isci: merge smp request substates into primary state machine
[linux-2.6/linux-acpi-2.6/ibm-acpi-2.6.git] / drivers / scsi / isci / state_machine.c
blob6057782af8c2312235c9fd88faa21344f384419b
1 /*
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56 /**
57 * This file contains all of the functionality common to all state machine
58 * object implementations.
63 #include "state_machine.h"
65 static void sci_state_machine_exit_state(struct sci_base_state_machine *sm)
67 u32 state = sm->current_state_id;
68 sci_state_transition_t exit = sm->state_table[state].exit_state;
70 if (exit)
71 exit(sm->state_machine_owner);
74 static void sci_state_machine_enter_state(struct sci_base_state_machine *sm)
76 u32 state = sm->current_state_id;
77 sci_state_transition_t enter = sm->state_table[state].enter_state;
79 if (enter)
80 enter(sm->state_machine_owner);
84 * ******************************************************************************
85 * * P R O T E C T E D M E T H O D S
86 * ****************************************************************************** */
88 /**
89 * This method will set the initial state and state table for the state
90 * machine. The caller should follow this request with the initialize
91 * request to cause the state machine to start.
92 * @sm: This parameter provides the state machine object to be
93 * constructed.
94 * @state_machine_owner: This parameter indicates the object that is owns the
95 * state machine being constructed.
96 * @state_table: This parameter specifies the table of state objects that is
97 * managed by this state machine.
98 * @initial_state: This parameter specifies the value of the initial state for
99 * this state machine.
102 void sci_base_state_machine_construct(struct sci_base_state_machine *sm,
103 void *owner,
104 const struct sci_base_state *state_table,
105 u32 initial_state)
107 sm->state_machine_owner = owner;
108 sm->initial_state_id = initial_state;
109 sm->previous_state_id = initial_state;
110 sm->current_state_id = initial_state;
111 sm->state_table = state_table;
115 * This method will cause the state machine to enter the initial state.
116 * @sm: This parameter specifies the state machine that is to
117 * be started.
119 * sci_base_state_machine_construct() for how to set the initial state none
121 void sci_base_state_machine_start(struct sci_base_state_machine *sm)
123 sm->current_state_id = sm->initial_state_id;
124 sci_state_machine_enter_state(sm);
128 * This method will cause the state machine to exit it's current state only.
129 * @sm: This parameter specifies the state machine that is to
130 * be stopped.
133 void sci_base_state_machine_stop(
134 struct sci_base_state_machine *sm)
136 sci_state_machine_exit_state(sm);
140 * This method performs an update to the current state of the state machine.
141 * @sm: This parameter specifies the state machine for which
142 * the caller wishes to perform a state change.
143 * @next_state: This parameter specifies the new state for the state machine.
146 void sci_base_state_machine_change_state(
147 struct sci_base_state_machine *sm,
148 u32 next_state)
150 sci_state_machine_exit_state(sm);
152 sm->previous_state_id = sm->current_state_id;
153 sm->current_state_id = next_state;
155 sci_state_machine_enter_state(sm);
159 * This method simply returns the current state of the state machine to the
160 * caller.
161 * @sm: This parameter specifies the state machine for which to
162 * retrieve the current state.
164 * This method returns a u32 value indicating the current state for the
165 * supplied state machine.
167 u32 sci_base_state_machine_get_state(struct sci_base_state_machine *sm)
169 return sm->current_state_id;