HID: Push down BKL into ioctl handler in hidraw
[linux-2.6/linux-acpi-2.6/ibm-acpi-2.6.git] / drivers / video / ps3fb.c
blob4b5d807719041e99aa7f1d70afb1b9a308c21fa6
1 /*
2 * linux/drivers/video/ps3fb.c -- PS3 GPU frame buffer device
4 * Copyright (C) 2006 Sony Computer Entertainment Inc.
5 * Copyright 2006, 2007 Sony Corporation
7 * This file is based on :
9 * linux/drivers/video/vfb.c -- Virtual frame buffer device
11 * Copyright (C) 2002 James Simmons
13 * Copyright (C) 1997 Geert Uytterhoeven
15 * This file is subject to the terms and conditions of the GNU General Public
16 * License. See the file COPYING in the main directory of this archive for
17 * more details.
20 #include <linux/module.h>
21 #include <linux/kernel.h>
22 #include <linux/errno.h>
23 #include <linux/string.h>
24 #include <linux/mm.h>
25 #include <linux/interrupt.h>
26 #include <linux/console.h>
27 #include <linux/ioctl.h>
28 #include <linux/kthread.h>
29 #include <linux/freezer.h>
30 #include <linux/uaccess.h>
31 #include <linux/fb.h>
32 #include <linux/init.h>
34 #include <asm/abs_addr.h>
35 #include <asm/lv1call.h>
36 #include <asm/ps3av.h>
37 #include <asm/ps3fb.h>
38 #include <asm/ps3.h>
41 #define DEVICE_NAME "ps3fb"
43 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101
44 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102
45 #define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
46 #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
47 #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602
49 #define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)
51 #define L1GPU_DISPLAY_SYNC_HSYNC 1
52 #define L1GPU_DISPLAY_SYNC_VSYNC 2
54 #define GPU_CMD_BUF_SIZE (2 * 1024 * 1024)
55 #define GPU_FB_START (64 * 1024)
56 #define GPU_IOIF (0x0d000000UL)
57 #define GPU_ALIGN_UP(x) _ALIGN_UP((x), 64)
58 #define GPU_MAX_LINE_LENGTH (65536 - 64)
60 #define GPU_INTR_STATUS_VSYNC_0 0 /* vsync on head A */
61 #define GPU_INTR_STATUS_VSYNC_1 1 /* vsync on head B */
62 #define GPU_INTR_STATUS_FLIP_0 3 /* flip head A */
63 #define GPU_INTR_STATUS_FLIP_1 4 /* flip head B */
64 #define GPU_INTR_STATUS_QUEUE_0 5 /* queue head A */
65 #define GPU_INTR_STATUS_QUEUE_1 6 /* queue head B */
67 #define GPU_DRIVER_INFO_VERSION 0x211
69 /* gpu internals */
70 struct display_head {
71 u64 be_time_stamp;
72 u32 status;
73 u32 offset;
74 u32 res1;
75 u32 res2;
76 u32 field;
77 u32 reserved1;
79 u64 res3;
80 u32 raster;
82 u64 vblank_count;
83 u32 field_vsync;
84 u32 reserved2;
87 struct gpu_irq {
88 u32 irq_outlet;
89 u32 status;
90 u32 mask;
91 u32 video_cause;
92 u32 graph_cause;
93 u32 user_cause;
95 u32 res1;
96 u64 res2;
98 u32 reserved[4];
101 struct gpu_driver_info {
102 u32 version_driver;
103 u32 version_gpu;
104 u32 memory_size;
105 u32 hardware_channel;
107 u32 nvcore_frequency;
108 u32 memory_frequency;
110 u32 reserved[1063];
111 struct display_head display_head[8];
112 struct gpu_irq irq;
115 struct ps3fb_priv {
116 unsigned int irq_no;
118 u64 context_handle, memory_handle;
119 struct gpu_driver_info *dinfo;
121 u64 vblank_count; /* frame count */
122 wait_queue_head_t wait_vsync;
124 atomic_t ext_flip; /* on/off flip with vsync */
125 atomic_t f_count; /* fb_open count */
126 int is_blanked;
127 int is_kicked;
128 struct task_struct *task;
130 static struct ps3fb_priv ps3fb;
132 struct ps3fb_par {
133 u32 pseudo_palette[16];
134 int mode_id, new_mode_id;
135 unsigned int num_frames; /* num of frame buffers */
136 unsigned int width;
137 unsigned int height;
138 unsigned int ddr_line_length;
139 unsigned int ddr_frame_size;
140 unsigned int xdr_frame_size;
141 unsigned int full_offset; /* start of fullscreen DDR fb */
142 unsigned int fb_offset; /* start of actual DDR fb */
143 unsigned int pan_offset;
147 #define FIRST_NATIVE_MODE_INDEX 10
149 static const struct fb_videomode ps3fb_modedb[] = {
150 /* 60 Hz broadcast modes (modes "1" to "5") */
152 /* 480i */
153 "480i", 60, 576, 384, 74074, 130, 89, 78, 57, 63, 6,
154 FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
155 }, {
156 /* 480p */
157 "480p", 60, 576, 384, 37037, 130, 89, 78, 57, 63, 6,
158 FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
159 }, {
160 /* 720p */
161 "720p", 60, 1124, 644, 13481, 298, 148, 57, 44, 80, 5,
162 FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
163 }, {
164 /* 1080i */
165 "1080i", 60, 1688, 964, 13481, 264, 160, 94, 62, 88, 5,
166 FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
167 }, {
168 /* 1080p */
169 "1080p", 60, 1688, 964, 6741, 264, 160, 94, 62, 88, 5,
170 FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
173 /* 50 Hz broadcast modes (modes "6" to "10") */
175 /* 576i */
176 "576i", 50, 576, 460, 74074, 142, 83, 97, 63, 63, 5,
177 FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
178 }, {
179 /* 576p */
180 "576p", 50, 576, 460, 37037, 142, 83, 97, 63, 63, 5,
181 FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
182 }, {
183 /* 720p */
184 "720p", 50, 1124, 644, 13468, 298, 478, 57, 44, 80, 5,
185 FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
