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[linux-2.6.9-moxart.git] / drivers / input / joystick / sidewinder.c
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1 /*
2 * $Id: sidewinder.c,v 1.29 2002/01/22 20:28:51 vojtech Exp $
4 * Copyright (c) 1998-2001 Vojtech Pavlik
5 */
7 /*
8 * Microsoft SideWinder joystick family driver for Linux
9 */
12 * This program is free software; you can redistribute it and/or modify
13 * it under the terms of the GNU General Public License as published by
14 * the Free Software Foundation; either version 2 of the License, or
15 * (at your option) any later version.
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
26 * Should you need to contact me, the author, you can do so either by
27 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
28 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
31 #include <linux/delay.h>
32 #include <linux/kernel.h>
33 #include <linux/module.h>
34 #include <linux/slab.h>
35 #include <linux/init.h>
36 #include <linux/input.h>
37 #include <linux/gameport.h>
39 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
40 MODULE_DESCRIPTION("Microsoft SideWinder joystick family driver");
41 MODULE_LICENSE("GPL");
44 * These are really magic values. Changing them can make a problem go away,
45 * as well as break everything.
48 #define SW_DEBUG
50 #define SW_START 400 /* The time we wait for the first bit [400 us] */
51 #define SW_STROBE 45 /* Max time per bit [45 us] */
52 #define SW_TIMEOUT 4000 /* Wait for everything to settle [4 ms] */
53 #define SW_KICK 45 /* Wait after A0 fall till kick [45 us] */
54 #define SW_END 8 /* Number of bits before end of packet to kick */
55 #define SW_FAIL 16 /* Number of packet read errors to fail and reinitialize */
56 #define SW_BAD 2 /* Number of packet read errors to switch off 3d Pro optimization */
57 #define SW_OK 64 /* Number of packet read successes to switch optimization back on */
58 #define SW_LENGTH 512 /* Max number of bits in a packet */
59 #define SW_REFRESH HZ/50 /* Time to wait between updates of joystick data [20 ms] */
61 #ifdef SW_DEBUG
62 #define dbg(format, arg...) printk(KERN_DEBUG __FILE__ ": " format "\n" , ## arg)
63 #else
64 #define dbg(format, arg...) do {} while (0)
65 #endif
68 * SideWinder joystick types ...
71 #define SW_ID_3DP 0
72 #define SW_ID_GP 1
73 #define SW_ID_PP 2
74 #define SW_ID_FFP 3
75 #define SW_ID_FSP 4
76 #define SW_ID_FFW 5
79 * Names, buttons, axes ...
82 static char *sw_name[] = { "3D Pro", "GamePad", "Precision Pro", "Force Feedback Pro", "FreeStyle Pro",
83 "Force Feedback Wheel" };
85 static char sw_abs[][7] = {
86 { ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
87 { ABS_X, ABS_Y },
88 { ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
89 { ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
90 { ABS_X, ABS_Y, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
91 { ABS_RX, ABS_RUDDER, ABS_THROTTLE }};
93 static char sw_bit[][7] = {
94 { 10, 10, 9, 10, 1, 1 },
95 { 1, 1 },
96 { 10, 10, 6, 7, 1, 1 },
97 { 10, 10, 6, 7, 1, 1 },
98 { 10, 10, 6, 1, 1 },
99 { 10, 7, 7, 1, 1 }};
101 static short sw_btn[][12] = {
102 { BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_MODE },
103 { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE },
104 { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT },
105 { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT },
106 { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE, BTN_SELECT },
107 { BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4 }};
109 static struct {
110 int x;
111 int y;
112 } sw_hat_to_axis[] = {{ 0, 0}, { 0,-1}, { 1,-1}, { 1, 0}, { 1, 1}, { 0, 1}, {-1, 1}, {-1, 0}, {-1,-1}};
114 struct sw {
115 struct gameport *gameport;
116 struct timer_list timer;
117 struct input_dev dev[4];
118 char name[64];
119 char phys[4][32];
120 int length;
121 int type;
122 int bits;
123 int number;
124 int fail;
125 int ok;
126 int reads;
127 int bads;
128 int used;
132 * sw_read_packet() is a function which reads either a data packet, or an
133 * identification packet from a SideWinder joystick. The protocol is very,
134 * very, very braindamaged. Microsoft patented it in US patent #5628686.
