4 The V4L2 control API seems simple enough, but quickly becomes very hard to
5 implement correctly in drivers. But much of the code needed to handle controls
6 is actually not driver specific and can be moved to the V4L core framework.
8 After all, the only part that a driver developer is interested in is:
10 1) How do I add a control?
11 2) How do I set the control's value? (i.e. s_ctrl)
15 3) How do I get the control's value? (i.e. g_volatile_ctrl)
16 4) How do I validate the user's proposed control value? (i.e. try_ctrl)
18 All the rest is something that can be done centrally.
20 The control framework was created in order to implement all the rules of the
21 V4L2 specification with respect to controls in a central place. And to make
22 life as easy as possible for the driver developer.
24 Note that the control framework relies on the presence of a struct v4l2_device
25 for V4L2 drivers and struct v4l2_subdev for sub-device drivers.
28 Objects in the framework
29 ========================
31 There are two main objects:
33 The v4l2_ctrl object describes the control properties and keeps track of the
34 control's value (both the current value and the proposed new value).
36 v4l2_ctrl_handler is the object that keeps track of controls. It maintains a
37 list of v4l2_ctrl objects that it owns and another list of references to
38 controls, possibly to controls owned by other handlers.
41 Basic usage for V4L2 and sub-device drivers
42 ===========================================
44 1) Prepare the driver:
46 1.1) Add the handler to your driver's top-level struct:
50 struct v4l2_ctrl_handler ctrl_handler;
56 1.2) Initialize the handler:
58 v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls);
60 The second argument is a hint telling the function how many controls this
61 handler is expected to handle. It will allocate a hashtable based on this
62 information. It is a hint only.
64 1.3) Hook the control handler into the driver:
66 1.3.1) For V4L2 drivers do this:
70 struct v4l2_device v4l2_dev;
72 struct v4l2_ctrl_handler ctrl_handler;
76 foo->v4l2_dev.ctrl_handler = &foo->ctrl_handler;
78 Where foo->v4l2_dev is of type struct v4l2_device.
80 Finally, remove all control functions from your v4l2_ioctl_ops:
81 vidioc_queryctrl, vidioc_querymenu, vidioc_g_ctrl, vidioc_s_ctrl,
82 vidioc_g_ext_ctrls, vidioc_try_ext_ctrls and vidioc_s_ext_ctrls.
83 Those are now no longer needed.
85 1.3.2) For sub-device drivers do this:
89 struct v4l2_subdev sd;
91 struct v4l2_ctrl_handler ctrl_handler;
95 foo->sd.ctrl_handler = &foo->ctrl_handler;
97 Where foo->sd is of type struct v4l2_subdev.
99 And set all core control ops in your struct v4l2_subdev_core_ops to these
102 .queryctrl = v4l2_subdev_queryctrl,
103 .querymenu = v4l2_subdev_querymenu,
104 .g_ctrl = v4l2_subdev_g_ctrl,
105 .s_ctrl = v4l2_subdev_s_ctrl,
106 .g_ext_ctrls = v4l2_subdev_g_ext_ctrls,
107 .try_ext_ctrls = v4l2_subdev_try_ext_ctrls,
108 .s_ext_ctrls = v4l2_subdev_s_ext_ctrls,
110 Note: this is a temporary solution only. Once all V4L2 drivers that depend
111 on subdev drivers are converted to the control framework these helpers will
114 1.4) Clean up the handler at the end:
116 v4l2_ctrl_handler_free(&foo->ctrl_handler);
121 You add non-menu controls by calling v4l2_ctrl_new_std:
123 struct v4l2_ctrl *v4l2_ctrl_new_std(struct v4l2_ctrl_handler *hdl,
124 const struct v4l2_ctrl_ops *ops,
125 u32 id, s32 min, s32 max, u32 step, s32 def);
127 Menu controls are added by calling v4l2_ctrl_new_std_menu:
129 struct v4l2_ctrl *v4l2_ctrl_new_std_menu(struct v4l2_ctrl_handler *hdl,
130 const struct v4l2_ctrl_ops *ops,
131 u32 id, s32 max, s32 skip_mask, s32 def);
133 Or alternatively for integer menu controls, by calling v4l2_ctrl_new_int_menu:
135 struct v4l2_ctrl *v4l2_ctrl_new_int_menu(struct v4l2_ctrl_handler *hdl,
136 const struct v4l2_ctrl_ops *ops,
