[PATCH] acpiphp: Scan slots under the nested P2P bridge
[linux-2.6/cjktty.git] / include / linux / gameport.h
blob2401dea2b867c798808f0433f575db7e0888f9b6
1 #ifndef _GAMEPORT_H
2 #define _GAMEPORT_H
4 /*
5 * Copyright (c) 1999-2002 Vojtech Pavlik
7 * This program is free software; you can redistribute it and/or modify it
8 * under the terms of the GNU General Public License version 2 as published by
9 * the Free Software Foundation.
12 #include <asm/io.h>
13 #include <linux/list.h>
14 #include <linux/device.h>
15 #include <linux/timer.h>
17 struct gameport {
19 void *port_data; /* Private pointer for gameport drivers */
20 char name[32];
21 char phys[32];
23 int io;
24 int speed;
25 int fuzz;
27 void (*trigger)(struct gameport *);
28 unsigned char (*read)(struct gameport *);
29 int (*cooked_read)(struct gameport *, int *, int *);
30 int (*calibrate)(struct gameport *, int *, int *);
31 int (*open)(struct gameport *, int);
32 void (*close)(struct gameport *);
34 struct timer_list poll_timer;
35 unsigned int poll_interval; /* in msecs */
36 spinlock_t timer_lock;
37 unsigned int poll_cnt;
38 void (*poll_handler)(struct gameport *);
40 struct gameport *parent, *child;
42 struct gameport_driver *drv;
43 struct semaphore drv_sem; /* protects serio->drv so attributes can pin driver */
45 struct device dev;
46 unsigned int registered; /* port has been fully registered with driver core */
48 struct list_head node;
50 #define to_gameport_port(d) container_of(d, struct gameport, dev)
52 struct gameport_driver {
54 void *private;
55 char *description;
57 int (*connect)(struct gameport *, struct gameport_driver *drv);
58 int (*reconnect)(struct gameport *);
59 void (*disconnect)(struct gameport *);
61 struct device_driver driver;
63 unsigned int ignore;
65 #define to_gameport_driver(d) container_of(d, struct gameport_driver, driver)
67 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
68 void gameport_close(struct gameport *gameport);
69 void gameport_rescan(struct gameport *gameport);
71 #if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
73 void __gameport_register_port(struct gameport *gameport, struct module *owner);
74 static inline void gameport_register_port(struct gameport *gameport)
76 __gameport_register_port(gameport, THIS_MODULE);
79 void gameport_unregister_port(struct gameport *gameport);
81 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
82 __attribute__ ((format (printf, 2, 3)));
84 #else
86 static inline void gameport_register_port(struct gameport *gameport)
88 return;
91 static inline void gameport_unregister_port(struct gameport *gameport)
93 return;
96 static inline void gameport_set_phys(struct gameport *gameport,
97 const char *fmt, ...)
99 return;
102 #endif
104 static inline struct gameport *gameport_allocate_port(void)
106 struct gameport *gameport = kcalloc(1, sizeof(struct gameport), GFP_KERNEL);
108 return gameport;
111 static inline void gameport_free_port(struct gameport *gameport)
113 kfree(gameport);
116 static inline void gameport_set_name(struct gameport *gameport, const char *name)
118 strlcpy(gameport->name, name, sizeof(gameport->name));
122 * Use the following fucntions to manipulate gameport's per-port
123 * driver-specific data.
125 static inline void *gameport_get_drvdata(struct gameport *gameport)
127 return dev_get_drvdata(&gameport->dev);
130 static inline void gameport_set_drvdata(struct gameport *gameport, void *data)
132 dev_set_drvdata(&gameport->dev, data);
136 * Use the following fucntions to pin gameport's driver in process context
138 static inline int gameport_pin_driver(struct gameport *gameport)
140 return down_interruptible(&gameport->drv_sem);
143 static inline void gameport_unpin_driver(struct gameport *gameport)
145 up(&gameport->drv_sem);
148 void __gameport_register_driver(struct gameport_driver *drv, struct module *owner);
149 static inline void gameport_register_driver(struct gameport_driver *drv)
151 __gameport_register_driver(drv, THIS_MODULE);
154 void gameport_unregister_driver(struct gameport_driver *drv);
156 #define GAMEPORT_MODE_DISABLED 0
157 #define GAMEPORT_MODE_RAW 1
158 #define GAMEPORT_MODE_COOKED 2
160 #define GAMEPORT_ID_VENDOR_ANALOG 0x0001
161 #define GAMEPORT_ID_VENDOR_MADCATZ 0x0002
162 #define GAMEPORT_ID_VENDOR_LOGITECH 0x0003
163 #define GAMEPORT_ID_VENDOR_CREATIVE 0x0004
164 #define GAMEPORT_ID_VENDOR_GENIUS 0x0005
165 #define GAMEPORT_ID_VENDOR_INTERACT 0x0006
166 #define GAMEPORT_ID_VENDOR_MICROSOFT 0x0007
167 #define GAMEPORT_ID_VENDOR_THRUSTMASTER 0x0008
168 #define GAMEPORT_ID_VENDOR_GRAVIS 0x0009
169 #define GAMEPORT_ID_VENDOR_GUILLEMOT 0x000a
171 static inline void gameport_trigger(struct gameport *gameport)
173 if (gameport->trigger)
174 gameport->trigger(gameport);
175 else
176 outb(0xff, gameport->io);
179 static inline unsigned char gameport_read(struct gameport *gameport)
181 if (gameport->read)
182 return gameport->read(gameport);
183 else
184 return inb(gameport->io);
187 static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
189 if (gameport->cooked_read)
190 return gameport->cooked_read(gameport, axes, buttons);
191 else
192 return -1;
195 static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max)
197 if (gameport->calibrate)
198 return gameport->calibrate(gameport, axes, max);
199 else
200 return -1;
203 static inline int gameport_time(struct gameport *gameport, int time)
205 return (time * gameport->speed) / 1000;
208 static inline void gameport_set_poll_handler(struct gameport *gameport, void (*handler)(struct gameport *))
210 gameport->poll_handler = handler;
213 static inline void gameport_set_poll_interval(struct gameport *gameport, unsigned int msecs)
215 gameport->poll_interval = msecs;
218 void gameport_start_polling(struct gameport *gameport);
219 void gameport_stop_polling(struct gameport *gameport);
221 #endif