fbdev: Implement simple blanking in pseudocolor modes for vt8500lcdfb
[linux-2.6/linux-acpi-2.6/ibm-acpi-2.6.git] / sound / ppc / snd_ps3_reg.h
blob03fdee4aaaf254368c7cbcc790610b6aace15dfb
1 /*
2 * Audio support for PS3
3 * Copyright (C) 2007 Sony Computer Entertainment Inc.
4 * Copyright 2006, 2007 Sony Corporation
5 * All rights reserved.
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; version 2 of the License.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * interrupt / configure registers
25 #define PS3_AUDIO_INTR_0 (0x00000100)
26 #define PS3_AUDIO_INTR_EN_0 (0x00000140)
27 #define PS3_AUDIO_CONFIG (0x00000200)
30 * DMAC registers
31 * n:0..9
33 #define PS3_AUDIO_DMAC_REGBASE(x) (0x0000210 + 0x20 * (x))
35 #define PS3_AUDIO_KICK(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x00)
36 #define PS3_AUDIO_SOURCE(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x04)
37 #define PS3_AUDIO_DEST(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x08)
38 #define PS3_AUDIO_DMASIZE(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x0C)
41 * mute control
43 #define PS3_AUDIO_AX_MCTRL (0x00004000)
44 #define PS3_AUDIO_AX_ISBP (0x00004004)
45 #define PS3_AUDIO_AX_AOBP (0x00004008)
46 #define PS3_AUDIO_AX_IC (0x00004010)
47 #define PS3_AUDIO_AX_IE (0x00004014)
48 #define PS3_AUDIO_AX_IS (0x00004018)
51 * three wire serial
52 * n:0..3
54 #define PS3_AUDIO_AO_MCTRL (0x00006000)
55 #define PS3_AUDIO_AO_3WMCTRL (0x00006004)
57 #define PS3_AUDIO_AO_3WCTRL(n) (0x00006200 + 0x200 * (n))
60 * S/PDIF
61 * n:0..1
62 * x:0..11
63 * y:0..5
65 #define PS3_AUDIO_AO_SPD_REGBASE(n) (0x00007200 + 0x200 * (n))
67 #define PS3_AUDIO_AO_SPDCTRL(n) \
68 (PS3_AUDIO_AO_SPD_REGBASE(n) + 0x00)
69 #define PS3_AUDIO_AO_SPDUB(n, x) \
70 (PS3_AUDIO_AO_SPD_REGBASE(n) + 0x04 + 0x04 * (x))
71 #define PS3_AUDIO_AO_SPDCS(n, y) \
72 (PS3_AUDIO_AO_SPD_REGBASE(n) + 0x34 + 0x04 * (y))
76 PS3_AUDIO_INTR_0 register tells an interrupt handler which audio
77 DMA channel triggered the interrupt. The interrupt status for a channel
78 can be cleared by writing a '1' to the corresponding bit. A new interrupt
79 cannot be generated until the previous interrupt has been cleared.
81 Note that the status reported by PS3_AUDIO_INTR_0 is independent of the
82 value of PS3_AUDIO_INTR_EN_0.
84 31 24 23 16 15 8 7 0
85 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
86 |0 0 0 0 0 0 0 0 0 0 0 0 0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C| INTR_0
87 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
89 #define PS3_AUDIO_INTR_0_CHAN(n) (1 << ((n) * 2))
90 #define PS3_AUDIO_INTR_0_CHAN9 PS3_AUDIO_INTR_0_CHAN(9)
91 #define PS3_AUDIO_INTR_0_CHAN8 PS3_AUDIO_INTR_0_CHAN(8)
92 #define PS3_AUDIO_INTR_0_CHAN7 PS3_AUDIO_INTR_0_CHAN(7)
93 #define PS3_AUDIO_INTR_0_CHAN6 PS3_AUDIO_INTR_0_CHAN(6)
94 #define PS3_AUDIO_INTR_0_CHAN5 PS3_AUDIO_INTR_0_CHAN(5)
95 #define PS3_AUDIO_INTR_0_CHAN4 PS3_AUDIO_INTR_0_CHAN(4)
96 #define PS3_AUDIO_INTR_0_CHAN3 PS3_AUDIO_INTR_0_CHAN(3)
97 #define PS3_AUDIO_INTR_0_CHAN2 PS3_AUDIO_INTR_0_CHAN(2)
98 #define PS3_AUDIO_INTR_0_CHAN1 PS3_AUDIO_INTR_0_CHAN(1)
99 #define PS3_AUDIO_INTR_0_CHAN0 PS3_AUDIO_INTR_0_CHAN(0)
102 The PS3_AUDIO_INTR_EN_0 register specifies which DMA channels can generate
103 an interrupt to the PU. Each bit of PS3_AUDIO_INTR_EN_0 is ANDed with the
104 corresponding bit in PS3_AUDIO_INTR_0. The resulting bits are OR'd together
105 to generate the Audio interrupt.
107 31 24 23 16 15 8 7 0
108 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
109 |0 0 0 0 0 0 0 0 0 0 0 0 0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C| INTR_EN_0
110 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
112 Bit assignments are same as PS3_AUDIO_INTR_0
116 PS3_AUDIO_CONFIG
117 31 24 23 16 15 8 7 0
118 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
119 |0 0 0 0 0 0 0 0|0 0 0 0 0 0 0 0|0 0 0 0 0 0 0 C|0 0 0 0 0 0 0 0| CONFIG
120 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
124 /* The CLEAR field cancels all pending transfers, and stops any running DMA
125 transfers. Any interrupts associated with the canceled transfers
126 will occur as if the transfer had finished.
