Refactor and fix border generation
[libass.git] / libass / ass_parse.c
blob7f1c8f037023b73f7b78cc4d79b6ebe16ce9812f
1 /*
2 * Copyright (C) 2009 Grigori Goronzy <greg@geekmind.org>
4 * This file is part of libass.
6 * Permission to use, copy, modify, and distribute this software for any
7 * purpose with or without fee is hereby granted, provided that the above
8 * copyright notice and this permission notice appear in all copies.
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
19 #include "config.h"
21 #include <stdio.h>
22 #include <stdlib.h>
23 #include <string.h>
24 #include <math.h>
26 #include "ass_render.h"
27 #include "ass_parse.h"
29 #define MAX_BE 127
30 #define NBSP 0xa0 // unicode non-breaking space character
32 #define skip_to(x) while ((*p != (x)) && (*p != '}') && (*p != 0)) { ++p;}
33 #define skip(x) if (*p == (x)) ++p; else { return p; }
34 #define skipopt(x) if (*p == (x)) { ++p; }
36 /**
37 * \brief Check if starting part of (*p) matches sample.
38 * If true, shift p to the first symbol after the matching part.
40 static inline int mystrcmp(char **p, const char *sample)
42 int len = strlen(sample);
43 if (strncmp(*p, sample, len) == 0) {
44 (*p) += len;
45 return 1;
46 } else
47 return 0;
50 double ensure_font_size(ASS_Renderer *priv, double size)
52 if (size < 1)
53 size = 1;
54 else if (size > priv->height * 2)
55 size = priv->height * 2;
57 return size;
60 static void change_font_size(ASS_Renderer *render_priv, double sz)
62 render_priv->state.font_size = sz;
65 /**
66 * \brief Change current font, using setting from render_priv->state.
68 void update_font(ASS_Renderer *render_priv)
70 unsigned val;
71 ASS_FontDesc desc;
72 desc.treat_family_as_pattern = render_priv->state.treat_family_as_pattern;
74 if (render_priv->state.family[0] == '@') {
75 desc.vertical = 1;
76 desc.family = strdup(render_priv->state.family + 1);
77 } else {
78 desc.vertical = 0;
79 desc.family = strdup(render_priv->state.family);
82 val = render_priv->state.bold;
83 // 0 = normal, 1 = bold, >1 = exact weight
84 if (val == 1 || val == -1)
85 val = 200; // bold
86 else if (val <= 0)
87 val = 80; // normal
88 desc.bold = val;
90 val = render_priv->state.italic;
91 if (val == 1 || val == -1)
92 val = 110; // italic
93 else if (val <= 0)
94 val = 0; // normal
95 desc.italic = val;
97 render_priv->state.font =
98 ass_font_new(render_priv->cache.font_cache, render_priv->library,
99 render_priv->ftlibrary, render_priv->fontconfig_priv,
100 &desc);
101 free(desc.family);
103 if (render_priv->state.font)
104 change_font_size(render_priv, render_priv->state.font_size);
108 * \brief Calculate valid border size. Makes sure the border sizes make sense.
110 * \param priv renderer state object
111 * \param border_x requested x border size
112 * \param border_y requested y border size
114 void calc_border(ASS_Renderer *priv, double border_x, double border_y)
116 if (border_x < 0 && border_y < 0) {
117 if (priv->state.style->BorderStyle == 1 ||
118 priv->state.style->BorderStyle == 3)
119 border_x = border_y = priv->state.style->Outline;
120 else
121 border_x = border_y = 1.;
124 priv->state.border_x = border_x;
125 priv->state.border_y = border_y;
129 * \brief Change border width
131 * \param render_priv renderer state object
132 * \param info glyph state object
134 void change_border(ASS_Renderer *render_priv, double border_x, double border_y)
136 int bord = 64 * border_x * render_priv->border_scale;
138 if (bord > 0 && border_x == border_y) {
139 if (!render_priv->state.stroker) {
140 int error;
141 error =
142 FT_Stroker_New(render_priv->ftlibrary,
143 &render_priv->state.stroker);
144 if (error) {
145 ass_msg(render_priv->library, MSGL_V,
146 "failed to get stroker");
147 render_priv->state.stroker = 0;
149 render_priv->state.stroker_radius = -1.0;
151 if (render_priv->state.stroker && render_priv->state.stroker_radius != bord) {
152 FT_Stroker_Set(render_priv->state.stroker, bord,
153 FT_STROKER_LINECAP_ROUND,
154 FT_STROKER_LINEJOIN_ROUND, 0);
155 render_priv->state.stroker_radius = bord;
157 } else {
158 FT_Stroker_Done(render_priv->state.stroker);
159 render_priv->state.stroker = 0;
164 * \brief Calculate a weighted average of two colors
165 * calculates c1*(1-a) + c2*a, but separately for each component except alpha
167 static void change_color(uint32_t *var, uint32_t new, double pwr)
169 (*var) = ((uint32_t) (_r(*var) * (1 - pwr) + _r(new) * pwr) << 24) +
170 ((uint32_t) (_g(*var) * (1 - pwr) + _g(new) * pwr) << 16) +
171 ((uint32_t) (_b(*var) * (1 - pwr) + _b(new) * pwr) << 8) + _a(*var);
174 // like change_color, but for alpha component only
175 inline void change_alpha(uint32_t *var, uint32_t new, double pwr)
177 *var =
178 (_r(*var) << 24) + (_g(*var) << 16) + (_b(*var) << 8) +
179 (uint32_t) (_a(*var) * (1 - pwr) + _a(new) * pwr);
183 * \brief Multiply two alpha values
184 * \param a first value
185 * \param b second value
186 * \return result of multiplication
187 * Parameters and result are limited by 0xFF.
