4 /* WARNING: These defines must be the same as what the Xserver uses.
5 * if you change them, you must change the defines in the Xserver.
11 #define I830_DMA_BUF_ORDER 12
12 #define I830_DMA_BUF_SZ (1<<I830_DMA_BUF_ORDER)
13 #define I830_DMA_BUF_NR 256
14 #define I830_NR_SAREA_CLIPRECTS 8
16 /* Each region is a minimum of 64k, and there are at most 64 of them.
18 #define I830_NR_TEX_REGIONS 64
19 #define I830_LOG_MIN_TEX_REGION_SIZE 16
21 /* if defining I830_ENABLE_4_TEXTURES, do it in i830_3d_reg.h, too */
22 #if !defined(I830_ENABLE_4_TEXTURES)
23 #define I830_TEXTURE_COUNT 2
24 #define I830_TEXBLEND_COUNT 2 /* always same as TEXTURE_COUNT? */
25 #else /* defined(I830_ENABLE_4_TEXTURES) */
26 #define I830_TEXTURE_COUNT 4
27 #define I830_TEXBLEND_COUNT 4 /* always same as TEXTURE_COUNT? */
28 #endif /* I830_ENABLE_4_TEXTURES */
30 #define I830_TEXBLEND_SIZE 12 /* (4 args + op) * 2 + COLOR_FACTOR */
32 #define I830_UPLOAD_CTX 0x1
33 #define I830_UPLOAD_BUFFERS 0x2
34 #define I830_UPLOAD_CLIPRECTS 0x4
35 #define I830_UPLOAD_TEX0_IMAGE 0x100 /* handled clientside */
36 #define I830_UPLOAD_TEX0_CUBE 0x200 /* handled clientside */
37 #define I830_UPLOAD_TEX1_IMAGE 0x400 /* handled clientside */
38 #define I830_UPLOAD_TEX1_CUBE 0x800 /* handled clientside */
39 #define I830_UPLOAD_TEX2_IMAGE 0x1000 /* handled clientside */
40 #define I830_UPLOAD_TEX2_CUBE 0x2000 /* handled clientside */
41 #define I830_UPLOAD_TEX3_IMAGE 0x4000 /* handled clientside */
42 #define I830_UPLOAD_TEX3_CUBE 0x8000 /* handled clientside */
43 #define I830_UPLOAD_TEX_N_IMAGE(n) (0x100 << (n * 2))
44 #define I830_UPLOAD_TEX_N_CUBE(n) (0x200 << (n * 2))
45 #define I830_UPLOAD_TEXIMAGE_MASK 0xff00
46 #define I830_UPLOAD_TEX0 0x10000
47 #define I830_UPLOAD_TEX1 0x20000
48 #define I830_UPLOAD_TEX2 0x40000
49 #define I830_UPLOAD_TEX3 0x80000
50 #define I830_UPLOAD_TEX_N(n) (0x10000 << (n))
51 #define I830_UPLOAD_TEX_MASK 0xf0000
52 #define I830_UPLOAD_TEXBLEND0 0x100000
53 #define I830_UPLOAD_TEXBLEND1 0x200000
54 #define I830_UPLOAD_TEXBLEND2 0x400000
55 #define I830_UPLOAD_TEXBLEND3 0x800000
56 #define I830_UPLOAD_TEXBLEND_N(n) (0x100000 << (n))
57 #define I830_UPLOAD_TEXBLEND_MASK 0xf00000
58 #define I830_UPLOAD_TEX_PALETTE_N(n) (0x1000000 << (n))
59 #define I830_UPLOAD_TEX_PALETTE_SHARED 0x4000000
61 /* Indices into buf.Setup where various bits of state are mirrored per
62 * context and per buffer. These can be fired at the card as a unit,
63 * or in a piecewise fashion as required.
67 * - backbuffer linear offset and pitch -- invarient in the current dri
68 * - zbuffer linear offset and pitch -- also invarient
69 * - drawing origin in back and depth buffers.
71 * Keep the depth/back buffer state here to acommodate private buffers
75 #define I830_DESTREG_CBUFADDR 0
77 #define I830_DESTREG_DBUFADDR 1
78 #define I830_DESTREG_DV0 2
79 #define I830_DESTREG_DV1 3
80 #define I830_DESTREG_SENABLE 4
81 #define I830_DESTREG_SR0 5
82 #define I830_DESTREG_SR1 6
83 #define I830_DESTREG_SR2 7
84 #define I830_DESTREG_DR0 8
85 #define I830_DESTREG_DR1 9
86 #define I830_DESTREG_DR2 10
87 #define I830_DESTREG_DR3 11
88 #define I830_DESTREG_DR4 12
89 #define I830_DEST_SETUP_SIZE 13
93 #define I830_CTXREG_STATE1 0
94 #define I830_CTXREG_STATE2 1
95 #define I830_CTXREG_STATE3 2
96 #define I830_CTXREG_STATE4 3
97 #define I830_CTXREG_STATE5 4
98 #define I830_CTXREG_IALPHAB 5
99 #define I830_CTXREG_STENCILTST 6
100 #define I830_CTXREG_ENABLES_1 7
101 #define I830_CTXREG_ENABLES_2 8
102 #define I830_CTXREG_AA 9
103 #define I830_CTXREG_FOGCOLOR 10
104 #define I830_CTXREG_BLENDCOLR0 11
105 #define I830_CTXREG_BLENDCOLR 12 /* Dword 1 of 2 dword command */
106 #define I830_CTXREG_VF 13
107 #define I830_CTXREG_VF2 14
108 #define I830_CTXREG_MCSB0 15
109 #define I830_CTXREG_MCSB1 16
110 #define I830_CTX_SETUP_SIZE 17
112 /* Texture state (per tex unit)
115 #define I830_TEXREG_MI0 0 /* GFX_OP_MAP_INFO (6 dwords) */
116 #define I830_TEXREG_MI1 1
117 #define I830_TEXREG_MI2 2
118 #define I830_TEXREG_MI3 3
119 #define I830_TEXREG_MI4 4
120 #define I830_TEXREG_MI5 5
