5 * Copyright (c) 1999-2002 Vojtech Pavlik
7 * This program is free software; you can redistribute it and/or modify it
8 * under the terms of the GNU General Public License version 2 as published by
9 * the Free Software Foundation.
14 #include <linux/list.h>
15 #include <linux/mutex.h>
16 #include <linux/device.h>
17 #include <linux/timer.h>
21 void *port_data
; /* Private pointer for gameport drivers */
29 void (*trigger
)(struct gameport
*);
30 unsigned char (*read
)(struct gameport
*);
31 int (*cooked_read
)(struct gameport
*, int *, int *);
32 int (*calibrate
)(struct gameport
*, int *, int *);
33 int (*open
)(struct gameport
*, int);
34 void (*close
)(struct gameport
*);
36 struct timer_list poll_timer
;
37 unsigned int poll_interval
; /* in msecs */
38 spinlock_t timer_lock
;
39 unsigned int poll_cnt
;
40 void (*poll_handler
)(struct gameport
*);
42 struct gameport
*parent
, *child
;
44 struct gameport_driver
*drv
;
45 struct mutex drv_mutex
; /* protects serio->drv so attributes can pin driver */
48 unsigned int registered
; /* port has been fully registered with driver core */
50 struct list_head node
;
52 #define to_gameport_port(d) container_of(d, struct gameport, dev)
54 struct gameport_driver
{
59 int (*connect
)(struct gameport
*, struct gameport_driver
*drv
);
60 int (*reconnect
)(struct gameport
*);
61 void (*disconnect
)(struct gameport
*);
63 struct device_driver driver
;
67 #define to_gameport_driver(d) container_of(d, struct gameport_driver, driver)
69 int gameport_open(struct gameport
*gameport
, struct gameport_driver
*drv
, int mode
);
70 void gameport_close(struct gameport
*gameport
);
71 void gameport_rescan(struct gameport
*gameport
);
73 #if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
75 void __gameport_register_port(struct gameport
*gameport
, struct module
*owner
);
76 static inline void gameport_register_port(struct gameport
*gameport
)
78 __gameport_register_port(gameport
, THIS_MODULE
);
81 void gameport_unregister_port(struct gameport
*gameport
);
83 void gameport_set_phys(struct gameport
*gameport
, const char *fmt
, ...)
84 __attribute__ ((format (printf
, 2, 3)));
88 static inline void gameport_register_port(struct gameport
*gameport
)
93 static inline void gameport_unregister_port(struct gameport
*gameport
)
98 static inline void gameport_set_phys(struct gameport
*gameport
,
106 static inline struct gameport
*gameport_allocate_port(void)
108 struct gameport
*gameport
= kzalloc(sizeof(struct gameport
), GFP_KERNEL
);
113 static inline void gameport_free_port(struct gameport
*gameport
)
118 static inline void gameport_set_name(struct gameport
*gameport
, const char *name
)
120 strlcpy(gameport
->name
, name
, sizeof(gameport
->name
));
124 * Use the following functions to manipulate gameport's per-port
125 * driver-specific data.
127 static inline void *gameport_get_drvdata(struct gameport
*gameport
)
129 return dev_get_drvdata(&gameport
->dev
);
132 static inline void gameport_set_drvdata(struct gameport
*gameport
, void *data
)
134 dev_set_drvdata(&gameport
->dev
, data
);
138 * Use the following functions to pin gameport's driver in process context
140 static inline int gameport_pin_driver(struct gameport
*gameport
)
142 return mutex_lock_interruptible(&gameport
->drv_mutex
);
145 static inline void gameport_unpin_driver(struct gameport
*gameport
)
147 mutex_unlock(&gameport
->drv_mutex
);
150 void __gameport_register_driver(struct gameport_driver
*drv
, struct module
*owner
);
151 static inline void gameport_register_driver(struct gameport_driver
*drv
)
153 __gameport_register_driver(drv
, THIS_MODULE
);
156 void gameport_unregister_driver(struct gameport_driver
*drv
);
158 #endif /* __KERNEL__ */
160 #define GAMEPORT_MODE_DISABLED 0
161 #define GAMEPORT_MODE_RAW 1
162 #define GAMEPORT_MODE_COOKED 2
164 #define GAMEPORT_ID_VENDOR_ANALOG 0x0001
165 #define GAMEPORT_ID_VENDOR_MADCATZ 0x0002
166 #define GAMEPORT_ID_VENDOR_LOGITECH 0x0003
167 #define GAMEPORT_ID_VENDOR_CREATIVE 0x0004
168 #define GAMEPORT_ID_VENDOR_GENIUS 0x0005
169 #define GAMEPORT_ID_VENDOR_INTERACT 0x0006
170 #define GAMEPORT_ID_VENDOR_MICROSOFT 0x0007
171 #define GAMEPORT_ID_VENDOR_THRUSTMASTER 0x0008
172 #define GAMEPORT_ID_VENDOR_GRAVIS 0x0009
173 #define GAMEPORT_ID_VENDOR_GUILLEMOT 0x000a
177 static inline void gameport_trigger(struct gameport
*gameport
)
179 if (gameport
->trigger
)
180 gameport
->trigger(gameport
);
182 outb(0xff, gameport
->io
);
185 static inline unsigned char gameport_read(struct gameport
*gameport
)
188 return gameport
->read(gameport
);
190 return inb(gameport
->io
);
193 static inline int gameport_cooked_read(struct gameport
*gameport
, int *axes
, int *buttons
)
195 if (gameport
->cooked_read
)
196 return gameport
->cooked_read(gameport
, axes
, buttons
);
201 static inline int gameport_calibrate(struct gameport
*gameport
, int *axes
, int *max
)
203 if (gameport
->calibrate
)
204 return gameport
->calibrate(gameport
, axes
, max
);
209 static inline int gameport_time(struct gameport
*gameport
, int time
)
211 return (time
* gameport
->speed
) / 1000;
214 static inline void gameport_set_poll_handler(struct gameport
*gameport
, void (*handler
)(struct gameport
*))
216 gameport
->poll_handler
= handler
;
219 static inline void gameport_set_poll_interval(struct gameport
*gameport
, unsigned int msecs
)
221 gameport
->poll_interval
= msecs
;
224 void gameport_start_polling(struct gameport
*gameport
);
225 void gameport_stop_polling(struct gameport
*gameport
);
227 #endif /* __KERNEL__ */