Introduce a new environment 'rbtabular' to make all the tables look the same. See...
[kugel-rb/myfork.git] / manual / configure_rockbox / sound_settings.tex
blobe8e4f8aeee1f8e2063b826a3ca10eade08bce1bb
1 % $Id$ %
2 \screenshot{configure_rockbox/images/ss-sound-settings}{The sound settings screen}{}
4 The sound settings menu offers a selection of sound settings you may
5 change to customise your listening experience.
7 \section{\label{ref:volume}Volume}
8 This setting adjusts the volume of your music. Like most professional
9 audio gear and many consumer audio products, Rockbox uses a decibel scale
10 where 0 dB is a reference that indicates the maximum volume that the \dap{}
11 can produce without possible distortion (clipping). All values lower than
12 this reference will be negative and yield a progressively softer volume.
13 \opt{player,recorder,recorderv2fm,ondio,x5,m5,ipodnano,ipodvideo,
14 ipodcolor,ipod1g2g,h10,h10_5gb,sansa,sansaAMS}{
15 Values higher than 0 dB are available and can be used to raise the
16 volume more than would otherwise be possible. These volume levels will
17 ordinarily lead to distorted sound, but might work nicely for music that has
18 an otherwise low volume level.}
19 The volume can be adjusted from a
20 \opt{player}{minimum of -78 dB to a maximum of +18 dB.}%
21 \opt{recorder,recorderv2fm,ondio}{minimum of -100 dB to a maximum of +12 dB.}%
22 \opt{h100,h300}{minimum of -84 dB to a maximum of 0 dB.}%
23 \opt{x5,m5,ipod3g,ipod4g,gigabeatf,mrobe100}{minimum of -73 dB to a maximum of +6 dB.}%
24 \opt{ipodnano}{minimum of -72 dB to a maximum of +6 dB.}%
25 \opt{ipodvideo}{minimum of -57 dB to a maximum of +6 dB.}%
26 \opt{ipodcolor,ipod1g2g,h10,h10_5gb,sansa,sansaAMS}{minimum of -74 dB to a maximum
27 of +6 db.}%
29 \section{Bass}
30 This setting emphasises
31 \nopt{h100,h300}{or suppresses}
32 the lower (bass) frequencies in the sound. A value of 0 dB means that bass
33 sounds are unaltered (flat response).
34 \opt{masd}{The minimum setting is -15 dB and the maximum is 15 dB.}%
35 \opt{masf}{The minimum setting is -12 dB and the maximum is 12 dB.}%
36 \opt{h100,h300}{The minimum setting is 0 dB and the maximum is 24 dB.}%
37 \opt{ipodnano,ipodcolor}{The minimum setting is -6 dB and the maximum is 9 dB.}%
38 \opt{ipodvideo}{The minimum setting is -12 dB and the maximum is 12 dB.}%
39 \opt{x5,sansa,sansaAMS,h10,h10_5gb}{The minimum setting is -24 dB and the maximum is 24 dB.}
41 \opt{ipodvideo}{
42 \section{Bass Cutoff}
43 This setting controls the frequency below which the bass adjustment applies.
44 The setting has a range from 1 to 4, where a bigger number affects a bigger
45 range of bass frequencies. The actual cutoff frequency used for each setting
46 value will vary with sample rate.
49 \section{Treble}
50 This setting emphasises
51 \nopt{h100,h300}{or suppresses}
52 the higher (treble) frequencies in the sound. A value of 0 dB means that
53 treble sounds are unaltered (flat response).
54 \opt{masd}{The minimum setting is -15 dB and the maximum is 15 dB.}%
55 \opt{masf}{The minimum setting is -12 dB and the maximum is 12 dB.}%
56 \opt{h100,h300}{The minimum setting is 0 dB and the maximum is 6 dB.}%
57 \opt{ipodnano,ipodcolor}{The minimum setting is -6 dB and the maximum is 9 dB.}%
58 \opt{ipodvideo}{The minimum setting is -12 dB and the maximum is 12 dB.}%
59 \opt{x5,sansa,sansaAMS,h10,h10_5gb}{The minimum setting is -24 dB and the maximum is 24 dB.}
61 \opt{ipodvideo}{
62 \section{Treble Cutoff}
63 This setting controls the frequency above which the treble adjustment applies.
64 The setting has a range from 1 to 4, where a bigger number affects a smaller
65 range of treble frequencies. The actual cutoff frequency used for each setting
66 value will vary with sample rate.
