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2 SLOW WORK ITEM EXECUTION THREAD POOL
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5 By: David Howells <dhowells@redhat.com>
7 The slow work item execution thread pool is a pool of threads for performing
8 things that take a relatively long time, such as making mkdir calls.
9 Typically, when processing something, these items will spend a lot of time
10 blocking a thread on I/O, thus making that thread unavailable for doing other
13 The standard workqueue model is unsuitable for this class of work item as that
14 limits the owner to a single thread or a single thread per CPU. For some
15 tasks, however, more threads - or fewer - are required.
17 There is just one pool per system. It contains no threads unless something
18 wants to use it - and that something must register its interest first. When
19 the pool is active, the number of threads it contains is dynamic, varying
20 between a maximum and minimum setting, depending on the load.
27 This pool support two classes of work items:
31 (*) Very slow work items.
33 The former are expected to finish much quicker than the latter.
35 An operation of the very slow class may do a batch combination of several
36 lookups, mkdirs, and a create for instance.
38 An operation of the ordinarily slow class may, for example, write stuff or
39 expand files, provided the time taken to do so isn't too long.
41 Operations of both types may sleep during execution, thus tying up the thread
45 THREAD-TO-CLASS ALLOCATION
46 --------------------------
48 Not all the threads in the pool are available to work on very slow work items.
49 The number will be between one and one fewer than the number of active threads.
50 This is configurable (see the "Pool Configuration" section).
52 All the threads are available to work on ordinarily slow work items, but a
53 percentage of the threads will prefer to work on very slow work items.
55 The configuration ensures that at least one thread will be available to work on
56 very slow work items, and at least one thread will be available that won't work
57 on very slow work items at all.
64 Firstly, a module or subsystem wanting to make use of slow work items must
65 register its interest:
67 int ret = slow_work_register_user();
69 This will return 0 if successful, or a -ve error upon failure.
72 Slow work items may then be set up by:
74 (1) Declaring a slow_work struct type variable:
76 #include <linux/slow-work.h>
78 struct slow_work myitem;
80 (2) Declaring the operations to be used for this item:
82 struct slow_work_ops myitem_ops = {
83 .get_ref = myitem_get_ref,
84 .put_ref = myitem_put_ref,
85 .execute = myitem_execute,
88 [*] For a description of the ops, see section "Item Operations".
90 (3) Initialising the item:
92 slow_work_init(&myitem, &myitem_ops);
96 vslow_work_init(&myitem, &myitem_ops);
98 depending on its class.
100 A suitably set up work item can then be enqueued for processing:
102 int ret = slow_work_enqueue(&myitem);
104 This will return a -ve error if the thread pool is unable to gain a reference
105 on the item, 0 otherwise.
108 The items are reference counted, so there ought to be no need for a flush
109 operation. When all a module's slow work items have been processed, and the
110 module has no further interest in the facility, it should unregister its
113 slow_work_unregister_user();
120 Each work item requires a table of operations of type struct slow_work_ops.
121 All members are required:
123 (*) Get a reference on an item:
125 int (*get_ref)(struct slow_work *work);
127 This allows the thread pool to attempt to pin an item by getting a
128 reference on it. This function should return 0 if the reference was
129 granted, or a -ve error otherwise. If an error is returned,
130 slow_work_enqueue() will fail.
132 The reference is held whilst the item is queued and whilst it is being
133 executed. The item may then be requeued with the same reference held, or
134 the reference will be released.
136 (*) Release a reference on an item:
138 void (*put_ref)(struct slow_work *work);
140 This allows the thread pool to unpin an item by releasing the reference on
141 it. The thread pool will not touch the item again once this has been
146 void (*execute)(struct slow_work *work);
148 This should perform the work required of the item. It may sleep, it may
149 perform disk I/O and it may wait for locks.
156 The slow-work thread pool has a number of configurables:
158 (*) /proc/sys/kernel/slow-work/min-threads
160 The minimum number of threads that should be in the pool whilst it is in
161 use. This may be anywhere between 2 and max-threads.
163 (*) /proc/sys/kernel/slow-work/max-threads
165 The maximum number of threads that should in the pool. This may be
166 anywhere between min-threads and 255 or NR_CPUS * 2, whichever is greater.
168 (*) /proc/sys/kernel/slow-work/vslow-percentage
170 The percentage of active threads in the pool that may be used to execute
171 very slow work items. This may be between 1 and 99. The resultant number
172 is bounded to between 1 and one fewer than the number of active threads.
173 This ensures there is always at least one thread that can process very
174 slow work items, and always at least one thread that won't.