137 u32 id, s32 max, s32 def, const s64 *qmenu_int);
139 Standard menu controls with a driver specific menu are added by calling
140 v4l2_ctrl_new_std_menu_items:
142 struct v4l2_ctrl *v4l2_ctrl_new_std_menu_items(
143 struct v4l2_ctrl_handler *hdl,
144 const struct v4l2_ctrl_ops *ops, u32 id, s32 max,
145 s32 skip_mask, s32 def, const char * const *qmenu);
147 These functions are typically called right after the v4l2_ctrl_handler_init:
149 static const s64 exp_bias_qmenu[] = {
152 static const char * const test_pattern[] = {
159 v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls);
160 v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops,
161 V4L2_CID_BRIGHTNESS, 0, 255, 1, 128);
162 v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops,
163 V4L2_CID_CONTRAST, 0, 255, 1, 128);
164 v4l2_ctrl_new_std_menu(&foo->ctrl_handler, &foo_ctrl_ops,
165 V4L2_CID_POWER_LINE_FREQUENCY,
166 V4L2_CID_POWER_LINE_FREQUENCY_60HZ, 0,
167 V4L2_CID_POWER_LINE_FREQUENCY_DISABLED);
168 v4l2_ctrl_new_int_menu(&foo->ctrl_handler, &foo_ctrl_ops,
169 V4L2_CID_EXPOSURE_BIAS,
170 ARRAY_SIZE(exp_bias_qmenu) - 1,
171 ARRAY_SIZE(exp_bias_qmenu) / 2 - 1,
173 v4l2_ctrl_new_std_menu_items(&foo->ctrl_handler, &foo_ctrl_ops,
174 V4L2_CID_TEST_PATTERN, ARRAY_SIZE(test_pattern) - 1, 0,
177 if (foo->ctrl_handler.error) {
178 int err = foo->ctrl_handler.error;
180 v4l2_ctrl_handler_free(&foo->ctrl_handler);
184 The v4l2_ctrl_new_std function returns the v4l2_ctrl pointer to the new
185 control, but if you do not need to access the pointer outside the control ops,
186 then there is no need to store it.
188 The v4l2_ctrl_new_std function will fill in most fields based on the control
189 ID except for the min, max, step and default values. These are passed in the
190 last four arguments. These values are driver specific while control attributes
191 like type, name, flags are all global. The control's current value will be set
192 to the default value.
194 The v4l2_ctrl_new_std_menu function is very similar but it is used for menu
195 controls. There is no min argument since that is always 0 for menu controls,
196 and instead of a step there is a skip_mask argument: if bit X is 1, then menu
199 The v4l2_ctrl_new_int_menu function creates a new standard integer menu
200 control with driver-specific items in the menu. It differs from
201 v4l2_ctrl_new_std_menu in that it doesn't have the mask argument and takes
202 as the last argument an array of signed 64-bit integers that form an exact
205 The v4l2_ctrl_new_std_menu_items function is very similar to
206 v4l2_ctrl_new_std_menu but takes an extra parameter qmenu, which is the driver
207 specific menu for an otherwise standard menu control. A good example for this
208 control is the test pattern control for capture/display/sensors devices that
209 have the capability to generate test patterns. These test patterns are hardware
210 specific, so the contents of the menu will vary from device to device.
212 Note that if something fails, the function will return NULL or an error and
213 set ctrl_handler->error to the error code. If ctrl_handler->error was already
214 set, then it will just return and do nothing. This is also true for
215 v4l2_ctrl_handler_init if it cannot allocate the internal data structure.
217 This makes it easy to init the handler and just add all controls and only check
218 the error code at the end. Saves a lot of repetitive error checking.
220 It is recommended to add controls in ascending control ID order: it will be
221 a bit faster that way.
223 3) Optionally force initial control setup:
225 v4l2_ctrl_handler_setup(&foo->ctrl_handler);
227 This will call s_ctrl for all controls unconditionally. Effectively this
228 initializes the hardware to the default control values. It is recommended
229 that you do this as this ensures that both the internal data structures and
230 the hardware are in sync.
