2 * Copyright (c) 1996-2001 Vojtech Pavlik
6 * Analog joystick and gamepad driver for Linux
10 * This program is free software; you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation; either version 2 of the License, or
13 * (at your option) any later version.
15 * This program is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
20 * You should have received a copy of the GNU General Public License
21 * along with this program; if not, write to the Free Software
22 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 * Should you need to contact me, the author, you can do so either by
25 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
26 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
29 #include <linux/delay.h>
30 #include <linux/kernel.h>
31 #include <linux/module.h>
32 #include <linux/slab.h>
33 #include <linux/bitops.h>
34 #include <linux/init.h>
35 #include <linux/input.h>
36 #include <linux/gameport.h>
37 #include <linux/jiffies.h>
38 #include <linux/timex.h>
40 #define DRIVER_DESC "Analog joystick and gamepad driver"
42 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
43 MODULE_DESCRIPTION(DRIVER_DESC
);
44 MODULE_LICENSE("GPL");
50 #define ANALOG_PORTS 16
52 static char *js
[ANALOG_PORTS
];
53 static unsigned int js_nargs
;
54 static int analog_options
[ANALOG_PORTS
];
55 module_param_array_named(map
, js
, charp
, &js_nargs
, 0);
56 MODULE_PARM_DESC(map
, "Describes analog joysticks type/capabilities");
59 * Times, feature definitions.
62 #define ANALOG_RUDDER 0x00004
63 #define ANALOG_THROTTLE 0x00008
64 #define ANALOG_AXES_STD 0x0000f
65 #define ANALOG_BTNS_STD 0x000f0
67 #define ANALOG_BTNS_CHF 0x00100
68 #define ANALOG_HAT1_CHF 0x00200
69 #define ANALOG_HAT2_CHF 0x00400
70 #define ANALOG_HAT_FCS 0x00800
71 #define ANALOG_HATS_ALL 0x00e00
72 #define ANALOG_BTN_TL 0x01000
73 #define ANALOG_BTN_TR 0x02000
74 #define ANALOG_BTN_TL2 0x04000
75 #define ANALOG_BTN_TR2 0x08000
76 #define ANALOG_BTNS_TLR 0x03000
77 #define ANALOG_BTNS_TLR2 0x0c000
78 #define ANALOG_BTNS_GAMEPAD 0x0f000
80 #define ANALOG_HBTN_CHF 0x10000
81 #define ANALOG_ANY_CHF 0x10700
82 #define ANALOG_SAITEK 0x20000
83 #define ANALOG_EXTENSIONS 0x7ff00
84 #define ANALOG_GAMEPAD 0x80000
86 #define ANALOG_MAX_TIME 3 /* 3 ms */
87 #define ANALOG_LOOP_TIME 2000 /* 2 * loop */
88 #define ANALOG_SAITEK_DELAY 200 /* 200 us */
89 #define ANALOG_SAITEK_TIME 2000 /* 2000 us */
90 #define ANALOG_AXIS_TIME 2 /* 2 * refresh */
91 #define ANALOG_INIT_RETRIES 8 /* 8 times */
92 #define ANALOG_FUZZ_BITS 2 /* 2 bit more */
93 #define ANALOG_FUZZ_MAGIC 36 /* 36 u*ms/loop */
95 #define ANALOG_MAX_NAME_LENGTH 128
96 #define ANALOG_MAX_PHYS_LENGTH 32
98 static short analog_axes
[] = { ABS_X
, ABS_Y
, ABS_RUDDER
, ABS_THROTTLE
};
99 static short analog_hats
[] = { ABS_HAT0X
, ABS_HAT0Y
, ABS_HAT1X
, ABS_HAT1Y
, ABS_HAT2X
, ABS_HAT2Y
};
100 static short analog_pads
[] = { BTN_Y
, BTN_Z
, BTN_TL
, BTN_TR
};
101 static short analog_exts
[] = { ANALOG_HAT1_CHF
, ANALOG_HAT2_CHF
, ANALOG_HAT_FCS
};
102 static short analog_pad_btn
[] = { BTN_A
, BTN_B
, BTN_C
, BTN_X
, BTN_TL2
, BTN_TR2
, BTN_SELECT
, BTN_START
, BTN_MODE
, BTN_BASE
};
103 static short analog_joy_btn