127 Since this bit is designed to recover from DMA related issues
128 which are caused by unpredictable situations, it is prefered to wait
129 for normal DMA transfer end without using this bit.
131 #define PS3_AUDIO_CONFIG_CLEAR (1 << 8) /* RWIVF */
134 PS3_AUDIO_AX_MCTRL: Audio Port Mute Control Register
136 31 24 23 16 15 8 7 0
137 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
138 |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|A|A|A|0 0 0 0 0 0 0|S|S|A|A|A|A| AX_MCTRL
139 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
142 /* 3 Wire Audio Serial Output Channel Mutes (0..3) */
143 #define PS3_AUDIO_AX_MCTRL_ASOMT(n) (1 << (3 - (n))) /* RWIVF */
144 #define PS3_AUDIO_AX_MCTRL_ASO3MT (1 << 0) /* RWIVF */
145 #define PS3_AUDIO_AX_MCTRL_ASO2MT (1 << 1) /* RWIVF */
146 #define PS3_AUDIO_AX_MCTRL_ASO1MT (1 << 2) /* RWIVF */
147 #define PS3_AUDIO_AX_MCTRL_ASO0MT (1 << 3) /* RWIVF */
149 /* S/PDIF mutes (0,1)*/
150 #define PS3_AUDIO_AX_MCTRL_SPOMT(n) (1 << (5 - (n))) /* RWIVF */
151 #define PS3_AUDIO_AX_MCTRL_SPO1MT (1 << 4) /* RWIVF */
152 #define PS3_AUDIO_AX_MCTRL_SPO0MT (1 << 5) /* RWIVF */
154 /* All 3 Wire Serial Outputs Mute */
155 #define PS3_AUDIO_AX_MCTRL_AASOMT (1 << 13) /* RWIVF */
157 /* All S/PDIF Mute */
158 #define PS3_AUDIO_AX_MCTRL_ASPOMT (1 << 14) /* RWIVF */
160 /* All Audio Outputs Mute */
161 #define PS3_AUDIO_AX_MCTRL_AAOMT (1 << 15) /* RWIVF */
164 S/PDIF Outputs Buffer Read/Write Pointer Register
166 31 24 23 16 15 8 7 0
167 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
168 |0 0 0 0 0 0 0 0|0|SPO0B|0|SPO1B|0 0 0 0 0 0 0 0|0|SPO0B|0|SPO1B| AX_ISBP
169 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
173 S/PDIF Output Channel Read Buffer Numbers
174 Buffer number is value of field.
175 Indicates current read access buffer ID from Audio Data
176 Transfer controller of S/PDIF Output
179 #define PS3_AUDIO_AX_ISBP_SPOBRN_MASK(n) (0x7 << 4 * (1 - (n))) /* R-IUF */
180 #define PS3_AUDIO_AX_ISBP_SPO1BRN_MASK (0x7 << 0) /* R-IUF */
181 #define PS3_AUDIO_AX_ISBP_SPO0BRN_MASK (0x7 << 4) /* R-IUF */
184 S/PDIF Output Channel Buffer Write Numbers
185 Indicates current write access buffer ID from bus master.
187 #define PS3_AUDIO_AX_ISBP_SPOBWN_MASK(n) (0x7 << 4 * (5 - (n))) /* R-IUF */
188 #define PS3_AUDIO_AX_ISBP_SPO1BWN_MASK (0x7 << 16) /* R-IUF */
189 #define PS3_AUDIO_AX_ISBP_SPO0BWN_MASK (0x7 << 20) /* R-IUF */
192 3 Wire Audio Serial Outputs Buffer Read/Write
193 Pointer Register
194 Buffer number is value of field
196 31 24 23 16 15 8 7 0
197 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
198 |0|ASO0B|0|ASO1B|0|ASO2B|0|ASO3B|0|ASO0B|0|ASO1B|0|ASO2B|0|ASO3B| AX_AOBP
199 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
203 3 Wire Audio Serial Output Channel Buffer Read Numbers
204 Indicates current read access buffer Id from Audio Data Transfer
205 Controller of 3 Wire Audio Serial Output Channels
207 #define PS3_AUDIO_AX_AOBP_ASOBRN_MASK(n) (0x7 << 4 * (3 - (n))) /* R-IUF */
209 #define PS3_AUDIO_AX_AOBP_ASO3BRN_MASK (0x7 << 0) /* R-IUF */
210 #define PS3_AUDIO_AX_AOBP_ASO2BRN_MASK (0x7 << 4) /* R-IUF */
211 #define PS3_AUDIO_AX_AOBP_ASO1BRN_MASK (0x7 << 8) /* R-IUF */
212 #define PS3_AUDIO_AX_AOBP_ASO0BRN_MASK (0x7 << 12) /* R-IUF */
215 3 Wire Audio Serial Output Channel Buffer Write Numbers
216 Indicates current write access buffer ID from bus master.
218 #define PS3_AUDIO_AX_AOBP_ASOBWN_MASK(n) (0x7 << 4 * (7 - (n))) /* R-IUF */
220 #define PS3_AUDIO_AX_AOBP_ASO3BWN_MASK (0x7 << 16) /* R-IUF */
221 #define PS3_AUDIO_AX_AOBP_ASO2BWN_MASK (0x7 << 20) /* R-IUF */
222 #define PS3_AUDIO_AX_AOBP_ASO1BWN_MASK (0x7 << 24) /* R-IUF */
223 #define PS3_AUDIO_AX_AOBP_ASO0BWN_MASK (0x7 << 28) /* R-IUF */
228 Audio Port Interrupt Condition Register
229 For the fields in this register, the following values apply:
230 0 = Interrupt is generated every interrupt event.
