x86: convert cpuinfo_x86 array to a per_cpu array
[linux-2.6/mini2440.git] / drivers / input / gameport / gameport.c
blobbfc6061f1554fdf72c20d0e9d22631921f6fc052
1 /*
2 * Generic gameport layer
4 * Copyright (c) 1999-2002 Vojtech Pavlik
5 * Copyright (c) 2005 Dmitry Torokhov
6 */
8 /*
9 * This program is free software; you can redistribute it and/or modify it
10 * under the terms of the GNU General Public License version 2 as published by
11 * the Free Software Foundation.
14 #include <linux/stddef.h>
15 #include <linux/module.h>
16 #include <linux/ioport.h>
17 #include <linux/init.h>
18 #include <linux/gameport.h>
19 #include <linux/wait.h>
20 #include <linux/sched.h>
21 #include <linux/slab.h>
22 #include <linux/delay.h>
23 #include <linux/kthread.h>
24 #include <linux/sched.h> /* HZ */
25 #include <linux/mutex.h>
26 #include <linux/freezer.h>
28 /*#include <asm/io.h>*/
30 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
31 MODULE_DESCRIPTION("Generic gameport layer");
32 MODULE_LICENSE("GPL");
34 EXPORT_SYMBOL(__gameport_register_port);
35 EXPORT_SYMBOL(gameport_unregister_port);
36 EXPORT_SYMBOL(__gameport_register_driver);
37 EXPORT_SYMBOL(gameport_unregister_driver);
38 EXPORT_SYMBOL(gameport_open);
39 EXPORT_SYMBOL(gameport_close);
40 EXPORT_SYMBOL(gameport_rescan);
41 EXPORT_SYMBOL(gameport_cooked_read);
42 EXPORT_SYMBOL(gameport_set_name);
43 EXPORT_SYMBOL(gameport_set_phys);
44 EXPORT_SYMBOL(gameport_start_polling);
45 EXPORT_SYMBOL(gameport_stop_polling);
48 * gameport_mutex protects entire gameport subsystem and is taken
49 * every time gameport port or driver registrered or unregistered.
51 static DEFINE_MUTEX(gameport_mutex);
53 static LIST_HEAD(gameport_list);
55 static struct bus_type gameport_bus;
57 static void gameport_add_driver(struct gameport_driver *drv);
58 static void gameport_add_port(struct gameport *gameport);
59 static void gameport_destroy_port(struct gameport *gameport);
60 static void gameport_reconnect_port(struct gameport *gameport);
61 static void gameport_disconnect_port(struct gameport *gameport);
63 #if defined(__i386__)
65 #include <asm/i8253.h>
67 #define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0))
68 #define GET_TIME(x) do { x = get_time_pit(); } while (0)
70 static unsigned int get_time_pit(void)
72 unsigned long flags;
73 unsigned int count;
75 spin_lock_irqsave(&i8253_lock, flags);
76 outb_p(0x00, 0x43);
77 count = inb_p(0x40);
78 count |= inb_p(0x40) << 8;
79 spin_unlock_irqrestore(&i8253_lock, flags);
81 return count;
84 #endif
89 * gameport_measure_speed() measures the gameport i/o speed.