[] = { BTN_TRIGGER
, BTN_THUMB
, BTN_TOP
, BTN_TOP2
, BTN_BASE
, BTN_BASE2
,
104 BTN_BASE3
, BTN_BASE4
, BTN_BASE5
, BTN_BASE6
};
106 static unsigned char analog_chf
[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
109 struct input_dev
*dev
;
112 char name
[ANALOG_MAX_NAME_LENGTH
];
113 char phys
[ANALOG_MAX_PHYS_LENGTH
];
117 struct gameport
*gameport
;
118 struct analog analog
[2];
139 #include <asm/i8253.h>
141 #define GET_TIME(x) do { if (cpu_has_tsc) rdtscl(x); else x = get_time_pit(); } while (0)
142 #define DELTA(x,y) (cpu_has_tsc ? ((y) - (x)) : ((x) - (y) + ((x) < (y) ? CLOCK_TICK_RATE / HZ : 0)))
143 #define TIME_NAME (cpu_has_tsc?"TSC":"PIT")
144 static unsigned int get_time_pit(void)
149 raw_spin_lock_irqsave(&i8253_lock
, flags
);
152 count
|= inb_p(0x40) << 8;
153 raw_spin_unlock_irqrestore(&i8253_lock
, flags
);
157 #elif defined(__x86_64__)
158 #define GET_TIME(x) rdtscl(x)
159 #define DELTA(x,y) ((y)-(x))
160 #define TIME_NAME "TSC"
161 #elif defined(__alpha__)
162 #define GET_TIME(x) do { x = get_cycles(); } while (0)
163 #define DELTA(x,y) ((y)-(x))
164 #define TIME_NAME "PCC"
165 #elif defined(CONFIG_MN10300)
166 #define GET_TIME(x) do { x = get_cycles(); } while (0)
167 #define DELTA(x, y) ((x) - (y))
168 #define TIME_NAME "TSC"
171 static unsigned long analog_faketime
= 0;
172 #define GET_TIME(x) do { x = analog_faketime++; } while(0)
173 #define DELTA(x,y) ((y)-(x))
174 #define TIME_NAME "Unreliable"
175 #warning Precise timer not defined for this architecture.
179 * analog_decode() decodes analog joystick data and reports input events.
182 static void analog_decode(struct analog
*analog
, int *axes
, int *initial
, int buttons
)
184 struct input_dev
*dev
= analog
->dev
;
187 if (analog
->mask
& ANALOG_HAT_FCS
)
188 for (i
= 0; i
< 4; i
++)
189 if (axes
[3] < ((initial
[3] * ((i
<< 1) + 1)) >> 3)) {
190 buttons
|= 1 << (i
+ 14);
194 for (i
= j
= 0; i
< 6; i
++)
195 if (analog
->mask
& (0x10 << i
))
196 input_report_key(dev
, analog
->buttons
[j
++], (buttons
>> i
) & 1);
198 if (analog
->mask
& ANALOG_HBTN_CHF
)
199 for (i
= 0; i
< 4; i
++)
200 input_report_key(dev
, analog
->buttons
[j
++], (buttons
>> (i
+ 10)) & 1);
202 if (analog
->mask
& ANALOG_BTN_TL
)
203 input_report_key(dev
, analog_pads
[0], axes
[2] < (initial
[2] >> 1));
204 if (analog
->mask
& ANALOG_BTN_TR
)
205 input_report_key(dev
, analog_pads
[1], axes
[3] < (initial
[3] >> 1));
206 if (analog
->mask
& ANALOG_BTN_TL2
)
207 input_report_key(dev
, analog_pads
[2], axes
[2] > (initial
[2] + (initial
[2] >> 1)));
208 if (analog
->mask
& ANALOG_BTN_TR2
)
209 input_report_key(dev
, analog_pads
[3], axes
[3] > (initial
[3] + (initial
[3] >> 1)));
211 for (i
= j
= 0; i
< 4; i
++)
212 if (analog
->mask
& (1 << i
))
213 input_report_abs(dev
, analog_axes
[j
++], axes
[i
]);
215 for (i
= j
= 0; i
< 3; i
++)
216 if (analog
->mask
& analog_exts
[i
]) {
217 input_report_abs(dev
, analog_hats
[j
++],
218 ((buttons
>> ((i
<< 2) + 7)) & 1) - ((buttons
>> ((i
<< 2) + 9)) & 1));
219 input_report_abs(dev
, analog_hats
[j
++],
220 ((buttons
>> ((i
<< 2) + 8)) & 1) - ((buttons
>> ((i
<< 2) + 6)) & 1));
227 * analog_cooked_read() reads analog joystick data.
