Fix TextInfo reallocation
[libass.git] / libass / ass_drawing.c
blob7833c10a9ce4108e5bb65bc47246294b93d469f6
1 /*
2 * Copyright (C) 2009 Grigori Goronzy <greg@geekmind.org>
4 * This file is part of libass.
6 * Permission to use, copy, modify, and distribute this software for any
7 * purpose with or without fee is hereby granted, provided that the above
8 * copyright notice and this permission notice appear in all copies.
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
19 #include <ft2build.h>
20 #include FT_GLYPH_H
21 #include FT_OUTLINE_H
22 #include FT_BBOX_H
23 #include <math.h>
25 #include "ass_utils.h"
26 #include "ass_font.h"
27 #include "ass_drawing.h"
29 #define CURVE_ACCURACY 64.0
30 #define GLYPH_INITIAL_POINTS 100
31 #define GLYPH_INITIAL_CONTOURS 5
34 * \brief Get and prepare a FreeType glyph
36 static void drawing_make_glyph(ASS_Drawing *drawing, void *fontconfig_priv,
37 ASS_Font *font, ASS_Hinting hint)
39 FT_OutlineGlyph glyph;
41 // This is hacky...
42 glyph = (FT_OutlineGlyph) ass_font_get_glyph(fontconfig_priv, font,
43 (uint32_t) ' ', hint, 0);
44 if (glyph) {
45 FT_Outline_Done(drawing->ftlibrary, &glyph->outline);
46 FT_Outline_New(drawing->ftlibrary, GLYPH_INITIAL_POINTS,
47 GLYPH_INITIAL_CONTOURS, &glyph->outline);
49 glyph->outline.n_contours = 0;
50 glyph->outline.n_points = 0;
51 glyph->root.advance.x = glyph->root.advance.y = 0;
53 drawing->glyph = glyph;
57 * \brief Add a single point to a contour.
59 static inline void drawing_add_point(ASS_Drawing *drawing,
60 FT_Vector *point)
62 FT_Outline *ol = &drawing->glyph->outline;
64 if (ol->n_points >= drawing->max_points) {
65 drawing->max_points *= 2;
66 ol->points = realloc(ol->points, sizeof(FT_Vector) *
67 drawing->max_points);
68 ol->tags = realloc(ol->tags, drawing->max_points);
71 ol->points[ol->n_points].x = point->x;
72 ol->points[ol->n_points].y = point->y;
73 ol->tags[ol->n_points] = 1;
74 ol->n_points++;
78 * \brief Close a contour and check glyph size overflow.
80 static inline void drawing_close_shape(ASS_Drawing *drawing)
82 FT_Outline *ol = &drawing->glyph->outline;
84 if (ol->n_contours >= drawing->max_contours) {
85 drawing->max_contours *= 2;
86 ol->contours = realloc(ol->contours, sizeof(short) *
87 drawing->max_contours);
90 if (ol->n_points) {
91 ol->contours[ol->n_contours] = ol->n_points - 1;
92 ol->n_contours++;
97 * \brief Prepare drawing for parsing. This just sets a few parameters.
99 static void drawing_prepare(ASS_Drawing *drawing)
101 // Scaling parameters
102 drawing->point_scale_x = drawing->scale_x *
103 64.0 / (1 << (drawing->scale - 1));
104 drawing->point_scale_y = drawing->scale_y *
105 64.0 / (1 << (drawing->scale - 1));
109 * \brief Finish a drawing. This only sets the horizontal advance according
110 * to the glyph's bbox at the moment.