186 }, {
187 /* 1080i */
188 "1080i", 50, 1688, 964, 13468, 264, 600, 94, 62, 88, 5,
189 FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
190 }, {
191 /* 1080p */
192 "1080p", 50, 1688, 964, 6734, 264, 600, 94, 62, 88, 5,
193 FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
196 [FIRST_NATIVE_MODE_INDEX] =
197 /* 60 Hz broadcast modes (full resolution versions of modes "1" to "5") */
199 /* 480if */
200 "480if", 60, 720, 480, 74074, 58, 17, 30, 9, 63, 6,
201 FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
202 }, {
203 /* 480pf */
204 "480pf", 60, 720, 480, 37037, 58, 17, 30, 9, 63, 6,
205 FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
206 }, {
207 /* 720pf */
208 "720pf", 60, 1280, 720, 13481, 220, 70, 19, 6, 80, 5,
209 FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
210 }, {
211 /* 1080if */
212 "1080if", 60, 1920, 1080, 13481, 148, 44, 36, 4, 88, 5,
213 FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
214 }, {
215 /* 1080pf */
216 "1080pf", 60, 1920, 1080, 6741, 148, 44, 36, 4, 88, 5,
217 FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
220 /* 50 Hz broadcast modes (full resolution versions of modes "6" to "10") */
222 /* 576if */
223 "576if", 50, 720, 576, 74074, 70, 11, 39, 5, 63, 5,
224 FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
225 }, {
226 /* 576pf */
227 "576pf", 50, 720, 576, 37037, 70, 11, 39, 5, 63, 5,
228 FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
229 }, {
230 /* 720pf */
231 "720pf", 50, 1280, 720, 13468, 220, 400, 19, 6, 80, 5,
232 FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
233 }, {
234 /* 1080if */
235 "1080if", 50, 1920, 1080, 13468, 148, 484, 36, 4, 88, 5,
236 FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
237 }, {
238 /* 1080pf */
239 "1080pf", 50, 1920, 1080, 6734, 148, 484, 36, 4, 88, 5,
240 FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
243 /* VESA modes (modes "11" to "13") */
245 /* WXGA */
246 "wxga", 60, 1280, 768, 12924, 160, 24, 29, 3, 136, 6,
247 0, FB_VMODE_NONINTERLACED,
248 FB_MODE_IS_VESA
249 }, {
250 /* SXGA */
251 "sxga", 60, 1280, 1024, 9259, 248, 48, 38, 1, 112, 3,
252 FB_SYNC_HOR_HIGH_ACT | FB_SYNC_VERT_HIGH_ACT, FB_VMODE_NONINTERLACED,
253 FB_MODE_IS_VESA
254 }, {
255 /* WUXGA */
256 "wuxga", 60, 1920, 1200, 6494, 80, 48, 26, 3, 32, 6,
257 FB_SYNC_HOR_HIGH_ACT, FB_VMODE_NONINTERLACED,
258 FB_MODE_IS_VESA
263 #define HEAD_A
264 #define HEAD_B
266 #define BPP 4 /* number of bytes per pixel */
269 static int ps3fb_mode;
270 module_param(ps3fb_mode, int, 0);
272 static char *mode_option __devinitdata;
274 static int ps3fb_cmp_mode(const struct fb_videomode *vmode,
275 const struct fb_var_screeninfo *var)
277 long xres, yres, left_margin, right_margin, upper_margin, lower_margin;
278 long dx, dy;
280 /* maximum values */
281 if (var->xres > vmode->xres || var->yres > vmode->yres ||
282 var->pixclock > vmode->pixclock ||
283 var->hsync_len > vmode->hsync_len ||
284 var->vsync_len > vmode->vsync_len)
285 return -1;
287 /* progressive/interlaced must match */
288 if ((var->vmode & FB_VMODE_MASK) != vmode->vmode)
289 return -1;
291 /* minimum resolution */
292 xres = max(var->xres, 1U);
293 yres = max(var->yres, 1U);
295 /* minimum margins */
296 left_margin = max(var->left_margin, vmode->left_margin);
297 right_margin = max(var->right_margin, vmode->right_margin);
298 upper_margin = max(var->upper_margin, vmode->upper_margin);
299 lower_margin = max(var->lower_margin, vmode->lower_margin);
301 /* resolution + margins may not exceed native parameters */
302 dx = ((long)vmode->left_margin + (long)vmode->xres +
303 (long)vmode->right_margin) -
304 (left_margin + xres + right_margin);
305 if (dx < 0)
306 return -1;
308 dy = ((long)vmode->upper_margin + (long)vmode->yres +
309 (long)vmode->lower_margin) -
310 (upper_margin + yres + lower_margin);
311 if (dy < 0)
312 return -1;
314 /* exact match */
315 if (!dx && !dy)
316 return 0;
318 /* resolution difference */
319 return (vmode->xres - xres) * (vmode->yres - yres);
322 static const struct fb_videomode *ps3fb_native_vmode(enum ps3av_mode_num id)
324 return &ps3fb_modedb[FIRST_NATIVE_MODE_INDEX + id - 1];
327 static const struct fb_videomode *ps3fb_vmode(int id)
329 u32 mode = id & PS3AV_MODE_MASK;
331 if (mode < PS3AV_MODE_480I || mode > PS3AV_MODE_WUXGA)
332 return NULL;
334 if (mode <= PS3AV_MODE_1080P50 && !(id & PS3AV_MODE_FULL)) {
335 /* Non-fullscreen broadcast mode */
336 return &ps3fb_modedb[mode - 1];
339 return ps3fb_native_vmode(mode);
342 static unsigned int ps3fb_find_mode(struct fb_var_screeninfo *var,
343 u32 *ddr_line_length, u32 *xdr_line_length)
345 unsigned int id, best_id;
346 int diff, best_diff;
347 const struct fb_videomode *vmode;
348 long gap;
350 best_id = 0;
351 best_diff = INT_MAX;
352 pr_debug("%s: wanted %u [%u] %u x %u [%u] %u\n", __func__,
353 var->left_margin, var->xres, var->right_margin,
354 var->upper_margin, var->yres, var->lower_margin);
355 for (id = PS3AV_MODE_480I; id <= PS3AV_MODE_WUXGA; id++) {
356 vmode = ps3fb_native_vmode(id);
