: Scalable bitmap.
103 * @alloc_hint: Cache of last successfully allocated or freed bit.
105 * This is per-cpu, which allows multiple users to stick to different
106 * cachelines until the map is exhausted.
108 unsigned int __percpu
*alloc_hint
;
111 * @wake_batch: Number of bits which must be freed before we wake up any
114 unsigned int wake_batch
;
117 * @wake_index: Next wait queue in @ws to wake up.
124 struct sbq_wait_state
*ws
;
127 * @round_robin: Allocate bits in strict round-robin order.
133 * sbitmap_init_node() - Initialize a &struct sbitmap on a specific memory node.
134 * @sb: Bitmap to initialize.
135 * @depth: Number of bits to allocate.
136 * @shift: Use 2^@shift bits per word in the bitmap; if a negative number if
137 * given, a good default is chosen.
138 * @flags: Allocation flags.
139 * @node: Memory node to allocate on.
141 * Return: Zero on success or negative errno on failure.
143 int sbitmap_init_node(struct sbitmap
*sb
, unsigned int depth
, int shift
,
144 gfp_t flags
, int node
);
147 * sbitmap_free() - Free memory used by a &struct sbitmap.
148 * @sb: Bitmap to free.
150 static inline void sbitmap_free(struct sbitmap
*sb
)
157 * sbitmap_resize() - Resize a &struct sbitmap.
158 * @sb: Bitmap to resize.
159 * @depth: New number of bits to resize to.
161 * Doesn't reallocate anything. It's up to the caller to ensure that the new
162 * depth doesn't exceed the depth that the sb was initialized with.
164 void sbitmap_resize(struct sbitmap
*sb
, unsigned int depth
);
167 * sbitmap_get() - Try to allocate a free bit from a &struct sbitmap.
168 * @sb: Bitmap to allocate from.
169 * @alloc_hint: Hint for where to start searching for a free bit.
170 * @round_robin: If true, be stricter about allocation order; always allocate
171 * starting from the last allocated bit. This is less efficient
172 * than the default behavior (false).
174 * Return: Non-negative allocated bit number if successful, -1 otherwise.
176 int sbitmap_get(struct sbitmap
*sb
, unsigned int alloc_hint
, bool round_robin
);
179 * sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap,
180 * limiting the depth used from each word.
181 * @sb: Bitmap to allocate from.
182 * @alloc_hint: Hint for where to start searching for a free bit.
183 * @shallow_depth: The maximum number of bits to allocate from a single word.
185 * This rather specific operation allows for having multiple users with
186 * different allocation limits. E.g., there can be a high-priority class that
187 * uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow()
188 * with a @shallow_depth of (1 << (@sb->shift - 1)). Then, the low-priority
189 * class can only allocate half of the total bits in the bitmap, preventing it
190 * from starving out the high-priority class.
192 * Return: Non-negative allocated bit number if successful, -1 otherwise.
194 int sbitmap_get_shallow(struct sbitmap
*sb
, unsigned int alloc_hint
,
195 unsigned long shallow_depth
);
198 * sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap.
199 * @sb: Bitmap to check.
201 * Return: true if any bit in the bitmap is set, false otherwise.
203 bool sbitmap_any_bit_set(const struct sbitmap
*sb
);
206 * sbitmap_any_bit_clear() - Check for an unset bit in a &struct
208 * @sb: Bitmap to check.
210 * Return: true if any bit in the bitmap is clear, false otherwise.
212 bool sbitmap_any_bit_clear(const struct sbitmap
*sb
);
214 typedef bool (*sb_for_each_fn
)(struct sbitmap
*, unsigned int, void *);
217 * sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
218 * @sb: Bitmap to iterate over.
219 * @fn: Callback. Should return true to continue or false to break early.
220 * @data: Pointer to pass to callback.
222 * This is inline even though it's non-trivial so that the function calls to the
223 * callback will hopefully get optimized away.
225 static inline void sbitmap_for_each_set(struct sbitmap
*sb
, sb_for_each_fn fn
,
230 for (i
= 0; i
< sb
->map_nr
; i
++) {
231 struct sbitmap_word
*word
= &sb
->map
[i
];
232 unsigned int off
, nr
;
238 off
= i
<< sb
->shift
;
240 nr
= find_next_bit(&word
->word
, word
->depth
, nr
);
241 if (nr
>= word
->depth
)
244 if (!fn(sb
, off
+ nr
, data
))
252 #define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift)
253 #define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1U << (sb)->shift) - 1U))
255 static inline unsigned long *__sbitmap_word(struct sbitmap
*sb
,
258 return &sb
->map
[SB_NR_TO_INDEX(sb
, bitnr
)].word
;
261 /* Helpers equivalent to the operations in asm/bitops.h and linux/bitmap.h */
263 static inline void sbitmap_set_bit(struct sbitmap
*sb
, unsigned int bitnr
)
265 set_bit(SB_NR_TO_BIT(sb
, bitnr
), __sbitmap_word(sb
, bitnr
));
268 static inline void sbitmap_clear_bit(struct sbitmap
*sb
, unsigned int bitnr
)
270 clear_bit(SB_NR_TO_BIT(sb
, bitnr
), __sbitmap_word(sb
, bitnr
));
273 static inline int sbitmap_test_bit(struct sbitmap
*sb
, unsigned int bitnr
)
275 return test_bit(SB_NR_TO_BIT(sb
, bitnr
), __sbitmap_word(sb
, bitnr
));
278 unsigned int sbitmap_weight(const struct sbitmap
*sb
);
281 * sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file.
282 * @sb: Bitmap to show.