232 4) Finally: implement the v4l2_ctrl_ops
234 static const struct v4l2_ctrl_ops foo_ctrl_ops = {
235 .s_ctrl = foo_s_ctrl,
238 Usually all you need is s_ctrl:
240 static int foo_s_ctrl(struct v4l2_ctrl *ctrl)
242 struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler);
245 case V4L2_CID_BRIGHTNESS:
246 write_reg(0x123, ctrl->val);
248 case V4L2_CID_CONTRAST:
249 write_reg(0x456, ctrl->val);
255 The control ops are called with the v4l2_ctrl pointer as argument.
256 The new control value has already been validated, so all you need to do is
257 to actually update the hardware registers.
259 You're done! And this is sufficient for most of the drivers we have. No need
260 to do any validation of control values, or implement QUERYCTRL/QUERYMENU. And
261 G/S_CTRL as well as G/TRY/S_EXT_CTRLS are automatically supported.
264 ==============================================================================
266 The remainder of this document deals with more advanced topics and scenarios.
267 In practice the basic usage as described above is sufficient for most drivers.
269 ===============================================================================
275 When a sub-device is registered with a V4L2 driver by calling
276 v4l2_device_register_subdev() and the ctrl_handler fields of both v4l2_subdev
277 and v4l2_device are set, then the controls of the subdev will become
278 automatically available in the V4L2 driver as well. If the subdev driver
279 contains controls that already exist in the V4L2 driver, then those will be
280 skipped (so a V4L2 driver can always override a subdev control).
282 What happens here is that v4l2_device_register_subdev() calls
283 v4l2_ctrl_add_handler() adding the controls of the subdev to the controls
287 Accessing Control Values
288 ========================
290 The v4l2_ctrl struct contains these two unions:
292 /* The current control value. */
299 /* The new control value. */
306 Within the control ops you can freely use these. The val and val64 speak for
307 themselves. The string pointers point to character buffers of length
308 ctrl->maximum + 1, and are always 0-terminated.
310 In most cases 'cur' contains the current cached control value. When you create
311 a new control this value is made identical to the default value. After calling
312 v4l2_ctrl_handler_setup() this value is passed to the hardware. It is generally
313 a good idea to call this function.
315 Whenever a new value is set that new value is automatically cached. This means
316 that most drivers do not need to implement the g_volatile_ctrl() op. The
317 exception is for controls that return a volatile register such as a signal
318 strength read-out that changes continuously. In that case you will need to
319 implement g_volatile_ctrl like this:
321 static int foo_g_volatile_ctrl(struct v4l2_ctrl *ctrl)
324 case V4L2_CID_BRIGHTNESS:
325 ctrl->val = read_reg(0x123);
330 Note that you use the 'new value' union as well in g_volatile_ctrl. In general
331 controls that need to implement g_volatile_ctrl are read-only controls.
333 To mark a control as volatile you have to set V4L2_CTRL_FLAG_VOLATILE:
335 ctrl = v4l2_ctrl_new_std(&sd->ctrl_handler, ...);
337 ctrl->flags |= V4L2_CTRL_FLAG_VOLATILE;
339 For try/s_ctrl the new values (i.e. as passed by the user) are filled in and
340 you can modify them in try_ctrl or set them in s_ctrl. The 'cur' union
341 contains the current value, which you can use (but not change!) as well.
343 If s_ctrl returns 0 (OK), then the control framework will copy the new final
344 values to the 'cur' union.
346 While in g_volatile/s/try_ctrl you can access the value of all controls owned
347 by the same handler since the handler's lock is held. If you need to access
348 the value of controls owned by other handlers, then you have to be very careful
349 not to introduce deadlocks.
351 Outside of the control ops you have to go through to helper functions to get
352 or set a single control value safely in your driver:
354 s32 v4l2_ctrl_g_ctrl(struct v4l2_ctrl *ctrl);
355 int v4l2_ctrl_s_ctrl(struct v4l2_ctrl *ctrl, s32 val);
357 These functions go through the control framework just as VIDIOC_G/S_CTRL ioctls
358 do. Don't use these inside the control ops g_volatile/s/try_ctrl, though, that
359 will result in a deadlock since these helpers lock the handler as well.
361 You can also take the handler lock yourself:
363 mutex_lock(&state->ctrl_handler.lock);
364 printk(KERN_INFO "String value is '%s'\n", ctrl1->cur.string);
365 printk(KERN_INFO "Integer value is '%s'\n", ctrl2->cur.val);
366 mutex_unlock(&state->ctrl_handler.lock);
372 The v4l2_ctrl struct contains this union:
379 For menu controls menu_skip_mask is used. What it does is that it allows you
380 to easily exclude certain menu items. This is used in the VIDIOC_QUERYMENU
381 implementation where you can return -EINVAL if a certain menu item is not
382 present. Note that VIDIOC_QUERYCTRL always returns a step value of 1 for
385 A good example is the MPEG Audio Layer II Bitrate menu control where the
386 menu is a list of standardized possible bitrates. But in practice hardware
387 implementations will only support a subset of those. By setting the skip
388 mask you can tell the framework which menu items should be skipped. Setting
389 it to 0 means that all menu items are supported.