357 diff = ps3fb_cmp_mode(vmode, var);
358 pr_debug("%s: mode %u: %u [%u] %u x %u [%u] %u: diff = %d\n",
359 __func__, id, vmode->left_margin, vmode->xres,
360 vmode->right_margin, vmode->upper_margin,
361 vmode->yres, vmode->lower_margin, diff);
362 if (diff < 0)
363 continue;
364 if (diff < best_diff) {
365 best_id = id;
366 if (!diff)
367 break;
368 best_diff = diff;
372 if (!best_id) {
373 pr_debug("%s: no suitable mode found\n", __func__);
374 return 0;
377 id = best_id;
378 vmode = ps3fb_native_vmode(id);
380 *ddr_line_length = vmode->xres * BPP;
382 /* minimum resolution */
383 if (!var->xres)
384 var->xres = 1;
385 if (!var->yres)
386 var->yres = 1;
388 /* minimum virtual resolution */
389 if (var->xres_virtual < var->xres)
390 var->xres_virtual = var->xres;
391 if (var->yres_virtual < var->yres)
392 var->yres_virtual = var->yres;
394 /* minimum margins */
395 if (var->left_margin < vmode->left_margin)
396 var->left_margin = vmode->left_margin;
397 if (var->right_margin < vmode->right_margin)
398 var->right_margin = vmode->right_margin;
399 if (var->upper_margin < vmode->upper_margin)
400 var->upper_margin = vmode->upper_margin;
401 if (var->lower_margin < vmode->lower_margin)
402 var->lower_margin = vmode->lower_margin;
404 /* extra margins */
405 gap = ((long)vmode->left_margin + (long)vmode->xres +
406 (long)vmode->right_margin) -
407 ((long)var->left_margin + (long)var->xres +
408 (long)var->right_margin);
409 if (gap > 0) {
410 var->left_margin += gap/2;
411 var->right_margin += (gap+1)/2;
412 pr_debug("%s: rounded up H to %u [%u] %u\n", __func__,
413 var->left_margin, var->xres, var->right_margin);
416 gap = ((long)vmode->upper_margin + (long)vmode->yres +
417 (long)vmode->lower_margin) -
418 ((long)var->upper_margin + (long)var->yres +
419 (long)var->lower_margin);
420 if (gap > 0) {
421 var->upper_margin += gap/2;
422 var->lower_margin += (gap+1)/2;
423 pr_debug("%s: rounded up V to %u [%u] %u\n", __func__,
424 var->upper_margin, var->yres, var->lower_margin);
427 /* fixed fields */
428 var->pixclock = vmode->pixclock;
429 var->hsync_len = vmode->hsync_len;
430 var->vsync_len = vmode->vsync_len;
431 var->sync = vmode->sync;
433 if (ps3_compare_firmware_version(1, 9, 0) >= 0) {
434 *xdr_line_length = GPU_ALIGN_UP(var->xres_virtual * BPP);
435 if (*xdr_line_length > GPU_MAX_LINE_LENGTH)
436 *xdr_line_length = GPU_MAX_LINE_LENGTH;
437 } else
438 *xdr_line_length = *ddr_line_length;
440 if (vmode->sync & FB_SYNC_BROADCAST) {
441 /* Full broadcast modes have the full mode bit set */
442 if (vmode->xres == var->xres && vmode->yres == var->yres)
443 id |= PS3AV_MODE_FULL;
446 pr_debug("%s: mode %u\n", __func__, id);
447 return id;
450 static void ps3fb_sync_image(struct device *dev, u64 frame_offset,
451 u64 dst_offset, u64 src_offset, u32 width,
452 u32 height, u32 dst_line_length,
453 u32 src_line_length)
455 int status;
456 u64 line_length;
458 line_length = dst_line_length;
459 if (src_line_length != dst_line_length)
460 line_length |= (u64)src_line_length << 32;
462 src_offset += GPU_FB_START;
463 status = lv1_gpu_context_attribute(ps3fb.context_handle,
464 L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
465 dst_offset, GPU_IOIF + src_offset,
466 L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
467 (width << 16) | height,
468 line_length);
469 if (status)
470 dev_err(dev,
471 "%s: lv1_gpu_context_attribute FB_BLIT failed: %d\n",
472 __func__, status);
473 #ifdef HEAD_A
474 status = lv1_gpu_context_attribute(ps3fb.context_handle,
475 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
476 0, frame_offset, 0, 0);
477 if (status)
478 dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
479 __func__, status);
480 #endif
481 #ifdef HEAD_B
482 status = lv1_gpu_context_attribute(ps3fb.context_handle,
483 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
484 1, frame_offset, 0, 0);
485 if (status)
486 dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
487 __func__, status);
488 #endif
491 static int ps3fb_sync(struct fb_info *info, u32 frame)
493 struct ps3fb_par *par = info->par;
494 int error = 0;
495 u64 ddr_base, xdr_base;
497 if (frame > par->num_frames - 1) {
498 dev_dbg(info->device, "%s: invalid frame number (%u)\n",
499 __func__, frame);
500 error = -EINVAL;
501 goto out;
504 xdr_base = frame * par->xdr_frame_size;
505 ddr_base = frame * par->ddr_frame_size;
507 ps3fb_sync_image(info->device, ddr_base + par->full_offset,
508 ddr_base + par->fb_offset, xdr_base + par->pan_offset,
509 par->width, par->height, par->ddr_line_length,
510 info->fix.line_length);
512 out:
513 return error;
516 static int ps3fb_open(struct fb_info *info, int user)
518 atomic_inc(&ps3fb.f_count);
519 return 0;
522 static int ps3fb_release(struct fb_info *info, int user)
524 if (atomic_dec_and_test(&ps3fb.f_count)) {
525 if (atomic_read(&ps3fb.ext_flip)) {
526 atomic_set(&ps3fb.ext_flip, 0);
527 if (!try_acquire_console_sem()) {
528 ps3fb_sync(info, 0); /* single buffer */
529 release_console_sem();
533 return 0;
537 * Setting the video mode has been split into two parts.