137 static int sw_read_packet(struct gameport *gameport, unsigned char *buf, int length, int id)
139 unsigned long flags;
140 int timeout, bitout, sched, i, kick, start, strobe;
141 unsigned char pending, u, v;
143 i = -id; /* Don't care about data, only want ID */
144 timeout = id ? gameport_time(gameport, SW_TIMEOUT) : 0; /* Set up global timeout for ID packet */
145 kick = id ? gameport_time(gameport, SW_KICK) : 0; /* Set up kick timeout for ID packet */
146 start = gameport_time(gameport, SW_START);
147 strobe = gameport_time(gameport, SW_STROBE);
148 bitout = start;
149 pending = 0;
150 sched = 0;
152 local_irq_save(flags); /* Quiet, please */
154 gameport_trigger(gameport); /* Trigger */
155 v = gameport_read(gameport);
157 do {
158 bitout--;
159 u = v;
160 v = gameport_read(gameport);
161 } while (!(~v & u & 0x10) && (bitout > 0)); /* Wait for first falling edge on clock */
163 if (bitout > 0) bitout = strobe; /* Extend time if not timed out */
165 while ((timeout > 0 || bitout > 0) && (i < length)) {
167 timeout--;
168 bitout--; /* Decrement timers */
169 sched--;
171 u = v;
172 v = gameport_read(gameport);
174 if ((~u & v & 0x10) && (bitout > 0)) { /* Rising edge on clock - data bit */
175 if (i >= 0) /* Want this data */
176 buf[i] = v >> 5; /* Store it */
177 i++; /* Advance index */
178 bitout = strobe; /* Extend timeout for next bit */
181 if (kick && (~v & u & 0x01)) { /* Falling edge on axis 0 */
182 sched = kick; /* Schedule second trigger */
183 kick = 0; /* Don't schedule next time on falling edge */
184 pending = 1; /* Mark schedule */
187 if (pending && sched < 0 && (i > -SW_END)) { /* Second trigger time */
188 gameport_trigger(gameport); /* Trigger */
189 bitout = start; /* Long bit timeout */
190 pending = 0; /* Unmark schedule */
191 timeout = 0; /* Switch from global to bit timeouts */
195 local_irq_restore(flags); /* Done - relax */
197 #ifdef SW_DEBUG
199 int j;
200 printk(KERN_DEBUG "sidewinder.c: Read %d triplets. [", i);
201 for (j = 0; j < i; j++) printk("%d", buf[j]);
202 printk("]\n");
204 #endif
206 return i;
210 * sw_get_bits() and GB() compose bits from the triplet buffer into a __u64.
211 * Parameter 'pos' is bit number inside packet where to start at, 'num' is number
212 * of bits to be read, 'shift' is offset in the resulting __u64 to start at, bits
213 * is number of bits per triplet.
216 #define GB(pos,num) sw_get_bits(buf, pos, num, sw->bits)
218 static __u64 sw_get_bits(unsigned char *buf, int pos, int num, char bits)
220 __u64 data = 0;
221 int tri = pos % bits; /* Start position */
222 int i = pos / bits;
223 int bit = 0;
225 while (num--) {
226 data |= (__u64)((buf[i] >> tri++) & 1) << bit++; /* Transfer bit */
227 if (tri == bits) {
228 i++; /* Next triplet */
229 tri = 0;
233 return data;
237 * sw_init_digital() initializes a SideWinder 3D Pro joystick
238 * into digital mode.
241 static void sw_init_digital(struct gameport *gameport)
243 int seq[] = { 140, 140+725, 140+300, 0 };
244 unsigned long flags;
245 int i, t;
247 local_irq_save(flags);
249 i = 0;
250 do {
251 gameport_trigger(gameport); /* Trigger */
252 t = gameport_time(gameport, SW_TIMEOUT);
253 while ((gameport_read(gameport) & 1) && t) t--; /* Wait for axis to fall back to 0 */
254 udelay(seq[i]); /* Delay magic time */
255 } while (seq[++i]);
257 gameport_trigger(gameport); /* Last trigger */
259 local_irq_restore(flags);
263 * sw_parity() computes parity of __u64
266 static int sw_parity(__u64 t)
268 int x = t ^ (t >> 32);
269 x ^= x >> 16;
270 x ^= x >> 8;
271 x ^= x >> 4;
272 x ^= x >> 2;
273 x ^= x >> 1;
274 return x & 1;
278 * sw_ccheck() checks synchronization bits and computes checksum of nibbles.
