test: separate linker flags
[libass.git] / libass / ass_bitmap.c
blob1f834c47808636cdcec9ff33753a3b2c65764393
1 /*
2 * Copyright (C) 2006 Evgeniy Stepanov <eugeni.stepanov@gmail.com>
3 * Copyright (C) 2011 Grigori Goronzy <greg@chown.ath.cx>
5 * This file is part of libass.
7 * Permission to use, copy, modify, and distribute this software for any
8 * purpose with or without fee is hereby granted, provided that the above
9 * copyright notice and this permission notice appear in all copies.
11 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
12 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
13 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
14 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
15 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
16 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
17 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
20 #include <stdlib.h>
21 #include <string.h>
22 #include <math.h>
23 #include <assert.h>
24 #include <ft2build.h>
25 #include FT_GLYPH_H
26 #include FT_OUTLINE_H
28 #include "ass_utils.h"
29 #include "ass_bitmap.h"
31 struct ass_synth_priv {
32 int tmp_w, tmp_h;
33 unsigned short *tmp;
35 int g_r;
36 int g_w;
38 unsigned *g;
39 unsigned *gt2;
41 double radius;
44 static const unsigned int maxcolor = 255;
45 static const unsigned base = 256;
47 static int generate_tables(ASS_SynthPriv *priv, double radius)
49 double A = log(1.0 / base) / (radius * radius * 2);
50 int mx, i;
51 double volume_diff, volume_factor = 0;
52 unsigned volume;
54 if (priv->radius == radius)
55 return 0;
56 else
57 priv->radius = radius;
59 priv->g_r = ceil(radius);
60 priv->g_w = 2 * priv->g_r + 1;
62 if (priv->g_r) {
63 priv->g = realloc(priv->g, priv->g_w * sizeof(unsigned));
64 priv->gt2 = realloc(priv->gt2, 256 * priv->g_w * sizeof(unsigned));
65 if (priv->g == NULL || priv->gt2 == NULL) {
66 return -1;
70 if (priv->g_r) {
71 // gaussian curve with volume = 256
72 for (volume_diff = 10000000; volume_diff > 0.0000001;
73 volume_diff *= 0.5) {
74 volume_factor += volume_diff;
75 volume = 0;
76 for (i = 0; i < priv->g_w; ++i) {
77 priv->g[i] =
78 (unsigned) (exp(A * (i - priv->g_r) * (i - priv->g_r)) *
79 volume_factor + .5);
80 volume += priv->g[i];
82 if (volume > 256)
83 volume_factor -= volume_diff;
85 volume = 0;
86 for (i = 0; i < priv->g_w; ++i) {
87 priv->g[i] =
88 (unsigned) (exp(A * (i - priv->g_r) * (i - priv->g_r)) *
89 volume_factor + .5);
90 volume += priv->g[i];
93 // gauss table:
94 for (mx = 0; mx < priv->g_w; mx++) {
95 for (i = 0; i < 256; i++) {
96 priv->gt2[mx + i * priv->g_w] = i * priv->g[mx];
101 return 0;
104 static void resize_tmp(ASS_SynthPriv *priv, int w, int h)
106 if (priv->tmp_w >= w && priv->tmp_h >= h)
107 return;
108 if (priv->tmp_w == 0)
109 priv->tmp_w = 64;
110 if (priv->tmp_h == 0)
111 priv->tmp_h = 64;
112 while (priv->tmp_w < w)
113 priv->tmp_w *= 2;
114 while (priv->tmp_h < h)
115 priv->tmp_h *= 2;
116 free(priv->tmp);
117 priv->tmp = malloc((priv->tmp_w + 1) * priv->tmp_h * sizeof(short));
120 ASS_SynthPriv *ass_synth_init(double radius)
122 ASS_SynthPriv *priv = calloc(1, sizeof(ASS_SynthPriv));
123 generate_tables(priv, radius);
124 return priv;
127 void ass_synth_done(ASS_SynthPriv *priv)
129 free(priv->tmp);
130 free(priv->g);
131 free(priv->gt2);
132 free(priv);
135 static Bitmap *alloc_bitmap(int w, int h)