231 1 = Interrupt is generated every 2 interrupt events.
232 2 = Interrupt is generated every 4 interrupt events.
233 3 = Reserved
236 31 24 23 16 15 8 7 0
237 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
238 |0 0 0 0 0 0 0 0|0 0|SPO|0 0|SPO|0 0|AAS|0 0 0 0 0 0 0 0 0 0 0 0| AX_IC
239 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
242 All 3-Wire Audio Serial Outputs Interrupt Mode
243 Configures the Interrupt and Signal Notification
244 condition of all 3-wire Audio Serial Outputs.
246 #define PS3_AUDIO_AX_IC_AASOIMD_MASK (0x3 << 12) /* RWIVF */
247 #define PS3_AUDIO_AX_IC_AASOIMD_EVERY1 (0x0 << 12) /* RWI-V */
248 #define PS3_AUDIO_AX_IC_AASOIMD_EVERY2 (0x1 << 12) /* RW--V */
249 #define PS3_AUDIO_AX_IC_AASOIMD_EVERY4 (0x2 << 12) /* RW--V */
252 S/PDIF Output Channel Interrupt Modes
253 Configures the Interrupt and signal Notification
254 conditions of S/PDIF output channels.
256 #define PS3_AUDIO_AX_IC_SPO1IMD_MASK (0x3 << 16) /* RWIVF */
257 #define PS3_AUDIO_AX_IC_SPO1IMD_EVERY1 (0x0 << 16) /* RWI-V */
258 #define PS3_AUDIO_AX_IC_SPO1IMD_EVERY2 (0x1 << 16) /* RW--V */
259 #define PS3_AUDIO_AX_IC_SPO1IMD_EVERY4 (0x2 << 16) /* RW--V */
261 #define PS3_AUDIO_AX_IC_SPO0IMD_MASK (0x3 << 20) /* RWIVF */
262 #define PS3_AUDIO_AX_IC_SPO0IMD_EVERY1 (0x0 << 20) /* RWI-V */
263 #define PS3_AUDIO_AX_IC_SPO0IMD_EVERY2 (0x1 << 20) /* RW--V */
264 #define PS3_AUDIO_AX_IC_SPO0IMD_EVERY4 (0x2 << 20) /* RW--V */
267 Audio Port interrupt Enable Register
268 Configures whether to enable or disable each Interrupt Generation.
271 31 24 23 16 15 8 7 0
272 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
273 |0 0 0 0 0 0 0 0|S|S|0 0|A|A|A|A|0 0 0 0|S|S|0 0|S|S|0 0|A|A|A|A| AX_IE
274 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
279 3 Wire Audio Serial Output Channel Buffer Underflow
280 Interrupt Enables
281 Select enable/disable of Buffer Underflow Interrupts for
282 3-Wire Audio Serial Output Channels
283 DISABLED=Interrupt generation disabled.
285 #define PS3_AUDIO_AX_IE_ASOBUIE(n) (1 << (3 - (n))) /* RWIVF */
286 #define PS3_AUDIO_AX_IE_ASO3BUIE (1 << 0) /* RWIVF */
287 #define PS3_AUDIO_AX_IE_ASO2BUIE (1 << 1) /* RWIVF */
288 #define PS3_AUDIO_AX_IE_ASO1BUIE (1 << 2) /* RWIVF */
289 #define PS3_AUDIO_AX_IE_ASO0BUIE (1 << 3) /* RWIVF */
291 /* S/PDIF Output Channel Buffer Underflow Interrupt Enables */
293 #define PS3_AUDIO_AX_IE_SPOBUIE(n) (1 << (7 - (n))) /* RWIVF */
294 #define PS3_AUDIO_AX_IE_SPO1BUIE (1 << 6) /* RWIVF */
295 #define PS3_AUDIO_AX_IE_SPO0BUIE (1 << 7) /* RWIVF */
297 /* S/PDIF Output Channel One Block Transfer Completion Interrupt Enables */
299 #define PS3_AUDIO_AX_IE_SPOBTCIE(n) (1 << (11 - (n))) /* RWIVF */
300 #define PS3_AUDIO_AX_IE_SPO1BTCIE (1 << 10) /* RWIVF */
301 #define PS3_AUDIO_AX_IE_SPO0BTCIE (1 << 11) /* RWIVF */
303 /* 3-Wire Audio Serial Output Channel Buffer Empty Interrupt Enables */
305 #define PS3_AUDIO_AX_IE_ASOBEIE(n) (1 << (19 - (n))) /* RWIVF */
306 #define PS3_AUDIO_AX_IE_ASO3BEIE (1 << 16) /* RWIVF */
307 #define PS3_AUDIO_AX_IE_ASO2BEIE (1 << 17) /* RWIVF */
308 #define PS3_AUDIO_AX_IE_ASO1BEIE (1 << 18) /* RWIVF */
309 #define PS3_AUDIO_AX_IE_ASO0BEIE (1 << 19) /* RWIVF */
311 /* S/PDIF Output Channel Buffer Empty Interrupt Enables */
313 #define PS3_AUDIO_AX_IE_SPOBEIE(n) (1 << (23 - (n))) /* RWIVF */
314 #define PS3_AUDIO_AX_IE_SPO1BEIE (1 << 22) /* RWIVF */
315 #define PS3_AUDIO_AX_IE_SPO0BEIE (1 << 23) /* RWIVF */
318 Audio Port Interrupt Status Register
319 Indicates Interrupt status, which interrupt has occured, and can clear
320 each interrupt in this register.