189 inline uint32_t mult_alpha(uint32_t a, uint32_t b)
191 return 0xFF - (0xFF - a) * (0xFF - b) / 0xFF;
195 * \brief Calculate alpha value by piecewise linear function
196 * Used for \fad, \fade implementation.
198 static unsigned
199 interpolate_alpha(long long now, long long t1, long long t2, long long t3,
200 long long t4, unsigned a1, unsigned a2, unsigned a3)
202 unsigned a;
203 double cf;
205 if (now < t1) {
206 a = a1;
207 } else if (now >= t4) {
208 a = a3;
209 } else if (now < t2 && t2 > t1) {
210 cf = ((double) (now - t1)) / (t2 - t1);
211 a = a1 * (1 - cf) + a2 * cf;
212 } else if (now >= t3 && t4 > t3) {
213 cf = ((double) (now - t3)) / (t4 - t3);
214 a = a2 * (1 - cf) + a3 * cf;
215 } else { // t2 <= now < t3
216 a = a2;
219 return a;
223 * Parse a vector clip into an outline, using the proper scaling
224 * parameters. Translate it to correct for screen borders, if needed.
226 static char *parse_vector_clip(ASS_Renderer *render_priv, char *p)
228 int scale = 1;
229 int res = 0;
230 ASS_Drawing *drawing = render_priv->state.clip_drawing;
232 ass_drawing_free(drawing);
233 render_priv->state.clip_drawing =
234 ass_drawing_new(render_priv->library, render_priv->ftlibrary);
235 drawing = render_priv->state.clip_drawing;
236 skipopt('(');
237 res = mystrtoi(&p, &scale);
238 skipopt(',')
239 if (!res)
240 scale = 1;
241 drawing->scale = scale;
242 drawing->scale_x = render_priv->font_scale_x * render_priv->font_scale;
243 drawing->scale_y = render_priv->font_scale;
244 while (*p != ')' && *p != '}' && p != 0)
245 ass_drawing_add_char(drawing, *p++);
246 skipopt(')');
248 return p;
252 * \brief Parse style override tag.
253 * \param p string to parse
254 * \param pwr multiplier for some tag effects (comes from \t tags)
256 static char *parse_tag(ASS_Renderer *render_priv, char *p, double pwr)
258 skip_to('\\');
259 skip('\\');
260 if ((*p == '}') || (*p == 0))
261 return p;
263 // New tags introduced in vsfilter 2.39
264 if (mystrcmp(&p, "xbord")) {
265 double val;
266 if (mystrtod(&p, &val))
267 val = render_priv->state.border_x * (1 - pwr) + val * pwr;
268 else
269 val = -1.;
270 calc_border(render_priv, val, render_priv->state.border_y);
271 render_priv->state.bm_run_id++;
272 } else if (mystrcmp(&p, "ybord")) {
273 double val;
274 if (mystrtod(&p, &val))
275 val = render_priv->state.border_y * (1 - pwr) + val * pwr;
276 else
277 val = -1.;
278 calc_border(render_priv, render_priv->state.border_x, val);
279 render_priv->state.bm_run_id++;
280 } else if (mystrcmp(&p, "xshad")) {
281 double val;
282 if (mystrtod(&p, &val))
283 val = render_priv->state.shadow_x * (1 - pwr) + val * pwr;
284 else
285 val = 0.;
286 render_priv->state.shadow_x = val;
287 render_priv->state.bm_run_id++;
288 } else if (mystrcmp(&p, "yshad")) {
289 double val;
290 if (mystrtod(&p, &val))
291 val = render_priv->state.shadow_y * (1 - pwr) + val * pwr;
292 else
293 val = 0.;
294 render_priv->state.shadow_y = val;
295 render_priv->state.bm_run_id++;
296 } else if (mystrcmp(&p, "fax")) {
297 double val;
298 if (mystrtod(&p, &val))
299 render_priv->state.fax =
300 val * pwr + render_priv->state.fax * (1 - pwr);
301 else
302 render_priv->state.fax = 0.;
303 } else if (mystrcmp(&p, "fay")) {
304 double val;
305 if (mystrtod(&p, &val))
306 render_priv->state.fay =
307 val * pwr + render_priv->state.fay * (1 - pwr);
308 else
309 render_priv->state.fay = 0.;