92 static int gameport_measure_speed(struct gameport *gameport)
94 #if defined(__i386__)
96 unsigned int i, t, t1, t2, t3, tx;
97 unsigned long flags;
99 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
100 return 0;
102 tx = 1 << 30;
104 for(i = 0; i < 50; i++) {
105 local_irq_save(flags);
106 GET_TIME(t1);
107 for (t = 0; t < 50; t++) gameport_read(gameport);
108 GET_TIME(t2);
109 GET_TIME(t3);
110 local_irq_restore(flags);
111 udelay(i * 10);
112 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
115 gameport_close(gameport);
116 return 59659 / (tx < 1 ? 1 : tx);
118 #elif defined (__x86_64__)
120 unsigned int i, t;
121 unsigned long tx, t1, t2, flags;
123 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
124 return 0;
126 tx = 1 << 30;
128 for(i = 0; i < 50; i++) {
129 local_irq_save(flags);
130 rdtscl(t1);
131 for (t = 0; t < 50; t++) gameport_read(gameport);
132 rdtscl(t2);
133 local_irq_restore(flags);
134 udelay(i * 10);
135 if (t2 - t1 < tx) tx = t2 - t1;
138 gameport_close(gameport);
139 return (cpu_data(raw_smp_processor_id()).loops_per_jiffy *
140 (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
142 #else
144 unsigned int j, t = 0;
146 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
147 return 0;
149 j = jiffies; while (j == jiffies);
150 j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
152 gameport_close(gameport);
153 return t * HZ / 1000;
155 #endif
158 void gameport_start_polling(struct gameport *gameport)
160 spin_lock(&gameport->timer_lock);
162 if (!gameport->poll_cnt++) {
163 BUG_ON(!gameport->poll_handler);
164 BUG_ON(!gameport->poll_interval);
165 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
168 spin_unlock(&gameport->timer_lock);
171 void gameport_stop_polling(struct gameport *gameport)
173 spin_lock(&gameport->timer_lock);
175 if (!--gameport->poll_cnt)
176 del_timer(&gameport->poll_timer);
178 spin_unlock(&gameport->timer_lock);
181 static void gameport_run_poll_handler(unsigned long d)
183 struct gameport *gameport = (struct gameport *)d;
185 gameport->poll_handler(gameport);
186 if (gameport->poll_cnt)
187 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
191 * Basic gameport -> driver core mappings
194 static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
196 int error;
198 gameport->dev.driver = &drv->driver;
199 if (drv->connect(gameport, drv)) {
200 gameport->dev.driver = NULL;
201 return -ENODEV;
204 error = device_bind_driver(&gameport->dev);
205 if (error) {
206 printk(KERN_WARNING
207 "gameport: device_bind_driver() failed "
208 "for %s (%s) and %s, error: %d\n",
209 gameport->phys, gameport->name,
210 drv->description, error);
211 drv->disconnect(gameport);
212 gameport->dev.driver = NULL;
213 return error;
216 return 0;
219 static void gameport_find_driver(struct gameport *gameport)
221 int error;
223 error = device_attach(&gameport->dev);
224 if (error < 0)
225 printk(KERN_WARNING
226 "gameport: device_attach() failed for %s (%s), error: %d\n",
227 gameport->phys, gameport->name, error);
232 * Gameport event processing.
235 enum gameport_event_type {
236 GAMEPORT_RESCAN,
237 GAMEPORT_RECONNECT,
238 GAMEPORT_REGISTER_PORT,
239 GAMEPORT_REGISTER_DRIVER,
242 struct gameport_event {
243 enum gameport_event_type type;
244 void *object;
245 struct module *owner;
246 struct list_head node;
249 static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */
250 static LIST_HEAD(gameport_event_list);
251 static DECLARE_WAIT_QUEUE_HEAD(gameport_wait);
252 static struct task_struct *gameport_task;
254 static void gameport_queue_event(void *object, struct module *owner,
255 enum gameport_event_type event_type)
257 unsigned long flags;
258 struct gameport_event *event;
260 spin_lock_irqsave(&gameport_event_lock, flags);
263 * Scan event list for the other events for the same gameport port,
264 * starting with the most recent one. If event is the same we
265 * do not need add new one. If event is of different type we
266 * need to add this event and should not look further because
267 * we need to preseve sequence of distinct events.
269 list_for_each_entry_reverse(event, &gameport_event_list, node) {
270 if (event->object == object) {
271 if (event->type == event_type)
272 goto out;
273 break;
277 if ((event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC))) {
278 if (!try_module_get(owner)) {
279 printk(KERN_WARNING "gameport: Can't get module reference, dropping event %d\n", event_type);
280 kfree(event);
281 goto out;
284 event->type = event_type;
285 event->object = object;
286 event->owner = owner;
288 list_add_tail(&event->node, &gameport_event_list);
289 wake_up(&gameport_wait);
290 } else {
291 printk(KERN_ERR "gameport: Not enough memory to queue event %d\n", event_type);
293 out:
294 spin_unlock_irqrestore(&gameport_event_lock, flags);
297 static void gameport_free_event(struct gameport_event *event)
299 module_put(event->owner);
300 kfree(event);
303 static void gameport_remove_duplicate_events(struct gameport_event *event)
305 struct list_head *node, *next;
306 struct gameport_event *e;
307 unsigned long flags;
309 spin_lock_irqsave(&gameport_event_lock, flags);
311 list_for_each_safe(node, next, &gameport_event_list) {
312 e = list_entry(node, struct gameport_event, node);
313 if (event->object == e->object) {
315 * If this event is of different type we should not
316 * look further - we only suppress duplicate events
317 * that were sent back-to-back.