230 static int analog_cooked_read(struct analog_port
*port
)
232 struct gameport
*gameport
= port
->gameport
;
233 unsigned int time
[4], start
, loop
, now
, loopout
, timeout
;
234 unsigned char data
[4], this, last
;
238 loopout
= (ANALOG_LOOP_TIME
* port
->loop
) / 1000;
239 timeout
= ANALOG_MAX_TIME
* port
->speed
;
241 local_irq_save(flags
);
242 gameport_trigger(gameport
);
244 local_irq_restore(flags
);
255 this = gameport_read(gameport
) & port
->mask
;
257 local_irq_restore(flags
);
259 if ((last
^ this) && (DELTA(loop
, now
) < loopout
)) {
260 data
[i
] = last
^ this;
265 } while (this && (i
< 4) && (DELTA(start
, now
) < timeout
));
269 for (--i
; i
>= 0; i
--) {
271 for (j
= 0; j
< 4; j
++)
272 if (data
[i
] & (1 << j
))
273 port
->axes
[j
] = (DELTA(start
, time
[i
]) << ANALOG_FUZZ_BITS
) / port
->loop
;
276 return -(this != port
->mask
);
279 static int analog_button_read(struct analog_port
*port
, char saitek
, char chf
)
283 int strobe
= gameport_time(port
->gameport
, ANALOG_SAITEK_TIME
);
285 u
= gameport_read(port
->gameport
);
288 port
->buttons
= (~u
>> 4) & 0xf;
294 while ((~u
& 0xf0) && (i
< 16) && t
) {
295 port
->buttons
|= 1 << analog_chf
[(~u
>> 4) & 0xf];
296 if (!saitek
) return 0;
297 udelay(ANALOG_SAITEK_DELAY
);
299 gameport_trigger(port
->gameport
);
300 while (((u
= gameport_read(port
->gameport
)) & port
->mask
) && t
) t
--;
304 return -(!t
|| (i
== 16));
308 * analog_poll() repeatedly polls the Analog joysticks.
311 static void analog_poll(struct gameport
*gameport
)
313 struct analog_port
*port
= gameport_get_drvdata(gameport
);
316 char saitek
= !!(port
->analog
[0].mask
& ANALOG_SAITEK
);
317 char chf
= !!(port
->analog
[0].mask
& ANALOG_ANY_CHF
);
320 port
->bads
-= gameport_cooked_read(port
->gameport
, port
->axes
, &port
->buttons
);
322 port
->buttons
= port
->buttons
? (1 << analog_chf
[port
->buttons
]) : 0;
325 if (!port
->axtime
--) {
326 port
->bads
-= analog_cooked_read(port
);
327 port
->bads
-= analog_button_read(port
, saitek
, chf
);
329 port
->axtime
= ANALOG_AXIS_TIME
- 1;
332 analog_button_read(port
, saitek
, chf
);
336 for (i
= 0; i
< 2; i
++)
337 if (port
->analog
[i
].mask
)
338 analog_decode(port
->analog
+ i
, port
->axes
, port
->initial
, port
->buttons
);
342 * analog_open() is a callback from the input open routine.