538 * First part, xxxfb_check_var, must not write anything
539 * to hardware, it should only verify and adjust var.
540 * This means it doesn't alter par but it does use hardware
541 * data from it to check this var.
544 static int ps3fb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
546 u32 xdr_line_length, ddr_line_length;
547 int mode;
549 mode = ps3fb_find_mode(var, &ddr_line_length, &xdr_line_length);
550 if (!mode)
551 return -EINVAL;
553 /* Virtual screen */
554 if (var->xres_virtual > xdr_line_length / BPP) {
555 dev_dbg(info->device,
556 "Horizontal virtual screen size too large\n");
557 return -EINVAL;
560 if (var->xoffset + var->xres > var->xres_virtual ||
561 var->yoffset + var->yres > var->yres_virtual) {
562 dev_dbg(info->device, "panning out-of-range\n");
563 return -EINVAL;
566 /* We support ARGB8888 only */
567 if (var->bits_per_pixel > 32 || var->grayscale ||
568 var->red.offset > 16 || var->green.offset > 8 ||
569 var->blue.offset > 0 || var->transp.offset > 24 ||
570 var->red.length > 8 || var->green.length > 8 ||
571 var->blue.length > 8 || var->transp.length > 8 ||
572 var->red.msb_right || var->green.msb_right ||
573 var->blue.msb_right || var->transp.msb_right || var->nonstd) {
574 dev_dbg(info->device, "We support ARGB8888 only\n");
575 return -EINVAL;
578 var->bits_per_pixel = 32;
579 var->red.offset = 16;
580 var->green.offset = 8;
581 var->blue.offset = 0;
582 var->transp.offset = 24;
583 var->red.length = 8;
584 var->green.length = 8;
585 var->blue.length = 8;
586 var->transp.length = 8;
587 var->red.msb_right = 0;
588 var->green.msb_right = 0;
589 var->blue.msb_right = 0;
590 var->transp.msb_right = 0;
592 /* Rotation is not supported */
593 if (var->rotate) {
594 dev_dbg(info->device, "Rotation is not supported\n");
595 return -EINVAL;
598 /* Memory limit */
599 if (var->yres_virtual * xdr_line_length > info->fix.smem_len) {
600 dev_dbg(info->device, "Not enough memory\n");
601 return -ENOMEM;
604 var->height = -1;
605 var->width = -1;
607 return 0;
611 * This routine actually sets the video mode.
614 static int ps3fb_set_par(struct fb_info *info)
616 struct ps3fb_par *par = info->par;
617 unsigned int mode, ddr_line_length, xdr_line_length, lines, maxlines;
618 unsigned int ddr_xoff, ddr_yoff, offset;
619 const struct fb_videomode *vmode;
620 u64 dst;
622 mode = ps3fb_find_mode(&info->var, &ddr_line_length, &xdr_line_length);
623 if (!mode)
624 return -EINVAL;
626 vmode = ps3fb_native_vmode(mode & PS3AV_MODE_MASK);
628 info->fix.xpanstep = info->var.xres_virtual > info->var.xres ? 1 : 0;
629 info->fix.ypanstep = info->var.yres_virtual > info->var.yres ? 1 : 0;
630 info->fix.line_length = xdr_line_length;
632 par->ddr_line_length = ddr_line_length;
633 par->ddr_frame_size = vmode->yres * ddr_line_length;
634 par->xdr_frame_size = info->var.yres_virtual * xdr_line_length;
636 par->num_frames = info->fix.smem_len /
637 max(par->ddr_frame_size, par->xdr_frame_size);
639 /* Keep the special bits we cannot set using fb_var_screeninfo */
640 par->new_mode_id = (par->new_mode_id & ~PS3AV_MODE_MASK) | mode;
642 par->width = info->var.xres;
643 par->height = info->var.yres;
645 /* Start of the virtual frame buffer (relative to fullscreen) */
646 ddr_xoff = info->var.left_margin - vmode->left_margin;
647 ddr_yoff = info->var.upper_margin - vmode->upper_margin;
648 offset = ddr_yoff * ddr_line_length + ddr_xoff * BPP;
650 par->fb_offset = GPU_ALIGN_UP(offset);
651 par->full_offset = par->fb_offset - offset;
652 par->pan_offset = info->var.yoffset * xdr_line_length +
653 info->var.xoffset * BPP;
655 if (par->new_mode_id != par->mode_id) {
656 if (ps3av_set_video_mode(par->new_mode_id)) {
657 par->new_mode_id = par->mode_id;
658 return -EINVAL;
660 par->mode_id = par->new_mode_id;
663 /* Clear XDR frame buffer memory */
664 memset((void __force *)info->screen_base, 0, info->fix.smem_len);
666 /* Clear DDR frame buffer memory */
667 lines = vmode->yres * par->num_frames;
668 if (par->full_offset)
669 lines++;
670 maxlines = info->fix.smem_len / ddr_line_length;
671 for (dst = 0; lines; dst += maxlines * ddr_line_length) {
672 unsigned int l = min(lines, maxlines);
673 ps3fb_sync_image(info->device, 0, dst, 0, vmode->xres, l,
674 ddr_line_length, ddr_line_length);
675 lines -= l;
678 return 0;
682 * Set a single color register. The values supplied are already
683 * rounded down to the hardware's capabilities (according to the
684 * entries in the var structure). Return != 0 for invalid regno.