69 \section{Balance}
70 This setting controls the balance between the left and right channels. The
71 default, 0, means that the left and right outputs are equal in volume.
72 Negative numbers increase the volume of the left channel relative to the
73 right, positive numbers increase the volume of the right channel relative
74 to the left.
76 \section{Channels}
77 A stereo audio signal consists of two channels, left and right. The
78 \setting{Channels} setting determines if these channels are to be combined in
79 any way, and if so, in what manner they will be combined.
80 Available options are:
82 \begin{table}
83 \begin{rbtabular}{\textwidth}{lX}%
84 {\textbf{Setting} & \textbf{Description}}{}{}
85 Stereo
86 & Leave the audio signal unmodified. \\
88 Mono
89 & Combine both channels and send the resulting signal to both stereo
90 channels, resulting in a monophonic output. \\
92 Custom
93 & Allows you to manually specify a stereo width with the
94 \setting{Stereo Width} setting described later in this chapter. \\
96 Mono Left
97 & Plays the left channel in both stereo channels. \\
99 Mono Right
100 & Plays the right channel in both stereo channels. \\
102 Karaoke
103 & Removes all sound that is common to both channels. Since most
104 music is recorded with vocals being equally present in both channels
105 to make the singer sound centrally placed, this often (but not
106 always) has the effect of removing the voice track from a song. This
107 setting also very often has other undesirable effects on the sound. \\
108 \end{rbtabular}
109 \end{table}
111 \section{Stereo Width}
112 Stereo width allows you to manually specify the effect that is applied
113 when the \setting{Channels} setting is set to ``custom''.
114 All values below 100\% will progressively mix the contents of one channel
115 into the other. This has the effect of gradually centering the stereo image,
116 until you have monophonic sound at 0\%. Values above 100\% will progressively
117 remove components in one channel that is also present in the other. This has
118 the effect of widening the stereo field. A value of 100\% will leave the
119 stereo field unaltered.
121 \opt{masf}{
122 \section{Loudness}
123 When listening at low volumes, the ear will tend to make bass and treble
124 frequencies sound quieter than they really are. To compensate for this,
125 \setting{Loudness} is an effect which emphasises bass and treble in a fashion
126 suited to the human ear. Frequencies in the vocal range are unaffected, since
127 the human ear picks these up very easily at any sound level.
128 It is of course also possible to use this effect at higher volumes for
129 enhanced bass and treble.
132 \opt{masf}{
133 \section{Auto Volume}
134 Auto volume is a feature that automatically lowers the volume on loud parts,
135 and then slowly restores the volume to the previous level over a time
136 interval. This setting allows this time interval to be configured. Short
137 values like 20ms are useful for ensuring a constant volume for in-car use and
138 other applications where background noise makes a constant loudness desirable.
139 A longer timeout means that the change in volume back to the previous level
140 will be smoother, so there will be fewer sharp changes in volume level.
143 \opt{masf}{
144 \section{Super Bass}
145 This setting changes the threshold at which bass frequencies are affected by
146 the \setting{Loudness} setting, making the sound of drums and bass guitar
147 louder in comparison to the rest of the sound. This setting only has an
148 effect if \setting{Loudness} is set to a value larger than 0dB.
151 \opt{masf}{
152 \section{MDB {}-- Micronas Dynamic Bass}
153 The rest of the parameters in this menu relate to the Micronas Dynamic
154 Bass (MDB) function. MDB is designed to enable the user to hear bass
155 notes that the headphones and/or speakers are not capable of reproducing.
156 Every tone has a fundamental frequency (the ``main tone'') and also several
157 harmonics, which are related to that tone. The human brain has a mechanism
158 whereby it can actually infer the presence of bass notes from the higher
159 harmonics that they would generate.
161 The practical upshot of this is that MDB produces a more authentic sounding
162 bass by tricking the brain into believing it is hearing tones that the
163 headphones or speakers are not capable of reproducing.