281 static int sw_check(__u64 t)
283 unsigned char sum = 0;
285 if ((t & 0x8080808080808080ULL) ^ 0x80) /* Sync */
286 return -1;
288 while (t) { /* Sum */
289 sum += t & 0xf;
290 t >>= 4;
293 return sum & 0xf;
297 * sw_parse() analyzes SideWinder joystick data, and writes the results into
298 * the axes and buttons arrays.
301 static int sw_parse(unsigned char *buf, struct sw *sw)
303 int hat, i, j;
304 struct input_dev *dev = sw->dev;
306 switch (sw->type) {
308 case SW_ID_3DP:
310 if (sw_check(GB(0,64)) || (hat = (GB(6,1) << 3) | GB(60,3)) > 8) return -1;
312 input_report_abs(dev, ABS_X, (GB( 3,3) << 7) | GB(16,7));
313 input_report_abs(dev, ABS_Y, (GB( 0,3) << 7) | GB(24,7));
314 input_report_abs(dev, ABS_RZ, (GB(35,2) << 7) | GB(40,7));
315 input_report_abs(dev, ABS_THROTTLE, (GB(32,3) << 7) | GB(48,7));
317 input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x);
318 input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y);
320 for (j = 0; j < 7; j++)
321 input_report_key(dev, sw_btn[SW_ID_3DP][j], !GB(j+8,1));
323 input_report_key(dev, BTN_BASE4, !GB(38,1));
324 input_report_key(dev, BTN_BASE5, !GB(37,1));
326 input_sync(dev);
328 return 0;
330 case SW_ID_GP:
332 for (i = 0; i < sw->number; i ++) {
334 if (sw_parity(GB(i*15,15))) return -1;
336 input_report_abs(dev + i, ABS_X, GB(i*15+3,1) - GB(i*15+2,1));
337 input_report_abs(dev + i, ABS_Y, GB(i*15+0,1) - GB(i*15+1,1));
339 for (j = 0; j < 10; j++)
340 input_report_key(dev + i, sw_btn[SW_ID_GP][j], !GB(i*15+j+4,1));
342 input_sync(dev + i);
345 return 0;
347 case SW_ID_PP:
348 case SW_ID_FFP:
350 if (!sw_parity(GB(0,48)) || (hat = GB(42,4)) > 8) return -1;
352 input_report_abs(dev, ABS_X, GB( 9,10));
353 input_report_abs(dev, ABS_Y, GB(19,10));
354 input_report_abs(dev, ABS_RZ, GB(36, 6));
355 input_report_abs(dev, ABS_THROTTLE, GB(29, 7));
357 input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x);
358 input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y);
360 for (j = 0; j < 9; j++)
361 input_report_key(dev, sw_btn[SW_ID_PP][j], !GB(j,1));
363 input_sync(dev);
365 return 0;
367 case SW_ID_FSP:
369 if (!sw_parity(GB(0,43)) || (hat = GB(28,4)) > 8) return -1;
371 input_report_abs(dev, ABS_X, GB( 0,10));
372 input_report_abs(dev, ABS_Y, GB(16,10));
373 input_report_abs(dev, ABS_THROTTLE, GB(32, 6));
375 input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x);
376 input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y);
378 for (j = 0; j < 6; j++)
379 input_report_key(dev, sw_btn[SW_ID_FSP][j], !GB(j+10,1));
381 input_report_key(dev, BTN_TR, !GB(26,1));
382 input_report_key(dev, BTN_START, !GB(27,1));
383 input_report_key(dev, BTN_MODE, !GB(38,1));
384 input_report_key(dev, BTN_SELECT, !GB(39,1));
386 input_sync(dev);
388 return 0;
390 case SW_ID_FFW:
392 if (!sw_parity(GB(0,33))) return -1;
394 input_report_abs(dev, ABS_RX, GB( 0,10));
395 input_report_abs(dev, ABS_RUDDER, GB(10, 6));
396 input_report_abs(dev, ABS_THROTTLE, GB(16, 6));
398 for (j = 0; j < 8; j++)
399 input_report_key(dev, sw_btn[SW_ID_FFW][j], !GB(j+22,1));
401 input_sync(dev);
403 return 0;
406 return -1;
410 * sw_read() reads SideWinder joystick data, and reinitializes
411 * the joystick in case of persistent problems. This is the function that is
412 * called from the generic code to poll the joystick.