137 Bitmap *bm;
138 unsigned s = w; // XXX: alignment
139 bm = malloc(sizeof(Bitmap));
140 bm->buffer = calloc(s, h);
141 bm->w = w;
142 bm->h = h;
143 bm->stride = s;
144 bm->left = bm->top = 0;
145 return bm;
148 void ass_free_bitmap(Bitmap *bm)
150 if (bm)
151 free(bm->buffer);
152 free(bm);
155 static Bitmap *copy_bitmap(const Bitmap *src)
157 Bitmap *dst = alloc_bitmap(src->w, src->h);
158 dst->left = src->left;
159 dst->top = src->top;
160 memcpy(dst->buffer, src->buffer, src->stride * src->h);
161 return dst;
164 Bitmap *outline_to_bitmap(ASS_Library *library, FT_Library ftlib,
165 FT_Outline *outline, int bord)
167 Bitmap *bm;
168 int w, h;
169 int error;
170 FT_BBox bbox;
171 FT_Bitmap bitmap;
173 FT_Outline_Get_CBox(outline, &bbox);
174 // move glyph to origin (0, 0)
175 bbox.xMin &= ~63;
176 bbox.yMin &= ~63;
177 FT_Outline_Translate(outline, -bbox.xMin, -bbox.yMin);
178 // bitmap size
179 bbox.xMax = (bbox.xMax + 63) & ~63;
180 bbox.yMax = (bbox.yMax + 63) & ~63;
181 w = (bbox.xMax - bbox.xMin) >> 6;
182 h = (bbox.yMax - bbox.yMin) >> 6;
183 // pen offset
184 bbox.xMin >>= 6;
185 bbox.yMax >>= 6;
187 if (w * h > 8000000) {
188 ass_msg(library, MSGL_WARN, "Glyph bounding box too large: %dx%dpx",
189 w, h);
190 return NULL;
193 // allocate and set up bitmap
194 bm = alloc_bitmap(w + 2 * bord, h + 2 * bord);
195 bm->left = bbox.xMin - bord;
196 bm->top = -bbox.yMax - bord;
197 bitmap.width = w;
198 bitmap.rows = h;
199 bitmap.pitch = bm->stride;
200 bitmap.buffer = bm->buffer + bord + bm->stride * bord;
201 bitmap.num_grays = 256;
202 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
204 // render into target bitmap
205 if ((error = FT_Outline_Get_Bitmap(ftlib, outline, &bitmap))) {
206 ass_msg(library, MSGL_WARN, "Failed to rasterize glyph: %d\n", error);
207 ass_free_bitmap(bm);
208 return NULL;
211 return bm;
215 * \brief fix outline bitmap
217 * The glyph bitmap is subtracted from outline bitmap. This way looks much
218 * better in some cases.
220 static void fix_outline(Bitmap *bm_g, Bitmap *bm_o)
222 int x, y;
223 const int l = bm_o->left > bm_g->left ? bm_o->left : bm_g->left;
224 const int t = bm_o->top > bm_g->top ? bm_o->top : bm_g->top;
225 const int r =
226 bm_o->left + bm_o->stride <
227 bm_g->left + bm_g->stride ? bm_o->left + bm_o->stride : bm_g->left + bm_g->stride;
228 const int b =
229 bm_o->top + bm_o->h <
230 bm_g->top + bm_g->h ? bm_o->top + bm_o->h : bm_g->top + bm_g->h;
232 unsigned char *g =
233 bm_g->buffer + (t - bm_g->top) * bm_g->stride + (l - bm_g->left);
234 unsigned char *o =
235 bm_o->buffer + (t - bm_o->top) * bm_o->stride + (l - bm_o->left);
237 for (y = 0; y < b - t; ++y) {
238 for (x = 0; x < r - l; ++x) {
239 unsigned char c_g, c_o;
240 c_g = g[x];
241 c_o = o[x];
242 o[x] = (c_o > c_g) ? c_o - (c_g / 2) : 0;
244 g += bm_g->stride;
245 o += bm_o->stride;
250 * \brief Shift a bitmap by the fraction of a pixel in x and y direction
251 * expressed in 26.6 fixed point
253 static void shift_bitmap(Bitmap *bm, int shift_x, int shift_y)
255 int x, y, b;
256 int w = bm->w;
257 int h = bm->h;
258 int s = bm->stride;
259 unsigned char *buf = bm->buffer;
261 // Shift in x direction
262 if (shift_x > 0) {
263 for (y = 0; y < h; y++) {
264 for (x = w - 1; x > 0; x--) {
265 b = (buf[x + y * s - 1] * shift_x) >> 6;
266 buf[x + y * s - 1] -= b;
267 buf[x + y * s] += b;