345 static int analog_open(struct input_dev
*dev
)
347 struct analog_port
*port
= input_get_drvdata(dev
);
349 gameport_start_polling(port
->gameport
);
354 * analog_close() is a callback from the input close routine.
357 static void analog_close(struct input_dev
*dev
)
359 struct analog_port
*port
= input_get_drvdata(dev
);
361 gameport_stop_polling(port
->gameport
);
365 * analog_calibrate_timer() calibrates the timer and computes loop
366 * and timeout values for a joystick port.
369 static void analog_calibrate_timer(struct analog_port
*port
)
371 struct gameport
*gameport
= port
->gameport
;
372 unsigned int i
, t
, tx
, t1
, t2
, t3
;
375 local_irq_save(flags
);
378 analog_faketime
+= 830;
383 local_irq_restore(flags
);
385 port
->speed
= DELTA(t1
, t2
) - DELTA(t2
, t3
);
389 for (i
= 0; i
< 50; i
++) {
390 local_irq_save(flags
);
392 for (t
= 0; t
< 50; t
++) { gameport_read(gameport
); GET_TIME(t2
); }
394 local_irq_restore(flags
);
396 t
= DELTA(t1
, t2
) - DELTA(t2
, t3
);
400 port
->loop
= tx
/ 50;
404 * analog_name() constructs a name for an analog joystick.
407 static void analog_name(struct analog
*analog
)
409 snprintf(analog
->name
, sizeof(analog
->name
), "Analog %d-axis %d-button",
410 hweight8(analog
->mask
& ANALOG_AXES_STD
),
411 hweight8(analog
->mask
& ANALOG_BTNS_STD
) + !!(analog
->mask
& ANALOG_BTNS_CHF
) * 2 +
412 hweight16(analog
->mask
& ANALOG_BTNS_GAMEPAD
) + !!(analog
->mask
& ANALOG_HBTN_CHF
) * 4);
414 if (analog
->mask
& ANALOG_HATS_ALL
)
415 snprintf(analog
->name
, sizeof(analog
->name
), "%s %d-hat",
416 analog
->name
, hweight16(analog
->mask
& ANALOG_HATS_ALL
));
418 if (analog
->mask
& ANALOG_HAT_FCS
)
419 strlcat(analog
->name
, " FCS", sizeof(analog
->name
));
420 if (analog
->mask
& ANALOG_ANY_CHF
)
421 strlcat(analog
->name
, (analog
->mask
& ANALOG_SAITEK
) ? " Saitek" : " CHF",
422 sizeof(analog
->name
));
424 strlcat(analog
->name
, (analog
->mask
& ANALOG_GAMEPAD
) ? " gamepad": " joystick",
425 sizeof(analog
->name
));
429 * analog_init_device()
432 static int analog_init_device(struct analog_port
*port
, struct analog
*analog
, int index
)
434 struct input_dev
*input_dev
;
435 int i
, j
, t
, v
, w
, x
, y
, z
;
439 snprintf(analog
->phys
, sizeof(analog
->phys
),
440 "%s/input%d", port
->gameport
->phys
, index
);
441 analog
->buttons
= (analog
->mask
& ANALOG_GAMEPAD
) ? analog_pad_btn
: analog_joy_btn
;
443 analog
->dev
= input_dev
= input_allocate_device();
447 input_dev
->name
= analog
->name
;
448 input_dev
->phys
= analog
->phys
;
449 input_dev
->id
.bustype
= BUS_GAMEPORT
;
450 input_dev
->id
.vendor
= GAMEPORT_ID_VENDOR_ANALOG
;
451 input_dev
->id
.product
