2 * Copyright (c) 1998-2001 Vojtech Pavlik
6 * PDPI Lightning 4 gamecard driver for Linux.
10 * This program is free software; you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation; either version 2 of the License, or
13 * (at your option) any later version.
15 * This program is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
20 * You should have received a copy of the GNU General Public License
21 * along with this program; if not, write to the Free Software
22 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 * Should you need to contact me, the author, you can do so either by
25 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
26 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
30 #include <linux/delay.h>
31 #include <linux/errno.h>
32 #include <linux/ioport.h>
33 #include <linux/kernel.h>
34 #include <linux/module.h>
35 #include <linux/init.h>
36 #include <linux/gameport.h>
37 #include <linux/slab.h>
40 #define L4_SELECT_ANALOG 0xa4
41 #define L4_SELECT_DIGITAL 0xa5
42 #define L4_SELECT_SECONDARY 0xa6
43 #define L4_CMD_ID 0x80
44 #define L4_CMD_GETCAL 0x92
45 #define L4_CMD_SETCAL 0x93
48 #define L4_TIMEOUT 80 /* 80 us */
50 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
51 MODULE_DESCRIPTION("PDPI Lightning 4 gamecard driver");
52 MODULE_LICENSE("GPL");
55 struct gameport
*gameport
;
59 static struct l4 l4_ports
[8];
62 * l4_wait_ready() waits for the L4 to become ready.
65 static int l4_wait_ready(void)
67 unsigned int t
= L4_TIMEOUT
;
69 while ((inb(L4_PORT
) & L4_BUSY
) && t
> 0) t
--;
74 * l4_cooked_read() reads data from the Lightning 4.
77 static int l4_cooked_read(struct gameport
*gameport
, int *axes
, int *buttons
)
79 struct l4
*l4
= gameport
->port_data
;
83 outb(L4_SELECT_ANALOG
, L4_PORT
);
84 outb(L4_SELECT_DIGITAL
+ (l4
->port
>> 2), L4_PORT
);
86 if (inb(L4_PORT
) & L4_BUSY
) goto fail
;
87 outb(l4
->port
& 3, L4_PORT
);
89 if (l4_wait_ready()) goto fail
;
90 status
= inb(L4_PORT
);
92 for (i
= 0; i
< 4; i
++)
93 if (status
& (1 << i
)) {
94 if (l4_wait_ready()) goto fail
;
95 axes
[i
] = inb(L4_PORT
);
96 if (axes
[i
] > 252) axes
[i
] = -1;
100 if (l4_wait_ready()) goto fail
;
101 *buttons
= inb(L4_PORT
) & 0x0f;
106 fail
: outb(L4_SELECT_ANALOG
, L4_PORT
);
110 static int l4_open(struct gameport
*gameport
, int mode
)
112 struct l4
*l4
= gameport
->port_data
;
114 if (l4
->port
!= 0 && mode
!= GAMEPORT_MODE_COOKED
)
116 outb(L4_SELECT_ANALOG
, L4_PORT
);
121 * l4_getcal() reads the L4 with calibration values.
124 static int l4_getcal(int port
, int *cal
)
128 outb(L4_SELECT_ANALOG
, L4_PORT
);
129 outb(L4_SELECT_DIGITAL
+ (port
>> 2), L4_PORT
);
130 if (inb(L4_PORT
) & L4_BUSY
)
133 outb(L4_CMD_GETCAL
, L4_PORT
);
137 if (inb(L4_PORT
) != L4_SELECT_DIGITAL
+ (port
>> 2))
142 outb(port
& 3, L4_PORT
);
144 for (i
= 0; i
< 4; i
++) {
147 cal
[i
] = inb(L4_PORT
);
152 out
: outb(L4_SELECT_ANALOG
, L4_PORT
);
157 * l4_setcal() programs the L4 with calibration values.
