2 * Copyright 2004-2009 Analog Devices Inc.
4 * Licensed under the ADI BSD license or the GPL-2 (or later)
7 #include <linux/linkage.h>
11 #ifdef CONFIG_ARITHMETIC_OPS_L1
20 CC = R0 < R1 (IU); /* If X < Y, always return 0 */
21 IF CC JUMP .Lreturn_ident;
27 R2 = R0 >> 31; /* if X is a 31-bit number */
28 R3 = R1 >> 15; /* and Y is a 15-bit number */
29 R2 = R2 | R3; /* then it's okay to use the DIVQ builtins (fallthrough to fast)*/
33 /* METHOD 1: FAST DIVQ
34 We know we have a 31-bit dividend, and 15-bit divisor so we can use the
35 simple divq approach (first setting AQ to 0 - implying unsigned division,
39 AQ = CC; /* Clear AQ (CC==0) */
41 /* ISR States: When dividing two integers (32.0/16.0) using divide primitives,
42 we need to shift the dividend one bit to the left.
43 We have already checked that we have a 31-bit number so we are safe to do
67 /* We know that the upper 17 bits of Y might have bits set,
68 ** or that the sign bit of X might have a bit. If Y is a
69 ** 16-bit number, but not bigger, then we can use the builtins
70 ** with a post-divide correction.
71 ** R3 currently holds Y>>15, which means R3's LSB is the
72 ** bit we're interested in.
75 /* According to the ISR, to use the Divide primitives for
76 ** unsigned integer divide, the useable range is 31 bits
78 CC = ! BITTST(R0, 31);
80 /* IF condition is true we can scale our inputs and use the divide primitives,
81 ** with some post-adjustment
83 R3 += -1; /* if so, Y is 0x00008nnn */
86 /* If condition is true we can scale our inputs and use the divide primitives,
87 ** with some post-adjustment
89 R3 = R1 >> 1; /* Pre-scaled divisor for primitive case */
92 R2 = R3 - R2; /* shifted divisor < upper 16 bits of dividend */
94 IF CC JUMP .Lshift_and_correct;
96 /* Fall through to the identities */
98 /* METHOD 2: identities and manual calculation
99 We are not able to use the divide primites, but may still catch some special
103 /* Test for common identities. Value to be returned is placed in R2. */
104 CC = R0 == 0; /* 0/Y => 0 */
105 IF CC JUMP .Lreturn_r0;
106 CC = R0 == R1; /* X==Y => 1 */
107 IF CC JUMP .Lreturn_ident;
108 CC = R1 == 1; /* X/1 => X */
109 IF CC JUMP .Lreturn_ident;
114 IF CC JUMP .Lpower_of_two;
116 [--SP] = (R7:5); /* Push registers R5-R7 */
118 /* Idents don't match. Go for the full operation. */
121 R6 = 2; /* assume we'll shift two */
125 /* If either R0 or R1 have sign set, */
126 /* divide them by two, and note it's */
130 IF CC R1 = R2; /* Possibly-shifted R1 */
131 IF !CC R6 = R3; /* R1 doesn't, so at most 1 shifted */
139 IF CC P0 = R6; /* Number of values divided */
140 IF !CC R2 = R0; /* Shifted R0 */
142 /* P0 is 0, 1 (NR/=2) or 2 (NR/=2, DR/=2) */
144 /* r2 holds Copy dividend */
145 R3 = 0; /* Clear partial remainder */
146 R7 = 0; /* Initialise quotient bit */
148 P1 = 32; /* Set loop counter */
149 LSETUP(.Lulst, .Lulend) LC0 = P1; /* Set loop counter */
150 .Lulst: R6 = R2 >> 31; /* R6 = sign bit of R2, for carry */
151 R2 = R2 << 1; /* Shift 64 bit dividend up by 1 bit */
152 R3 = R3 << 1 || R5 = [SP];
153 R3 = R3 | R6; /* Include any carry */
154 CC = R7 < 0; /* Check quotient(AQ) */
155 /* If AQ==0, we'll sub divisor */
156 IF CC R5 = R1; /* and if AQ==1, we'll add it. */
157 R3 = R3 + R5; /* Add/sub divsor to partial remainder */
158 R7 = R3 ^ R1; /* Generate next quotient bit */
160 R5 = R7 >> 31; /* Get AQ */
161 BITTGL(R5, 0); /* Invert it, to get what we'll shift */
162 .Lulend: R2 = R2 + R5; /* and "shift" it in. */
164 CC = P0 == 0; /* Check how many inputs we shifted */
165 IF CC JUMP .Lno_mult; /* if none... */
168 IF CC R2 = R6; /* if 1, Q = Q*2 */
169 IF !CC R1 = P2; /* if 2, restore stored divisor */
171 R3 = R2; /* Copy of R2 */
172 R3 *= R1; /* Q * divisor */
173 R5 = R0 - R3; /* Z = (dividend - Q * divisor) */
174 CC = R1 <= R5 (IU); /* Check if divisor <= Z? */
175 R6 = CC; /* if yes, R6 = 1 */
176 R2 = R2 + R6; /* if yes, add one to quotient(Q) */
179 (R7:5) = [SP++]; /* Pop registers R5-R7 */
180 R0 = R2; /* Store quotient */
184 CC = R0 < R1 (IU); /* If X < Y, always return 0 */
186 IF CC JUMP .Ltrue_return_ident;
187 R2 = -1 (X); /* X/0 => 0xFFFFFFFF */
189 IF CC JUMP .Ltrue_return_ident;
190 R2 = -R2; /* R2 now 1 */
191 CC = R0 == R1; /* X==Y => 1 */
192 IF CC JUMP .Ltrue_return_ident;
193 R2 = R0; /* X/1 => X */
202 /* Y has a single bit set, which means it's a power of two.
203 ** That means we can perform the division just by shifting
204 ** X to the right the appropriate number of bits
207 /* signbits returns the number of sign bits, minus one.
208 ** 1=>30, 2=>29, ..., 0x40000000=>0. Which means we need
209 ** to shift right n-signbits spaces. It also means 0x80000000
210 ** is a special case, because that *also* gives a signbits of 0
215 IF CC JUMP .Ltrue_return_ident;
220 R0 = LSHIFT R0 by R1.L;
223 /* METHOD 3: PRESCALE AND USE THE DIVIDE PRIMITIVES WITH SOME POST-CORRECTION
224 Two scaling operations are required to use the divide primitives with a
226 Firstly (as in method 1) we need to shift the dividend 1 to the left for
228 Secondly we need to shift both the divisor and dividend 1 to the right so
229 both are in range for the primitives.
230 The left/right shift of the dividend does nothing so we can skip it.
234 // R3 is already R1 >> 1
236 AQ = CC; /* Clear AQ, got here with CC = 0 */
254 /* According to the Instruction Set Reference:
255 To divide by a divisor > 0x7FFF,
256 1. prescale and perform divide to obtain quotient (Q) (done above),
257 2. multiply quotient by unscaled divisor (result M)
258 3. subtract the product from the divident to get an error (E = X - M)
259 4. if E < divisor (Y) subtract 1, if E > divisor (Y) add 1, else return quotient (Q)
261 R3 = R2.L (Z); /* Q = X' / Y' */
262 R2 = R3; /* Preserve Q */
263 R2 *= R1; /* M = Q * Y */
264 R2 = R0 - R2; /* E = X - M */
265 R0 = R3; /* Copy Q into result reg */
267 /* Correction: If result of the multiply is negative, we overflowed
268 and need to correct the result by subtracting 1 from the result.*/
270 R2 = R2 >> 16; /* E >> 16 */