415 static int sw_read(struct sw *sw)
417 unsigned char buf[SW_LENGTH];
418 int i;
420 i = sw_read_packet(sw->gameport, buf, sw->length, 0);
422 if (sw->type == SW_ID_3DP && sw->length == 66 && i != 66) { /* Broken packet, try to fix */
424 if (i == 64 && !sw_check(sw_get_bits(buf,0,64,1))) { /* Last init failed, 1 bit mode */
425 printk(KERN_WARNING "sidewinder.c: Joystick in wrong mode on %s"
426 " - going to reinitialize.\n", sw->gameport->phys);
427 sw->fail = SW_FAIL; /* Reinitialize */
428 i = 128; /* Bogus value */
431 if (i < 66 && GB(0,64) == GB(i*3-66,64)) /* 1 == 3 */
432 i = 66; /* Everything is fine */
434 if (i < 66 && GB(0,64) == GB(66,64)) /* 1 == 2 */
435 i = 66; /* Everything is fine */
437 if (i < 66 && GB(i*3-132,64) == GB(i*3-66,64)) { /* 2 == 3 */
438 memmove(buf, buf + i - 22, 22); /* Move data */
439 i = 66; /* Carry on */
443 if (i == sw->length && !sw_parse(buf, sw)) { /* Parse data */
445 sw->fail = 0;
446 sw->ok++;
448 if (sw->type == SW_ID_3DP && sw->length == 66 /* Many packets OK */
449 && sw->ok > SW_OK) {
451 printk(KERN_INFO "sidewinder.c: No more trouble on %s"
452 " - enabling optimization again.\n", sw->gameport->phys);
453 sw->length = 22;
456 return 0;
459 sw->ok = 0;
460 sw->fail++;
462 if (sw->type == SW_ID_3DP && sw->length == 22 && sw->fail > SW_BAD) { /* Consecutive bad packets */
464 printk(KERN_INFO "sidewinder.c: Many bit errors on %s"
465 " - disabling optimization.\n", sw->gameport->phys);
466 sw->length = 66;
469 if (sw->fail < SW_FAIL) return -1; /* Not enough, don't reinitialize yet */
471 printk(KERN_WARNING "sidewinder.c: Too many bit errors on %s"
472 " - reinitializing joystick.\n", sw->gameport->phys);
474 if (!i && sw->type == SW_ID_3DP) { /* 3D Pro can be in analog mode */
475 udelay(3 * SW_TIMEOUT);
476 sw_init_digital(sw->gameport);
479 udelay(SW_TIMEOUT);
480 i = sw_read_packet(sw->gameport, buf, SW_LENGTH, 0); /* Read normal data packet */
481 udelay(SW_TIMEOUT);
482 sw_read_packet(sw->gameport, buf, SW_LENGTH, i); /* Read ID packet, this initializes the stick */
484 sw->fail = SW_FAIL;
486 return -1;
489 static void sw_timer(unsigned long private)
491 struct sw *sw = (void *) private;
493 sw->reads++;
494 if (sw_read(sw)) sw->bads++;
495 mod_timer(&sw->timer, jiffies + SW_REFRESH);
498 static int sw_open(struct input_dev *dev)
500 struct sw *sw = dev->private;
501 if (!sw->used++)
502 mod_timer(&sw->timer, jiffies + SW_REFRESH);
503 return 0;
506 static void sw_close(struct input_dev *dev)
508 struct sw *sw = dev->private;
509 if (!--sw->used)
510 del_timer(&sw->timer);
514 * sw_print_packet() prints the contents of a SideWinder packet.
517 static void sw_print_packet(char *name, int length, unsigned char *buf, char bits)
519 int i;
521 printk(KERN_INFO "sidewinder.c: %s packet, %d bits. [", name, length);
522 for (i = (((length + 3) >> 2) - 1); i >= 0; i--)
523 printk("%x", (int)sw_get_bits(buf, i << 2, 4, bits));
524 printk("]\n");
528 * sw_3dp_id() translates the 3DP id into a human legible string.
529 * Unfortunately I don't know how to do this for the other SW types.