= analog
->mask
>> 4;
452 input_dev
->id
.version
= 0x0100;
453 input_dev
->dev
.parent
= &port
->gameport
->dev
;
455 input_set_drvdata(input_dev
, port
);
457 input_dev
->open
= analog_open
;
458 input_dev
->close
= analog_close
;
460 input_dev
->evbit
[0] = BIT_MASK(EV_KEY
) | BIT_MASK(EV_ABS
);
462 for (i
= j
= 0; i
< 4; i
++)
463 if (analog
->mask
& (1 << i
)) {
467 y
= (port
->axes
[0] + port
->axes
[1]) >> 1;
468 z
= y
- port
->axes
[i
];
473 if ((i
== 2 || i
== 3) && (j
== 2 || j
== 3) && (z
> (y
>> 3)))
476 if (analog
->mask
& ANALOG_SAITEK
) {
477 if (i
== 2) x
= port
->axes
[i
];
482 input_set_abs_params(input_dev
, t
, v
, (x
<< 1) - v
, port
->fuzz
, w
);
486 for (i
= j
= 0; i
< 3; i
++)
487 if (analog
->mask
& analog_exts
[i
])
488 for (x
= 0; x
< 2; x
++) {
489 t
= analog_hats
[j
++];
490 input_set_abs_params(input_dev
, t
, -1, 1, 0, 0);
493 for (i
= j
= 0; i
< 4; i
++)
494 if (analog
->mask
& (0x10 << i
))
495 set_bit(analog
->buttons
[j
++], input_dev
->keybit
);
497 if (analog
->mask
& ANALOG_BTNS_CHF
)
498 for (i
= 0; i
< 2; i
++)
499 set_bit(analog
->buttons
[j
++], input_dev
->keybit
);
501 if (analog
->mask
& ANALOG_HBTN_CHF
)
502 for (i
= 0; i
< 4; i
++)
503 set_bit(analog
->buttons
[j
++], input_dev
->keybit
);
505 for (i
= 0; i
< 4; i
++)
506 if (analog
->mask
& (ANALOG_BTN_TL
<< i
))
507 set_bit(analog_pads
[i
], input_dev
->keybit
);
509 analog_decode(analog
, port
->axes
, port
->initial
, port
->buttons
);
511 error
= input_register_device(analog
->dev
);
513 input_free_device(analog
->dev
);
521 * analog_init_devices() sets up device-specific values and registers the input devices.
524 static int analog_init_masks(struct analog_port
*port
)
527 struct analog
*analog
= port
->analog
;
533 if ((port
->mask
& 3) != 3 && port
->mask
!= 0xc) {
534 printk(KERN_WARNING
"analog.c: Unknown joystick device found "
535 "(data=%#x, %s), probably not analog joystick.\n",
536 port
->mask
, port
->gameport
->phys
);
541 i
= analog_options
[0]; /* FIXME !!! - need to specify options for different ports */
543 analog
[0].mask
= i
& 0xfffff;
545 analog
[0].mask
&= ~(ANALOG_AXES_STD
| ANALOG_HAT_FCS
| ANALOG_BTNS_GAMEPAD
)
546 | port
->mask
| ((port
->mask
<< 8) & ANALOG_HAT_FCS
)
547 | ((port
->mask
<< 10) & ANALOG_BTNS_TLR
) | ((port
->mask
<< 12) & ANALOG_BTNS_TLR2
);
549 analog
[0].mask
&= ~(ANALOG_HAT2_CHF
)
550 | ((analog
[0].mask
& ANALOG_HBTN_CHF
) ? 0 : ANALOG_HAT2_CHF
);
552 analog
[0].mask
&= ~(ANALOG_THROTTLE
| ANALOG_BTN_TR
| ANALOG_BTN_TR2
)
553 | ((~analog
[0].mask
& ANALOG_HAT_FCS
) >> 8)
554 | ((~analog
[0].mask
& ANALOG_HAT_FCS
) << 2)
555 | ((~analog
[0].mask
& ANALOG_HAT_FCS
) << 4);
557 analog
