LSR: Update.
[lilypond/mpolesky.git] / lily / skyline.cc
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1 /*
2 This file is part of LilyPond, the GNU music typesetter.
4 Copyright (C) 2006--2010 Joe Neeman <joeneeman@gmail.com>
6 LilyPond is free software: you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
11 LilyPond is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with LilyPond. If not, see <http://www.gnu.org/licenses/>.
20 #include "skyline.hh"
21 #include <deque>
22 #include <cstdio>
24 #include "ly-smobs.icc"
26 /* A skyline is a sequence of non-overlapping buildings: something like
27 this:
28 _______
29 | \ ________
30 | \ ________/ \
31 /\ | \ / \
32 / -------- \ / \
33 / \ / \
34 / ------------/ ----
36 Each building has a starting position, and ending position, a starting
37 height and an ending height.
39 The following invariants are observed:
40 - the start of the first building is at -infinity
41 - the end of the last building is at infinity
42 - if a building has infinite length (ie. the first and last buildings),
43 then its starting height and ending height are equal
44 - the end of one building is the same as the beginning of the next
45 building
47 We also allow skylines to point down (the structure is exactly the same,
48 but we think of the part above the line as being filled with mass and the
49 part below as being empty). ::distance finds the minimum distance between
50 an UP skyline and a DOWN skyline.
52 Note that we store DOWN skylines upside-down. That is, in order to compare
53 a DOWN skyline with an UP skyline, we need to flip the DOWN skyline first.
54 This means that the merging routine doesn't need to be aware of direction,
55 but the distance routine does.
58 /* If we start including very thin buildings, numerical accuracy errors can
59 arise. Therefore, we ignore all buildings that are less than epsilon wide. */
60 #define EPS 1e-5
62 static void
63 print_buildings (list<Building> const &b)
65 for (list<Building>::const_iterator i = b.begin (); i != b.end (); i++)
66 i->print ();
69 void
70 Skyline::print () const
72 print_buildings (buildings_);
75 void
76 Skyline::print_points () const
78 vector<Offset> ps (to_points (X_AXIS));
80 for (vsize i = 0; i < ps.size (); i++)
81 printf ("(%f,%f)%s" , ps[i][X_AXIS], ps[i][Y_AXIS],
82 (i%2)==1 ? "\n" : " ");
85 Building::Building (Real start, Real start_height, Real end_height, Real end)
87 if (isinf (start) || isinf (end))
88 assert (start_height == end_height);
90 end_ = end;
91 precompute (start, start_height, end_height, end);
94 Building::Building (Box const &b, Real horizon_padding, Axis horizon_axis, Direction sky)
96 Real start = b[horizon_axis][LEFT] - horizon_padding;
97 Real end = b[horizon_axis][RIGHT] + horizon_padding;
98 Real height = sky * b[other_axis (horizon_axis)][sky];
100 end_ = end;
101 precompute (start, height, height, end);
104 void
105 Building::precompute (Real start, Real start_height, Real end_height, Real end)
107 slope_ = (end_height - start_height) / (end - start);
108 if (start_height == end_height) /* if they were both infinite, we would get nan, not 0, from the prev line */
109 slope_ = 0;
111 assert (!isinf (slope_) && !isnan (slope_));
113 if (isinf (start))
115 assert (start_height == end_height);
116 y_intercept_ = start_height;
118 else
119 y_intercept_ = start_height - slope_ * start;
122 Real
123 Building::height (Real x) const
125 return isinf (x) ? y_intercept_ : slope_*x + y_intercept_;
128 void
129 Building::print () const
131 printf ("%f x + %f ends at %f\n", slope_, y_intercept_, end_);
134 Real
135 Building::intersection_x (Building const &other) const