310 } else if (mystrcmp(&p, "iclip")) {
311 int x0, y0, x1, y1;
312 int res = 1;
313 char *start = p;
314 skipopt('(');
315 res &= mystrtoi(&p, &x0);
316 skipopt(',');
317 res &= mystrtoi(&p, &y0);
318 skipopt(',');
319 res &= mystrtoi(&p, &x1);
320 skipopt(',');
321 res &= mystrtoi(&p, &y1);
322 skipopt(')');
323 if (res) {
324 render_priv->state.clip_x0 =
325 render_priv->state.clip_x0 * (1 - pwr) + x0 * pwr;
326 render_priv->state.clip_x1 =
327 render_priv->state.clip_x1 * (1 - pwr) + x1 * pwr;
328 render_priv->state.clip_y0 =
329 render_priv->state.clip_y0 * (1 - pwr) + y0 * pwr;
330 render_priv->state.clip_y1 =
331 render_priv->state.clip_y1 * (1 - pwr) + y1 * pwr;
332 render_priv->state.clip_mode = 1;
333 } else if (!render_priv->state.clip_drawing) {
334 p = parse_vector_clip(render_priv, start);
335 render_priv->state.clip_drawing_mode = 1;
336 } else
337 render_priv->state.clip_mode = 0;
338 } else if (mystrcmp(&p, "blur")) {
339 double val;
340 if (mystrtod(&p, &val)) {
341 val = render_priv->state.blur * (1 - pwr) + val * pwr;
342 val = (val < 0) ? 0 : val;
343 val = (val > BLUR_MAX_RADIUS) ? BLUR_MAX_RADIUS : val;
344 render_priv->state.blur = val;
345 } else
346 render_priv->state.blur = 0.0;
347 render_priv->state.bm_run_id++;
348 // ASS standard tags
349 } else if (mystrcmp(&p, "fsc")) {
350 char tp = *p++;
351 double val;
352 if (tp == 'x') {
353 if (mystrtod(&p, &val)) {
354 val /= 100;
355 render_priv->state.scale_x =
356 render_priv->state.scale_x * (1 - pwr) + val * pwr;
357 } else
358 render_priv->state.scale_x =
359 render_priv->state.style->ScaleX;
360 } else if (tp == 'y') {
361 if (mystrtod(&p, &val)) {
362 val /= 100;
363 render_priv->state.scale_y =
364 render_priv->state.scale_y * (1 - pwr) + val * pwr;
365 } else
366 render_priv->state.scale_y =
367 render_priv->state.style->ScaleY;
369 } else if (mystrcmp(&p, "fsp")) {
370 double val;
371 if (mystrtod(&p, &val))
372 render_priv->state.hspacing =
373 render_priv->state.hspacing * (1 - pwr) + val * pwr;
374 else
375 render_priv->state.hspacing = render_priv->state.style->Spacing;
376 } else if (mystrcmp(&p, "fs+")) {
377 double val;
378 if (mystrtod(&p, &val)) {
379 val = render_priv->state.font_size + pwr * val;
380 } else
381 val = render_priv->state.style->FontSize;
382 if (render_priv->state.font)
383 change_font_size(render_priv, val);
384 } else if (mystrcmp(&p, "fs-")) {
385 double val;
386 if (mystrtod(&p, &val))
387 val = render_priv->state.font_size - pwr * val;
388 else
389 val = render_priv->state.style->FontSize;
390 if (render_priv->state.font)
391 change_font_size(render_priv, val);
392 } else if (mystrcmp(&p, "fs")) {
393 double val;
394 if (mystrtod(&p, &val))
395 val = render_priv->state.font_size * (1 - pwr) + val * pwr;
396 else
397 val = render_priv->state.style->FontSize;
398 if (render_priv->state.font)
399 change_font_size(render_priv, val);
400 } else if (mystrcmp(&p, "bord")) {
401 double val;
402 if (mystrtod(&p, &val)) {
403 val = render_priv->state.border_x * (1 - pwr) + val * pwr;
404 } else
405 val = -1.; // reset to default
406 calc_border(render_priv, val, val);
407 render_priv->state.bm_run_id++;
408 } else if (mystrcmp(&p, "move")) {
409 double x1, x2, y1, y2;
410 long long t1, t2, delta_t, t;
411 double x, y;
412 double k;
413 skip('(');
414 mystrtod(&p, &x1);
415 skip(',');
416 mystrtod(&p, &y1);