391 You set this mask either through the v4l2_ctrl_config struct for a custom
392 control, or by calling v4l2_ctrl_new_std_menu().
398 Driver specific controls can be created using v4l2_ctrl_new_custom():
400 static const struct v4l2_ctrl_config ctrl_filter = {
401 .ops = &ctrl_custom_ops,
402 .id = V4L2_CID_MPEG_CX2341X_VIDEO_SPATIAL_FILTER,
403 .name = "Spatial Filter",
404 .type = V4L2_CTRL_TYPE_INTEGER,
405 .flags = V4L2_CTRL_FLAG_SLIDER,
410 ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_filter, NULL);
412 The last argument is the priv pointer which can be set to driver-specific
415 The v4l2_ctrl_config struct also has a field to set the is_private flag.
417 If the name field is not set, then the framework will assume this is a standard
418 control and will fill in the name, type and flags fields accordingly.
421 Active and Grabbed Controls
422 ===========================
424 If you get more complex relationships between controls, then you may have to
425 activate and deactivate controls. For example, if the Chroma AGC control is
426 on, then the Chroma Gain control is inactive. That is, you may set it, but
427 the value will not be used by the hardware as long as the automatic gain
428 control is on. Typically user interfaces can disable such input fields.
430 You can set the 'active' status using v4l2_ctrl_activate(). By default all
431 controls are active. Note that the framework does not check for this flag.
432 It is meant purely for GUIs. The function is typically called from within
435 The other flag is the 'grabbed' flag. A grabbed control means that you cannot
436 change it because it is in use by some resource. Typical examples are MPEG
437 bitrate controls that cannot be changed while capturing is in progress.
439 If a control is set to 'grabbed' using v4l2_ctrl_grab(), then the framework
440 will return -EBUSY if an attempt is made to set this control. The
441 v4l2_ctrl_grab() function is typically called from the driver when it
442 starts or stops streaming.
448 By default all controls are independent from the others. But in more
449 complex scenarios you can get dependencies from one control to another.
450 In that case you need to 'cluster' them:
453 struct v4l2_ctrl_handler ctrl_handler;
454 #define AUDIO_CL_VOLUME (0)
455 #define AUDIO_CL_MUTE (1)
456 struct v4l2_ctrl *audio_cluster[2];
460 state->audio_cluster[AUDIO_CL_VOLUME] =
461 v4l2_ctrl_new_std(&state->ctrl_handler, ...);
462 state->audio_cluster[AUDIO_CL_MUTE] =
463 v4l2_ctrl_new_std(&state->ctrl_handler, ...);
464 v4l2_ctrl_cluster(ARRAY_SIZE(state->audio_cluster), state->audio_cluster);
466 From now on whenever one or more of the controls belonging to the same
467 cluster is set (or 'gotten', or 'tried'), only the control ops of the first
468 control ('volume' in this example) is called. You effectively create a new
469 composite control. Similar to how a 'struct' works in C.
471 So when s_ctrl is called with V4L2_CID_AUDIO_VOLUME as argument, you should set
472 all two controls belonging to the audio_cluster:
474 static int foo_s_ctrl(struct v4l2_ctrl *ctrl)
476 struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler);
479 case V4L2_CID_AUDIO_VOLUME: {
480 struct v4l2_ctrl *mute = ctrl->cluster[AUDIO_CL_MUTE];
482 write_reg(0x123, mute->val ? 0 : ctrl->val);
485 case V4L2_CID_CONTRAST:
486 write_reg(0x456, ctrl->val);
492 In the example above the following are equivalent for the VOLUME case:
494 ctrl == ctrl->cluster[AUDIO_CL_VOLUME] == state->audio_cluster[AUDIO_CL_VOLUME]
495 ctrl->cluster[AUDIO_CL_MUTE] == state->audio_cluster[AUDIO_CL_MUTE]
497 In practice using cluster arrays like this becomes very tiresome. So instead
498 the following equivalent method is used:
502 struct v4l2_ctrl *volume;
503 struct v4l2_ctrl *mute;
506 The anonymous struct is used to clearly 'cluster' these two control pointers,
507 but it serves no other purpose. The effect is the same as creating an
508 array with two control pointers. So you can just do:
510 state->volume = v4l2_ctrl_new_std(&state->ctrl_handler, ...);
511 state->mute = v4l2_ctrl_new_std(&state->ctrl_handler, ...);
512 v4l2_ctrl_cluster(2, &state->volume);
