2 * DECnet An implementation of the DECnet protocol suite for the LINUX
3 * operating system. DECnet is implemented using the BSD Socket
4 * interface as the means of communication with the user level.
6 * DECnet Socket Timer Functions
8 * Author: Steve Whitehouse <SteveW@ACM.org>
12 * Steve Whitehouse : Made keepalive timer part of the same
14 * Steve Whitehouse : Added checks for sk->sock_readers
15 * David S. Miller : New socket locking
16 * Steve Whitehouse : Timer grabs socket ref.
18 #include <linux/net.h>
19 #include <linux/socket.h>
20 #include <linux/skbuff.h>
21 #include <linux/netdevice.h>
22 #include <linux/timer.h>
23 #include <linux/spinlock.h>
25 #include <linux/atomic.h>
30 * Slow timer is for everything else (n * 500mS)
33 #define SLOW_INTERVAL (HZ/2)
35 static void dn_slow_timer(unsigned long arg
);
37 void dn_start_slow_timer(struct sock
*sk
)
39 setup_timer(&sk
->sk_timer
, dn_slow_timer
, (unsigned long)sk
);
40 sk_reset_timer(sk
, &sk
->sk_timer
, jiffies
+ SLOW_INTERVAL
);
43 void dn_stop_slow_timer(struct sock
*sk
)
45 sk_stop_timer(sk
, &sk
->sk_timer
);
48 static void dn_slow_timer(unsigned long arg
)
50 struct sock
*sk
= (struct sock
*)arg
;
51 struct dn_scp
*scp
= DN_SK(sk
);
55 if (sock_owned_by_user(sk
)) {
56 sk_reset_timer(sk
, &sk
->sk_timer
, jiffies
+ HZ
/ 10);
61 * The persist timer is the standard slow timer used for retransmits
62 * in both connection establishment and disconnection as well as
63 * in the RUN state. The different states are catered for by changing
64 * the function pointer in the socket. Setting the timer to a value
65 * of zero turns it off. We allow the persist_fxn to turn the
66 * timer off in a permant way by returning non-zero, so that
67 * timer based routines may remove sockets. This is why we have a
68 * sock_hold()/sock_put() around the timer to prevent the socket
69 * going away in the middle.
71 if (scp
->persist
&& scp
->persist_fxn
) {
72 if (scp
->persist
<= SLOW_INTERVAL
) {
75 if (scp
->persist_fxn(sk
))
78 scp
->persist
-= SLOW_INTERVAL
;
83 * Check for keepalive timeout. After the other timer 'cos if
84 * the previous timer caused a retransmit, we don't need to
85 * do this. scp->stamp is the last time that we sent a packet.
86 * The keepalive function sends a link service packet to the
87 * other end. If it remains unacknowledged, the standard
88 * socket timers will eventually shut the socket down. Each
89 * time we do this, scp->stamp will be updated, thus
90 * we won't try and send another until scp->keepalive has passed
91 * since the last successful transmission.
93 if (scp
->keepalive
&& scp
->keepalive_fxn
&& (scp
->state
== DN_RUN
)) {
94 if ((jiffies
- scp
->stamp
) >= scp
->keepalive
)
95 scp
->keepalive_fxn(sk
);
98 sk_reset_timer(sk
, &sk
->sk_timer
, jiffies
+ SLOW_INTERVAL
);