319 if (event->type != e->type)
320 break;
322 list_del_init(node);
323 gameport_free_event(e);
327 spin_unlock_irqrestore(&gameport_event_lock, flags);
330 static struct gameport_event *gameport_get_event(void)
332 struct gameport_event *event;
333 struct list_head *node;
334 unsigned long flags;
336 spin_lock_irqsave(&gameport_event_lock, flags);
338 if (list_empty(&gameport_event_list)) {
339 spin_unlock_irqrestore(&gameport_event_lock, flags);
340 return NULL;
343 node = gameport_event_list.next;
344 event = list_entry(node, struct gameport_event, node);
345 list_del_init(node);
347 spin_unlock_irqrestore(&gameport_event_lock, flags);
349 return event;
352 static void gameport_handle_event(void)
354 struct gameport_event *event;
356 mutex_lock(&gameport_mutex);
359 * Note that we handle only one event here to give swsusp
360 * a chance to freeze kgameportd thread. Gameport events
361 * should be pretty rare so we are not concerned about
362 * taking performance hit.
364 if ((event = gameport_get_event())) {
366 switch (event->type) {
367 case GAMEPORT_REGISTER_PORT:
368 gameport_add_port(event->object);
369 break;
371 case GAMEPORT_RECONNECT:
372 gameport_reconnect_port(event->object);
373 break;
375 case GAMEPORT_RESCAN:
376 gameport_disconnect_port(event->object);
377 gameport_find_driver(event->object);
378 break;
380 case GAMEPORT_REGISTER_DRIVER:
381 gameport_add_driver(event->object);
382 break;
384 default:
385 break;
388 gameport_remove_duplicate_events(event);
389 gameport_free_event(event);
392 mutex_unlock(&gameport_mutex);
396 * Remove all events that have been submitted for a given gameport port.
398 static void gameport_remove_pending_events(struct gameport *gameport)
400 struct list_head *node, *next;
401 struct gameport_event *event;
402 unsigned long flags;
404 spin_lock_irqsave(&gameport_event_lock, flags);
406 list_for_each_safe(node, next, &gameport_event_list) {
407 event = list_entry(node, struct gameport_event, node);
408 if (event->object == gameport) {
409 list_del_init(node);
410 gameport_free_event(event);
414 spin_unlock_irqrestore(&gameport_event_lock, flags);
418 * Destroy child gameport port (if any) that has not been fully registered yet.
420 * Note that we rely on the fact that port can have only one child and therefore
421 * only one child registration request can be pending. Additionally, children
422 * are registered by driver's connect() handler so there can't be a grandchild
423 * pending registration together with a child.
425 static struct gameport *gameport_get_pending_child(struct gameport *parent)
427 struct gameport_event *event;
428 struct gameport *gameport, *child = NULL;
429 unsigned long flags;
431 spin_lock_irqsave(&gameport_event_lock, flags);
433 list_for_each_entry(event, &gameport_event_list, node) {
434 if (event->type == GAMEPORT_REGISTER_PORT) {
435 gameport = event->object;
436 if (gameport->parent == parent) {
437 child = gameport;
438 break;
443 spin_unlock_irqrestore(&gameport_event_lock, flags);
444 return child;
447 static int gameport_thread(void *nothing)
449 set_freezable();
450 do {
451 gameport_handle_event();
452 wait_event_freezable(gameport_wait,
453 kthread_should_stop() || !list_empty(&gameport_event_list));
454 } while (!kthread_should_stop());
456 printk(KERN_DEBUG "gameport: kgameportd exiting\n");
457 return 0;
462 * Gameport port operations
465 static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
467 struct gameport *gameport = to_gameport_port(dev);
468 return sprintf(buf, "%s\n", gameport->name);
471 static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
473 struct gameport *gameport = to_gameport_port(dev);
474 struct device_driver *drv;
475 int error;
477 error = mutex_lock_interruptible(&gameport_mutex);
478 if (error)
479 return error;
481 if (!strncmp(buf, "none", count)) {
482 gameport_disconnect_port(gameport);
483 } else if (!strncmp(buf, "reconnect", count)) {
484 gameport_reconnect_port(gameport);
485 } else if (!strncmp(buf, "rescan", count)) {
486 gameport_disconnect_port(gameport);
487 gameport_find_driver(gameport);
488 } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
489 gameport_disconnect_port(gameport);
490 error = gameport_bind_driver(gameport, to_gameport_driver(drv));
491 put_driver(drv);
492 } else {
493 error = -EINVAL;
496 mutex_unlock(&gameport_mutex);
498 return error ? error : count;
501 static struct device_attribute gameport_device_attrs[] = {
502 __ATTR(description, S_IRUGO, gameport_show_description, NULL),
503 __ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
504 __ATTR_NULL
507 static void gameport_release_port(struct device *dev)
509 struct gameport *gameport = to_gameport_port(dev);
511 kfree(gameport);
512 module_put(THIS_MODULE);
515 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
517 va_list args;
519 va_start(args, fmt);
520 vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
521 va_end(args);
525 * Prepare gameport port for registration.