283 * @m: struct seq_file to write to.
285 * This is intended for debugging. The format may change at any time.
287 void sbitmap_show(struct sbitmap
*sb
, struct seq_file
*m
);
290 * sbitmap_bitmap_show() - Write a hex dump of a &struct sbitmap to a &struct
292 * @sb: Bitmap to show.
293 * @m: struct seq_file to write to.
295 * This is intended for debugging. The output isn't guaranteed to be internally
298 void sbitmap_bitmap_show(struct sbitmap
*sb
, struct seq_file
*m
);
301 * sbitmap_queue_init_node() - Initialize a &struct sbitmap_queue on a specific
303 * @sbq: Bitmap queue to initialize.
304 * @depth: See sbitmap_init_node().
305 * @shift: See sbitmap_init_node().
306 * @round_robin: See sbitmap_get().
307 * @flags: Allocation flags.
308 * @node: Memory node to allocate on.
310 * Return: Zero on success or negative errno on failure.
312 int sbitmap_queue_init_node(struct sbitmap_queue
*sbq
, unsigned int depth
,
313 int shift
, bool round_robin
, gfp_t flags
, int node
);
316 * sbitmap_queue_free() - Free memory used by a &struct sbitmap_queue.
318 * @sbq: Bitmap queue to free.
320 static inline void sbitmap_queue_free(struct sbitmap_queue
*sbq
)
323 free_percpu(sbq
->alloc_hint
);
324 sbitmap_free(&sbq
->sb
);
328 * sbitmap_queue_resize() - Resize a &struct sbitmap_queue.
329 * @sbq: Bitmap queue to resize.
330 * @depth: New number of bits to resize to.
332 * Like sbitmap_resize(), this doesn't reallocate anything. It has to do
333 * some extra work on the &struct sbitmap_queue, so it's not safe to just
334 * resize the underlying &struct sbitmap.
336 void sbitmap_queue_resize(struct sbitmap_queue
*sbq
, unsigned int depth
);
339 * __sbitmap_queue_get() - Try to allocate a free bit from a &struct
340 * sbitmap_queue with preemption already disabled.
341 * @sbq: Bitmap queue to allocate from.
343 * Return: Non-negative allocated bit number if successful, -1 otherwise.
345 int __sbitmap_queue_get(struct sbitmap_queue
*sbq
);
348 * __sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
349 * sbitmap_queue, limiting the depth used from each word, with preemption
351 * @sbq: Bitmap queue to allocate from.
352 * @shallow_depth: The maximum number of bits to allocate from a single word.
353 * See sbitmap_get_shallow().
355 * Return: Non-negative allocated bit number if successful, -1 otherwise.
357 int __sbitmap_queue_get_shallow(struct sbitmap_queue
*sbq
,
358 unsigned int shallow_depth
);
361 * sbitmap_queue_get() - Try to allocate a free bit from a &struct
363 * @sbq: Bitmap queue to allocate from.
364 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
365 * sbitmap_queue_clear()).
367 * Return: Non-negative allocated bit number if successful, -1 otherwise.
369 static inline int sbitmap_queue_get(struct sbitmap_queue
*sbq
,
375 nr
= __sbitmap_queue_get(sbq
);
381 * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
382 * sbitmap_queue, limiting the depth used from each word.
383 * @sbq: Bitmap queue to allocate from.
384 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
385 * sbitmap_queue_clear()).
386 * @shallow_depth: The maximum number of bits to allocate from a single word.
387 * See sbitmap_get_shallow().
389 * Return: Non-negative allocated bit number if successful, -1 otherwise.
391 static inline int sbitmap_queue_get_shallow(struct sbitmap_queue
*sbq
,
393 unsigned int shallow_depth
)
398 nr
= __sbitmap_queue_get_shallow(sbq
, shallow_depth
);
404 * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a
405 * &struct sbitmap_queue.
406 * @sbq: Bitmap to free from.
407 * @nr: Bit number to free.
408 * @cpu: CPU the bit was allocated on.
410 void sbitmap_queue_clear(struct sbitmap_queue
*sbq
, unsigned int nr
,
413 static inline int sbq_index_inc(int index
)
415 return (index
+ 1) & (SBQ_WAIT_QUEUES
- 1);
418 static inline void sbq_index_atomic_inc(atomic_t
*index
)
420 int old
= atomic_read(index
);
421 int new = sbq_index_inc(old
);
422 atomic_cmpxchg(index
, old
, new);
426 * sbq_wait_ptr() - Get the next wait queue to use for a &struct
428 * @sbq: Bitmap queue to wait on.
429 * @wait_index: A counter per "user" of @sbq.
431 static inline struct sbq_wait_state
*sbq_wait_ptr(struct sbitmap_queue
*sbq
,
432 atomic_t
*wait_index
)
434 struct sbq_wait_state
*ws
;
436 ws
= &sbq
->ws
[atomic_read(wait_index
)];
437 sbq_index_atomic_inc(wait_index
);
442 * sbitmap_queue_wake_all() - Wake up everything waiting on a &struct
444 * @sbq: Bitmap queue to wake up.
446 void sbitmap_queue_wake_all(struct sbitmap_queue
*sbq
);
449 * sbitmap_queue_show() - Dump &struct sbitmap_queue information to a &struct
451 * @sbq: Bitmap queue to show.
452 * @m: struct seq_file to write to.
454 * This is intended for debugging. The format may change at any time.
456 void sbitmap_queue_show(struct sbitmap_queue
*sbq
, struct seq_file
*m
);
458 #endif /* __LINUX_SCALE_BITMAP_H */