2 * DECnet An implementation of the DECnet protocol suite for the LINUX
3 * operating system. DECnet is implemented using the BSD Socket
4 * interface as the means of communication with the user level.
6 * DECnet Socket Timer Functions
8 * Author: Steve Whitehouse <SteveW@ACM.org>
12 * Steve Whitehouse : Made keepalive timer part of the same
14 * Steve Whitehouse : Added checks for sk->sock_readers
15 * David S. Miller : New socket locking
16 * Steve Whitehouse : Timer grabs socket ref.
18 #include <linux/net.h>
19 #include <linux/socket.h>
20 #include <linux/skbuff.h>
21 #include <linux/netdevice.h>
22 #include <linux/timer.h>
23 #include <linux/spinlock.h>
25 #include <asm/atomic.h>
30 * Slow timer is for everything else (n * 500mS)
33 #define SLOW_INTERVAL (HZ/2)
35 static void dn_slow_timer(unsigned long arg
);
37 void dn_start_slow_timer(struct sock
*sk
)
39 sk
->sk_timer
.expires
= jiffies
+ SLOW_INTERVAL
;
40 sk
->sk_timer
.function
= dn_slow_timer
;
41 sk
->sk_timer
.data
= (unsigned long)sk
;
43 add_timer(&sk
->sk_timer
);
46 void dn_stop_slow_timer(struct sock
*sk
)
48 del_timer(&sk
->sk_timer
);
51 static void dn_slow_timer(unsigned long arg
)
53 struct sock
*sk
= (struct sock
*)arg
;
54 struct dn_scp
*scp
= DN_SK(sk
);
59 if (sock_owned_by_user(sk
)) {
60 sk
->sk_timer
.expires
= jiffies
+ HZ
/ 10;
61 add_timer(&sk
->sk_timer
);
66 * The persist timer is the standard slow timer used for retransmits
67 * in both connection establishment and disconnection as well as
68 * in the RUN state. The different states are catered for by changing
69 * the function pointer in the socket. Setting the timer to a value
70 * of zero turns it off. We allow the persist_fxn to turn the
71 * timer off in a permant way by returning non-zero, so that
72 * timer based routines may remove sockets. This is why we have a
73 * sock_hold()/sock_put() around the timer to prevent the socket
74 * going away in the middle.
76 if (scp
->persist
&& scp
->persist_fxn
) {
77 if (scp
->persist
<= SLOW_INTERVAL
) {
80 if (scp
->persist_fxn(sk
))
83 scp
->persist
-= SLOW_INTERVAL
;
88 * Check for keepalive timeout. After the other timer 'cos if
89 * the previous timer caused a retransmit, we don't need to
90 * do this. scp->stamp is the last time that we sent a packet.
91 * The keepalive function sends a link service packet to the
92 * other end. If it remains unacknowledged, the standard
93 * socket timers will eventually shut the socket down. Each
94 * time we do this, scp->stamp will be updated, thus
95 * we won't try and send another until scp->keepalive has passed
96 * since the last successful transmission.
98 if (scp
->keepalive
&& scp
->keepalive_fxn
&& (scp
->state
== DN_RUN
)) {
99 if ((jiffies
- scp
->stamp
) >= scp
->keepalive
)
100 scp
->keepalive_fxn(sk
);
103 sk
->sk_timer
.expires
= jiffies
+ SLOW_INTERVAL
;
105 add_timer(&sk
->sk_timer
);