417 skip(',');
418 mystrtod(&p, &x2);
419 skip(',');
420 mystrtod(&p, &y2);
421 if (*p == ',') {
422 skip(',');
423 mystrtoll(&p, &t1);
424 skip(',');
425 mystrtoll(&p, &t2);
426 ass_msg(render_priv->library, MSGL_DBG2,
427 "movement6: (%f, %f) -> (%f, %f), (%" PRId64 " .. %"
428 PRId64 ")\n", x1, y1, x2, y2, (int64_t) t1,
429 (int64_t) t2);
430 } else {
431 t1 = 0;
432 t2 = render_priv->state.event->Duration;
433 ass_msg(render_priv->library, MSGL_DBG2,
434 "movement: (%f, %f) -> (%f, %f)", x1, y1, x2, y2);
436 skip(')');
437 delta_t = t2 - t1;
438 t = render_priv->time - render_priv->state.event->Start;
439 if (t < t1)
440 k = 0.;
441 else if (t > t2)
442 k = 1.;
443 else
444 k = ((double) (t - t1)) / delta_t;
445 x = k * (x2 - x1) + x1;
446 y = k * (y2 - y1) + y1;
447 if (render_priv->state.evt_type != EVENT_POSITIONED) {
448 render_priv->state.pos_x = x;
449 render_priv->state.pos_y = y;
450 render_priv->state.detect_collisions = 0;
451 render_priv->state.evt_type = EVENT_POSITIONED;
453 } else if (mystrcmp(&p, "frx")) {
454 double val;
455 if (mystrtod(&p, &val)) {
456 val *= M_PI / 180;
457 render_priv->state.frx =
458 val * pwr + render_priv->state.frx * (1 - pwr);
459 } else
460 render_priv->state.frx = 0.;
461 } else if (mystrcmp(&p, "fry")) {
462 double val;
463 if (mystrtod(&p, &val)) {
464 val *= M_PI / 180;
465 render_priv->state.fry =
466 val * pwr + render_priv->state.fry * (1 - pwr);
467 } else
468 render_priv->state.fry = 0.;
469 } else if (mystrcmp(&p, "frz") || mystrcmp(&p, "fr")) {
470 double val;
471 if (mystrtod(&p, &val)) {
472 val *= M_PI / 180;
473 render_priv->state.frz =
474 val * pwr + render_priv->state.frz * (1 - pwr);
475 } else
476 render_priv->state.frz =
477 M_PI * render_priv->state.style->Angle / 180.;
478 } else if (mystrcmp(&p, "fn")) {
479 char *start = p;
480 char *family;
481 skip_to('\\');
482 if (p > start) {
483 family = malloc(p - start + 1);
484 strncpy(family, start, p - start);
485 family[p - start] = '\0';
486 } else
487 family = strdup(render_priv->state.style->FontName);
488 free(render_priv->state.family);
489 render_priv->state.family = family;
490 update_font(render_priv);
491 } else if (mystrcmp(&p, "alpha")) {
492 uint32_t val;
493 int i;
494 int hex = render_priv->track->track_type == TRACK_TYPE_ASS;
495 if (strtocolor(render_priv->library, &p, &val, hex)) {
496 unsigned char a = val >> 24;
497 for (i = 0; i < 4; ++i)
498 change_alpha(&render_priv->state.c[i], a, pwr);
499 } else {
500 change_alpha(&render_priv->state.c[0],
501 render_priv->state.style->PrimaryColour, pwr);
502 change_alpha(&render_priv->state.c[1],
503 render_priv->state.style->SecondaryColour, pwr);
504 change_alpha(&render_priv->state.c[2],
505 render_priv->state.style->OutlineColour, pwr);
506 change_alpha(&render_priv->state.c[3],
507 render_priv->state.style->BackColour, pwr);
509 render_priv->state.bm_run_id++;
510 // FIXME: simplify
511 } else if (mystrcmp(&p, "an")) {
512 int val;
513 if (mystrtoi(&p, &val) && val) {
514 int v = (val - 1) / 3; // 0, 1 or 2 for vertical alignment
515 ass_msg(render_priv->library, MSGL_DBG2, "an %d", val);
516 if (v != 0)
517 v = 3 - v;
518 val = ((val - 1) % 3) + 1; // horizontal alignment
519 val += v * 4;
520 ass_msg(render_priv->library, MSGL_DBG2, "align %d", val);
521 if ((render_priv->state.parsed_tags & PARSED_A) == 0) {
522 render_priv->state.alignment = val;