321 Writing 1b to a field containing 1b clears field and de-asserts interrupt.
322 Writing 0b to a field has no effect.
323 Field vaules are the following:
324 0 - Interrupt hasn't occured.
325 1 - Interrupt has occured.
328 31 24 23 16 15 8 7 0
329 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
330 |0 0 0 0 0 0 0 0|S|S|0 0|A|A|A|A|0 0 0 0|S|S|0 0|S|S|0 0|A|A|A|A| AX_IS
331 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
333 Bit assignment are same as AX_IE
337 Audio Output Master Control Register
338 Configures Master Clock and other master Audio Output Settings
341 31 24 23 16 15 8 7 0
342 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
343 |0|SCKSE|0|SCKSE| MR0 | MR1 |MCL|MCL|0 0 0 0|0 0 0 0 0 0 0 0| AO_MCTRL
344 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
348 MCLK Output Control
349 Controls mclko[1] output.
350 0 - Disable output (fixed at High)
351 1 - Output clock produced by clock selected
352 with scksel1 by mr1
353 2 - Reserved
354 3 - Reserved
357 #define PS3_AUDIO_AO_MCTRL_MCLKC1_MASK (0x3 << 12) /* RWIVF */
358 #define PS3_AUDIO_AO_MCTRL_MCLKC1_DISABLED (0x0 << 12) /* RWI-V */
359 #define PS3_AUDIO_AO_MCTRL_MCLKC1_ENABLED (0x1 << 12) /* RW--V */
360 #define PS3_AUDIO_AO_MCTRL_MCLKC1_RESVD2 (0x2 << 12) /* RW--V */
361 #define PS3_AUDIO_AO_MCTRL_MCLKC1_RESVD3 (0x3 << 12) /* RW--V */
364 MCLK Output Control
365 Controls mclko[0] output.
366 0 - Disable output (fixed at High)
367 1 - Output clock produced by clock selected
368 with SCKSEL0 by MR0
369 2 - Reserved
370 3 - Reserved
372 #define PS3_AUDIO_AO_MCTRL_MCLKC0_MASK (0x3 << 14) /* RWIVF */
373 #define PS3_AUDIO_AO_MCTRL_MCLKC0_DISABLED (0x0 << 14) /* RWI-V */
374 #define PS3_AUDIO_AO_MCTRL_MCLKC0_ENABLED (0x1 << 14) /* RW--V */
375 #define PS3_AUDIO_AO_MCTRL_MCLKC0_RESVD2 (0x2 << 14) /* RW--V */
376 #define PS3_AUDIO_AO_MCTRL_MCLKC0_RESVD3 (0x3 << 14) /* RW--V */
378 Master Clock Rate 1
379 Sets the divide ration of Master Clock1 (clock output from
380 mclko[1] for the input clock selected by scksel1.
382 #define PS3_AUDIO_AO_MCTRL_MR1_MASK (0xf << 16)
383 #define PS3_AUDIO_AO_MCTRL_MR1_DEFAULT (0x0 << 16) /* RWI-V */
385 Master Clock Rate 0
386 Sets the divide ratio of Master Clock0 (clock output from
387 mclko[0] for the input clock selected by scksel0).
389 #define PS3_AUDIO_AO_MCTRL_MR0_MASK (0xf << 20) /* RWIVF */
390 #define PS3_AUDIO_AO_MCTRL_MR0_DEFAULT (0x0 << 20) /* RWI-V */
392 System Clock Select 0/1
393 Selects the system clock to be used as Master Clock 0/1
394 Input the system clock that is appropriate for the sampling
395 rate.
397 #define PS3_AUDIO_AO_MCTRL_SCKSEL1_MASK (0x7 << 24) /* RWIVF */
398 #define PS3_AUDIO_AO_MCTRL_SCKSEL1_DEFAULT (0x2 << 24) /* RWI-V */
400 #define PS3_AUDIO_AO_MCTRL_SCKSEL0_MASK (0x7 << 28) /* RWIVF */
401 #define PS3_AUDIO_AO_MCTRL_SCKSEL0_DEFAULT (0x2 << 28) /* RWI-V */
405 3-Wire Audio Output Master Control Register
406 Configures clock, 3-Wire Audio Serial Output Enable, and
407 other 3-Wire Audio Serial Output Master Settings
410 31 24 23 16 15 8 7 0
411 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
412 |A|A|A|A|0 0 0|A| ASOSR |0 0 0 0|A|A|A|A|A|A|0|1|0 0 0 0 0 0 0 0| AO_3WMCTRL
413 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
418 LRCKO Polarity
419 0 - Reserved
420 1 - default
422 #define PS3_AUDIO_AO_3WMCTRL_ASOPLRCK (1 << 8) /* RWIVF */
423 #define PS3_AUDIO_AO_3WMCTRL_ASOPLRCK_DEFAULT (1 << 8) /* RW--V */
425 /* LRCK Output Disable */
427 #define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD (1 << 10) /* RWIVF */
428 #define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD_ENABLED (0 << 10) /* RW--V */
429 #define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD_DISABLED (1 << 10) /* RWI-V */
431 /* Bit Clock Output Disable */
433 #define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD (1 << 11) /* RWIVF */
434 #define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD_ENABLED (0 << 11) /* RW--V */
435 #define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD_DISABLED (1 << 11) /* RWI-V */
438 3-Wire Audio Serial Output Channel 0-3 Operational
439 Status. Each bit becomes 1 after each 3-Wire Audio
440 Serial Output Channel N is in action by setting 1 to
441 asoen.