137 Real ret = (y_intercept_ - other.y_intercept_) / (other.slope_ - slope_);
138 return isnan (ret) ? -infinity_f : ret;
141 void
142 Building::leading_part (Real chop)
144 assert (chop <= end_);
145 end_ = chop;
148 Building
149 Building::sloped_neighbour (Real start, Real horizon_padding, Direction d) const
151 Real x = (d == LEFT) ? start : end_;
152 Real left = x;
153 Real right = x + d * horizon_padding;
154 Real left_height = height (x);
155 Real right_height = left_height - horizon_padding;
156 if (d == LEFT)
158 swap (left, right);
159 swap (left_height, right_height);
161 return Building (left, left_height, right_height, right);
164 static Real
165 first_intersection (Building const &b, list<Building> *const s, Real start_x)
167 while (!s->empty () && start_x < b.end_)
169 Building c = s->front ();
170 if (c.conceals (b, start_x))
171 return start_x;
173 Real i = b.intersection_x (c);
174 if (i > start_x && i <= b.end_ && i <= c.end_)
175 return i;
177 start_x = c.end_;
178 if (b.end_ > c.end_)
179 s->pop_front ();
181 return b.end_;
184 bool
185 Building::conceals (Building const &other, Real x) const
187 if (slope_ == other.slope_)
188 return y_intercept_ > other.y_intercept_;
190 /* their slopes were not equal, so there is an intersection point */
191 Real i = intersection_x (other);
192 return (i <= x && slope_ > other.slope_)
193 || (i > x && slope_ < other.slope_);
196 void
197 Skyline::internal_merge_skyline (list<Building> *s1, list<Building> *s2,
198 list<Building> *const result)
200 if (s1->empty () || s2->empty ())
202 programming_error ("tried to merge an empty skyline");
203 return;
206 Real x = -infinity_f;
207 while (!s1->empty ())
209 if (s2->front ().conceals (s1->front (), x))
210 swap (s1, s2);
212 Building b = s1->front ();
213 Real end = first_intersection (b, s2, x);
215 if (s2->empty ())
217 result->push_front (b);
218 break;
221 /* only include buildings wider than epsilon */
222 if (end > x + EPS)
224 b.leading_part (end);
225 result->push_front (b);
228 if (end >= s1->front ().end_)
229 s1->pop_front ();
231 x = end;
233 result->reverse ();
236 static void
237 empty_skyline (list<Building> *const ret)
239 ret->push_front (Building (-infinity_f, -infinity_f, -infinity_f, infinity_f));
242 static void
243 single_skyline (Building b, Real start, Real horizon_padding, list<Building> *const ret)
245 bool sloped_neighbours = horizon_padding > 0 && !isinf (start) && !isinf (b.end_);
246 if (!isinf (b.end_))
247 ret->push_front (Building (b.end_ + horizon_padding, -infinity_f,
248 -infinity_f, infinity_f));
249 if (sloped_neighbours)
250 ret->push_front (b.sloped_neighbour (start, horizon_padding, RIGHT));
252 if (b.end_ > start + EPS)
253 ret->push_front (b);
255 if (sloped_neighbours)
256 ret->push_front (b.sloped_neighbour (start, horizon_padding, LEFT));
258 if (!isinf (start))
259 ret->push_front (Building (-infinity_f, -infinity_f,
260 -infinity_f, start - horizon_padding));
263 /* remove a non-overlapping set of boxes from BOXES and build a skyline
264 out of them */
265 static list<Building>
266 non_overlapping_skyline (list<Box> *const boxes, Real horizon_padding, Axis horizon_axis, Direction sky)
268 list<Building> result;
269 Real last_end = -infinity_f;
270 list<Box>::iterator i = boxes->begin ();
271 while (i != boxes->end ())
273 Interval iv = (*i)[horizon_axis];
275 if (iv[LEFT] - horizon_padding < last_end)
277 i++;
278 continue;
281 if (iv[LEFT] - horizon_padding > last_end + EPS)
282 result.push_front (Building (last_end, -infinity_f, -infinity_f, iv[LEFT] - 2*horizon_padding));
284 Building b (*i, horizon_padding, horizon_axis, sky);
