Merge bk://kernel.bkbits.net/gregkh/linux/i2c-2.6
[linux-2.6/history.git] / lib / idr.c
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1 /*
2 * linux/kernel/id.c
4 * 2002-10-18 written by Jim Houston jim.houston@ccur.com
5 * Copyright (C) 2002 by Concurrent Computer Corporation
6 * Distributed under the GNU GPL license version 2.
8 * Small id to pointer translation service.
10 * It uses a radix tree like structure as a sparse array indexed
11 * by the id to obtain the pointer. The bitmap makes allocating
12 * a new id quick.
14 * Modified by George Anzinger to reuse immediately and to use
15 * find bit instructions. Also removed _irq on spinlocks.
17 * So here is what this bit of code does:
19 * You call it to allocate an id (an int) an associate with that id a
20 * pointer or what ever, we treat it as a (void *). You can pass this
21 * id to a user for him to pass back at a later time. You then pass
22 * that id to this code and it returns your pointer.
24 * You can release ids at any time. When all ids are released, most of
25 * the memory is returned (we keep IDR_FREE_MAX) in a local pool so we
26 * don't need to go to the memory "store" during an id allocate, just
27 * so you don't need to be too concerned about locking and conflicts
28 * with the slab allocator.
30 * A word on reuse. We reuse empty id slots as soon as we can, always
31 * using the lowest one available. But we also merge a counter in the
32 * high bits of the id. The counter is RESERVED_ID_BITS (8 at this time)
33 * long. This means that if you allocate and release the same id in a
34 * loop we will reuse an id after about 256 times around the loop. The
35 * word about is used here as we will NOT return a valid id of -1 so if
36 * you loop on the largest possible id (and that is 24 bits, wow!) we
37 * will kick the counter to avoid -1. (Paranoid? You bet!)
39 * What you need to do is, since we don't keep the counter as part of
40 * id / ptr pair, to keep a copy of it in the pointed to structure
41 * (or else where) so that when you ask for a ptr you can varify that
42 * the returned ptr is correct by comparing the id it contains with the one
43 * you asked for. In other words, we only did half the reuse protection.
44 * Since the code depends on your code doing this check, we ignore high
45 * order bits in the id, not just the count, but bits that would, if used,
46 * index outside of the allocated ids. In other words, if the largest id
47 * currently allocated is 32 a look up will only look at the low 5 bits of
48 * the id. Since you will want to keep this id in the structure anyway
49 * (if for no other reason than to be able to eliminate the id when the
50 * structure is found in some other way) this seems reasonable. If you
51 * really think otherwise, the code to check these bits here, it is just
52 * disabled with a #if 0.
55 * So here are the complete details:
57 * include <linux/idr.h>
59 * void idr_init(struct idr *idp)
61 * This function is use to set up the handle (idp) that you will pass
62 * to the rest of the functions. The structure is defined in the
63 * header.
65 * int idr_pre_get(struct idr *idp)
67 * This function should be called prior to locking and calling the
68 * following function. It pre allocates enough memory to satisfy the
69 * worst possible allocation. It can sleep, so must not be called
70 * with any spinlocks held. If the system is REALLY out of memory
71 * this function returns 0, other wise 1.
73 * int idr_get_new(struct idr *idp, void *ptr);
75 * This is the allocate id function. It should be called with any
76 * required locks. In fact, in the SMP case, you MUST lock prior to
77 * calling this function to avoid possible out of memory problems. If
78 * memory is required, it will return a -1, in which case you should
79 * unlock and go back to the idr_pre_get() call. ptr is the pointer
80 * you want associated with the id. In other words:
82 * void *idr_find(struct idr *idp, int id);
84 * returns the "ptr", given the id. A NULL return indicates that the
85 * id is not valid (or you passed NULL in the idr_get_new(), shame on
86 * you). This function must be called with a spinlock that prevents
87 * calling either idr_get_new() or idr_remove() or idr_find() while it
88 * is working.
90 * void idr_remove(struct idr *idp, int id);
92 * removes the given id, freeing that slot and any memory that may
93 * now be unused. See idr_find() for locking restrictions.
99 #ifndef TEST // to test in user space...
100 #include <linux/slab.h>
101 #include <linux/init.h>
102 #include <linux/module.h>
103 #endif
104 #include <linux/string.h>
105 #include <linux/idr.h>
108 static kmem_cache_t *idr_layer_cache;
112 static inline struct idr_layer *alloc_layer(struct idr *idp)
114 struct idr_layer *p;
116 spin_lock(&idp->lock);
117 if (!(p = idp->id_free))
118 BUG();
119 idp->id_free = p->ary[0];
120 idp->id_free_cnt--;
121 p->ary[0] = 0;
122 spin_unlock(&idp->lock);
123 return(p);
126 static inline void free_layer(struct idr *idp, struct idr_layer *p)
129 * Depends on the return element being zeroed.
131 spin_lock(&idp->lock);
132 p->ary[0] = idp->id_free;
133 idp->id_free = p;
134 idp->id_free_cnt++;
135 spin_unlock(&idp->lock);
138 int idr_pre_get(struct idr *idp)
140 while (idp->id_free_cnt < idp->layers + 1) {
141 struct idr_layer *new;
142 new = kmem_cache_alloc(idr_layer_cache, GFP_KERNEL);
143 if(new == NULL)
144 return (0);
145 free_layer(idp, new);
147 return 1;
149 EXPORT_SYMBOL(idr_pre_get);
151 static inline int sub_alloc(struct idr *idp, int shift, void *ptr)
153 int n, v = 0;
154 struct idr_layer *p;
155 struct idr_layer **pa[MAX_LEVEL];
156 struct idr_layer ***paa = &pa[0];
158 *paa = NULL;
159 *++paa = &idp->top;
162 * By keeping each pointer in an array we can do the
163 * "after" recursion processing. In this case, that means
164 * we can update the upper level bit map.