165 The MDB parameters are as follows:
167 \begin{description}
168 \item[MDB enable:]
169 This turns the MDB feature on or off. For many users this will be the
170 only setting they need, since Rockbox picks sensible defaults for the
171 other parameters. MDB is turned off by default.
172 \item[MDB strength:]
173 How loud the harmonics generated by MDB will be.
174 \item[MDB Harmonics:]
175 The percentage of the low notes that is converted into harmonics.
176 If low notes are causing speaker distortion, this can be set to 100\%
177 to eliminate the fundamental completely and only produce harmonics in the
178 signal. If set to 0\% this is the same as turning the MDB feature off.
179 \item[MDB Centre Frequency:]
180 The cutoff frequency of your headphones or speakers. This is usually
181 given in the specification for the headphones/speakers.
182 \item[MDB shape:]
183 It is recommended that this parameter be set to 1.5 times the centre frequency.
185 This is the frequency up to which harmonics are generated. Some of the
186 lower fundamentals near the cut{}-off range will have their lower
187 harmonics cut, since they will be below the range of the speakers.
188 Fundamentals between the cut{}-off frequency and the lower frequency
189 will have their harmonics proportionally boosted to compensate and restore
190 the `loudness' of these notes.
192 For most users, the defaults should provide an improvement in sound
193 quality and can be safely left as they are. For reference, the defaults
194 Rockbox uses are:
196 \begin{table}[h!]
197 \begin{rbtabular}{0.5\textwidth}{Xc}{Setting & Value}{}{}
198 MDB Strength & 50dB \\
199 MDB Harmonics & 48\% \\
200 MDB Centre Frequency & 60Hz \\
201 MDB Shape & 90Hz \\
202 \end{rbtabular}
203 \end{table}
205 \end{description}
208 \opt{swcodec}{
209 \section{Crossfeed}
210 Crossfeed attempts to make the experience of listening to music on
211 headphones more similar to listening to music with stereo speakers. When you
212 listen to music through speakers, each ear will hear sound originating from
213 both speakers. However, the sound from the left speaker reaches your right
214 ear slightly later than it does your left ear, and vice versa.
216 The human ear and brain together are very good at interpreting the time
217 differences between direct sounds and reflected sounds and using that
218 information to identify the direction that the sound is coming from. On the
219 other hand, when listening to headphones, each ear hears only the stereo
220 channel corresponding to it. The left ear hears only the left channel and
221 the right ear hears only the right channel. The result is that sound from
222 headphones does not provide the same spatial cues to your ear and brain as
223 speakers, and might for that reason sound unnatural to some listeners.
225 The crossfeed function uses an algorithm to feed a delayed and filtered
226 portion of the signal from the right channel into the left channel and vice
227 versa in order to simulate the spatial cues that the ear and brain receive
228 when listening to a set of loudspeakers placed in front of the listener. The
229 result is a more natural stereo image that can be especially appreciated in
230 older rock and jazz records, where one instrument is often hard-panned to
231 just one of the speakers. Many people will find such records tiring to listen
232 to using earphones and no crossfeed effect.
234 Crossfeed has the following settings:
235 \begin{description}
236 \item[Crossfeed:]
237 Selects whether the crossfeed effect is to be enabled or not.
238 \item[Direct Gain:]
239 How much the level of the audio that travels the direct path from a speaker
240 to the corresponding ear is supposed to be decreased.
241 \item[Cross Gain:]
242 How much the level of the audio that travels the cross path from a speaker
243 to the opposite ear is to be decreased.
244 \item[High-Frequency Attenuation:]
245 How much the upper frequencies of the cross path audio will be dampened.
246 Note that the total level of the higher frequencies will be a combination
247 of both this setting and the \setting{Cross Gain} setting.
248 \item[High-Frequency Cutoff]
249 Decides at which frequency the cross path audio will start to be cut
250 by the amount described by the \setting{High-Frequency Attenuation}
251 setting.
252 \end{description}
254 Most users will find the default settings to yield satisfactory results, but
255 for the more adventurous user the settings can be fine-tuned to provide a
256 virtual speaker placement suited to ones preference.
257 % TODO: adapt the guidelines for crossfeed settings found here?
