2 # Input device configuration
5 menu "Input device support"
6 depends on !S390 && !UML
9 tristate "Generic input layer (needed for keyboard, mouse, ...)" if EXPERT
12 Say Y here if you have any input device (mouse, keyboard, tablet,
13 joystick, steering wheel ...) connected to your system and want
14 it to be available to applications. This includes standard PS/2
17 Say N here if you have a headless (no monitor, no keyboard) system.
19 More information is available: <file:Documentation/input/input.txt>
23 To compile this driver as a module, choose M here: the
24 module will be called input.
28 config INPUT_FF_MEMLESS
29 tristate "Support for memoryless force-feedback devices"
31 Say Y here if you have memoryless force-feedback input device
32 such as Logitech WingMan Force 3D, ThrustMaster FireStorm Dual
33 Power 2, or similar. You will also need to enable hardware-specific
38 To compile this driver as a module, choose M here: the
39 module will be called ff-memless.
42 tristate "Polled input device skeleton"
44 Say Y here if you are using a driver for an input
45 device that periodically polls hardware state. This
46 option is only useful for out-of-tree drivers since
47 in-tree drivers select it automatically.
51 To compile this driver as a module, choose M here: the
52 module will be called input-polldev.
54 config INPUT_SPARSEKMAP
55 tristate "Sparse keymap support library"
57 Say Y here if you are using a driver for an input
58 device that uses sparse keymap. This option is only
59 useful for out-of-tree drivers since in-tree drivers
60 select it automatically.
64 To compile this driver as a module, choose M here: the
65 module will be called sparse-keymap.
67 comment "Userland interfaces"
70 tristate "Mouse interface" if EXPERT
73 Say Y here if you want your mouse to be accessible as char devices
74 13:32+ - /dev/input/mouseX and 13:63 - /dev/input/mice as an
75 emulated IntelliMouse Explorer PS/2 mouse. That way, all user space
76 programs (including SVGAlib, GPM and X) will be able to use your
81 To compile this driver as a module, choose M here: the
82 module will be called mousedev.
84 config INPUT_MOUSEDEV_PSAUX
85 bool "Provide legacy /dev/psaux device"
87 depends on INPUT_MOUSEDEV
89 Say Y here if you want your mouse also be accessible as char device
90 10:1 - /dev/psaux. The data available through /dev/psaux is exactly
91 the same as the data from /dev/input/mice.
96 config INPUT_MOUSEDEV_SCREEN_X
97 int "Horizontal screen resolution"
98 depends on INPUT_MOUSEDEV
101 If you're using a digitizer, or a graphic tablet, and want to use
102 it as a mouse then the mousedev driver needs to know the X window
103 screen resolution you are using to correctly scale the data. If
104 you're not using a digitizer, this value is ignored.
106 config INPUT_MOUSEDEV_SCREEN_Y
107 int "Vertical screen resolution"
108 depends on INPUT_MOUSEDEV
111 If you're using a digitizer, or a graphic tablet, and want to use
112 it as a mouse then the mousedev driver needs to know the X window
113 screen resolution you are using to correctly scale the data. If
114 you're not using a digitizer, this value is ignored.
117 tristate "Joystick interface"
119 Say Y here if you want your joystick or gamepad to be
120 accessible as char device 13:0+ - /dev/input/jsX device.
124 More information is available: <file:Documentation/input/joystick.txt>
126 To compile this driver as a module, choose M here: the
127 module will be called joydev.
130 tristate "Event interface"
132 Say Y here if you want your input device events be accessible
133 under char device 13:64+ - /dev/input/eventX in a generic way.
135 To compile this driver as a module, choose M here: the
136 module will be called evdev.
139 tristate "Event debugging"
141 Say Y here if you have a problem with the input subsystem and
142 want all events (keypresses, mouse movements), to be output to
143 the system log. While this is useful for debugging, it's also
144 a security threat - your keypresses include your passwords, of
149 To compile this driver as a module, choose M here: the
150 module will be called evbug.
152 config INPUT_APMPOWER
153 tristate "Input Power Event -> APM Bridge" if EXPERT
154 depends on INPUT && APM_EMULATION
156 Say Y here if you want suspend key events to trigger a user
157 requested suspend through APM. This is useful on embedded
158 systems where such behaviour is desired without userspace
159 interaction. If unsure, say N.
161 To compile this driver as a module, choose M here: the
162 module will be called apm-power.
164 comment "Input Device Drivers"
166 source "drivers/input/keyboard/Kconfig"
168 source "drivers/input/mouse/Kconfig"
170 source "drivers/input/joystick/Kconfig"
172 source "drivers/input/tablet/Kconfig"
174 source "drivers/input/touchscreen/Kconfig"
176 source "drivers/input/misc/Kconfig"
180 menu "Hardware I/O ports"
182 source "drivers/input/serio/Kconfig"
184 source "drivers/input/gameport/Kconfig"