687 static int ps3fb_setcolreg(unsigned int regno, unsigned int red,
688 unsigned int green, unsigned int blue,
689 unsigned int transp, struct fb_info *info)
691 if (regno >= 16)
692 return 1;
694 red >>= 8;
695 green >>= 8;
696 blue >>= 8;
697 transp >>= 8;
699 ((u32 *)info->pseudo_palette)[regno] = transp << 24 | red << 16 |
700 green << 8 | blue;
701 return 0;
704 static int ps3fb_pan_display(struct fb_var_screeninfo *var,
705 struct fb_info *info)
707 struct ps3fb_par *par = info->par;
709 par->pan_offset = var->yoffset * info->fix.line_length +
710 var->xoffset * BPP;
711 return 0;
715 * As we have a virtual frame buffer, we need our own mmap function
718 static int ps3fb_mmap(struct fb_info *info, struct vm_area_struct *vma)
720 unsigned long size, offset;
722 size = vma->vm_end - vma->vm_start;
723 offset = vma->vm_pgoff << PAGE_SHIFT;
724 if (offset + size > info->fix.smem_len)
725 return -EINVAL;
727 offset += info->fix.smem_start;
728 if (remap_pfn_range(vma, vma->vm_start, offset >> PAGE_SHIFT,
729 size, vma->vm_page_prot))
730 return -EAGAIN;
732 dev_dbg(info->device, "ps3fb: mmap framebuffer P(%lx)->V(%lx)\n",
733 offset, vma->vm_start);
734 return 0;
738 * Blank the display
741 static int ps3fb_blank(int blank, struct fb_info *info)
743 int retval;
745 dev_dbg(info->device, "%s: blank:%d\n", __func__, blank);
746 switch (blank) {
747 case FB_BLANK_POWERDOWN:
748 case FB_BLANK_HSYNC_SUSPEND:
749 case FB_BLANK_VSYNC_SUSPEND:
750 case FB_BLANK_NORMAL:
751 retval = ps3av_video_mute(1); /* mute on */
752 if (!retval)
753 ps3fb.is_blanked = 1;
754 break;
756 default: /* unblank */
757 retval = ps3av_video_mute(0); /* mute off */
758 if (!retval)
759 ps3fb.is_blanked = 0;
760 break;
762 return retval;
765 static int ps3fb_get_vblank(struct fb_vblank *vblank)
767 memset(vblank, 0, sizeof(*vblank));
768 vblank->flags = FB_VBLANK_HAVE_VSYNC;
769 return 0;
772 static int ps3fb_wait_for_vsync(u32 crtc)
774 int ret;
775 u64 count;
777 count = ps3fb.vblank_count;
778 ret = wait_event_interruptible_timeout(ps3fb.wait_vsync,
779 count != ps3fb.vblank_count,
780 HZ / 10);
781 if (!ret)
782 return -ETIMEDOUT;
784 return 0;
787 static void ps3fb_flip_ctl(int on, void *data)
789 struct ps3fb_priv *priv = data;
790 if (on)
791 atomic_dec_if_positive(&priv->ext_flip);
792 else
793 atomic_inc(&priv->ext_flip);
798 * ioctl
801 static int ps3fb_ioctl(struct fb_info *info, unsigned int cmd,
802 unsigned long arg)
804 void __user *argp = (void __user *)arg;
805 u32 val;
806 int retval = -EFAULT;
808 switch (cmd) {
809 case FBIOGET_VBLANK:
811 struct fb_vblank vblank;
812 dev_dbg(info->device, "FBIOGET_VBLANK:\n");
813 retval = ps3fb_get_vblank(&vblank);
814 if (retval)
815 break;
817 if (copy_to_user(argp, &vblank, sizeof(vblank)))
818 retval = -EFAULT;
819 break;
822 case FBIO_WAITFORVSYNC:
824 u32 crt;
825 dev_dbg(info->device, "FBIO_WAITFORVSYNC:\n");
826 if (get_user(crt, (u32 __user *) arg))
827 break;
829 retval = ps3fb_wait_for_vsync(crt);
830 break;
833 case PS3FB_IOCTL_SETMODE:
835 struct ps3fb_par *par = info->par;
836 const struct fb_videomode *vmode;
837 struct fb_var_screeninfo var;
839 if (copy_from_user(&val, argp, sizeof(val)))
840 break;
842 if (!(val & PS3AV_MODE_MASK)) {
843 u32 id = ps3av_get_auto_mode();
844 if (id > 0)
845 val = (val & ~PS3AV_MODE_MASK) | id;
847 dev_dbg(info->device, "PS3FB_IOCTL_SETMODE:%x\n", val);
848 retval = -EINVAL;
849 vmode = ps3fb_vmode(val);
850 if (vmode) {
851 var = info->var;
852 fb_videomode_to_var(&var, vmode);
853 acquire_console_sem();
854 info->flags |= FBINFO_MISC_USEREVENT;
855 /* Force, in case only special bits changed */
856 var.activate |= FB_ACTIVATE_FORCE;
857 par->new_mode_id = val;
858 retval = fb_set_var(info, &var);
859 info->flags &= ~FBINFO_MISC_USEREVENT;
860 release_console_sem();
862 break;
865 case PS3FB_IOCTL_GETMODE:
866 val = ps3av_get_mode();
867 dev_dbg(info->device, "PS3FB_IOCTL_GETMODE:%x\n", val);
868 if (!copy_to_user(argp, &val, sizeof(val)))
869 retval = 0;
870 break;
872 case PS3FB_IOCTL_SCREENINFO:
874 struct ps3fb_par *par = info->par;
875 struct ps3fb_ioctl_res res;
876 dev_dbg(info->device, "PS3FB_IOCTL_SCREENINFO:\n");
877 res.xres = info->fix.line_length / BPP;
878 res.yres = info->var.yres_virtual;