514 And in foo_s_ctrl you can use these pointers directly: state->mute->val.
516 Note that controls in a cluster may be NULL. For example, if for some
517 reason mute was never added (because the hardware doesn't support that
518 particular feature), then mute will be NULL. So in that case we have a
519 cluster of 2 controls, of which only 1 is actually instantiated. The
520 only restriction is that the first control of the cluster must always be
521 present, since that is the 'master' control of the cluster. The master
522 control is the one that identifies the cluster and that provides the
523 pointer to the v4l2_ctrl_ops struct that is used for that cluster.
525 Obviously, all controls in the cluster array must be initialized to either
526 a valid control or to NULL.
528 In rare cases you might want to know which controls of a cluster actually
529 were set explicitly by the user. For this you can check the 'is_new' flag of
530 each control. For example, in the case of a volume/mute cluster the 'is_new'
531 flag of the mute control would be set if the user called VIDIOC_S_CTRL for
532 mute only. If the user would call VIDIOC_S_EXT_CTRLS for both mute and volume
533 controls, then the 'is_new' flag would be 1 for both controls.
535 The 'is_new' flag is always 1 when called from v4l2_ctrl_handler_setup().
538 Handling autogain/gain-type Controls with Auto Clusters
539 =======================================================
541 A common type of control cluster is one that handles 'auto-foo/foo'-type
542 controls. Typical examples are autogain/gain, autoexposure/exposure,
543 autowhitebalance/red balance/blue balance. In all cases you have one control
544 that determines whether another control is handled automatically by the hardware,
545 or whether it is under manual control from the user.
547 If the cluster is in automatic mode, then the manual controls should be
548 marked inactive and volatile. When the volatile controls are read the
549 g_volatile_ctrl operation should return the value that the hardware's automatic
550 mode set up automatically.
552 If the cluster is put in manual mode, then the manual controls should become
553 active again and the volatile flag is cleared (so g_volatile_ctrl is no longer
554 called while in manual mode). In addition just before switching to manual mode
555 the current values as determined by the auto mode are copied as the new manual
558 Finally the V4L2_CTRL_FLAG_UPDATE should be set for the auto control since
559 changing that control affects the control flags of the manual controls.
561 In order to simplify this a special variation of v4l2_ctrl_cluster was
564 void v4l2_ctrl_auto_cluster(unsigned ncontrols, struct v4l2_ctrl **controls,
565 u8 manual_val, bool set_volatile);
567 The first two arguments are identical to v4l2_ctrl_cluster. The third argument
568 tells the framework which value switches the cluster into manual mode. The
569 last argument will optionally set V4L2_CTRL_FLAG_VOLATILE for the non-auto controls.
570 If it is false, then the manual controls are never volatile. You would typically
571 use that if the hardware does not give you the option to read back to values as
572 determined by the auto mode (e.g. if autogain is on, the hardware doesn't allow
573 you to obtain the current gain value).
575 The first control of the cluster is assumed to be the 'auto' control.
577 Using this function will ensure that you don't need to handle all the complex
578 flag and volatile handling.
581 VIDIOC_LOG_STATUS Support
582 =========================
584 This ioctl allow you to dump the current status of a driver to the kernel log.
585 The v4l2_ctrl_handler_log_status(ctrl_handler, prefix) can be used to dump the
586 value of the controls owned by the given handler to the log. You can supply a
587 prefix as well. If the prefix didn't end with a space, then ': ' will be added
591 Different Handlers for Different Video Nodes
592 ============================================
594 Usually the V4L2 driver has just one control handler that is global for
595 all video nodes. But you can also specify different control handlers for
596 different video nodes. You can do that by manually setting the ctrl_handler
597 field of struct video_device.
599 That is no problem if there are no subdevs involved but if there are, then
600 you need to block the automatic merging of subdev controls to the global
601 control handler. You do that by simply setting the ctrl_handler field in
602 struct v4l2_device to NULL. Now v4l2_device_register_subdev() will no longer
603 merge subdev controls.