527 static void gameport_init_port(struct gameport *gameport)
529 static atomic_t gameport_no = ATOMIC_INIT(0);
531 __module_get(THIS_MODULE);
533 mutex_init(&gameport->drv_mutex);
534 device_initialize(&gameport->dev);
535 snprintf(gameport->dev.bus_id, sizeof(gameport->dev.bus_id),
536 "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
537 gameport->dev.bus = &gameport_bus;
538 gameport->dev.release = gameport_release_port;
539 if (gameport->parent)
540 gameport->dev.parent = &gameport->parent->dev;
542 INIT_LIST_HEAD(&gameport->node);
543 spin_lock_init(&gameport->timer_lock);
544 init_timer(&gameport->poll_timer);
545 gameport->poll_timer.function = gameport_run_poll_handler;
546 gameport->poll_timer.data = (unsigned long)gameport;
550 * Complete gameport port registration.
551 * Driver core will attempt to find appropriate driver for the port.
553 static void gameport_add_port(struct gameport *gameport)
555 int error;
557 if (gameport->parent)
558 gameport->parent->child = gameport;
560 gameport->speed = gameport_measure_speed(gameport);
562 list_add_tail(&gameport->node, &gameport_list);
564 if (gameport->io)
565 printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n",
566 gameport->name, gameport->phys, gameport->io, gameport->speed);
567 else
568 printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n",
569 gameport->name, gameport->phys, gameport->speed);
571 error = device_add(&gameport->dev);
572 if (error)
573 printk(KERN_ERR
574 "gameport: device_add() failed for %s (%s), error: %d\n",
575 gameport->phys, gameport->name, error);
576 else
577 gameport->registered = 1;
581 * gameport_destroy_port() completes deregistration process and removes
582 * port from the system
584 static void gameport_destroy_port(struct gameport *gameport)
586 struct gameport *child;
588 child = gameport_get_pending_child(gameport);
589 if (child) {
590 gameport_remove_pending_events(child);
591 put_device(&child->dev);
594 if (gameport->parent) {
595 gameport->parent->child = NULL;
596 gameport->parent = NULL;
599 if (gameport->registered) {
600 device_del(&gameport->dev);
601 gameport->registered = 0;
604 list_del_init(&gameport->node);
606 gameport_remove_pending_events(gameport);
607 put_device(&gameport->dev);
611 * Reconnect gameport port and all its children (re-initialize attached devices)
613 static void gameport_reconnect_port(struct gameport *gameport)
615 do {
616 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
617 gameport_disconnect_port(gameport);
618 gameport_find_driver(gameport);
619 /* Ok, old children are now gone, we are done */
620 break;
622 gameport = gameport->child;
623 } while (gameport);
627 * gameport_disconnect_port() unbinds a port from its driver. As a side effect
628 * all child ports are unbound and destroyed.
630 static void gameport_disconnect_port(struct gameport *gameport)
632 struct gameport *s, *parent;
634 if (gameport->child) {
636 * Children ports should be disconnected and destroyed
637 * first, staring with the leaf one, since we don't want
638 * to do recursion
640 for (s = gameport; s->child; s = s->child)
641 /* empty */;
643 do {
644 parent = s->parent;
646 device_release_driver(&s->dev);
647 gameport_destroy_port(s);
648 } while ((s = parent) != gameport);
652 * Ok, no children left, now disconnect this port
654 device_release_driver(&gameport->dev);
657 void gameport_rescan(struct gameport *gameport)
659 gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN);
662 void gameport_reconnect(struct gameport *gameport)
664 gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT);
668 * Submits register request to kgameportd for subsequent execution.