532 static void sw_3dp_id(unsigned char *buf, char *comment)
534 int i;
535 char pnp[8], rev[9];
537 for (i = 0; i < 7; i++) /* ASCII PnP ID */
538 pnp[i] = sw_get_bits(buf, 24+8*i, 8, 1);
540 for (i = 0; i < 8; i++) /* ASCII firmware revision */
541 rev[i] = sw_get_bits(buf, 88+8*i, 8, 1);
543 pnp[7] = rev[8] = 0;
545 sprintf(comment, " [PnP %d.%02d id %s rev %s]",
546 (int) ((sw_get_bits(buf, 8, 6, 1) << 6) | /* Two 6-bit values */
547 sw_get_bits(buf, 16, 6, 1)) / 100,
548 (int) ((sw_get_bits(buf, 8, 6, 1) << 6) |
549 sw_get_bits(buf, 16, 6, 1)) % 100,
550 pnp, rev);
554 * sw_guess_mode() checks the upper two button bits for toggling -
555 * indication of that the joystick is in 3-bit mode. This is documented
556 * behavior for 3DP ID packet, and for example the FSP does this in
557 * normal packets instead. Fun ...
560 static int sw_guess_mode(unsigned char *buf, int len)
562 int i;
563 unsigned char xor = 0;
564 for (i = 1; i < len; i++) xor |= (buf[i - 1] ^ buf[i]) & 6;
565 return !!xor * 2 + 1;
569 * sw_connect() probes for SideWinder type joysticks.
572 static void sw_connect(struct gameport *gameport, struct gameport_dev *dev)
574 struct sw *sw;
575 int i, j, k, l;
576 unsigned char *buf = NULL; /* [SW_LENGTH] */
577 unsigned char *idbuf = NULL; /* [SW_LENGTH] */
578 unsigned char m = 1;
579 char comment[40];
581 comment[0] = 0;
583 if (!(sw = kmalloc(sizeof(struct sw), GFP_KERNEL))) return;
584 memset(sw, 0, sizeof(struct sw));
586 buf = kmalloc(SW_LENGTH, GFP_KERNEL);
587 idbuf = kmalloc(SW_LENGTH, GFP_KERNEL);
588 if (!buf || !idbuf)
589 goto fail1;
591 gameport->private = sw;
593 sw->gameport = gameport;
594 init_timer(&sw->timer);
595 sw->timer.data = (long) sw;
596 sw->timer.function = sw_timer;
598 if (gameport_open(gameport, dev, GAMEPORT_MODE_RAW))
599 goto fail1;
601 dbg("Init 0: Opened %s, io %#x, speed %d",
602 gameport->phys, gameport->io, gameport->speed);
604 i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Read normal packet */
605 udelay(SW_TIMEOUT);
606 dbg("Init 1: Mode %d. Length %d.", m , i);
608 if (!i) { /* No data. 3d Pro analog mode? */
609 sw_init_digital(gameport); /* Switch to digital */
610 udelay(SW_TIMEOUT);
611 i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Retry reading packet */
612 udelay(SW_TIMEOUT);
613 dbg("Init 1b: Length %d.", i);
614 if (!i) goto fail2; /* No data -> FAIL */
617 j = sw_read_packet(gameport, idbuf, SW_LENGTH, i); /* Read ID. This initializes the stick */
618 m |= sw_guess_mode(idbuf, j); /* ID packet should carry mode info [3DP] */
619 dbg("Init 2: Mode %d. ID Length %d.", m , j);
621 if (!j) { /* Read ID failed. Happens in 1-bit mode on PP */
622 udelay(SW_TIMEOUT);
623 i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Retry reading packet */
624 dbg("Init 2b: Mode %d. Length %d.", m, i);
625 if (!i) goto fail2;
626 udelay(SW_TIMEOUT);
627 j = sw_read_packet(gameport, idbuf, SW_LENGTH, i); /* Retry reading ID */
628 dbg("Init 2c: ID Length %d.", j);
631 sw->type = -1;
632 k = SW_FAIL; /* Try SW_FAIL times */
633 l = 0;
635 do {
636 k--;
637 udelay(SW_TIMEOUT);
638 i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Read data packet */
639 dbg("Init 3: Mode %d. Length %d. Last %d. Tries %d.", m, i, l, k);
641 if (i > l) { /* Longer? As we can only lose bits, it makes */