605 After each subdev was added, you will then have to call v4l2_ctrl_add_handler
606 manually to add the subdev's control handler (sd->ctrl_handler) to the desired
607 control handler. This control handler may be specific to the video_device or
608 for a subset of video_device's. For example: the radio device nodes only have
609 audio controls, while the video and vbi device nodes share the same control
610 handler for the audio and video controls.
612 If you want to have one handler (e.g. for a radio device node) have a subset
613 of another handler (e.g. for a video device node), then you should first add
614 the controls to the first handler, add the other controls to the second
615 handler and finally add the first handler to the second. For example:
617 v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_VOLUME, ...);
618 v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...);
619 v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...);
620 v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...);
621 v4l2_ctrl_add_handler(&video_ctrl_handler, &radio_ctrl_handler, NULL);
623 The last argument to v4l2_ctrl_add_handler() is a filter function that allows
624 you to filter which controls will be added. Set it to NULL if you want to add
627 Or you can add specific controls to a handler:
629 volume = v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_AUDIO_VOLUME, ...);
630 v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_BRIGHTNESS, ...);
631 v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_CONTRAST, ...);
632 v4l2_ctrl_add_ctrl(&radio_ctrl_handler, volume);
634 What you should not do is make two identical controls for two handlers.
637 v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...);
638 v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_AUDIO_MUTE, ...);
640 This would be bad since muting the radio would not change the video mute
641 control. The rule is to have one control for each hardware 'knob' that you
648 Normally you have created the controls yourself and you can store the struct
649 v4l2_ctrl pointer into your own struct.
651 But sometimes you need to find a control from another handler that you do
652 not own. For example, if you have to find a volume control from a subdev.
654 You can do that by calling v4l2_ctrl_find:
656 struct v4l2_ctrl *volume;
658 volume = v4l2_ctrl_find(sd->ctrl_handler, V4L2_CID_AUDIO_VOLUME);
660 Since v4l2_ctrl_find will lock the handler you have to be careful where you
661 use it. For example, this is not a good idea:
663 struct v4l2_ctrl_handler ctrl_handler;
665 v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...);
666 v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...);
668 ...and in video_ops.s_ctrl:
670 case V4L2_CID_BRIGHTNESS:
671 contrast = v4l2_find_ctrl(&ctrl_handler, V4L2_CID_CONTRAST);
674 When s_ctrl is called by the framework the ctrl_handler.lock is already taken, so
675 attempting to find another control from the same handler will deadlock.
677 It is recommended not to use this function from inside the control ops.
683 When one control handler is added to another using v4l2_ctrl_add_handler, then
684 by default all controls from one are merged to the other. But a subdev might
685 have low-level controls that make sense for some advanced embedded system, but
686 not when it is used in consumer-level hardware. In that case you want to keep
687 those low-level controls local to the subdev. You can do this by simply
688 setting the 'is_private' flag of the control to 1:
690 static const struct v4l2_ctrl_config ctrl_private = {
691 .ops = &ctrl_custom_ops,
693 .name = "Some Private Control",
694 .type = V4L2_CTRL_TYPE_INTEGER,
700 ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_private, NULL);
702 These controls will now be skipped when v4l2_ctrl_add_handler is called.
705 V4L2_CTRL_TYPE_CTRL_CLASS Controls
706 ==================================
708 Controls of this type can be used by GUIs to get the name of the control class.
709 A fully featured GUI can make a dialog with multiple tabs with each tab
710 containing the controls belonging to a particular control class. The name of
711 each tab can be found by querying a special control with ID <control class | 1>.
713 Drivers do not have to care about this. The framework will automatically add
714 a control of this type whenever the first control belonging to a new control
718 Adding Notify Callbacks
719 =======================
721 Sometimes the platform or bridge driver needs to be notified when a control
722 from a sub-device driver changes. You can set a notify callback by calling
725 void v4l2_ctrl_notify(struct v4l2_ctrl *ctrl,
726 void (*notify)(struct v4l2_ctrl *ctrl, void *priv), void *priv);
728 Whenever the give control changes value the notify callback will be called
729 with a pointer to the control and the priv pointer that was passed with
730 v4l2_ctrl_notify. Note that the control's handler lock is held when the
731 notify function is called.
733 There can be only one notify function per control handler. Any attempt
734 to set another notify function will cause a WARN_ON.