112 static void drawing_finish(ASS_Drawing *drawing, int raw_mode)
114 int i, offset;
115 FT_BBox bbox = drawing->cbox;
116 FT_Outline *ol = &drawing->glyph->outline;
118 // Close the last contour
119 drawing_close_shape(drawing);
121 ass_msg(drawing->library, MSGL_V,
122 "Parsed drawing with %d points and %d contours", ol->n_points,
123 ol->n_contours);
125 if (raw_mode)
126 return;
128 drawing->glyph->root.advance.x = d6_to_d16(bbox.xMax - bbox.xMin);
130 drawing->desc = double_to_d6(-drawing->pbo * drawing->scale_y);
131 drawing->asc = bbox.yMax - bbox.yMin + drawing->desc;
133 // Place it onto the baseline
134 offset = (bbox.yMax - bbox.yMin) + double_to_d6(-drawing->pbo *
135 drawing->scale_y);
136 for (i = 0; i < ol->n_points; i++)
137 ol->points[i].y += offset;
141 * \brief Check whether a number of items on the list is available
143 static int token_check_values(ASS_DrawingToken *token, int i, int type)
145 int j;
146 for (j = 0; j < i; j++) {
147 if (!token || token->type != type) return 0;
148 token = token->next;
151 return 1;
155 * \brief Tokenize a drawing string into a list of ASS_DrawingToken
156 * This also expands points for closing b-splines
158 static ASS_DrawingToken *drawing_tokenize(char *str)
160 char *p = str;
161 int i, val, type = -1, is_set = 0;
162 FT_Vector point = {0, 0};
164 ASS_DrawingToken *root = NULL, *tail = NULL, *spline_start = NULL;
166 while (*p) {
167 if (*p == 'c' && spline_start) {
168 // Close b-splines: add the first three points of the b-spline
169 // back to the end
170 if (token_check_values(spline_start->next, 2, TOKEN_B_SPLINE)) {
171 for (i = 0; i < 3; i++) {
172 tail->next = calloc(1, sizeof(ASS_DrawingToken));
173 tail->next->prev = tail;
174 tail = tail->next;
175 tail->type = TOKEN_B_SPLINE;
176 tail->point = spline_start->point;
177 spline_start = spline_start->next;
179 spline_start = NULL;
181 } else if (!is_set && mystrtoi(&p, &val)) {
182 point.x = val;
183 is_set = 1;
184 p--;
185 } else if (is_set == 1 && mystrtoi(&p, &val)) {
186 point.y = val;
187 is_set = 2;
188 p--;
189 } else if (*p == 'm')
190 type = TOKEN_MOVE;
191 else if (*p == 'n')
192 type = TOKEN_MOVE_NC;
193 else if (*p == 'l')
194 type = TOKEN_LINE;
195 else if (*p == 'b')
196 type = TOKEN_CUBIC_BEZIER;
197 else if (*p == 'q')
198 type = TOKEN_CONIC_BEZIER;
199 else if (*p == 's')
200 type = TOKEN_B_SPLINE;
201 // We're simply ignoring TOKEN_EXTEND_B_SPLINE here.
202 // This is not harmful at all, since it can be ommitted with
203 // similar result (the spline is extended anyway).
205 if (type != -1 && is_set == 2) {
206 if (root) {
207 tail->next = calloc(1, sizeof(ASS_DrawingToken));
208 tail->next->prev = tail;
209 tail = tail->next;
210 } else
211 root = tail = calloc(1, sizeof(ASS_DrawingToken));
212 tail->type = type;
213 tail->point = point;
214 is_set = 0;
215 if (type == TOKEN_B_SPLINE && !spline_start)
216 spline_start = tail->prev;
218 p++;
221 return root;
225 * \brief Free a list of tokens
227 static void drawing_free_tokens(ASS_DrawingToken *token)
229 while (token) {
230 ASS_DrawingToken *at = token;
231 token = token->next;
232 free(at);
237 * \brief Update drawing cbox
239 static inline void update_cbox(ASS_Drawing *drawing, FT_Vector *point)
241 FT_BBox *box = &drawing->cbox;
243 box->xMin = FFMIN(box->xMin, point->x);
244 box->xMax = FFMAX(box->xMax, point->x);
245 box->yMin = FFMIN(box->yMin, point->y);
246 box->yMax = FFMAX(box->yMax, point->y);
250 * \brief Translate and scale a point coordinate according to baseline
251 * offset and scale.