879 res.xoff = (res.xres - info->var.xres) / 2;
880 res.yoff = (res.yres - info->var.yres) / 2;
881 res.num_frames = par->num_frames;
882 if (!copy_to_user(argp, &res, sizeof(res)))
883 retval = 0;
884 break;
887 case PS3FB_IOCTL_ON:
888 dev_dbg(info->device, "PS3FB_IOCTL_ON:\n");
889 atomic_inc(&ps3fb.ext_flip);
890 retval = 0;
891 break;
893 case PS3FB_IOCTL_OFF:
894 dev_dbg(info->device, "PS3FB_IOCTL_OFF:\n");
895 atomic_dec_if_positive(&ps3fb.ext_flip);
896 retval = 0;
897 break;
899 case PS3FB_IOCTL_FSEL:
900 if (copy_from_user(&val, argp, sizeof(val)))
901 break;
903 dev_dbg(info->device, "PS3FB_IOCTL_FSEL:%d\n", val);
904 acquire_console_sem();
905 retval = ps3fb_sync(info, val);
906 release_console_sem();
907 break;
909 default:
910 retval = -ENOIOCTLCMD;
911 break;
913 return retval;
916 static int ps3fbd(void *arg)
918 struct fb_info *info = arg;
920 set_freezable();
921 while (!kthread_should_stop()) {
922 try_to_freeze();
923 set_current_state(TASK_INTERRUPTIBLE);
924 if (ps3fb.is_kicked) {
925 ps3fb.is_kicked = 0;
926 acquire_console_sem();
927 ps3fb_sync(info, 0); /* single buffer */
928 release_console_sem();
930 schedule();
932 return 0;
935 static irqreturn_t ps3fb_vsync_interrupt(int irq, void *ptr)
937 struct device *dev = ptr;
938 u64 v1;
939 int status;
940 struct display_head *head = &ps3fb.dinfo->display_head[1];
942 status = lv1_gpu_context_intr(ps3fb.context_handle, &v1);
943 if (status) {
944 dev_err(dev, "%s: lv1_gpu_context_intr failed: %d\n", __func__,
945 status);
946 return IRQ_NONE;
949 if (v1 & (1 << GPU_INTR_STATUS_VSYNC_1)) {
950 /* VSYNC */
951 ps3fb.vblank_count = head->vblank_count;
952 if (ps3fb.task && !ps3fb.is_blanked &&
953 !atomic_read(&ps3fb.ext_flip)) {
954 ps3fb.is_kicked = 1;
955 wake_up_process(ps3fb.task);
957 wake_up_interruptible(&ps3fb.wait_vsync);
960 return IRQ_HANDLED;
964 static int ps3fb_vsync_settings(struct gpu_driver_info *dinfo,
965 struct device *dev)
967 int error;
969 dev_dbg(dev, "version_driver:%x\n", dinfo->version_driver);
970 dev_dbg(dev, "irq outlet:%x\n", dinfo->irq.irq_outlet);
971 dev_dbg(dev,
972 "version_gpu: %x memory_size: %x ch: %x core_freq: %d "
973 "mem_freq:%d\n",
974 dinfo->version_gpu, dinfo->memory_size, dinfo->hardware_channel,
975 dinfo->nvcore_frequency/1000000, dinfo->memory_frequency/1000000);
977 if (dinfo->version_driver != GPU_DRIVER_INFO_VERSION) {
978 dev_err(dev, "%s: version_driver err:%x\n", __func__,
979 dinfo->version_driver);
980 return -EINVAL;
983 error = ps3_irq_plug_setup(PS3_BINDING_CPU_ANY, dinfo->irq.irq_outlet,
984 &ps3fb.irq_no);
985 if (error) {
986 dev_err(dev, "%s: ps3_alloc_irq failed %d\n", __func__, error);
987 return error;
990 error = request_irq(ps3fb.irq_no, ps3fb_vsync_interrupt, IRQF_DISABLED,
991 DEVICE_NAME, dev);
992 if (error) {
993 dev_err(dev, "%s: request_irq failed %d\n", __func__, error);
994 ps3_irq_plug_destroy(ps3fb.irq_no);
995 return error;
998 dinfo->irq.mask = (1 << GPU_INTR_STATUS_VSYNC_1) |
999 (1 << GPU_INTR_STATUS_FLIP_1);
1000 return 0;
1003 static int ps3fb_xdr_settings(u64 xdr_lpar, struct device *dev)
1005 int status;
1007 status = lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF,
1008 xdr_lpar, ps3fb_videomemory.size, 0);
1009 if (status) {
1010 dev_err(dev, "%s: lv1_gpu_context_iomap failed: %d\n",
1011 __func__, status);
1012 return -ENXIO;
1014 dev_dbg(dev, "video:%p ioif:%lx lpar:%lx size:%lx\n",
1015 ps3fb_videomemory.address, GPU_IOIF, xdr_lpar,
1016 ps3fb_videomemory.size);
1018 status = lv1_gpu_context_attribute(ps3fb.context_handle,
1019 L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
1020 xdr_lpar, GPU_CMD_BUF_SIZE,
1021 GPU_IOIF, 0);
1022 if (status) {
1023 dev_err(dev,
1024 "%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n",
1025 __func__, status);
1026 return -ENXIO;
1028 return 0;
1031 static struct fb_ops ps3fb_ops = {
1032 .fb_open = ps3fb_open,
1033 .fb_release = ps3fb_release,
1034 .fb_read = fb_sys_read,
1035 .fb_write = fb_sys_write,
1036 .fb_check_var = ps3fb_check_var,
1037 .fb_set_par = ps3fb_set_par,
1038 .fb_setcolreg = ps3fb_setcolreg,
1039 .fb_pan_display = ps3fb_pan_display,
1040 .fb_fillrect = sys_fillrect,
1041 .fb_copyarea = sys_copyarea,
1042 .fb_imageblit = sys_imageblit,
1043 .fb_mmap = ps3fb_mmap,
1044 .fb_blank = ps3fb_blank,