523 render_priv->state.parsed_tags |= PARSED_A;
525 } else
526 render_priv->state.alignment =
527 render_priv->state.style->Alignment;
528 } else if (mystrcmp(&p, "a")) {
529 int val;
530 if (mystrtoi(&p, &val) && val) {
531 if ((render_priv->state.parsed_tags & PARSED_A) == 0) {
532 // take care of a vsfilter quirk: handle illegal \a8 like \a5
533 render_priv->state.alignment = (val == 8) ? 5 : val;
534 render_priv->state.parsed_tags |= PARSED_A;
536 } else
537 render_priv->state.alignment =
538 render_priv->state.style->Alignment;
539 } else if (mystrcmp(&p, "pos")) {
540 double v1, v2;
541 skip('(');
542 mystrtod(&p, &v1);
543 skip(',');
544 mystrtod(&p, &v2);
545 skip(')');
546 ass_msg(render_priv->library, MSGL_DBG2, "pos(%f, %f)", v1, v2);
547 if (render_priv->state.evt_type == EVENT_POSITIONED) {
548 ass_msg(render_priv->library, MSGL_V, "Subtitle has a new \\pos "
549 "after \\move or \\pos, ignoring");
550 } else {
551 render_priv->state.evt_type = EVENT_POSITIONED;
552 render_priv->state.detect_collisions = 0;
553 render_priv->state.pos_x = v1;
554 render_priv->state.pos_y = v2;
556 } else if (mystrcmp(&p, "fad")) {
557 int a1, a2, a3;
558 long long t1, t2, t3, t4;
559 if (*p == 'e')
560 ++p; // either \fad or \fade
561 skip('(');
562 mystrtoi(&p, &a1);
563 skip(',');
564 mystrtoi(&p, &a2);
565 if (*p == ')') {
566 // 2-argument version (\fad, according to specs)
567 // a1 and a2 are fade-in and fade-out durations
568 t1 = 0;
569 t4 = render_priv->state.event->Duration;
570 t2 = a1;
571 t3 = t4 - a2;
572 a1 = 0xFF;
573 a2 = 0;
574 a3 = 0xFF;
575 } else {
576 // 6-argument version (\fade)
577 // a1 and a2 (and a3) are opacity values
578 skip(',');
579 mystrtoi(&p, &a3);
580 skip(',');
581 mystrtoll(&p, &t1);
582 skip(',');
583 mystrtoll(&p, &t2);
584 skip(',');
585 mystrtoll(&p, &t3);
586 skip(',');
587 mystrtoll(&p, &t4);
589 skip(')');
590 if ((render_priv->state.parsed_tags & PARSED_FADE) == 0) {
591 render_priv->state.fade =
592 interpolate_alpha(render_priv->time -
593 render_priv->state.event->Start, t1, t2,
594 t3, t4, a1, a2, a3);
595 render_priv->state.parsed_tags |= PARSED_FADE;
597 } else if (mystrcmp(&p, "org")) {
598 int v1, v2;
599 skip('(');
600 mystrtoi(&p, &v1);
601 skip(',');
602 mystrtoi(&p, &v2);
603 skip(')');
604 ass_msg(render_priv->library, MSGL_DBG2, "org(%d, %d)", v1, v2);
605 if (!render_priv->state.have_origin) {
606 render_priv->state.org_x = v1;
607 render_priv->state.org_y = v2;
608 render_priv->state.have_origin = 1;
609 render_priv->state.detect_collisions = 0;
611 } else if (mystrcmp(&p, "t")) {
612 double v[3];
613 int v1, v2;
614 double v3;
615 int cnt;
616 long long t1, t2, t, delta_t;
617 double k;
618 skip('(');
619 for (cnt = 0; cnt < 3; ++cnt) {
620 if (*p == '\\')
621 break;
622 mystrtod(&p, &v[cnt]);
623 skip(',');
625 if (cnt == 3) {
626 v1 = v[0];
627 v2 = (v[1] < v1) ? render_priv->state.event->Duration : v[1];
628 v3 = v[2];
629 } else if (cnt == 2) {
630 v1 = v[0];
631 v2 = (v[1] < v1) ? render_priv->state.event->Duration : v[1];
632 v3 = 1.;
633 } else if (cnt == 1) {
634 v1 = 0;
635 v2 = render_priv->state.event->Duration;
636 v3 = v[0];
637 } else { // cnt == 0
638 v1 = 0;
639 v2 = render_priv->state.event->Duration;
640 v3 = 1.;
642 render_priv->state.detect_collisions = 0;
643 t1 = v1;
644 t2 = v2;
645 delta_t = v2 - v1;
646 if (v3 < 0.)