160 static int l4_setcal(int port
, int *cal
)
164 outb(L4_SELECT_ANALOG
, L4_PORT
);
165 outb(L4_SELECT_DIGITAL
+ (port
>> 2), L4_PORT
);
166 if (inb(L4_PORT
) & L4_BUSY
)
169 outb(L4_CMD_SETCAL
, L4_PORT
);
173 if (inb(L4_PORT
) != L4_SELECT_DIGITAL
+ (port
>> 2))
178 outb(port
& 3, L4_PORT
);
180 for (i
= 0; i
< 4; i
++) {
183 outb(cal
[i
], L4_PORT
);
188 out
: outb(L4_SELECT_ANALOG
, L4_PORT
);
193 * l4_calibrate() calibrates the L4 for the attached device, so
194 * that the device's resistance fits into the L4's 8-bit range.
197 static int l4_calibrate(struct gameport
*gameport
, int *axes
, int *max
)
201 struct l4
*l4
= gameport
->port_data
;
203 if (l4_getcal(l4
->port
, cal
))
206 for (i
= 0; i
< 4; i
++) {
207 t
= (max
[i
] * cal
[i
]) / 200;
208 t
= (t
< 1) ? 1 : ((t
> 255) ? 255 : t
);
209 axes
[i
] = (axes
[i
] < 0) ? -1 : (axes
[i
] * cal
[i
]) / t
;
210 axes
[i
] = (axes
[i
] > 252) ? 252 : axes
[i
];
214 if (l4_setcal(l4
->port
, cal
))
220 static int __init
l4_create_ports(int card_no
)
223 struct gameport
*port
;
226 for (i
= 0; i
< 4; i
++) {
228 idx
= card_no
* 4 + i
;
231 if (!(l4
->gameport
= port
= gameport_allocate_port())) {
232 printk(KERN_ERR
"lightning: Memory allocation failed\n");
234 gameport_free_port(l4
->gameport
);
241 port
->port_data
= l4
;
242 port
->open
= l4_open
;
243 port
->cooked_read
= l4_cooked_read
;
244 port
->calibrate
= l4_calibrate
;
246 gameport_set_name(port
, "PDPI Lightning 4");
247 gameport_set_phys(port
, "isa%04x/gameport%d", L4_PORT
, idx
);
256 static int __init
l4_add_card(int card_no
)
258 int cal
[4] = { 255, 255, 255, 255 };
262 outb(L4_SELECT_ANALOG
, L4_PORT
);
263 outb(L4_SELECT_DIGITAL
+ card_no
, L4_PORT
);
265 if (inb(L4_PORT
) & L4_BUSY
)
267 outb(L4_CMD_ID
, L4_PORT
);
272 if (inb(L4_PORT
) != L4_SELECT_DIGITAL
+ card_no
)
277 if (inb(L4_PORT
) != L4_ID
)
287 result
= l4_create_ports(card_no
);
291 printk(KERN_INFO
"gameport: PDPI Lightning 4 %s card v%d.%d at %#x\n",
292 card_no
? "secondary" : "primary", rev
>> 4, rev
, L4_PORT
);
294 for (i
= 0; i
< 4; i
++) {
295 l4
= &l4_ports
[card_no
* 4 + i
];
297 if (rev
> 0x28) /* on 2.9+ the setcal command works correctly */
298 l4_setcal(l4
->port
, cal
);
299 gameport_register_port(l4
->gameport
);
305 static int __init
l4_init(void)
309 if (!request_region(L4_PORT
, 1, "lightning"))
312 for (i
= 0; i
< 2; i
++)
313 if (l4_add_card(i
) == 0)
316 outb(L4_SELECT_ANALOG
, L4_PORT
);
319 release_region(L4_PORT
, 1);
326 static void __exit
l4_exit(void)
329 int cal
[4] = { 59, 59, 59, 59 };
331 for (i
= 0; i
< 8; i
++)
332 if (l4_ports
[i
].gameport
) {
333 l4_setcal(l4_ports
[i
].port
, cal
);
334 gameport_unregister_port(l4_ports
[i
].gameport
);
337 outb(L4_SELECT_ANALOG
, L4_PORT
);
338 release_region(L4_PORT
, 1);
341 module_init(l4_init
);
342 module_exit(l4_exit
);