121 #define I830_TEXREG_MF 6 /* GFX_OP_MAP_FILTER */
122 #define I830_TEXREG_MLC 7 /* GFX_OP_MAP_LOD_CTL */
123 #define I830_TEXREG_MLL 8 /* GFX_OP_MAP_LOD_LIMITS */
124 #define I830_TEXREG_MCS 9 /* GFX_OP_MAP_COORD_SETS */
125 #define I830_TEX_SETUP_SIZE 10
127 #define I830_FRONT 0x1
128 #define I830_BACK 0x2
129 #define I830_DEPTH 0x4
131 #endif /* _I830_DEFINES_ */
133 typedef struct _drm_i830_init
{
135 I830_INIT_DMA
= 0x01,
136 I830_CLEANUP_DMA
= 0x02
138 unsigned int mmio_offset
;
139 unsigned int buffers_offset
;
140 int sarea_priv_offset
;
141 unsigned int ring_start
;
142 unsigned int ring_end
;
143 unsigned int ring_size
;
144 unsigned int front_offset
;
145 unsigned int back_offset
;
146 unsigned int depth_offset
;
150 unsigned int pitch_bits
;
151 unsigned int back_pitch
;
152 unsigned int depth_pitch
;
156 /* Warning: If you change the SAREA structure you must change the Xserver
157 * structure as well */
159 typedef struct _drm_i830_tex_region
{
160 unsigned char next
, prev
; /* indices to form a circular LRU */
161 unsigned char in_use
; /* owned by a client, or free? */
162 int age
; /* tracked by clients to update local LRU's */
163 } drm_i830_tex_region_t
;
165 typedef struct _drm_i830_sarea
{
166 unsigned int ContextState
[I830_CTX_SETUP_SIZE
];
167 unsigned int BufferState
[I830_DEST_SETUP_SIZE
];
168 unsigned int TexState
[I830_TEXTURE_COUNT
][I830_TEX_SETUP_SIZE
];
169 unsigned int TexBlendState
[I830_TEXBLEND_COUNT
][I830_TEXBLEND_SIZE
];
170 unsigned int TexBlendStateWordsUsed
[I830_TEXBLEND_COUNT
];
171 unsigned int Palette
[2][256];
175 drm_clip_rect_t boxes
[I830_NR_SAREA_CLIPRECTS
];
177 /* Maintain an LRU of contiguous regions of texture space. If
178 * you think you own a region of texture memory, and it has an
179 * age different to the one you set, then you are mistaken and
180 * it has been stolen by another client. If global texAge
181 * hasn't changed, there is no need to walk the list.
183 * These regions can be used as a proxy for the fine-grained
184 * texture information of other clients - by maintaining them
185 * in the same lru which is used to age their own textures,
186 * clients have an approximate lru for the whole of global
187 * texture space, and can make informed decisions as to which
188 * areas to kick out. There is no need to choose whether to
189 * kick out your own texture or someone else's - simply eject
190 * them all in LRU order.
193 drm_i830_tex_region_t texList
[I830_NR_TEX_REGIONS
+1];
194 /* Last elt is sentinal */
195 int texAge
; /* last time texture was uploaded */
196 int last_enqueue
; /* last time a buffer was enqueued */
197 int last_dispatch
; /* age of the most recently dispatched buffer */
198 int last_quiescent
; /* */
199 int ctxOwner
; /* last context to upload state */
204 /* I830 specific ioctls
205 * The device specific ioctl range is 0x40 to 0x79.
207 #define DRM_IOCTL_I830_INIT DRM_IOW( 0x40, drm_i830_init_t)
208 #define DRM_IOCTL_I830_VERTEX DRM_IOW( 0x41, drm_i830_vertex_t)
209 #define DRM_IOCTL_I830_CLEAR DRM_IOW( 0x42, drm_i830_clear_t)
210 #define DRM_IOCTL_I830_FLUSH DRM_IO ( 0x43)
211 #define DRM_IOCTL_I830_GETAGE DRM_IO ( 0x44)
212 #define DRM_IOCTL_I830_GETBUF DRM_IOWR(0x45, drm_i830_dma_t)
213 #define DRM_IOCTL_I830_SWAP DRM_IO ( 0x46)
214 #define DRM_IOCTL_I830_COPY DRM_IOW( 0x47, drm_i830_copy_t)
215 #define DRM_IOCTL_I830_DOCOPY DRM_IO ( 0x48)
217 typedef struct _drm_i830_clear
{
221 unsigned int clear_colormask
;
222 unsigned int clear_depthmask
;
227 /* These may be placeholders if we have more cliprects than
228 * I830_NR_SAREA_CLIPRECTS. In that case, the client sets discard to
229 * false, indicating that the buffer will be dispatched again with a
230 * new set of cliprects.
232 typedef struct _drm_i830_vertex
{
233 int idx
; /* buffer index */
234 int used
; /* nr bytes in use */
235 int discard
; /* client is finished with the buffer? */
238 typedef struct _drm_i830_copy_t
{
239 int idx
; /* buffer index */
240 int used
; /* nr bytes in use */
241 void *address
; /* Address to copy from */
244 typedef struct drm_i830_dma
{
251 #endif /* _I830_DRM_H_ */