253 static inline void translate_point(ASS_Drawing *drawing, FT_Vector *point)
255 point->x = drawing->point_scale_x * point->x;
256 point->y = drawing->point_scale_y * -point->y;
258 update_cbox(drawing, point);
262 * \brief Evaluate a curve into lines
263 * This curve evaluator is also used in VSFilter (RTS.cpp); it's a simple
264 * implementation of the De Casteljau algorithm.
266 static void drawing_evaluate_curve(ASS_Drawing *drawing,
267 ASS_DrawingToken *token, char spline,
268 int started)
270 double cx3, cx2, cx1, cx0, cy3, cy2, cy1, cy0;
271 double t, h, max_accel, max_accel1, max_accel2;
272 FT_Vector cur = {0, 0};
274 cur = token->point;
275 translate_point(drawing, &cur);
276 int x0 = cur.x;
277 int y0 = cur.y;
278 token = token->next;
279 cur = token->point;
280 translate_point(drawing, &cur);
281 int x1 = cur.x;
282 int y1 = cur.y;
283 token = token->next;
284 cur = token->point;
285 translate_point(drawing, &cur);
286 int x2 = cur.x;
287 int y2 = cur.y;
288 token = token->next;
289 cur = token->point;
290 translate_point(drawing, &cur);
291 int x3 = cur.x;
292 int y3 = cur.y;
294 if (spline) {
295 // 1 [-1 +3 -3 +1]
296 // - * [+3 -6 +3 0]
297 // 6 [-3 0 +3 0]
298 // [+1 +4 +1 0]
300 double div6 = 1.0/6.0;
302 cx3 = div6*(- x0+3*x1-3*x2+x3);
303 cx2 = div6*( 3*x0-6*x1+3*x2);
304 cx1 = div6*(-3*x0 +3*x2);
305 cx0 = div6*( x0+4*x1+1*x2);
307 cy3 = div6*(- y0+3*y1-3*y2+y3);
308 cy2 = div6*( 3*y0-6*y1+3*y2);
309 cy1 = div6*(-3*y0 +3*y2);
310 cy0 = div6*( y0+4*y1+1*y2);
311 } else {
312 // [-1 +3 -3 +1]
313 // [+3 -6 +3 0]
314 // [-3 +3 0 0]
315 // [+1 0 0 0]
317 cx3 = - x0+3*x1-3*x2+x3;
318 cx2 = 3*x0-6*x1+3*x2;
319 cx1 = -3*x0+3*x1;
320 cx0 = x0;
322 cy3 = - y0+3*y1-3*y2+y3;
323 cy2 = 3*y0-6*y1+3*y2;
324 cy1 = -3*y0+3*y1;
325 cy0 = y0;
328 max_accel1 = fabs(2 * cy2) + fabs(6 * cy3);
329 max_accel2 = fabs(2 * cx2) + fabs(6 * cx3);
331 max_accel = FFMAX(max_accel1, max_accel2);
332 h = 1.0;
334 if (max_accel > CURVE_ACCURACY)
335 h = sqrt(CURVE_ACCURACY / max_accel);
337 if (!started) {
338 cur.x = cx0;
339 cur.y = cy0;
340 drawing_add_point(drawing, &cur);
343 for (t = 0; t < 1.0; t += h) {
344 cur.x = cx0 + t * (cx1 + t * (cx2 + t * cx3));
345 cur.y = cy0 + t * (cy1 + t * (cy2 + t * cy3));
346 drawing_add_point(drawing, &cur);
349 cur.x = cx0 + cx1 + cx2 + cx3;
350 cur.y = cy0 + cy1 + cy2 + cy3;
351 drawing_add_point(drawing, &cur);
355 * \brief Create and initialize a new drawing and return it
357 ASS_Drawing *ass_drawing_new(void *fontconfig_priv, ASS_Font *font,
358 ASS_Hinting hint, FT_Library lib)
360 ASS_Drawing *drawing;
362 drawing = calloc(1, sizeof(*drawing));
363 drawing->text = calloc(1, DRAWING_INITIAL_SIZE);
364 drawing->size = DRAWING_INITIAL_SIZE;
365 drawing->cbox.xMin = drawing->cbox.yMin = INT_MAX;
