1 #ifndef _LINUX_BITOPS_H
2 #define _LINUX_BITOPS_H
6 #define BIT(nr) (1UL << (nr))
7 #define BIT_MASK(nr) (1UL << ((nr) % BITS_PER_LONG))
8 #define BIT_WORD(nr) ((nr) / BITS_PER_LONG)
9 #define BITS_PER_BYTE 8
10 #define BITS_TO_LONGS(nr) DIV_ROUND_UP(nr, BITS_PER_BYTE * sizeof(long))
14 * Include this here because some architectures need generic_ffs/fls in
17 #include <asm/bitops.h>
19 #define for_each_bit(bit, addr, size) \
20 for ((bit) = find_first_bit((addr), (size)); \
22 (bit) = find_next_bit((addr), (size), (bit) + 1))
25 static __inline__
int get_bitmask_order(unsigned int count
)
30 return order
; /* We could be slightly more clever with -1 here... */
33 static __inline__
int get_count_order(unsigned int count
)
37 order
= fls(count
) - 1;
38 if (count
& (count
- 1))
43 static inline unsigned long hweight_long(unsigned long w
)
45 return sizeof(w
) == 4 ? hweight32(w
) : hweight64(w
);
49 * rol32 - rotate a 32-bit value left
50 * @word: value to rotate
51 * @shift: bits to roll
53 static inline __u32
rol32(__u32 word
, unsigned int shift
)
55 return (word
<< shift
) | (word
>> (32 - shift
));
59 * ror32 - rotate a 32-bit value right
60 * @word: value to rotate
61 * @shift: bits to roll
63 static inline __u32
ror32(__u32 word
, unsigned int shift
)
65 return (word
>> shift
) | (word
<< (32 - shift
));
69 * rol16 - rotate a 16-bit value left
70 * @word: value to rotate
71 * @shift: bits to roll
73 static inline __u16
rol16(__u16 word
, unsigned int shift
)
75 return (word
<< shift
) | (word
>> (16 - shift
));
79 * ror16 - rotate a 16-bit value right
80 * @word: value to rotate
81 * @shift: bits to roll
83 static inline __u16
ror16(__u16 word
, unsigned int shift
)
85 return (word
>> shift
) | (word
<< (16 - shift
));
89 * rol8 - rotate an 8-bit value left
90 * @word: value to rotate
91 * @shift: bits to roll
93 static inline __u8
rol8(__u8 word
, unsigned int shift
)
95 return (word
<< shift
) | (word
>> (8 - shift
));
99 * ror8 - rotate an 8-bit value right
100 * @word: value to rotate
101 * @shift: bits to roll
103 static inline __u8
ror8(__u8 word
, unsigned int shift
)
105 return (word
>> shift
) | (word
<< (8 - shift
));
108 static inline unsigned fls_long(unsigned long l
)
116 #ifdef CONFIG_GENERIC_FIND_FIRST_BIT
119 * find_first_bit - find the first set bit in a memory region
120 * @addr: The address to start the search at
121 * @size: The maximum size to search
123 * Returns the bit number of the first set bit.
125 extern unsigned long find_first_bit(const unsigned long *addr
,
129 * find_first_zero_bit - find the first cleared bit in a memory region
130 * @addr: The address to start the search at
131 * @size: The maximum size to search
133 * Returns the bit number of the first cleared bit.
135 extern unsigned long find_first_zero_bit(const unsigned long *addr
,
138 #endif /* CONFIG_GENERIC_FIND_FIRST_BIT */
140 #ifdef CONFIG_GENERIC_FIND_NEXT_BIT
143 * find_next_bit - find the next set bit in a memory region
144 * @addr: The address to base the search on
145 * @offset: The bitnumber to start searching at
146 * @size: The bitmap size in bits
148 extern unsigned long find_next_bit(const unsigned long *addr
,
149 unsigned long size
, unsigned long offset
);
152 * find_next_zero_bit - find the next cleared bit in a memory region
153 * @addr: The address to base the search on
154 * @offset: The bitnumber to start searching at
155 * @size: The bitmap size in bits
158 extern unsigned long find_next_zero_bit(const unsigned long *addr
,
160 unsigned long offset
);
162 #endif /* CONFIG_GENERIC_FIND_NEXT_BIT */
163 #endif /* __KERNEL__ */