1045 .fb_ioctl = ps3fb_ioctl,
1046 .fb_compat_ioctl = ps3fb_ioctl
1049 static struct fb_fix_screeninfo ps3fb_fix __initdata = {
1050 .id = DEVICE_NAME,
1051 .type = FB_TYPE_PACKED_PIXELS,
1052 .visual = FB_VISUAL_TRUECOLOR,
1053 .accel = FB_ACCEL_NONE,
1056 static int ps3fb_set_sync(struct device *dev)
1058 int status;
1060 #ifdef HEAD_A
1061 status = lv1_gpu_context_attribute(0x0,
1062 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
1063 0, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
1064 if (status) {
1065 dev_err(dev,
1066 "%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
1067 "%d\n",
1068 __func__, status);
1069 return -1;
1071 #endif
1072 #ifdef HEAD_B
1073 status = lv1_gpu_context_attribute(0x0,
1074 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
1075 1, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
1077 if (status) {
1078 dev_err(dev,
1079 "%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
1080 "%d\n",
1081 __func__, status);
1082 return -1;
1084 #endif
1085 return 0;
1088 static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
1090 struct fb_info *info;
1091 struct ps3fb_par *par;
1092 int retval = -ENOMEM;
1093 u64 ddr_lpar = 0;
1094 u64 lpar_dma_control = 0;
1095 u64 lpar_driver_info = 0;
1096 u64 lpar_reports = 0;
1097 u64 lpar_reports_size = 0;
1098 u64 xdr_lpar;
1099 void *fb_start;
1100 int status;
1101 struct task_struct *task;
1102 unsigned long max_ps3fb_size;
1104 if (ps3fb_videomemory.size < GPU_CMD_BUF_SIZE) {
1105 dev_err(&dev->core, "%s: Not enough video memory\n", __func__);
1106 return -ENOMEM;
1109 status = ps3_open_hv_device(dev);
1110 if (status) {
1111 dev_err(&dev->core, "%s: ps3_open_hv_device failed\n",
1112 __func__);
1113 goto err;
1116 if (!ps3fb_mode)
1117 ps3fb_mode = ps3av_get_mode();
1118 dev_dbg(&dev->core, "ps3fb_mode: %d\n", ps3fb_mode);
1120 atomic_set(&ps3fb.f_count, -1); /* fbcon opens ps3fb */
1121 atomic_set(&ps3fb.ext_flip, 0); /* for flip with vsync */
1122 init_waitqueue_head(&ps3fb.wait_vsync);
1124 ps3fb_set_sync(&dev->core);
1126 max_ps3fb_size = _ALIGN_UP(GPU_IOIF, 256*1024*1024) - GPU_IOIF;
1127 if (ps3fb_videomemory.size > max_ps3fb_size) {
1128 dev_info(&dev->core, "Limiting ps3fb mem size to %lu bytes\n",
1129 max_ps3fb_size);
1130 ps3fb_videomemory.size = max_ps3fb_size;
1133 /* get gpu context handle */
1134 status = lv1_gpu_memory_allocate(ps3fb_videomemory.size, 0, 0, 0, 0,
1135 &ps3fb.memory_handle, &ddr_lpar);
1136 if (status) {
1137 dev_err(&dev->core, "%s: lv1_gpu_memory_allocate failed: %d\n",
1138 __func__, status);
1139 goto err;
1141 dev_dbg(&dev->core, "ddr:lpar:0x%lx\n", ddr_lpar);
1143 status = lv1_gpu_context_allocate(ps3fb.memory_handle, 0,
1144 &ps3fb.context_handle,
1145 &lpar_dma_control, &lpar_driver_info,
1146 &lpar_reports, &lpar_reports_size);
1147 if (status) {
1148 dev_err(&dev->core,
1149 "%s: lv1_gpu_context_attribute failed: %d\n", __func__,
1150 status);
1151 goto err_gpu_memory_free;
1154 /* vsync interrupt */
1155 ps3fb.dinfo = (void __force *)ioremap(lpar_driver_info, 128 * 1024);
1156 if (!ps3fb.dinfo) {
1157 dev_err(&dev->core, "%s: ioremap failed\n", __func__);
1158 goto err_gpu_context_free;
1161 retval = ps3fb_vsync_settings(ps3fb.dinfo, &dev->core);
1162 if (retval)
1163 goto err_iounmap_dinfo;
1165 /* Clear memory to prevent kernel info leakage into userspace */
1166 memset(ps3fb_videomemory.address, 0, ps3fb_videomemory.size);
1168 xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb_videomemory.address));
1169 retval = ps3fb_xdr_settings(xdr_lpar, &dev->core);
1170 if (retval)
1171 goto err_free_irq;
1173 info = framebuffer_alloc(sizeof(struct ps3fb_par), &dev->core);
1174 if (!info)
1175 goto err_free_irq;
1177 par = info->par;
1178 par->mode_id = ~ps3fb_mode; /* != ps3fb_mode, to trigger change */
1179 par->new_mode_id = ps3fb_mode;
1180 par->num_frames = 1;
1182 info->fbops = &ps3fb_ops;
1183 info->fix = ps3fb_fix;
1186 * The GPU command buffer is at the start of video memory
1187 * As we don't use the full command buffer, we can put the actual
1188 * frame buffer at offset GPU_FB_START and save some precious XDR
1189 * memory
1191 fb_start = ps3fb_videomemory.address + GPU_FB_START;
1192 info->screen_base = (char __force __iomem *)fb_start;