258 % http://www.ohl.to/interests-in-audio/crossfeed-and-eq-for-headphones/
260 Beware that the crossfeed function is capable of making the audio distort
261 if you choose settings which result in a too high output level.
264 \opt{swcodec}{
265 \section{\label{ref:EQ}Equalizer}
266 \screenshot{configure_rockbox/images/ss-equalizer}{The graphical equalizer}{}
267 Rockbox features a parametric equalizer (EQ). As the name suggests, a
268 parametric EQ lets you control several different parameters for each
269 band of the EQ. In some ways the EQ is similar to the \setting{Bass}
270 and \setting{Treble} settings described earlier, but the EQ allows you to
271 control the sound much more carefully.
273 Rockbox's parametric EQ is composed of five different bands:
274 \begin{description}
275 \item[Band 0: Low shelf filter]
276 The low shelf filter boosts or lowers all frequencies below a certain
277 frequency limit, much like what a ``bass'' control found on ordinary
278 stereo systems does.
279 Adjust the ``cutoff'' frequency parameter to decide where the shelving
280 starts to take effect. For example, a cutoff frequency of 50 Hz will
281 adjust only very low frequencies. A cutoff frequency of 200 Hz, on the
282 other hand, will adjust a much wider range of bass frequencies.
283 The ``gain'' parameter controls how much the loudness of the band is
284 adjusted. Positive numbers make the EQ band louder, while negative
285 numbers make that EQ band quieter.
286 The ``Q'' parameter should always be set to 0.7 for the shelving
287 filters. Higher values will add a small boost around the cutoff
288 frequency that is almost always undesirable.
289 \item[Bands 1-3: Peaking filters]
290 Peaking EQ filters boost or lower a frequency range centered at the
291 center frequency chosen.
292 Graphic equalizers in home stereos are usually peaking
293 filters. The peaking filters in Rockbox's EQ lets you adjust three
294 different parameters for EQ bands 1 through 3. The ``center'' parameter
295 controls the center frequency of the frequency range that is affected
296 as described above.
297 The ``gain'' parameter controls how much each band is adjusted, and
298 works as for the low shelf filter.
299 Finally, the ``Q'' parameter controls how wide or narrow the affected
300 frequency range is. Higher Q values will affect a narrower band of
301 frequencies, while lower Q values will affect a wider band of
302 frequencies.
303 \item[Band 4: High shelf filter]
304 A high shelf filter boosts or lowers all frequencies above a certain
305 frequency limit, much like what a ``treble'' control found on ordinary
306 stereo systems does.
307 The high shelf filter is adjusted the same way as the low shelf filter,
308 except that it works on the high end of the frequency spectrum rather
309 than the low end.
310 \end{description}
311 As a general guide, EQ band 0 should be used for low frequencies, EQ bands 1
312 through 3 should be used for mids, and EQ band 4 should be used for highs.
314 \begin {description}
315 \item[Enable EQ:]
316 This option controls whether the EQ is on or off.
318 \item[Graphical EQ:]
319 This option brings up a graphic EQ screen, which allows adjustment of each of
320 the three parameters described above (gain, center frequency, and Q) for each
321 of the five EQ bands.