647 v3 = 0.;
648 t = render_priv->time - render_priv->state.event->Start; // FIXME: move to render_context
649 if (t <= t1)
650 k = 0.;
651 else if (t >= t2)
652 k = 1.;
653 else {
654 assert(delta_t != 0.);
655 k = pow(((double) (t - t1)) / delta_t, v3);
657 while (*p == '\\')
658 p = parse_tag(render_priv, p, k); // maybe k*pwr ? no, specs forbid nested \t's
659 skip_to(')'); // in case there is some unknown tag or a comment
660 skip(')');
661 } else if (mystrcmp(&p, "clip")) {
662 char *start = p;
663 int x0, y0, x1, y1;
664 int res = 1;
665 skipopt('(');
666 res &= mystrtoi(&p, &x0);
667 skipopt(',');
668 res &= mystrtoi(&p, &y0);
669 skipopt(',');
670 res &= mystrtoi(&p, &x1);
671 skipopt(',');
672 res &= mystrtoi(&p, &y1);
673 skipopt(')');
674 if (res) {
675 render_priv->state.clip_x0 =
676 render_priv->state.clip_x0 * (1 - pwr) + x0 * pwr;
677 render_priv->state.clip_x1 =
678 render_priv->state.clip_x1 * (1 - pwr) + x1 * pwr;
679 render_priv->state.clip_y0 =
680 render_priv->state.clip_y0 * (1 - pwr) + y0 * pwr;
681 render_priv->state.clip_y1 =
682 render_priv->state.clip_y1 * (1 - pwr) + y1 * pwr;
683 // Might be a vector clip
684 } else if (!render_priv->state.clip_drawing) {
685 p = parse_vector_clip(render_priv, start);
686 render_priv->state.clip_drawing_mode = 0;
687 } else {
688 render_priv->state.clip_x0 = 0;
689 render_priv->state.clip_y0 = 0;
690 render_priv->state.clip_x1 = render_priv->track->PlayResX;
691 render_priv->state.clip_y1 = render_priv->track->PlayResY;
693 } else if (mystrcmp(&p, "c")) {
694 uint32_t val;
695 int hex = render_priv->track->track_type == TRACK_TYPE_ASS;
696 if (!strtocolor(render_priv->library, &p, &val, hex))
697 val = render_priv->state.style->PrimaryColour;
698 ass_msg(render_priv->library, MSGL_DBG2, "color: %X", val);
699 change_color(&render_priv->state.c[0], val, pwr);
700 render_priv->state.bm_run_id++;
701 } else if ((*p >= '1') && (*p <= '4') && (++p)
702 && (mystrcmp(&p, "c") || mystrcmp(&p, "a"))) {
703 char n = *(p - 2);
704 int cidx = n - '1';
705 char cmd = *(p - 1);
706 uint32_t val;
707 int hex = render_priv->track->track_type == TRACK_TYPE_ASS;
708 assert((n >= '1') && (n <= '4'));
709 if (!strtocolor(render_priv->library, &p, &val, hex))
710 switch (n) {
711 case '1':
712 val = render_priv->state.style->PrimaryColour;
713 break;
714 case '2':
715 val = render_priv->state.style->SecondaryColour;
716 break;
717 case '3':
718 val = render_priv->state.style->OutlineColour;
719 break;
720 case '4':
721 val = render_priv->state.style->BackColour;
722 break;
723 default:
724 val = 0;
725 break; // impossible due to assert; avoid compilation warning
727 switch (cmd) {
728 case 'c':
729 change_color(render_priv->state.c + cidx, val, pwr);
730 render_priv->state.bm_run_id++;
731 break;
732 case 'a':
733 change_alpha(render_priv->state.c + cidx, val >> 24, pwr);
734 render_priv->state.bm_run_id++;
735 break;
736 default:
737 ass_msg(render_priv->library, MSGL_WARN, "Bad command: %c%c",
738 n, cmd);
739 break;
741 ass_msg(render_priv->library, MSGL_DBG2, "single c/a at %f: %c%c = %X",
742 pwr, n, cmd, render_priv->state.c[cidx]);
743 } else if (mystrcmp(&p, "r")) {
744 char *start = p;
745 char *style;
746 skip_to('\\');
747 if (p > start) {
748 style = malloc(p - start + 1);
749 strncpy(style, start, p - start);
750 style[p - start] = '\0';
751 reset_render_context(render_priv,
752 render_priv->track->styles + lookup_style(render_priv->track, style));
753 free(style);
754 } else
755 reset_render_context(render_priv, NULL);
756 } else if (mystrcmp(&p, "be")) {
757 int val;
758 if (mystrtoi(&p, &val)) {
759 // Clamp to a safe upper limit, since high values need excessive CPU
760 val = (val < 0) ? 0 : val;
761 val = (val > MAX_BE) ? MAX_BE : val;
762 render_priv->state.be = val;
763 } else
764 render_priv->state.be = 0;
765 render_priv->state.bm_run_id++;
766 } else if (mystrcmp(&p, "b")) {
767 int b;
768 if (mystrtoi(&p, &b)) {
769 if (pwr >= .5)
770 render_priv->state.bold = b;
771 } else
772 render_priv->state.bold = render_priv->state.style->Bold;
773 update_font(render_priv);