442 Each bit becomes 0 after each 3-Wire Audio Serial Output
443 Channel N is out of action by setting 0 to asoen.
445 #define PS3_AUDIO_AO_3WMCTRL_ASORUN(n) (1 << (15 - (n))) /* R-IVF */
446 #define PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(n) (0 << (15 - (n))) /* R-I-V */
447 #define PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(n) (1 << (15 - (n))) /* R---V */
448 #define PS3_AUDIO_AO_3WMCTRL_ASORUN0 \
449 PS3_AUDIO_AO_3WMCTRL_ASORUN(0)
450 #define PS3_AUDIO_AO_3WMCTRL_ASORUN0_STOPPED \
451 PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(0)
452 #define PS3_AUDIO_AO_3WMCTRL_ASORUN0_RUNNING \
453 PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(0)
454 #define PS3_AUDIO_AO_3WMCTRL_ASORUN1 \
455 PS3_AUDIO_AO_3WMCTRL_ASORUN(1)
456 #define PS3_AUDIO_AO_3WMCTRL_ASORUN1_STOPPED \
457 PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(1)
458 #define PS3_AUDIO_AO_3WMCTRL_ASORUN1_RUNNING \
459 PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(1)
460 #define PS3_AUDIO_AO_3WMCTRL_ASORUN2 \
461 PS3_AUDIO_AO_3WMCTRL_ASORUN(2)
462 #define PS3_AUDIO_AO_3WMCTRL_ASORUN2_STOPPED \
463 PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(2)
464 #define PS3_AUDIO_AO_3WMCTRL_ASORUN2_RUNNING \
465 PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(2)
466 #define PS3_AUDIO_AO_3WMCTRL_ASORUN3 \
467 PS3_AUDIO_AO_3WMCTRL_ASORUN(3)
468 #define PS3_AUDIO_AO_3WMCTRL_ASORUN3_STOPPED \
469 PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(3)
470 #define PS3_AUDIO_AO_3WMCTRL_ASORUN3_RUNNING \
471 PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(3)
474 Sampling Rate
475 Specifies the divide ratio of the bit clock (clock output
476 from bclko) used by the 3-wire Audio Output Clock, whcih
477 is applied to the master clock selected by mcksel.
478 Data output is synchronized with this clock.
480 #define PS3_AUDIO_AO_3WMCTRL_ASOSR_MASK (0xf << 20) /* RWIVF */
481 #define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV2 (0x1 << 20) /* RWI-V */
482 #define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV4 (0x2 << 20) /* RW--V */
483 #define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV8 (0x4 << 20) /* RW--V */
484 #define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV12 (0x6 << 20) /* RW--V */
487 Master Clock Select
488 0 - Master Clock 0
489 1 - Master Clock 1
491 #define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL (1 << 24) /* RWIVF */
492 #define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL_CLK0 (0 << 24) /* RWI-V */
493 #define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL_CLK1 (1 << 24) /* RW--V */
496 Enables and disables 4ch 3-Wire Audio Serial Output
497 operation. Each Bit from 0 to 3 corresponds to an
498 output channel, which means that each output channel
499 can be enabled or disabled individually. When
500 multiple channels are enabled at the same time, output
501 operations are performed in synchronization.
502 Bit 0 - Output Channel 0 (SDOUT[0])
503 Bit 1 - Output Channel 1 (SDOUT[1])
504 Bit 2 - Output Channel 2 (SDOUT[2])
505 Bit 3 - Output Channel 3 (SDOUT[3])
507 #define PS3_AUDIO_AO_3WMCTRL_ASOEN(n) (1 << (31 - (n))) /* RWIVF */
508 #define PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(n) (0 << (31 - (n))) /* RWI-V */
509 #define PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(n) (1 << (31 - (n))) /* RW--V */
511 #define PS3_AUDIO_AO_3WMCTRL_ASOEN0 \
512 PS3_AUDIO_AO_3WMCTRL_ASOEN(0) /* RWIVF */
513 #define PS3_AUDIO_AO_3WMCTRL_ASOEN0_DISABLED \
514 PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(0) /* RWI-V */
515 #define PS3_AUDIO_AO_3WMCTRL_ASOEN0_ENABLED \
516 PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(0) /* RW--V */
517 #define PS3_AUDIO_A1_3WMCTRL_ASOEN0 \
518 PS3_AUDIO_AO_3WMCTRL_ASOEN(1) /* RWIVF */
519 #define PS3_AUDIO_A1_3WMCTRL_ASOEN0_DISABLED \
520 PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(1) /* RWI-V */
521 #define PS3_AUDIO_A1_3WMCTRL_ASOEN0_ENABLED \
522 PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(1) /* RW--V */
523 #define PS3_AUDIO_A2_3WMCTRL_ASOEN0 \
524 PS3_AUDIO_AO_3WMCTRL_ASOEN(2) /* RWIVF */
525 #define PS3_AUDIO_A2_3WMCTRL_ASOEN0_DISABLED \
526 PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(2) /* RWI-V */
527 #define PS3_AUDIO_A2_3WMCTRL_ASOEN0_ENABLED \
528 PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(2) /* RW--V */
529 #define PS3_AUDIO_A3_3WMCTRL_ASOEN0 \
530 PS3_AUDIO_AO_3WMCTRL_ASOEN(3) /* RWIVF */
531 #define PS3_AUDIO_A3_3WMCTRL_ASOEN0_DISABLED \
532 PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(3) /* RWI-V */
533 #define PS3_AUDIO_A3_3WMCTRL_ASOEN0_ENABLED \
534 PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(3) /* RW--V */
537 3-Wire Audio Serial output Channel 0-3 Control Register
538 Configures settings for 3-Wire Serial Audio Output Channel 0-3
541 31 24 23 16 15 8 7 0
542 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
543 |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|A|0 0 0 0|A|0|ASO|0 0 0|0|0|0|0|0| AO_3WCTRL
544 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
548 Data Bit Mode
549 Specifies the number of data bits
550 0 - 16 bits
551 1 - reserved
552 2 - 20 bits
553 3 - 24 bits
555 #define PS3_AUDIO_AO_3WCTRL_ASODB_MASK (0x3 << 8) /* RWIVF */
556 #define PS3_AUDIO_AO_3WCTRL_ASODB_16BIT (0x0 << 8) /* RWI-V */
557 #define PS3_AUDIO_AO_3WCTRL_ASODB_RESVD (0x1 << 8) /* RWI-V */
558 #define PS3_AUDIO_AO_3WCTRL_ASODB_20BIT (0x2 << 8) /* RW--V */
559 #define PS3_AUDIO_AO_3WCTRL_ASODB_24BIT (0x3 << 8) /* RW--V */
561 Data Format Mode
562 Specifies the data format where (LSB side or MSB) the data(in 20 bit
563 or 24 bit resolution mode) is put in a 32 bit field.