1193 info->fix.smem_start = virt_to_abs(fb_start);
1194 info->fix.smem_len = ps3fb_videomemory.size - GPU_FB_START;
1196 info->pseudo_palette = par->pseudo_palette;
1197 info->flags = FBINFO_DEFAULT | FBINFO_READS_FAST |
1198 FBINFO_HWACCEL_XPAN | FBINFO_HWACCEL_YPAN;
1200 retval = fb_alloc_cmap(&info->cmap, 256, 0);
1201 if (retval < 0)
1202 goto err_framebuffer_release;
1204 if (!fb_find_mode(&info->var, info, mode_option, ps3fb_modedb,
1205 ARRAY_SIZE(ps3fb_modedb),
1206 ps3fb_vmode(par->new_mode_id), 32)) {
1207 retval = -EINVAL;
1208 goto err_fb_dealloc;
1211 fb_videomode_to_modelist(ps3fb_modedb, ARRAY_SIZE(ps3fb_modedb),
1212 &info->modelist);
1214 retval = register_framebuffer(info);
1215 if (retval < 0)
1216 goto err_fb_dealloc;
1218 dev->core.driver_data = info;
1220 dev_info(info->device, "%s %s, using %u KiB of video memory\n",
1221 dev_driver_string(info->dev), info->dev->bus_id,
1222 info->fix.smem_len >> 10);
1224 task = kthread_run(ps3fbd, info, DEVICE_NAME);
1225 if (IS_ERR(task)) {
1226 retval = PTR_ERR(task);
1227 goto err_unregister_framebuffer;
1230 ps3fb.task = task;
1231 ps3av_register_flip_ctl(ps3fb_flip_ctl, &ps3fb);
1233 return 0;
1235 err_unregister_framebuffer:
1236 unregister_framebuffer(info);
1237 err_fb_dealloc:
1238 fb_dealloc_cmap(&info->cmap);
1239 err_framebuffer_release:
1240 framebuffer_release(info);
1241 err_free_irq:
1242 free_irq(ps3fb.irq_no, &dev->core);
1243 ps3_irq_plug_destroy(ps3fb.irq_no);
1244 err_iounmap_dinfo:
1245 iounmap((u8 __force __iomem *)ps3fb.dinfo);
1246 err_gpu_context_free:
1247 lv1_gpu_context_free(ps3fb.context_handle);
1248 err_gpu_memory_free:
1249 lv1_gpu_memory_free(ps3fb.memory_handle);
1250 err:
1251 return retval;
1254 static int ps3fb_shutdown(struct ps3_system_bus_device *dev)
1256 int status;
1257 struct fb_info *info = dev->core.driver_data;
1259 dev_dbg(&dev->core, " -> %s:%d\n", __func__, __LINE__);
1261 ps3fb_flip_ctl(0, &ps3fb); /* flip off */
1262 ps3fb.dinfo->irq.mask = 0;
1264 ps3av_register_flip_ctl(NULL, NULL);
1265 if (ps3fb.task) {
1266 struct task_struct *task = ps3fb.task;
1267 ps3fb.task = NULL;
1268 kthread_stop(task);
1270 if (ps3fb.irq_no) {
1271 free_irq(ps3fb.irq_no, &dev->core);
1272 ps3_irq_plug_destroy(ps3fb.irq_no);
1274 if (info) {
1275 unregister_framebuffer(info);
1276 fb_dealloc_cmap(&info->cmap);
1277 framebuffer_release(info);
1278 info = dev->core.driver_data = NULL;
1280 iounmap((u8 __force __iomem *)ps3fb.dinfo);
1282 status = lv1_gpu_context_free(ps3fb.context_handle);
1283 if (status)
1284 dev_dbg(&dev->core, "lv1_gpu_context_free failed: %d\n",
1285 status);
1287 status = lv1_gpu_memory_free(ps3fb.memory_handle);
1288 if (status)
1289 dev_dbg(&dev->core, "lv1_gpu_memory_free failed: %d\n",
1290 status);
1292 ps3_close_hv_device(dev);
1293 dev_dbg(&dev->core, " <- %s:%d\n", __func__, __LINE__);
1295 return 0;
1298 static struct ps3_system_bus_driver ps3fb_driver = {
1299 .match_id = PS3_MATCH_ID_GRAPHICS,
1300 .match_sub_id = PS3_MATCH_SUB_ID_FB,
1301 .core.name = DEVICE_NAME,
1302 .core.owner = THIS_MODULE,
1303 .probe = ps3fb_probe,
1304 .remove = ps3fb_shutdown,
1305 .shutdown = ps3fb_shutdown,
1308 static int __init ps3fb_setup(void)
1310 char *options;
1312 #ifdef MODULE
1313 return 0;
1314 #endif
1316 if (fb_get_options(DEVICE_NAME, &options))
1317 return -ENXIO;
1319 if (!options || !*options)
1320 return 0;
1322 while (1) {
1323 char *this_opt = strsep(&options, ",");
1325 if (!this_opt)
1326 break;
1327 if (!*this_opt)
1328 continue;
1329 if (!strncmp(this_opt, "mode:", 5))
1330 ps3fb_mode = simple_strtoul(this_opt + 5, NULL, 0);
1331 else
1332 mode_option = this_opt;
1334 return 0;
1337 static int __init ps3fb_init(void)
1339 if (!ps3fb_videomemory.address || ps3fb_setup())
1340 return -ENXIO;
1342 return ps3_system_bus_driver_register(&ps3fb_driver);
1345 static void __exit ps3fb_exit(void)
1347 pr_debug(" -> %s:%d\n", __func__, __LINE__);
1348 ps3_system_bus_driver_unregister(&ps3fb_driver);
1349 pr_debug(" <- %s:%d\n", __func__, __LINE__);
1352 module_init(ps3fb_init);
1353 module_exit(ps3fb_exit);
1355 MODULE_LICENSE("GPL");
1356 MODULE_DESCRIPTION("PS3 GPU Frame Buffer Driver");
1357 MODULE_AUTHOR("Sony Computer Entertainment Inc.");
1358 MODULE_ALIAS(PS3_MODULE_ALIAS_GRAPHICS);