5 * Copyright (c) 1999-2002 Vojtech Pavlik
7 * This program is free software; you can redistribute it and/or modify it
8 * under the terms of the GNU General Public License version 2 as published by
9 * the Free Software Foundation.
14 #include <linux/types.h>
15 #include <linux/list.h>
16 #include <linux/mutex.h>
17 #include <linux/device.h>
18 #include <linux/timer.h>
19 #include <linux/slab.h>
23 void *port_data
; /* Private pointer for gameport drivers */
31 void (*trigger
)(struct gameport
*);
32 unsigned char (*read
)(struct gameport
*);
33 int (*cooked_read
)(struct gameport
*, int *, int *);
34 int (*calibrate
)(struct gameport
*, int *, int *);
35 int (*open
)(struct gameport
*, int);
36 void (*close
)(struct gameport
*);
38 struct timer_list poll_timer
;
39 unsigned int poll_interval
; /* in msecs */
40 spinlock_t timer_lock
;
41 unsigned int poll_cnt
;
42 void (*poll_handler
)(struct gameport
*);
44 struct gameport
*parent
, *child
;
46 struct gameport_driver
*drv
;
47 struct mutex drv_mutex
; /* protects serio->drv so attributes can pin driver */
51 struct list_head node
;
53 #define to_gameport_port(d) container_of(d, struct gameport, dev)
55 struct gameport_driver
{
56 const char *description
;
58 int (*connect
)(struct gameport
*, struct gameport_driver
*drv
);
59 int (*reconnect
)(struct gameport
*);
60 void (*disconnect
)(struct gameport
*);
62 struct device_driver driver
;
66 #define to_gameport_driver(d) container_of(d, struct gameport_driver, driver)
68 int gameport_open(struct gameport
*gameport
, struct gameport_driver
*drv
, int mode
);
69 void gameport_close(struct gameport
*gameport
);
71 #if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
73 void __gameport_register_port(struct gameport
*gameport
, struct module
*owner
);
74 /* use a define to avoid include chaining to get THIS_MODULE */
75 #define gameport_register_port(gameport) \
76 __gameport_register_port(gameport, THIS_MODULE)
78 void gameport_unregister_port(struct gameport
*gameport
);
81 void gameport_set_phys(struct gameport
*gameport
, const char *fmt
, ...);
85 static inline void gameport_register_port(struct gameport
*gameport
)
90 static inline void gameport_unregister_port(struct gameport
*gameport
)
95 static inline __printf(2, 3)
96 void gameport_set_phys(struct gameport
*gameport
, const char *fmt
, ...)
103 static inline struct gameport
*gameport_allocate_port(void)
105 struct gameport
*gameport
= kzalloc(sizeof(struct gameport
), GFP_KERNEL
);
110 static inline void gameport_free_port(struct gameport
*gameport
)
115 static inline void gameport_set_name(struct gameport
*gameport
, const char *name
)
117 strlcpy(gameport
->name
, name
, sizeof(gameport
->name
));
121 * Use the following functions to manipulate gameport's per-port
122 * driver-specific data.
124 static inline void *gameport_get_drvdata(struct gameport
*gameport
)
126 return dev_get_drvdata(&gameport
->dev
);
129 static inline void gameport_set_drvdata(struct gameport
*gameport
, void *data
)
131 dev_set_drvdata(&gameport
->dev
, data
);
135 * Use the following functions to pin gameport's driver in process context
137 static inline int gameport_pin_driver(struct gameport
*gameport
)
139 return mutex_lock_interruptible(&gameport
->drv_mutex
);
142 static inline void gameport_unpin_driver(struct gameport
*gameport
)
144 mutex_unlock(&gameport
->drv_mutex
);
147 int __must_check
__gameport_register_driver(struct gameport_driver
*drv
,
148 struct module
*owner
, const char *mod_name
);
150 /* use a define to avoid include chaining to get THIS_MODULE & friends */
151 #define gameport_register_driver(drv) \
152 __gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME)
154 void gameport_unregister_driver(struct gameport_driver
*drv
);
156 #endif /* __KERNEL__ */
158 #define GAMEPORT_MODE_DISABLED 0
159 #define GAMEPORT_MODE_RAW 1
160 #define GAMEPORT_MODE_COOKED 2
162 #define GAMEPORT_ID_VENDOR_ANALOG 0x0001
163 #define GAMEPORT_ID_VENDOR_MADCATZ 0x0002
164 #define GAMEPORT_ID_VENDOR_LOGITECH 0x0003
165 #define GAMEPORT_ID_VENDOR_CREATIVE 0x0004
166 #define GAMEPORT_ID_VENDOR_GENIUS 0x0005
167 #define GAMEPORT_ID_VENDOR_INTERACT 0x0006
168 #define GAMEPORT_ID_VENDOR_MICROSOFT 0x0007
169 #define GAMEPORT_ID_VENDOR_THRUSTMASTER 0x0008
170 #define GAMEPORT_ID_VENDOR_GRAVIS 0x0009
171 #define GAMEPORT_ID_VENDOR_GUILLEMOT 0x000a
175 static inline void gameport_trigger(struct gameport
*gameport
)
177 if (gameport
->trigger
)
178 gameport
->trigger(gameport
);
180 outb(0xff, gameport
->io
);
183 static inline unsigned char gameport_read(struct gameport
*gameport
)
186 return gameport
->read(gameport
);
188 return inb(gameport
->io
);
191 static inline int gameport_cooked_read(struct gameport
*gameport
, int *axes
, int *buttons
)
193 if (gameport
->cooked_read
)
194 return gameport
->cooked_read(gameport
, axes
, buttons
);
199 static inline int gameport_calibrate(struct gameport
*gameport
, int *axes
, int *max
)
201 if (gameport
->calibrate
)
202 return gameport
->calibrate(gameport
, axes
, max
);
207 static inline int gameport_time(struct gameport
*gameport
, int time
)
209 return (time
* gameport
->speed
) / 1000;
212 static inline void gameport_set_poll_handler(struct gameport
*gameport
, void (*handler
)(struct gameport
*))
214 gameport
->poll_handler
= handler
;
217 static inline void gameport_set_poll_interval(struct gameport
*gameport
, unsigned int msecs
)
219 gameport
->poll_interval
= msecs
;
222 void gameport_start_polling(struct gameport
*gameport
);
223 void gameport_stop_polling(struct gameport
*gameport
);
225 #endif /* __KERNEL__ */