167 while (1){
168 p = **paa;
169 n = ffz(p->bitmap);
170 if (shift){
172 * We run around this while until we
173 * reach the leaf node...
175 if (!p->ary[n]){
177 * If no node, allocate one, AFTER
178 * we insure that we will not
179 * intrude on the reserved bit field.
181 if ((n << shift) >= MAX_ID_BIT)
182 return -1;
183 p->ary[n] = alloc_layer(idp);
184 p->count++;
186 *++paa = &p->ary[n];
187 v += (n << shift);
188 shift -= IDR_BITS;
189 } else {
191 * We have reached the leaf node, plant the
192 * users pointer and return the raw id.
194 p->ary[n] = (struct idr_layer *)ptr;
195 __set_bit(n, &p->bitmap);
196 v += n;
197 p->count++;
199 * This is the post recursion processing. Once
200 * we find a bitmap that is not full we are
201 * done
203 while (*(paa-1) && (**paa)->bitmap == IDR_FULL){
204 n = *paa - &(**(paa-1))->ary[0];
205 __set_bit(n, &(**--paa)->bitmap);
207 return(v);
212 int idr_get_new(struct idr *idp, void *ptr)
214 int v;
216 if (idp->id_free_cnt < idp->layers + 1)
217 return (-1);
219 * Add a new layer if the array is full
221 if (unlikely(!idp->top || idp->top->bitmap == IDR_FULL)){
223 * This is a bit different than the lower layers because
224 * we have one branch already allocated and full.
226 struct idr_layer *new = alloc_layer(idp);
227 new->ary[0] = idp->top;
228 if ( idp->top)
229 ++new->count;
230 idp->top = new;
231 if ( idp->layers++ )
232 __set_bit(0, &new->bitmap);
234 v = sub_alloc(idp, (idp->layers - 1) * IDR_BITS, ptr);
235 if ( likely(v >= 0 )){
236 idp->count++;
237 v += (idp->count << MAX_ID_SHIFT);
238 if ( unlikely( v == -1 ))
239 v += (1L << MAX_ID_SHIFT);
241 return(v);
243 EXPORT_SYMBOL(idr_get_new);
246 static inline void sub_remove(struct idr *idp, int shift, int id)
248 struct idr_layer *p = idp->top;
249 struct idr_layer **pa[MAX_LEVEL];
250 struct idr_layer ***paa = &pa[0];
252 *paa = NULL;
253 *++paa = &idp->top;
255 while ((shift > 0) && p) {
256 int n = (id >> shift) & IDR_MASK;
257 __clear_bit(n, &p->bitmap);
258 *++paa = &p->ary[n];
259 p = p->ary[n];
260 shift -= IDR_BITS;
262 if (likely(p != NULL)){
263 int n = id & IDR_MASK;
264 __clear_bit(n, &p->bitmap);
265 p->ary[n] = NULL;
266 while(*paa && ! --((**paa)->count)){
267 free_layer(idp, **paa);
268 **paa-- = NULL;
270 if ( ! *paa )
271 idp->layers = 0;
274 void idr_remove(struct idr *idp, int id)
276 struct idr_layer *p;
278 sub_remove(idp, (idp->layers - 1) * IDR_BITS, id);
279 if ( idp->top && idp->top->count == 1 &&
280 (idp->layers > 1) &&
281 idp->top->ary[0]){ // We can drop a layer
283 p = idp->top->ary[0];
284 idp->top->bitmap = idp->top->count = 0;
285 free_layer(idp, idp->top);
286 idp->top = p;
287 --idp->layers;
289 while (idp->id_free_cnt >= IDR_FREE_MAX) {
291 p = alloc_layer(idp);
292 kmem_cache_free(idr_layer_cache, p);
293 return;
296 EXPORT_SYMBOL(idr_remove);
298 void *idr_find(struct idr *idp, int id)
300 int n;
301 struct idr_layer *p;
303 n = idp->layers * IDR_BITS;
304 p = idp->top;
305 #if 0
307 * This tests to see if bits outside the current tree are
308 * present. If so, tain't one of ours!
310 if ( unlikely( (id & ~(~0 << MAX_ID_SHIFT)) >> (n + IDR_BITS)))
311 return NULL;
312 #endif
313 while (n > 0 && p) {
314 n -= IDR_BITS;
315 p = p->ary[(id >> n) & IDR_MASK];
317 return((void *)p);
319 EXPORT_SYMBOL(idr_find);
321 static void idr_cache_ctor(void * idr_layer,
322 kmem_cache_t *idr_layer_cache, unsigned long flags)
324 memset(idr_layer, 0, sizeof(struct idr_layer));
327 static int init_id_cache(void)
329 if (!idr_layer_cache)
330 idr_layer_cache = kmem_cache_create("idr_layer_cache",
331 sizeof(struct idr_layer), 0, 0, idr_cache_ctor, 0);
332 return 0;
335 void idr_init(struct idr *idp)
337 init_id_cache();
338 memset(idp, 0, sizeof(struct idr));
339 spin_lock_init(&idp->lock);
341 EXPORT_SYMBOL(idr_init);