285 bool sloped_neighbours = horizon_padding > 0 && !isinf (iv.length ());
286 if (sloped_neighbours)
287 result.push_front (b.sloped_neighbour (iv[LEFT] - horizon_padding, horizon_padding, LEFT));
288 result.push_front (b);
289 if (sloped_neighbours)
290 result.push_front (b.sloped_neighbour (iv[LEFT] - horizon_padding, horizon_padding, RIGHT));
292 list<Box>::iterator j = i++;
293 boxes->erase (j);
294 last_end = result.front ().end_;
296 if (last_end < infinity_f)
297 result.push_front (Building (last_end, -infinity_f, -infinity_f, infinity_f));
298 result.reverse ();
299 return result;
302 class LessThanBox
304 Axis a_;
306 public:
307 LessThanBox (Axis a)
309 a_ = a;
312 bool operator() (Box const &b1, Box const &b2)
314 return b1[a_][LEFT] < b2[a_][LEFT];
318 list<Building>
319 Skyline::internal_build_skyline (list<Box> *boxes, Real horizon_padding, Axis horizon_axis, Direction sky)
321 vsize size = boxes->size ();
323 if (size == 0)
325 list<Building> result;
326 empty_skyline (&result);
327 return result;
329 else if (size == 1)
331 list<Building> result;
332 single_skyline (Building (boxes->front (), horizon_padding, horizon_axis, sky),
333 boxes->front ()[horizon_axis][LEFT], horizon_padding, &result);
334 return result;
337 deque<list<Building> > partials;
338 boxes->sort (LessThanBox (horizon_axis));
339 while (!boxes->empty ())
340 partials.push_back (non_overlapping_skyline (boxes, horizon_padding, horizon_axis, sky));
342 /* we'd like to say while (partials->size () > 1) but that's O (n).
343 Instead, we exit in the middle of the loop */
344 while (!partials.empty ())
346 list<Building> merged;
347 list<Building> one = partials.front ();
348 partials.pop_front ();
349 if (partials.empty ())
350 return one;
352 list<Building> two = partials.front ();
353 partials.pop_front ();
354 internal_merge_skyline (&one, &two, &merged);
355 partials.push_back (merged);
357 assert (0);
358 return list<Building> ();
361 Skyline::Skyline ()
363 sky_ = UP;
364 empty_skyline (&buildings_);
367 Skyline::Skyline (Skyline const &src)
369 sky_ = src.sky_;
371 /* doesn't a list's copy constructor do this? -- jneem */
372 for (list<Building>::const_iterator i = src.buildings_.begin ();
373 i != src.buildings_.end (); i++)
375 buildings_.push_back (Building ((*i)));
379 Skyline::Skyline (Direction sky)
381 sky_ = sky;
382 empty_skyline (&buildings_);
386 build skyline from a set of boxes. If horizon_padding > 0, expand all the boxes
387 by that amount and add 45-degree sloped boxes to the edges of each box (of
388 width horizon_padding). That is, the total amount of horizontal expansion is
389 horizon_padding*4, half of which is sloped and half of which is flat.
391 Boxes should have fatness in the horizon_axis (after they are expanded by
392 horizon_padding), otherwise they are ignored.
394 Skyline::Skyline (vector<Box> const &boxes, Real horizon_padding, Axis horizon_axis, Direction sky)
396 list<Box> filtered_boxes;
397 sky_ = sky;
399 Axis vert_axis = other_axis (horizon_axis);
400 for (vsize i = 0; i < boxes.size (); i++)
402 Interval iv = boxes[i][horizon_axis];
403 iv.widen (horizon_padding);
404 if (iv.length () > EPS && !boxes[i][vert_axis].is_empty ())
405 filtered_boxes.push_front (boxes[i]);
408 buildings_ = internal_build_skyline (&filtered_boxes, horizon_padding, horizon_axis, sky);
411 Skyline::Skyline (Box const &b, Real horizon_padding, Axis horizon_axis, Direction sky)
413 sky_ = sky;
414 Building front (b, horizon_padding, horizon_axis, sky);
415 single_skyline (front, b[horizon_axis][LEFT], horizon_padding, &buildings_);
418 void
419 Skyline::merge (Skyline const &other)
421 assert (sky_ == other.sky_);