564 0 - Data put on LSB side
565 1 - Data put on MSB side
567 #define PS3_AUDIO_AO_3WCTRL_ASODF (1 << 11) /* RWIVF */
568 #define PS3_AUDIO_AO_3WCTRL_ASODF_LSB (0 << 11) /* RWI-V */
569 #define PS3_AUDIO_AO_3WCTRL_ASODF_MSB (1 << 11) /* RW--V */
571 Buffer Reset
572 Performs buffer reset. Writing 1 to this bit initializes the
573 corresponding 3-Wire Audio Output buffers(both L and R).
575 #define PS3_AUDIO_AO_3WCTRL_ASOBRST (1 << 16) /* CWIVF */
576 #define PS3_AUDIO_AO_3WCTRL_ASOBRST_IDLE (0 << 16) /* -WI-V */
577 #define PS3_AUDIO_AO_3WCTRL_ASOBRST_RESET (1 << 16) /* -W--T */
580 S/PDIF Audio Output Channel 0/1 Control Register
581 Configures settings for S/PDIF Audio Output Channel 0/1.
583 31 24 23 16 15 8 7 0
584 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
585 |S|0 0 0|S|0 0|S| SPOSR |0 0|SPO|0 0 0 0|S|0|SPO|0 0 0 0 0 0 0|S| AO_SPDCTRL
586 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
589 Buffer reset. Writing 1 to this bit initializes the
590 corresponding S/PDIF output buffer pointer.
592 #define PS3_AUDIO_AO_SPDCTRL_SPOBRST (1 << 0) /* CWIVF */
593 #define PS3_AUDIO_AO_SPDCTRL_SPOBRST_IDLE (0 << 0) /* -WI-V */
594 #define PS3_AUDIO_AO_SPDCTRL_SPOBRST_RESET (1 << 0) /* -W--T */
597 Data Bit Mode
598 Specifies number of data bits
599 0 - 16 bits
600 1 - Reserved
601 2 - 20 bits
602 3 - 24 bits
604 #define PS3_AUDIO_AO_SPDCTRL_SPODB_MASK (0x3 << 8) /* RWIVF */
605 #define PS3_AUDIO_AO_SPDCTRL_SPODB_16BIT (0x0 << 8) /* RWI-V */
606 #define PS3_AUDIO_AO_SPDCTRL_SPODB_RESVD (0x1 << 8) /* RW--V */
607 #define PS3_AUDIO_AO_SPDCTRL_SPODB_20BIT (0x2 << 8) /* RW--V */
608 #define PS3_AUDIO_AO_SPDCTRL_SPODB_24BIT (0x3 << 8) /* RW--V */
610 Data format Mode
611 Specifies the data format, where (LSB side or MSB)
612 the data(in 20 or 24 bit resolution) is put in the
613 32 bit field.
614 0 - LSB Side
615 1 - MSB Side
617 #define PS3_AUDIO_AO_SPDCTRL_SPODF (1 << 11) /* RWIVF */
618 #define PS3_AUDIO_AO_SPDCTRL_SPODF_LSB (0 << 11) /* RWI-V */
619 #define PS3_AUDIO_AO_SPDCTRL_SPODF_MSB (1 << 11) /* RW--V */
621 Source Select
622 Specifies the source of the S/PDIF output. When 0, output
623 operation is controlled by 3wen[0] of AO_3WMCTRL register.
624 The SR must have the same setting as the a0_3wmctrl reg.
625 0 - 3-Wire Audio OUT Ch0 Buffer
626 1 - S/PDIF buffer
628 #define PS3_AUDIO_AO_SPDCTRL_SPOSS_MASK (0x3 << 16) /* RWIVF */
629 #define PS3_AUDIO_AO_SPDCTRL_SPOSS_3WEN (0x0 << 16) /* RWI-V */
630 #define PS3_AUDIO_AO_SPDCTRL_SPOSS_SPDIF (0x1 << 16) /* RW--V */
632 Sampling Rate
633 Specifies the divide ratio of the bit clock (clock output
634 from bclko) used by the S/PDIF Output Clock, which
635 is applied to the master clock selected by mcksel.