323 \begin{table}
324 \begin{btnmap}{}{}
325 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD}{\ButtonScrollFwd}
326 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp}
327 \opt{SANSA_E200_PAD}{\ButtonScrollBack}
328 \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonRight}
329 \opt{HAVEREMOTEKEYMAP}{&
330 \opt{IRIVER_RC_H100_PAD,GIGABEAT_RC_PAD}{\ButtonRCFF}
332 & Raises the highlighted parameter.\\
334 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD}{\ButtonScrollBack}
335 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonDown}
336 \opt{SANSA_E200_PAD}{\ButtonScrollFwd}
337 \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonLeft}
338 \opt{HAVEREMOTEKEYMAP}{&
339 \opt{IRIVER_RC_H100_PAD,GIGABEAT_RC_PAD}{\ButtonRCRew}
341 & Lowers the highlighted parameter.\\
343 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonLeft}
344 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD}{\ButtonLeft}
345 \opt{SANSA_E200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonUp}
346 \opt{HAVEREMOTEKEYMAP}{& }
347 \opt{GIGABEAT_RC_PAD}{\ButtonRCVolUp}
348 & Moves to the previous EQ band. \\
350 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonRight}
351 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD}{\ButtonRight}
352 \opt{SANSA_E200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonDown}
353 \opt{HAVEREMOTEKEYMAP}{& }
354 \opt{GIGABEAT_RC_PAD}{\ButtonRCVolDown}
355 & Moves to the next EQ band. \\
357 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonSelect}
358 \opt{IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD,SANSA_E200_PAD}{\ButtonSelect}
359 \opt{HAVEREMOTEKEYMAP}{&
360 \opt{IRIVER_RC_H100_PAD}{\ButtonRCSelect}
361 \opt{GIGABEAT_RC_PAD}{\ButtonRCPlay}
363 & Toggles the cursor among the three parameters (gain, center frequency,
364 Q) for the selected EQ band.\\
366 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
367 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD}{\ButtonMenu}
368 \opt{IAUDIO_X5_PAD}{\ButtonPower/\ButtonRec}
369 \opt{SANSA_E200_PAD}{\ButtonPower/\ButtonRight}
370 \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonPower}
371 \opt{HAVEREMOTEKEYMAP}{&
372 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
373 \opt{GIGABEAT_RC_PAD}{\ButtonRCDsp}
375 & Exits the graphic EQ screen.\\
376 \end{btnmap}
377 \end{table}
379 \item[Pre-cut:]
380 If too much gain is added through the graphical EQ, your music may distort.
381 The \setting{Precut} setting allows you to adjust the overall gain of the EQ.
383 If your music distorts when using the EQ, trying changing this setting to a
384 negative value.
386 \item[Simple EQ:]
387 This option provides an easier alternative for those who are daunted by all of
388 the parameters that can be adjusted using the graphical EQ. With the
389 \setting{Simple EQ}, the only parameter that can be adjusted is the gain.
391 \item[Advanced EQ:]
392 This sub menu provides options for adjusting the same parameters as the
393 \setting{Graphical EQ}. The only difference is that the parameters are
394 adjusted through textual menus rather than through a graphic interface.
396 \item[Save EQ Preset:]
397 This option saves the current EQ configuration in a \fname{.cfg} file.
399 \item[Browse EQ Presets:]
400 This menu displays a list of EQ presets, as well as any EQ configurations saved
401 using the \setting{Save EQ Preset} option. Users unfamiliar with the
402 operation of a parametric EQ may wish to use the presets instead of trying to
403 configure the EQ, or use the presets for designing their own custom EQ
404 settings.
406 \end{description}
409 \opt{swcodec}{
410 \section{Dithering}
411 This setting controls the dithering and noise shaping functionality of Rockbox.
413 Most of Rockbox' audio file decoders work at a higher bit depth than the 16 bits
414 used for output on the \daps{} audio connectors. The simplest way to
415 convert from one bit depth to another is simply discarding all the surplus bits.
416 This is the default behaviour, and adds distortion to the signal that will
417 vary in character along with the desired sound.
419 Dithering adds low-level noise to the signal prior to throwing away the surplus
420 bits, which gives the resulting signal a uniform noise floor which is
421 independent of the signal. Most people find this noise preferable to the
422 time-varying noise heard when not performing dithering.
424 After dithering, noise shaping is performed. This basically just pushes the
425 dithering noise to the parts of the frequency spectrum humans cannot hear so
426 easily. In Rockbox' case, some of the noise is pushed up to above 10 kHz.
428 This setting will be put to its best use when listening to dynamic music with
429 frequently occuring quiet parts, classical music being a typical example. It is
430 worth noting that the effects of dithering and noise shaping are very subtle,
431 and not easily noticable.
433 Rockbox uses highpass triangular distribution noise as the dithering noise
434 source, and a third order noise shaper.
437 \opt{swcodec}{
438 \section{Timestretch}
439 Enabling \setting{Timestretch} allows you to change the playback speed without it
440 affecting the pitch of the recording.
442 After enabling this feature and rebooting, you can access this via the \setting{Pitch Screen}.
443 This function is intended for speech playback and may significantly dilute your listening
444 experience with more complex audio.