270 } else if (shift_x < 0) {
271 shift_x = -shift_x;
272 for (y = 0; y < h; y++) {
273 for (x = 0; x < w - 1; x++) {
274 b = (buf[x + y * s + 1] * shift_x) >> 6;
275 buf[x + y * s + 1] -= b;
276 buf[x + y * s] += b;
281 // Shift in y direction
282 if (shift_y > 0) {
283 for (x = 0; x < w; x++) {
284 for (y = h - 1; y > 0; y--) {
285 b = (buf[x + (y - 1) * s] * shift_y) >> 6;
286 buf[x + (y - 1) * s] -= b;
287 buf[x + y * s] += b;
290 } else if (shift_y < 0) {
291 shift_y = -shift_y;
292 for (x = 0; x < w; x++) {
293 for (y = 0; y < h - 1; y++) {
294 b = (buf[x + (y + 1) * s] * shift_y) >> 6;
295 buf[x + (y + 1) * s] -= b;
296 buf[x + y * s] += b;
303 * Gaussian blur. An fast pure C implementation from MPlayer.
305 static void ass_gauss_blur(unsigned char *buffer, unsigned short *tmp2,
306 int width, int height, int stride, int *m2,
307 int r, int mwidth)
310 int x, y;
312 unsigned char *s = buffer;
313 unsigned short *t = tmp2 + 1;
314 for (y = 0; y < height; y++) {
315 memset(t - 1, 0, (width + 1) * sizeof(short));
317 for (x = 0; x < r; x++) {
318 const int src = s[x];
319 if (src) {
320 register unsigned short *dstp = t + x - r;
321 int mx;
322 unsigned *m3 = (unsigned *) (m2 + src * mwidth);
323 for (mx = r - x; mx < mwidth; mx++) {
324 dstp[mx] += m3[mx];
329 for (; x < width - r; x++) {
330 const int src = s[x];
331 if (src) {
332 register unsigned short *dstp = t + x - r;
333 int mx;
334 unsigned *m3 = (unsigned *) (m2 + src * mwidth);
335 for (mx = 0; mx < mwidth; mx++) {
336 dstp[mx] += m3[mx];
341 for (; x < width; x++) {
342 const int src = s[x];
343 if (src) {
344 register unsigned short *dstp = t + x - r;
345 int mx;
346 const int x2 = r + width - x;
347 unsigned *m3 = (unsigned *) (m2 + src * mwidth);
348 for (mx = 0; mx < x2; mx++) {
349 dstp[mx] += m3[mx];
354 s += stride;
355 t += width + 1;
358 t = tmp2;
359 for (x = 0; x < width; x++) {
360 for (y = 0; y < r; y++) {
361 unsigned short *srcp = t + y * (width + 1) + 1;
362 int src = *srcp;
363 if (src) {
364 register unsigned short *dstp = srcp - 1 + width + 1;
365 const int src2 = (src + 128) >> 8;
366 unsigned *m3 = (unsigned *) (m2 + src2 * mwidth);
368 int mx;
369 *srcp = 128;
370 for (mx = r - 1; mx < mwidth; mx++) {
371 *dstp += m3[mx];
372 dstp += width + 1;
376 for (; y < height - r; y++) {
377 unsigned short *srcp = t + y * (width + 1) + 1;
378 int src = *srcp;
379 if (src) {
380 register unsigned short *dstp = srcp - 1 - r * (width + 1);
381 const int src2 = (src + 128) >> 8;
382 unsigned *m3 = (unsigned *) (m2 + src2 * mwidth);
384 int mx;
385 *srcp = 128;
386 for (mx = 0; mx < mwidth; mx++) {
387 *dstp += m3[mx];
388 dstp += width + 1;
392 for (; y < height; y++) {
393 unsigned short *srcp = t + y * (width + 1) + 1;
394 int src = *srcp;
395 if (src) {
396 const int y2 = r + height - y;
397 register unsigned short *dstp = srcp - 1 - r * (width + 1);
398 const int src2 = (src + 128) >> 8;
399 unsigned *m3 = (unsigned *) (m2 + src2 * mwidth);
401 int mx;
402 *srcp = 128;
403 for (mx = 0; mx < y2; mx++) {
404 *dstp += m3[mx];
405 dstp += width + 1;
409 t++;
412 t = tmp2;
413 s = buffer;
414 for (y = 0; y < height; y++) {
415 for (x = 0; x < width; x++) {
416 s[x] = t[x] >> 8;
418 s += stride;
419 t += width + 1;
424 * \brief Blur with [[1,2,1]. [2,4,2], [1,2,1]] kernel
425 * This blur is the same as the one employed by vsfilter.
