UBIFS: make debugging messages light again
[linux-2.6/linux-acpi-2.6/ibm-acpi-2.6.git] / include / linux / gameport.h
blobb65a6f472775db8cc542f1e515bce9ffec2b1a9c
1 #ifndef _GAMEPORT_H
2 #define _GAMEPORT_H
4 /*
5 * Copyright (c) 1999-2002 Vojtech Pavlik
7 * This program is free software; you can redistribute it and/or modify it
8 * under the terms of the GNU General Public License version 2 as published by
9 * the Free Software Foundation.
12 #ifdef __KERNEL__
13 #include <asm/io.h>
14 #include <linux/types.h>
15 #include <linux/list.h>
16 #include <linux/mutex.h>
17 #include <linux/device.h>
18 #include <linux/timer.h>
19 #include <linux/slab.h>
21 struct gameport {
23 void *port_data; /* Private pointer for gameport drivers */
24 char name[32];
25 char phys[32];
27 int io;
28 int speed;
29 int fuzz;
31 void (*trigger)(struct gameport *);
32 unsigned char (*read)(struct gameport *);
33 int (*cooked_read)(struct gameport *, int *, int *);
34 int (*calibrate)(struct gameport *, int *, int *);
35 int (*open)(struct gameport *, int);
36 void (*close)(struct gameport *);
38 struct timer_list poll_timer;
39 unsigned int poll_interval; /* in msecs */
40 spinlock_t timer_lock;
41 unsigned int poll_cnt;
42 void (*poll_handler)(struct gameport *);
44 struct gameport *parent, *child;
46 struct gameport_driver *drv;
47 struct mutex drv_mutex; /* protects serio->drv so attributes can pin driver */
49 struct device dev;
51 struct list_head node;
53 #define to_gameport_port(d) container_of(d, struct gameport, dev)
55 struct gameport_driver {
56 const char *description;
58 int (*connect)(struct gameport *, struct gameport_driver *drv);
59 int (*reconnect)(struct gameport *);
60 void (*disconnect)(struct gameport *);
62 struct device_driver driver;
64 bool ignore;
66 #define to_gameport_driver(d) container_of(d, struct gameport_driver, driver)
68 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
69 void gameport_close(struct gameport *gameport);
71 #if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
73 void __gameport_register_port(struct gameport *gameport, struct module *owner);
74 static inline void gameport_register_port(struct gameport *gameport)
76 __gameport_register_port(gameport, THIS_MODULE);
79 void gameport_unregister_port(struct gameport *gameport);
81 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
82 __attribute__ ((format (printf, 2, 3)));
84 #else
86 static inline void gameport_register_port(struct gameport *gameport)
88 return;
91 static inline void gameport_unregister_port(struct gameport *gameport)
93 return;
96 static inline void gameport_set_phys(struct gameport *gameport,
97 const char *fmt, ...)
99 return;
102 #endif
104 static inline struct gameport *gameport_allocate_port(void)
106 struct gameport *gameport = kzalloc(sizeof(struct gameport), GFP_KERNEL);
108 return gameport;
111 static inline void gameport_free_port(struct gameport *gameport)
113 kfree(gameport);
116 static inline void gameport_set_name(struct gameport *gameport, const char *name)
118 strlcpy(gameport->name, name, sizeof(gameport->name));
122 * Use the following functions to manipulate gameport's per-port
123 * driver-specific data.
125 static inline void *gameport_get_drvdata(struct gameport *gameport)
127 return dev_get_drvdata(&gameport->dev);
130 static inline void gameport_set_drvdata(struct gameport *gameport, void *data)
132 dev_set_drvdata(&gameport->dev, data);
136 * Use the following functions to pin gameport's driver in process context
138 static inline int gameport_pin_driver(struct gameport *gameport)
140 return mutex_lock_interruptible(&gameport->drv_mutex);
143 static inline void gameport_unpin_driver(struct gameport *gameport)
145 mutex_unlock(&gameport->drv_mutex);
148 int __gameport_register_driver(struct gameport_driver *drv,
149 struct module *owner, const char *mod_name);
150 static inline int __must_check gameport_register_driver(struct gameport_driver *drv)
152 return __gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME);
155 void gameport_unregister_driver(struct gameport_driver *drv);
157 #endif /* __KERNEL__ */
159 #define GAMEPORT_MODE_DISABLED 0
160 #define GAMEPORT_MODE_RAW 1
161 #define GAMEPORT_MODE_COOKED 2
163 #define GAMEPORT_ID_VENDOR_ANALOG 0x0001
164 #define GAMEPORT_ID_VENDOR_MADCATZ 0x0002
165 #define GAMEPORT_ID_VENDOR_LOGITECH 0x0003
166 #define GAMEPORT_ID_VENDOR_CREATIVE 0x0004
167 #define GAMEPORT_ID_VENDOR_GENIUS 0x0005
168 #define GAMEPORT_ID_VENDOR_INTERACT 0x0006
169 #define GAMEPORT_ID_VENDOR_MICROSOFT 0x0007
170 #define GAMEPORT_ID_VENDOR_THRUSTMASTER 0x0008
171 #define GAMEPORT_ID_VENDOR_GRAVIS 0x0009
172 #define GAMEPORT_ID_VENDOR_GUILLEMOT 0x000a
174 #ifdef __KERNEL__
176 static inline void gameport_trigger(struct gameport *gameport)
178 if (gameport->trigger)
179 gameport->trigger(gameport);
180 else
181 outb(0xff, gameport->io);
184 static inline unsigned char gameport_read(struct gameport *gameport)
186 if (gameport->read)
187 return gameport->read(gameport);
188 else
189 return inb(gameport->io);
192 static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
194 if (gameport->cooked_read)
195 return gameport->cooked_read(gameport, axes, buttons);
196 else
197 return -1;
200 static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max)
202 if (gameport->calibrate)
203 return gameport->calibrate(gameport, axes, max);
204 else
205 return -1;
208 static inline int gameport_time(struct gameport *gameport, int time)
210 return (time * gameport->speed) / 1000;
213 static inline void gameport_set_poll_handler(struct gameport *gameport, void (*handler)(struct gameport *))
215 gameport->poll_handler = handler;
218 static inline void gameport_set_poll_interval(struct gameport *gameport, unsigned int msecs)
220 gameport->poll_interval = msecs;
223 void gameport_start_polling(struct gameport *gameport);
224 void gameport_stop_polling(struct gameport *gameport);
226 #endif /* __KERNEL__ */
227 #endif