774 } else if (mystrcmp(&p, "i")) {
775 int i;
776 if (mystrtoi(&p, &i)) {
777 if (pwr >= .5)
778 render_priv->state.italic = i;
779 } else
780 render_priv->state.italic = render_priv->state.style->Italic;
781 update_font(render_priv);
782 } else if (mystrcmp(&p, "kf") || mystrcmp(&p, "K")) {
783 int val = 0;
784 mystrtoi(&p, &val);
785 render_priv->state.effect_type = EF_KARAOKE_KF;
786 if (render_priv->state.effect_timing)
787 render_priv->state.effect_skip_timing +=
788 render_priv->state.effect_timing;
789 render_priv->state.effect_timing = val * 10;
790 } else if (mystrcmp(&p, "ko")) {
791 int val = 0;
792 mystrtoi(&p, &val);
793 render_priv->state.effect_type = EF_KARAOKE_KO;
794 if (render_priv->state.effect_timing)
795 render_priv->state.effect_skip_timing +=
796 render_priv->state.effect_timing;
797 render_priv->state.effect_timing = val * 10;
798 } else if (mystrcmp(&p, "k")) {
799 int val = 0;
800 mystrtoi(&p, &val);
801 render_priv->state.effect_type = EF_KARAOKE;
802 if (render_priv->state.effect_timing)
803 render_priv->state.effect_skip_timing +=
804 render_priv->state.effect_timing;
805 render_priv->state.effect_timing = val * 10;
806 } else if (mystrcmp(&p, "shad")) {
807 double val;
808 if (mystrtod(&p, &val)) {
809 if (render_priv->state.shadow_x == render_priv->state.shadow_y)
810 val = render_priv->state.shadow_x * (1 - pwr) + val * pwr;
811 } else
812 val = 0.;
813 render_priv->state.shadow_x = render_priv->state.shadow_y = val;
814 render_priv->state.bm_run_id++;
815 } else if (mystrcmp(&p, "s")) {
816 int val;
817 if (mystrtoi(&p, &val) && val)
818 render_priv->state.flags |= DECO_STRIKETHROUGH;
819 else
820 render_priv->state.flags &= ~DECO_STRIKETHROUGH;
821 render_priv->state.bm_run_id++;
822 } else if (mystrcmp(&p, "u")) {
823 int val;
824 if (mystrtoi(&p, &val) && val)
825 render_priv->state.flags |= DECO_UNDERLINE;
826 else
827 render_priv->state.flags &= ~DECO_UNDERLINE;
828 render_priv->state.bm_run_id++;
829 } else if (mystrcmp(&p, "pbo")) {
830 double val = 0;
831 if (mystrtod(&p, &val))
832 render_priv->state.drawing->pbo = val;
833 } else if (mystrcmp(&p, "p")) {
834 int val;
835 if (!mystrtoi(&p, &val))
836 val = 0;
837 if (val)
838 render_priv->state.drawing->scale = val;
839 render_priv->state.drawing_mode = !!val;
840 } else if (mystrcmp(&p, "q")) {
841 int val;
842 if (!mystrtoi(&p, &val))
843 val = render_priv->track->WrapStyle;
844 render_priv->state.wrap_style = val;
845 } else if (mystrcmp(&p, "fe")) {
846 int val;
847 if (!mystrtoi(&p, &val))
848 val = render_priv->state.style->Encoding;
849 render_priv->state.font_encoding = val;
852 return p;
855 void apply_transition_effects(ASS_Renderer *render_priv, ASS_Event *event)
857 int v[4];
858 int cnt;
859 char *p = event->Effect;
861 if (!p || !*p)
862 return;
864 cnt = 0;
865 while (cnt < 4 && (p = strchr(p, ';'))) {
866 v[cnt++] = atoi(++p);
869 if (strncmp(event->Effect, "Banner;", 7) == 0) {
870 int delay;
871 if (cnt < 1) {
872 ass_msg(render_priv->library, MSGL_V,
873 "Error parsing effect: '%s'", event->Effect);
874 return;
876 if (cnt >= 2 && v[1] == 0) // right-to-left
877 render_priv->state.scroll_direction = SCROLL_RL;
878 else // left-to-right
879 render_priv->state.scroll_direction = SCROLL_LR;
881 delay = v[0];
882 if (delay == 0)
883 delay = 1; // ?
884 render_priv->state.scroll_shift =
885 (render_priv->time - render_priv->state.event->Start) / delay;
886 render_priv->state.evt_type = EVENT_HSCROLL;
887 return;
890 if (strncmp(event->Effect, "Scroll up;", 10) == 0) {
891 render_priv->state.scroll_direction = SCROLL_BT;
892 } else if (strncmp(event->Effect, "Scroll down;", 12) == 0) {
893 render_priv->state.scroll_direction = SCROLL_TB;
894 } else {
895 ass_msg(render_priv->library, MSGL_DBG2,
896 "Unknown transition effect: '%s'", event->Effect);
897 return;
899 // parse scroll up/down parameters
901 int delay;
902 int y0, y1;
903 if (cnt < 3) {
904 ass_msg(render_priv->library, MSGL_V,
905 "Error parsing effect: '%s'", event->Effect);
906 return;
908 delay = v[2];
909 if (delay == 0)
910 delay = 1; // ?