[0].mask
&= ~(ANALOG_THROTTLE
| ANALOG_RUDDER
)
558 | (((~analog
[0].mask
& ANALOG_BTNS_TLR
) >> 10)
559 & ((~analog
[0].mask
& ANALOG_BTNS_TLR2
) >> 12));
561 analog
[1].mask
= ((i
>> 20) & 0xff) | ((i
>> 12) & 0xf0000);
563 analog
[1].mask
&= (analog
[0].mask
& ANALOG_EXTENSIONS
) ? ANALOG_GAMEPAD
564 : (((ANALOG_BTNS_STD
| port
->mask
) & ~analog
[0].mask
) | ANALOG_GAMEPAD
);
568 for (i
= 0; i
< 4; i
++) max
[i
] = port
->axes
[i
] << 1;
570 if ((analog
[0].mask
& 0x7) == 0x7) max
[2] = (max
[0] + max
[1]) >> 1;
571 if ((analog
[0].mask
& 0xb) == 0xb) max
[3] = (max
[0] + max
[1]) >> 1;
572 if ((analog
[0].mask
& ANALOG_BTN_TL
) && !(analog
[0].mask
& ANALOG_BTN_TL2
)) max
[2] >>= 1;
573 if ((analog
[0].mask
& ANALOG_BTN_TR
) && !(analog
[0].mask
& ANALOG_BTN_TR2
)) max
[3] >>= 1;
574 if ((analog
[0].mask
& ANALOG_HAT_FCS
)) max
[3] >>= 1;
576 gameport_calibrate(port
->gameport
, port
->axes
, max
);
579 for (i
= 0; i
< 4; i
++)
580 port
->initial
[i
] = port
->axes
[i
];
582 return -!(analog
[0].mask
|| analog
[1].mask
);
585 static int analog_init_port(struct gameport
*gameport
, struct gameport_driver
*drv
, struct analog_port
*port
)
589 port
->gameport
= gameport
;
591 gameport_set_drvdata(gameport
, port
);
593 if (!gameport_open(gameport
, drv
, GAMEPORT_MODE_RAW
)) {
595 analog_calibrate_timer(port
);
597 gameport_trigger(gameport
);
598 t
= gameport_read(gameport
);
599 msleep(ANALOG_MAX_TIME
);
600 port
->mask
= (gameport_read(gameport
) ^ t
) & t
& 0xf;
601 port
->fuzz
= (port
->speed
* ANALOG_FUZZ_MAGIC
) / port
->loop
/ 1000 + ANALOG_FUZZ_BITS
;
603 for (i
= 0; i
< ANALOG_INIT_RETRIES
; i
++) {
604 if (!analog_cooked_read(port
))
606 msleep(ANALOG_MAX_TIME
);
611 msleep(ANALOG_MAX_TIME
);
612 t
= gameport_time(gameport
, ANALOG_MAX_TIME
* 1000);
613 gameport_trigger(gameport
);
614 while ((gameport_read(port
->gameport
) & port
->mask
) && (u
< t
))
616 udelay(ANALOG_SAITEK_DELAY
);
617 t
= gameport_time(gameport
, ANALOG_SAITEK_TIME
);
618 gameport_trigger(gameport
);
619 while ((gameport_read(port
->gameport
) & port
->mask
) && (v
< t
))
622 if (v
< (u
>> 1)) { /* FIXME - more than one port */
623 analog_options
[0] |= /* FIXME - more than one port */
624 ANALOG_SAITEK
| ANALOG_BTNS_CHF
| ANALOG_HBTN_CHF
| ANALOG_HAT1_CHF
;
628 gameport_close(gameport
);
631 if (!gameport_open(gameport
, drv
, GAMEPORT_MODE_COOKED
)) {
633 for (i
= 0; i
< ANALOG_INIT_RETRIES
; i
++)
634 if (!gameport_cooked_read(gameport
, port
->axes
, &port
->buttons
))
636 for (i
= 0; i
< 4; i
++)
637 if (port
->axes
[i
] != -1)
638 port
->mask
|= 1 << i
;
640 port
->fuzz
= gameport
->fuzz
;
645 return gameport_open(gameport
