2 Microsoft Visual Studio Solution File, Format Version 9.00
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3 # Visual C++ Express 2005
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4 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Quake_PSP", "psp\Quake_PSP.vcproj", "{38B817AB-88C4-4ADA-8750-4187AB435363}"
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6 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Quake_Win32Stubs", "win32_stubs\Quake_Win32Stubs.vcproj", "{D94197A6-9EAA-452A-AA05-652C940D70A3}"
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9 GlobalSection(SolutionConfigurationPlatforms) = preSolution
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10 Debug|Win32 = Debug|Win32
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11 PSP|Win32 = PSP|Win32
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12 Release|Win32 = Release|Win32
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14 GlobalSection(ProjectConfigurationPlatforms) = postSolution
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15 {38B817AB-88C4-4ADA-8750-4187AB435363}.Debug|Win32.ActiveCfg = PSP|Win32
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16 {38B817AB-88C4-4ADA-8750-4187AB435363}.PSP|Win32.ActiveCfg = PSP|Win32
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17 {38B817AB-88C4-4ADA-8750-4187AB435363}.PSP|Win32.Build.0 = PSP|Win32
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18 {38B817AB-88C4-4ADA-8750-4187AB435363}.Release|Win32.ActiveCfg = PSP|Win32
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19 {D94197A6-9EAA-452A-AA05-652C940D70A3}.Debug|Win32.ActiveCfg = Debug|Win32
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20 {D94197A6-9EAA-452A-AA05-652C940D70A3}.Debug|Win32.Build.0 = Debug|Win32
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21 {D94197A6-9EAA-452A-AA05-652C940D70A3}.PSP|Win32.ActiveCfg = Debug|Win32
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22 {D94197A6-9EAA-452A-AA05-652C940D70A3}.Release|Win32.ActiveCfg = Release|Win32
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23 {D94197A6-9EAA-452A-AA05-652C940D70A3}.Release|Win32.Build.0 = Release|Win32
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25 GlobalSection(SolutionProperties) = preSolution
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26 HideSolutionNode = FALSE
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