427 static void be_blur(Bitmap *bm)
429 int w = bm->w;
430 int h = bm->h;
431 int s = bm->stride;
432 unsigned char *buf = bm->buffer;
433 unsigned int x, y;
434 unsigned int old_sum, new_sum;
436 for (y = 0; y < h; y++) {
437 old_sum = 2 * buf[y * s];
438 for (x = 0; x < w - 1; x++) {
439 new_sum = buf[y * s + x] + buf[y * s + x + 1];
440 buf[y * s + x] = (old_sum + new_sum) >> 2;
441 old_sum = new_sum;
445 for (x = 0; x < w; x++) {
446 old_sum = 2 * buf[x];
447 for (y = 0; y < h - 1; y++) {
448 new_sum = buf[y * s + x] + buf[(y + 1) * s + x];
449 buf[y * s + x] = (old_sum + new_sum) >> 2;
450 old_sum = new_sum;
455 int outline_to_bitmap3(ASS_Library *library, ASS_SynthPriv *priv_blur,
456 FT_Library ftlib, FT_Outline *outline, FT_Outline *border,
457 Bitmap **bm_g, Bitmap **bm_o, Bitmap **bm_s,
458 int be, double blur_radius, FT_Vector shadow_offset,
459 int border_style)
461 blur_radius *= 2;
462 int bbord = be > 0 ? sqrt(2 * be) : 0;
463 int gbord = blur_radius > 0.0 ? blur_radius + 1 : 0;
464 int bord = FFMAX(bbord, gbord);
465 if (bord == 0 && (shadow_offset.x || shadow_offset.y))
466 bord = 1;
468 assert(bm_g && bm_o && bm_s);
470 *bm_g = *bm_o = *bm_s = 0;
472 if (outline)
473 *bm_g = outline_to_bitmap(library, ftlib, outline, bord);
474 if (!*bm_g)
475 return 1;
477 if (border) {
478 *bm_o = outline_to_bitmap(library, ftlib, border, bord);
479 if (!*bm_o) {
480 return 1;
484 // Apply box blur (multiple passes, if requested)
485 while (be--) {
486 if (*bm_o)
487 be_blur(*bm_o);
488 else
489 be_blur(*bm_g);
492 // Apply gaussian blur
493 if (blur_radius > 0.0) {
494 if (*bm_o)
495 resize_tmp(priv_blur, (*bm_o)->w, (*bm_o)->h);
496 else
497 resize_tmp(priv_blur, (*bm_g)->w, (*bm_g)->h);
498 generate_tables(priv_blur, blur_radius);
499 if (*bm_o)
500 ass_gauss_blur((*bm_o)->buffer, priv_blur->tmp,
501 (*bm_o)->w, (*bm_o)->h, (*bm_o)->stride,
502 (int *) priv_blur->gt2, priv_blur->g_r,
503 priv_blur->g_w);
504 else
505 ass_gauss_blur((*bm_g)->buffer, priv_blur->tmp,
506 (*bm_g)->w, (*bm_g)->h, (*bm_g)->stride,
507 (int *) priv_blur->gt2, priv_blur->g_r,
508 priv_blur->g_w);
511 // Create shadow and fix outline as needed
512 if (*bm_o && border_style != 3) {
513 *bm_s = copy_bitmap(*bm_o);
514 fix_outline(*bm_g, *bm_o);
515 } else if (*bm_o) {
516 *bm_s = copy_bitmap(*bm_o);
517 } else
518 *bm_s = copy_bitmap(*bm_g);
520 assert(bm_s);
522 shift_bitmap(*bm_s, shadow_offset.x, shadow_offset.y);
524 return 0;