2 spring.cc -- declare Spring
4 source file of the GNU LilyPond music typesetter
6 (c) 2007--2009 Joe Neeman <joeneeman@gmail.com>
15 inverse_stretch_strength_
= 1.0;
16 inverse_compress_strength_
= 1.0;
18 update_blocking_force ();
21 Spring::Spring (Real dist
, Real min_dist
)
25 inverse_stretch_strength_
= 1.0;
26 inverse_compress_strength_
= 1.0;
29 set_min_distance (min_dist
);
30 set_default_strength ();
31 update_blocking_force ();
35 Spring::update_blocking_force ()
37 if (min_distance_
> distance_
)
38 blocking_force_
= (min_distance_
- distance_
) / inverse_stretch_strength_
;
40 blocking_force_
= (min_distance_
- distance_
) / inverse_compress_strength_
;
42 // If the spring is fixed, it's not clear what the natural value
43 // of blocking_force_ would be. -infinity_f works fine for now.
44 if (isnan (blocking_force_
) || blocking_force_
== infinity_f
)
45 blocking_force_
= -infinity_f
;
47 if (blocking_force_
>= 0)
48 inverse_compress_strength_
= 0;
51 /* scale a spring, but in a way that doesn't violate min_distance */
53 Spring::operator*= (Real r
)
55 distance_
= max (min_distance_
, distance_
* r
);
56 inverse_compress_strength_
= max (0.0, distance_
- min_distance_
);
57 inverse_stretch_strength_
*= 0.8;
58 update_blocking_force ();
62 Spring::operator> (Spring
const &other
) const
64 return blocking_force_
> other
.blocking_force_
;
67 /* merge springs, basically by averaging them, but leave a little headroom
68 above the largest minimum distance so that things don't get too cramped */
70 merge_springs (vector
<Spring
> const &springs
)
72 Real avg_distance
= 0;
73 Real min_distance
= 0;
75 Real avg_compress
= 0;
77 for (vsize i
= 0; i
< springs
.size (); i
++)
79 avg_distance
+= springs
[i
].distance ();
80 avg_stretch
+= springs
[i
].inverse_stretch_strength ();
81 avg_compress
+= 1 / springs
[i
].inverse_compress_strength ();
82 min_distance
= max (springs
[i
].min_distance (), min_distance
);
85 avg_stretch
/= springs
.size ();
86 avg_compress
/= springs
.size ();
87 avg_distance
/= springs
.size ();
88 avg_distance
= max (min_distance
+ 0.3, avg_distance
);
90 Spring ret
= Spring (avg_distance
, min_distance
);
91 ret
.set_inverse_stretch_strength (avg_stretch
);
92 ret
.set_inverse_compress_strength (1 / avg_compress
);
98 Spring::set_distance (Real d
)
100 if (d
< 0 || isinf (d
) || isnan (d
))
101 programming_error ("insane spring distance requested, ignoring it");
105 update_blocking_force ();
110 Spring::set_min_distance (Real d
)
112 if (d
< 0 || isinf (d
) || isnan (d
))
113 programming_error ("insane spring min_distance requested, ignoring it");
117 update_blocking_force ();
122 Spring::ensure_min_distance (Real d
)
124 set_min_distance (max (d
, min_distance_
));
128 Spring::set_inverse_stretch_strength (Real f
)
130 if (isinf (f
) || isnan (f
) || f
< 0)
131 programming_error ("insane spring constant");
133 inverse_stretch_strength_
= f
;
135 update_blocking_force ();
139 Spring::set_inverse_compress_strength (Real f
)
141 if (isinf (f
) || isnan (f
) || f
< 0)
142 programming_error ("insane spring constant");
144 inverse_compress_strength_
= f
;
146 update_blocking_force ();
150 Spring::set_blocking_force (Real f
)
152 if (isinf (f
) || isnan (f
))
154 programming_error ("insane blocking force");
158 blocking_force_
= -infinity_f
;
159 min_distance_
= length (f
);
160 distance_
= max (distance_
, min_distance_
);
161 update_blocking_force ();
165 Spring::set_default_strength ()
167 inverse_compress_strength_
= (distance_
>= min_distance_
) ? distance_
- min_distance_
: 0;
168 inverse_stretch_strength_
= distance_
;
169 update_blocking_force ();
173 Spring::length (Real f
) const
175 Real force
= max (f
, blocking_force_
);
176 Real inv_k
= force
< 0.0 ? inverse_compress_strength_
: inverse_stretch_strength_
;
178 if (force
== infinity_f
)
180 programming_error ("cruelty to springs");
184 // There is a corner case here: if min_distance_ is larger than
185 // distance_ but the spring is fixed, then inv_k will be zero
186 // and we need to make sure that we return min_distance_.
187 return max (min_distance_
, distance_
+ force
* inv_k
);