637 #define PS3_AUDIO_AO_SPDCTRL_SPOSR (0xf << 20) /* RWIVF */
638 #define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV2 (0x1 << 20) /* RWI-V */
639 #define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV4 (0x2 << 20) /* RW--V */
640 #define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV8 (0x4 << 20) /* RW--V */
641 #define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV12 (0x6 << 20) /* RW--V */
643 Master Clock Select
644 0 - Master Clock 0
645 1 - Master Clock 1
647 #define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL (1 << 24) /* RWIVF */
648 #define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL_CLK0 (0 << 24) /* RWI-V */
649 #define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL_CLK1 (1 << 24) /* RW--V */
652 S/PDIF Output Channel Operational Status
653 This bit becomes 1 after S/PDIF Output Channel is in
654 action by setting 1 to spoen. This bit becomes 0
655 after S/PDIF Output Channel is out of action by setting
656 0 to spoen.
658 #define PS3_AUDIO_AO_SPDCTRL_SPORUN (1 << 27) /* R-IVF */
659 #define PS3_AUDIO_AO_SPDCTRL_SPORUN_STOPPED (0 << 27) /* R-I-V */
660 #define PS3_AUDIO_AO_SPDCTRL_SPORUN_RUNNING (1 << 27) /* R---V */
663 S/PDIF Audio Output Channel Output Enable
664 Enables and disables output operation. This bit is used
665 only when sposs = 1
667 #define PS3_AUDIO_AO_SPDCTRL_SPOEN (1 << 31) /* RWIVF */
668 #define PS3_AUDIO_AO_SPDCTRL_SPOEN_DISABLED (0 << 31) /* RWI-V */
669 #define PS3_AUDIO_AO_SPDCTRL_SPOEN_ENABLED (1 << 31) /* RW--V */
672 S/PDIF Audio Output Channel Channel Status
673 Setting Registers.
674 Configures channel status bit settings for each block
675 (192 bits).
676 Output is performed from the MSB(AO_SPDCS0 register bit 31).
677 The same value is added for subframes within the same frame.
678 31 24 23 16 15 8 7 0
679 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
680 | SPOCS | AO_SPDCS
681 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
683 S/PDIF Audio Output Channel User Bit Setting
684 Configures user bit settings for each block (384 bits).
685 Output is performed from the MSB(ao_spdub0 register bit 31).
688 31 24 23 16 15 8 7 0
689 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
690 | SPOUB | AO_SPDUB
691 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
693 /*****************************************************************************
695 * DMAC register
697 *****************************************************************************/
699 The PS3_AUDIO_KICK register is used to initiate a DMA transfer and monitor
700 its status
702 31 24 23 16 15 8 7 0
703 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
704 |0 0 0 0 0|STATU|0 0 0| EVENT |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|R| KICK
705 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
708 The REQUEST field is written to ACTIVE to initiate a DMA request when EVENT
709 occurs.
710 It will return to the DONE state when the request is completed.
711 The registers for a DMA channel should only be written if REQUEST is IDLE.
714 #define PS3_AUDIO_KICK_REQUEST (1 << 0) /* RWIVF */
715 #define PS3_AUDIO_KICK_REQUEST_IDLE (0 << 0) /* RWI-V */
716 #define PS3_AUDIO_KICK_REQUEST_ACTIVE (1 << 0) /* -W--T */
719 *The EVENT field is used to set the event in which
720 *the DMA request becomes active.
722 #define PS3_AUDIO_KICK_EVENT_MASK (0x1f << 16) /* RWIVF */
723 #define PS3_AUDIO_KICK_EVENT_ALWAYS (0x00 << 16) /* RWI-V */
724 #define PS3_AUDIO_KICK_EVENT_SERIALOUT0_EMPTY (0x01 << 16) /* RW--V */
725 #define PS3_AUDIO_KICK_EVENT_SERIALOUT0_UNDERFLOW (0x02 << 16) /* RW--V */
726 #define PS3_AUDIO_KICK_EVENT_SERIALOUT1_EMPTY (0x03 << 16) /* RW--V */
727 #define PS3_AUDIO_KICK_EVENT_SERIALOUT1_UNDERFLOW (0x04 << 16) /* RW--V */
728 #define PS3_AUDIO_KICK_EVENT_SERIALOUT2_EMPTY (0x05 << 16) /* RW--V */
729 #define PS3_AUDIO_KICK_EVENT_SERIALOUT2_UNDERFLOW (0x06 << 16) /* RW--V */
730 #define PS3_AUDIO_KICK_EVENT_SERIALOUT3_EMPTY (0x07 << 16) /* RW--V */
731 #define PS3_AUDIO_KICK_EVENT_SERIALOUT3_UNDERFLOW (0x08 << 16) /* RW--V */
732 #define PS3_AUDIO_KICK_EVENT_SPDIF0_BLOCKTRANSFERCOMPLETE \
733 (0x09 << 16) /* RW--V */
734 #define PS3_AUDIO_KICK_EVENT_SPDIF0_UNDERFLOW (0x0A << 16) /* RW--V */
735 #define PS3_AUDIO_KICK_EVENT_SPDIF0_EMPTY (0x0B << 16) /* RW--V */
736 #define PS3_AUDIO_KICK_EVENT_SPDIF1_BLOCKTRANSFERCOMPLETE \
737 (0x0C << 16) /* RW--V */
738 #define PS3_AUDIO_KICK_EVENT_SPDIF1_UNDERFLOW (0x0D << 16) /* RW--V */
739 #define PS3_AUDIO_KICK_EVENT_SPDIF1_EMPTY (0x0E << 16) /* RW--V */
741 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA(n) \
742 ((0x13 + (n)) << 16) /* RW--V */
743 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA0 (0x13 << 16) /* RW--V */
744 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA1 (0x14 << 16) /* RW--V */
745 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA2 (0x15 << 16) /* RW--V */
746 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA3 (0x16 << 16) /* RW--V */
747 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA4 (0x17 << 16) /* RW--V */
748 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA5 (0x18 << 16) /* RW--V */
749 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA6 (0x19 << 16) /* RW--V */
750 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA7 (0x1A << 16) /* RW--V */
751 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA8 (0x1B << 16) /* RW--V */
752 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA9 (0x1C << 16) /* RW--V */
755 The STATUS field can be used to monitor the progress of a DMA request.
756 DONE indicates the previous request has completed.
757 EVENT indicates that the DMA engine is waiting for the EVENT to occur.
758 PENDING indicates that the DMA engine has not started processing this
759 request, but the EVENT has occured.