669 * Note that port registration is always asynchronous.
671 void __gameport_register_port(struct gameport *gameport, struct module *owner)
673 gameport_init_port(gameport);
674 gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
678 * Synchronously unregisters gameport port.
680 void gameport_unregister_port(struct gameport *gameport)
682 mutex_lock(&gameport_mutex);
683 gameport_disconnect_port(gameport);
684 gameport_destroy_port(gameport);
685 mutex_unlock(&gameport_mutex);
690 * Gameport driver operations
693 static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
695 struct gameport_driver *driver = to_gameport_driver(drv);
696 return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
699 static struct driver_attribute gameport_driver_attrs[] = {
700 __ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
701 __ATTR_NULL
704 static int gameport_driver_probe(struct device *dev)
706 struct gameport *gameport = to_gameport_port(dev);
707 struct gameport_driver *drv = to_gameport_driver(dev->driver);
709 drv->connect(gameport, drv);
710 return gameport->drv ? 0 : -ENODEV;
713 static int gameport_driver_remove(struct device *dev)
715 struct gameport *gameport = to_gameport_port(dev);
716 struct gameport_driver *drv = to_gameport_driver(dev->driver);
718 drv->disconnect(gameport);
719 return 0;
722 static void gameport_add_driver(struct gameport_driver *drv)
724 int error;
726 error = driver_register(&drv->driver);
727 if (error)
728 printk(KERN_ERR
729 "gameport: driver_register() failed for %s, error: %d\n",
730 drv->driver.name, error);
733 void __gameport_register_driver(struct gameport_driver *drv, struct module *owner)
735 drv->driver.bus = &gameport_bus;
736 gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER);
739 void gameport_unregister_driver(struct gameport_driver *drv)
741 struct gameport *gameport;
743 mutex_lock(&gameport_mutex);
744 drv->ignore = 1; /* so gameport_find_driver ignores it */
746 start_over:
747 list_for_each_entry(gameport, &gameport_list, node) {
748 if (gameport->drv == drv) {
749 gameport_disconnect_port(gameport);
750 gameport_find_driver(gameport);
751 /* we could've deleted some ports, restart */
752 goto start_over;
756 driver_unregister(&drv->driver);
757 mutex_unlock(&gameport_mutex);
760 static int gameport_bus_match(struct device *dev, struct device_driver *drv)
762 struct gameport_driver *gameport_drv = to_gameport_driver(drv);
764 return !gameport_drv->ignore;
767 static struct bus_type gameport_bus = {
768 .name = "gameport",
769 .dev_attrs = gameport_device_attrs,
770 .drv_attrs = gameport_driver_attrs,
771 .match = gameport_bus_match,
772 .probe = gameport_driver_probe,
773 .remove = gameport_driver_remove,
776 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
778 mutex_lock(&gameport->drv_mutex);
779 gameport->drv = drv;
780 mutex_unlock(&gameport->drv_mutex);
783 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
785 if (gameport->open) {
786 if (gameport->open(gameport, mode)) {
787 return -1;
789 } else {
790 if (mode != GAMEPORT_MODE_RAW)
791 return -1;
794 gameport_set_drv(gameport, drv);
795 return 0;
798 void gameport_close(struct gameport *gameport)
800 del_timer_sync(&gameport->poll_timer);
801 gameport->poll_handler = NULL;
802 gameport->poll_interval = 0;
803 gameport_set_drv(gameport, NULL);
804 if (gameport->close)
805 gameport->close(gameport);
808 static int __init gameport_init(void)
810 int error;
812 error = bus_register(&gameport_bus);
813 if (error) {
814 printk(KERN_ERR "gameport: failed to register gameport bus, error: %d\n", error);
815 return error;
818 gameport_task = kthread_run(gameport_thread, NULL, "kgameportd");
819 if (IS_ERR(gameport_task)) {
820 bus_unregister(&gameport_bus);
821 error = PTR_ERR(gameport_task);
822 printk(KERN_ERR "gameport: Failed to start kgameportd, error: %d\n", error);
823 return error;
826 return 0;
829 static void __exit gameport_exit(void)
831 bus_unregister(&gameport_bus);
832 kthread_stop(gameport_task);
835 subsys_initcall(gameport_init);
836 module_exit(gameport_exit);