366 drawing->cbox.xMax = drawing->cbox.yMax = INT_MIN;
368 drawing->ftlibrary = lib;
369 if (font) {
370 drawing->library = font->library;
371 drawing_make_glyph(drawing, fontconfig_priv, font, hint);
374 drawing->scale_x = 1.;
375 drawing->scale_y = 1.;
376 drawing->max_contours = GLYPH_INITIAL_CONTOURS;
377 drawing->max_points = GLYPH_INITIAL_POINTS;
379 return drawing;
383 * \brief Free a drawing
385 void ass_drawing_free(ASS_Drawing* drawing)
387 if (drawing) {
388 free(drawing->text);
390 free(drawing);
394 * \brief Add one ASCII character to the drawing text buffer
396 void ass_drawing_add_char(ASS_Drawing* drawing, char symbol)
398 drawing->text[drawing->i++] = symbol;
399 drawing->text[drawing->i] = 0;
401 if (drawing->i + 1 >= drawing->size) {
402 drawing->size *= 2;
403 drawing->text = realloc(drawing->text, drawing->size);
408 * \brief Create a hashcode for the drawing
409 * XXX: To avoid collisions a better hash algorithm might be useful.
411 void ass_drawing_hash(ASS_Drawing* drawing)
413 drawing->hash = fnv_32a_str(drawing->text, FNV1_32A_INIT);
417 * \brief Convert token list to outline. Calls the line and curve evaluators.
419 FT_OutlineGlyph *ass_drawing_parse(ASS_Drawing *drawing, int raw_mode)
421 int started = 0;
422 ASS_DrawingToken *token;
423 FT_Vector pen = {0, 0};
425 if (!drawing->glyph)
426 return NULL;
428 drawing->tokens = drawing_tokenize(drawing->text);
429 drawing_prepare(drawing);
431 token = drawing->tokens;
432 while (token) {
433 // Draw something according to current command
434 switch (token->type) {
435 case TOKEN_MOVE_NC:
436 pen = token->point;
437 translate_point(drawing, &pen);
438 token = token->next;
439 break;
440 case TOKEN_MOVE:
441 pen = token->point;
442 translate_point(drawing, &pen);
443 if (started) {
444 drawing_close_shape(drawing);
445 started = 0;
447 token = token->next;
448 break;
449 case TOKEN_LINE: {
450 FT_Vector to;
451 to = token->point;
452 translate_point(drawing, &to);
453 if (!started) drawing_add_point(drawing, &pen);
454 drawing_add_point(drawing, &to);
455 started = 1;
456 token = token->next;
457 break;
459 case TOKEN_CUBIC_BEZIER:
460 if (token_check_values(token, 3, TOKEN_CUBIC_BEZIER) &&
461 token->prev) {
462 drawing_evaluate_curve(drawing, token->prev, 0, started);
463 token = token->next;
464 token = token->next;
465 token = token->next;
466 started = 1;
467 } else
468 token = token->next;
469 break;
470 case TOKEN_B_SPLINE:
471 if (token_check_values(token, 3, TOKEN_B_SPLINE) &&
472 token->prev) {
473 drawing_evaluate_curve(drawing, token->prev, 1, started);
474 token = token->next;
475 started = 1;
476 } else
477 token = token->next;
478 break;
479 default:
480 token = token->next;
481 break;
485 drawing_finish(drawing, raw_mode);
486 drawing_free_tokens(drawing->tokens);
487 return &drawing->glyph;