WMA Voice now plays and seeks in the sim. The code is still in floating point, and...
commit6d38a8d8bf7afb8c7b1f9e1cc07961a88ad4d418
authormt <mt@a1c6a512-1295-4272-9138-f99709370657>
Sat, 7 Aug 2010 17:55:02 +0000 (7 17:55 +0000)
committermt <mt@a1c6a512-1295-4272-9138-f99709370657>
Sat, 7 Aug 2010 17:55:02 +0000 (7 17:55 +0000)
treea7aaacd8ad380bd842bef4ef1cf3c1861a62fa70
parent398a6d7039e2db09036711412a45bf63cecd9fe5
WMA Voice now plays and seeks in the sim. The code is still in floating point, and is not added to the main build. There's still a bug with the decoder in the current state that it outputs a fewer number of samples than ffmpeg's.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27744 a1c6a512-1295-4272-9138-f99709370657
apps/codecs/libasf/asf.h
apps/codecs/libwmavoice/SOURCES [new file with mode: 0644]
apps/codecs/libwmavoice/libwmavoice.make [new file with mode: 0644]
apps/codecs/libwmavoice/wmavoice.c
apps/codecs/libwmavoice/wmavoice.h [new file with mode: 0644]
apps/codecs/wmavoice.c [new file with mode: 0644]
apps/metadata.c
apps/metadata.h
apps/metadata/asf.c