642 /* no sense to try detection for a packet shorter */
643 l = i; /* than the previous one */
645 sw->number = 1;
646 sw->gameport = gameport;
647 sw->length = i;
648 sw->bits = m;
650 dbg("Init 3a: Case %d.\n", i * m);
652 switch (i * m) {
653 case 60:
654 sw->number++;
655 case 45: /* Ambiguous packet length */
656 if (j <= 40) { /* ID length less or eq 40 -> FSP */
657 case 43:
658 sw->type = SW_ID_FSP;
659 break;
661 sw->number++;
662 case 30:
663 sw->number++;
664 case 15:
665 sw->type = SW_ID_GP;
666 break;
667 case 33:
668 case 31:
669 sw->type = SW_ID_FFW;
670 break;
671 case 48: /* Ambiguous */
672 if (j == 14) { /* ID length 14*3 -> FFP */
673 sw->type = SW_ID_FFP;
674 sprintf(comment, " [AC %s]", sw_get_bits(idbuf,38,1,3) ? "off" : "on");
675 } else
676 sw->type = SW_ID_PP;
677 break;
678 case 66:
679 sw->bits = 3;
680 case 198:
681 sw->length = 22;
682 case 64:
683 sw->type = SW_ID_3DP;
684 if (j == 160) sw_3dp_id(idbuf, comment);
685 break;
689 } while (k && (sw->type == -1));
691 if (sw->type == -1) {
692 printk(KERN_WARNING "sidewinder.c: unknown joystick device detected "
693 "on %s, contact <vojtech@ucw.cz>\n", gameport->phys);
694 sw_print_packet("ID", j * 3, idbuf, 3);
695 sw_print_packet("Data", i * m, buf, m);
696 goto fail2;
699 #ifdef SW_DEBUG
700 sw_print_packet("ID", j * 3, idbuf, 3);
701 sw_print_packet("Data", i * m, buf, m);
702 #endif
704 k = i;
705 l = j;
707 for (i = 0; i < sw->number; i++) {
708 int bits, code;
710 sprintf(sw->name, "Microsoft SideWinder %s", sw_name[sw->type]);
711 sprintf(sw->phys[i], "%s/input%d", gameport->phys, i);
713 sw->dev[i].private = sw;
715 sw->dev[i].open = sw_open;
716 sw->dev[i].close = sw_close;
718 sw->dev[i].name = sw->name;
719 sw->dev[i].phys = sw->phys[i];
720 sw->dev[i].id.bustype = BUS_GAMEPORT;
721 sw->dev[i].id.vendor = GAMEPORT_ID_VENDOR_MICROSOFT;
722 sw->dev[i].id.product = sw->type;
723 sw->dev[i].id.version = 0x0100;
725 sw->dev[i].evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
727 for (j = 0; (bits = sw_bit[sw->type][j]); j++) {
728 code = sw_abs[sw->type][j];
729 set_bit(code, sw->dev[i].absbit);
730 sw->dev[i].absmax[code] = (1 << bits) - 1;
731 sw->dev[i].absmin[code] = (bits == 1) ? -1 : 0;
732 sw->dev[i].absfuzz[code] = ((bits >> 1) >= 2) ? (1 << ((bits >> 1) - 2)) : 0;
733 if (code != ABS_THROTTLE)
734 sw->dev[i].absflat[code] = (bits >= 5) ? (1 << (bits - 5)) : 0;
737 for (j = 0; (code = sw_btn[sw->type][j]); j++)
738 set_bit(code, sw->dev[i].keybit);
740 input_register_device(sw->dev + i);
741 printk(KERN_INFO "input: %s%s on %s [%d-bit id %d data %d]\n",
742 sw->name, comment, gameport->phys, m, l, k);
745 return;
746 fail2: gameport_close(gameport);
747 fail1: kfree(sw);
748 kfree(buf);
749 kfree(idbuf);
752 static void sw_disconnect(struct gameport *gameport)
754 int i;
756 struct sw *sw = gameport->private;
757 for (i = 0; i < sw->number; i++)
758 input_unregister_device(sw->dev + i);
759 gameport_close(gameport);
760 kfree(sw);
763 static struct gameport_dev sw_dev = {
764 .connect = sw_connect,
765 .disconnect = sw_disconnect,
768 int __init sw_init(void)
770 gameport_register_device(&sw_dev);
771 return 0;
774 void __exit sw_exit(void)
776 gameport_unregister_device(&sw_dev);
779 module_init(sw_init);
780 module_exit(sw_exit);