911 render_priv->state.scroll_shift =
912 (render_priv->time - render_priv->state.event->Start) / delay;
913 if (v[0] < v[1]) {
914 y0 = v[0];
915 y1 = v[1];
916 } else {
917 y0 = v[1];
918 y1 = v[0];
920 if (y1 == 0)
921 y1 = render_priv->track->PlayResY; // y0=y1=0 means fullscreen scrolling
922 render_priv->state.clip_y0 = y0;
923 render_priv->state.clip_y1 = y1;
924 render_priv->state.evt_type = EVENT_VSCROLL;
925 render_priv->state.detect_collisions = 0;
931 * \brief determine karaoke effects
932 * Karaoke effects cannot be calculated during parse stage (get_next_char()),
933 * so they are done in a separate step.
934 * Parse stage: when karaoke style override is found, its parameters are stored in the next glyph's
935 * (the first glyph of the karaoke word)'s effect_type and effect_timing.
936 * This function:
937 * 1. sets effect_type for all glyphs in the word (_karaoke_ word)
938 * 2. sets effect_timing for all glyphs to x coordinate of the border line between the left and right karaoke parts
939 * (left part is filled with PrimaryColour, right one - with SecondaryColour).
941 void process_karaoke_effects(ASS_Renderer *render_priv)
943 GlyphInfo *cur, *cur2;
944 GlyphInfo *s1, *e1; // start and end of the current word
945 GlyphInfo *s2; // start of the next word
946 int i;
947 int timing; // current timing
948 int tm_start, tm_end; // timings at start and end of the current word
949 int tm_current;
950 double dt;
951 int x;
952 int x_start, x_end;
954 tm_current = render_priv->time - render_priv->state.event->Start;
955 timing = 0;
956 s1 = s2 = 0;
957 for (i = 0; i <= render_priv->text_info.length; ++i) {
958 cur = render_priv->text_info.glyphs + i;
959 if ((i == render_priv->text_info.length)
960 || (cur->effect_type != EF_NONE)) {
961 s1 = s2;
962 s2 = cur;
963 if (s1) {
964 e1 = s2 - 1;
965 tm_start = timing + s1->effect_skip_timing;
966 tm_end = tm_start + s1->effect_timing;
967 timing = tm_end;
968 x_start = 1000000;
969 x_end = -1000000;
970 for (cur2 = s1; cur2 <= e1; ++cur2) {
971 x_start = FFMIN(x_start, d6_to_int(cur2->bbox.xMin + cur2->pos.x));
972 x_end = FFMAX(x_end, d6_to_int(cur2->bbox.xMax + cur2->pos.x));
975 dt = (tm_current - tm_start);
976 if ((s1->effect_type == EF_KARAOKE)
977 || (s1->effect_type == EF_KARAOKE_KO)) {
978 if (dt > 0)
979 x = x_end + 1;
980 else
981 x = x_start;
982 } else if (s1->effect_type == EF_KARAOKE_KF) {
983 dt /= (tm_end - tm_start);
984 x = x_start + (x_end - x_start) * dt;
985 } else {
986 ass_msg(render_priv->library, MSGL_ERR,
987 "Unknown effect type");
988 continue;
991 for (cur2 = s1; cur2 <= e1; ++cur2) {
992 cur2->effect_type = s1->effect_type;
993 cur2->effect_timing = x - d6_to_int(cur2->pos.x);
1002 * \brief Get next ucs4 char from string, parsing and executing style overrides
1003 * \param str string pointer
1004 * \return ucs4 code of the next char
1005 * On return str points to the unparsed part of the string
1007 unsigned get_next_char(ASS_Renderer *render_priv, char **str)
1009 char *p = *str;
1010 unsigned chr;
1011 if (*p == '{') { // '\0' goes here
1012 p++;
1013 while (1) {
1014 p = parse_tag(render_priv, p, 1.);
1015 if (*p == '}') { // end of tag
1016 p++;
1017 if (*p == '{') {
1018 p++;
1019 continue;
1020 } else
1021 break;
1022 } else if (*p != '\\')
1023 ass_msg(render_priv->library, MSGL_V,
1024 "Unable to parse: '%.30s'", p);
1025 if (*p == 0)
1026 break;
1029 if (*p == '\t') {
1030 ++p;
1031 *str = p;
1032 return ' ';
1034 if (*p == '\\') {
1035 if ((p[1] == 'N') || ((p[1] == 'n') &&
1036 (render_priv->state.wrap_style == 2))) {
1037 p += 2;
1038 *str = p;
1039 return '\n';
1040 } else if (p[1] == 'n') {
1041 p += 2;
1042 *str = p;
1043 return ' ';
1044 } else if (p[1] == 'h') {
1045 p += 2;
1046 *str = p;
1047 return NBSP;
1048 } else if (p[1] == '{') {
1049 p += 2;
1050 *str = p;
1051 return '{';
1052 } else if (p[1] == '}') {
1053 p += 2;
1054 *str = p;
1055 return '}';
1058 chr = ass_utf8_get_char((char **) &p);
1059 *str = p;
1060 return chr;