423 list<Building> other_bld (other.buildings_);
424 list<Building> my_bld;
425 my_bld.splice (my_bld.begin (), buildings_);
426 internal_merge_skyline (&other_bld, &my_bld, &buildings_);
429 void
430 Skyline::insert (Box const &b, Real horizon_padding, Axis a)
432 list<Building> other_bld;
433 list<Building> my_bld;
435 if (isnan (b[other_axis (a)][LEFT])
436 || isnan (b[other_axis (a)][RIGHT]))
438 programming_error ("insane box for skyline");
439 return;
442 /* do the same filtering as in Skyline (vector<Box> const&, etc.) */
443 Interval iv = b[a];
444 iv.widen (horizon_padding);
445 if (iv.length () <= EPS || b[other_axis (a)].is_empty ())
446 return;
448 my_bld.splice (my_bld.begin (), buildings_);
449 single_skyline (Building (b, horizon_padding, a, sky_), b[a][LEFT], horizon_padding, &other_bld);
450 internal_merge_skyline (&other_bld, &my_bld, &buildings_);
453 void
454 Skyline::raise (Real r)
456 list<Building>::iterator end = buildings_.end ();
457 for (list<Building>::iterator i = buildings_.begin (); i != end; i++)
458 i->y_intercept_ += sky_ * r;
461 void
462 Skyline::shift (Real s)
464 list<Building>::iterator end = buildings_.end ();
465 for (list<Building>::iterator i = buildings_.begin (); i != end; i++)
467 i->end_ += s;
468 i->y_intercept_ -= s * i->slope_;
472 Real
473 Skyline::distance (Skyline const &other) const
475 assert (sky_ == -other.sky_);
476 list<Building>::const_iterator i = buildings_.begin ();
477 list<Building>::const_iterator j = other.buildings_.begin ();
479 Real dist = -infinity_f;
480 Real start = -infinity_f;
481 while (i != buildings_.end () && j != other.buildings_.end ())
483 Real end = min (i->end_, j->end_);
484 Real start_dist = i->height (start) + j->height (start);
485 Real end_dist = i->height (end) + j->height (end);
486 dist = max (dist, max (start_dist, end_dist));
487 if (i->end_ <= j->end_)
488 i++;
489 else
490 j++;
491 start = end;
493 return dist;
496 Real
497 Skyline::height (Real airplane) const
499 assert (!isinf (airplane));
501 list<Building>::const_iterator i;
502 for (i = buildings_.begin (); i != buildings_.end (); i++)
504 if (i->end_ >= airplane)
505 return sky_ * i->height (airplane);
508 assert (0);
509 return 0;
512 Real
513 Skyline::max_height () const
515 Skyline s (-sky_);
516 s.set_minimum_height (0);
517 return sky_ * distance (s);
520 void
521 Skyline::set_minimum_height (Real h)
523 Skyline s (sky_);
524 s.buildings_.front ().y_intercept_ = h * sky_;
525 merge (s);
529 vector<Offset>
530 Skyline::to_points (Axis horizon_axis) const
532 vector<Offset> out;
534 Real start = -infinity_f;
535 for (list<Building>::const_iterator i (buildings_.begin ());
536 i != buildings_.end (); i++)
538 out.push_back (Offset (start, sky_ * i->height (start)));
539 out.push_back (Offset (i->end_, sky_ * i->height (i->end_)));
540 start = i->end_;
543 if (horizon_axis == Y_AXIS)
544 for (vsize i = 0; i < out.size (); i++)
545 out[i] = out[i].swapped ();
547 return out;
550 bool
551 Skyline::is_empty () const
553 Building b = buildings_.front ();
554 return b.end_ == infinity_f && b.y_intercept_ == -infinity_f;
557 void
558 Skyline::clear ()
560 buildings_.clear ();
561 empty_skyline (&buildings_);
564 /****************************************************************/
567 IMPLEMENT_SIMPLE_SMOBS (Skyline);
568 IMPLEMENT_TYPE_P (Skyline, "ly:skyline?");
569 IMPLEMENT_DEFAULT_EQUAL_P (Skyline);
572 Skyline::mark_smob (SCM)
574 ASSERT_LIVE_IS_ALLOWED ();
575 return SCM_EOL;
579 Skyline::print_smob (SCM s, SCM port, scm_print_state *)
581 Skyline *r = (Skyline *) SCM_CELL_WORD_1 (s);
582 (void) r;
584 scm_puts ("#<Skyline>", port);
586 return 1;