, drv
, GAMEPORT_MODE_RAW
);
648 static int analog_connect(struct gameport
*gameport
, struct gameport_driver
*drv
)
650 struct analog_port
*port
;
654 if (!(port
= kzalloc(sizeof(struct analog_port
), GFP_KERNEL
)))
657 err
= analog_init_port(gameport
, drv
, port
);
661 err
= analog_init_masks(port
);
665 gameport_set_poll_handler(gameport
, analog_poll
);
666 gameport_set_poll_interval(gameport
, 10);
668 for (i
= 0; i
< 2; i
++)
669 if (port
->analog
[i
].mask
) {
670 err
= analog_init_device(port
, port
->analog
+ i
, i
);
677 fail3
: while (--i
>= 0)
678 if (port
->analog
[i
].mask
)
679 input_unregister_device(port
->analog
[i
].dev
);
680 fail2
: gameport_close(gameport
);
681 fail1
: gameport_set_drvdata(gameport
, NULL
);
686 static void analog_disconnect(struct gameport
*gameport
)
688 struct analog_port
*port
= gameport_get_drvdata(gameport
);
691 for (i
= 0; i
< 2; i
++)
692 if (port
->analog
[i
].mask
)
693 input_unregister_device(port
->analog
[i
].dev
);
694 gameport_close(gameport
);
695 gameport_set_drvdata(gameport
, NULL
);
696 printk(KERN_INFO
"analog.c: %d out of %d reads (%d%%) on %s failed\n",
697 port
->bads
, port
->reads
, port
->reads
? (port
->bads
* 100 / port
->reads
) : 0,
698 port
->gameport
->phys
);
702 struct analog_types
{
707 static struct analog_types analog_types
[] = {
708 { "none", 0x00000000 },
709 { "auto", 0x000000ff },
710 { "2btn", 0x0000003f },
711 { "y-joy", 0x0cc00033 },
712 { "y-pad", 0x8cc80033 },
713 { "fcs", 0x000008f7 },
714 { "chf", 0x000002ff },
715 { "fullchf", 0x000007ff },
716 { "gamepad", 0x000830f3 },
717 { "gamepad8", 0x0008f0f3 },
721 static void analog_parse_options(void)
726 for (i
= 0; i
< js_nargs
; i
++) {
728 for (j
= 0; analog_types
[j
].name
; j
++)
729 if (!strcmp(analog_types
[j
].name
, js
[i
])) {
730 analog_options
[i
] = analog_types
[j
].value
;
733 if (analog_types
[j
].name
) continue;
735 analog_options
[i
] = simple_strtoul(js
[i
], &end
, 0);
736 if (end
!= js
[i
]) continue;
738 analog_options
[i
] = 0xff;
739 if (!strlen(js
[i
])) continue;
741 printk(KERN_WARNING
"analog.c: Bad config for port %d - \"%s\"\n", i
, js
[i
]);
744 for (; i
< ANALOG_PORTS
; i
++)
745 analog_options
[i
] = 0xff;
749 * The gameport device structure.
752 static struct gameport_driver analog_drv
= {
756 .description
= DRIVER_DESC
,
757 .connect
= analog_connect
,
758 .disconnect
= analog_disconnect
,
761 static int __init
analog_init(void)
763 analog_parse_options();
764 return gameport_register_driver(&analog_drv
);
767 static void __exit
analog_exit(void)
769 gameport_unregister_driver(&analog_drv
);
772 module_init(analog_init
);
773 module_exit(analog_exit
);