760 DMA indicates that the data transfer is in progress.
761 NOTIFY indicates that the notifier signalling end of transfer is being written.
762 CLEAR indicated that the previous transfer was cleared.
763 ERROR indicates the previous transfer requested an unsupported
764 source/destination combination.
767 #define PS3_AUDIO_KICK_STATUS_MASK (0x7 << 24) /* R-IVF */
768 #define PS3_AUDIO_KICK_STATUS_DONE (0x0 << 24) /* R-I-V */
769 #define PS3_AUDIO_KICK_STATUS_EVENT (0x1 << 24) /* R---V */
770 #define PS3_AUDIO_KICK_STATUS_PENDING (0x2 << 24) /* R---V */
771 #define PS3_AUDIO_KICK_STATUS_DMA (0x3 << 24) /* R---V */
772 #define PS3_AUDIO_KICK_STATUS_NOTIFY (0x4 << 24) /* R---V */
773 #define PS3_AUDIO_KICK_STATUS_CLEAR (0x5 << 24) /* R---V */
774 #define PS3_AUDIO_KICK_STATUS_ERROR (0x6 << 24) /* R---V */
777 The PS3_AUDIO_SOURCE register specifies the source address for transfers.
780 31 24 23 16 15 8 7 0
781 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
782 | START |0 0 0 0 0|TAR| SOURCE
783 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
787 The Audio DMA engine uses 128-byte transfers, thus the address must be aligned
788 to a 128 byte boundary. The low seven bits are assumed to be 0.
791 #define PS3_AUDIO_SOURCE_START_MASK (0x01FFFFFF << 7) /* RWIUF */
794 The TARGET field specifies the memory space containing the source address.
797 #define PS3_AUDIO_SOURCE_TARGET_MASK (3 << 0) /* RWIVF */
798 #define PS3_AUDIO_SOURCE_TARGET_SYSTEM_MEMORY (2 << 0) /* RW--V */
801 The PS3_AUDIO_DEST register specifies the destination address for transfers.
804 31 24 23 16 15 8 7 0
805 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
806 | START |0 0 0 0 0|TAR| DEST
807 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
811 The Audio DMA engine uses 128-byte transfers, thus the address must be aligned
812 to a 128 byte boundary. The low seven bits are assumed to be 0.
815 #define PS3_AUDIO_DEST_START_MASK (0x01FFFFFF << 7) /* RWIUF */
818 The TARGET field specifies the memory space containing the destination address
819 AUDIOFIFO = Audio WriteData FIFO,
822 #define PS3_AUDIO_DEST_TARGET_MASK (3 << 0) /* RWIVF */
823 #define PS3_AUDIO_DEST_TARGET_AUDIOFIFO (1 << 0) /* RW--V */
826 PS3_AUDIO_DMASIZE specifies the number of 128-byte blocks + 1 to transfer.
827 So a value of 0 means 128-bytes will get transfered.
830 31 24 23 16 15 8 7 0
831 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
832 |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0| BLOCKS | DMASIZE
833 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
837 #define PS3_AUDIO_DMASIZE_BLOCKS_MASK (0x7f << 0) /* RWIUF */
840 * source/destination address for internal fifos
842 #define PS3_AUDIO_AO_3W_LDATA(n) (0x1000 + (0x100 * (n)))
843 #define PS3_AUDIO_AO_3W_RDATA(n) (0x1080 + (0x100 * (n)))
845 #define PS3_AUDIO_AO_SPD_DATA(n) (0x2000 + (0x400 * (n)))
849 * field attiribute
851 * Read
852 * ' ' = Other Information
853 * '-' = Field is part of a write-only register
854 * 'C' = Value read is always the same, constant value line follows (C)
855 * 'R' = Value is read
857 * Write
858 * ' ' = Other Information
859 * '-' = Must not be written (D), value ignored when written (R,A,F)
860 * 'W' = Can be written
862 * Internal State
863 * ' ' = Other Information
864 * '-' = No internal state
865 * 'X' = Internal state, initial value is unknown
866 * 'I' = Internal state, initial value is known and follows (I)
868 * Declaration/Size
869 * ' ' = Other Information
870 * '-' = Does Not Apply
871 * 'V' = Type is void
872 * 'U' = Type is unsigned integer
873 * 'S' = Type is signed integer
874 * 'F' = Type is IEEE floating point
875 * '1' = Byte size (008)
876 * '2' = Short size (016)
877 * '3' = Three byte size (024)
878 * '4' = Word size (032)
879 * '8' = Double size (064)
881 * Define Indicator
882 * ' ' = Other Information
883 * 'D' = Device
884 * 'M' = Memory
885 * 'R' = Register
886 * 'A' = Array of Registers
887 * 'F' = Field
888 * 'V' = Value
889 * 'T' = Task