Brickmania: Revert to using intersection checks for testing if powerup hit
commit2454cb89d2b084ce6fe2f6bb54ca6b6f2d4dfe63
authortomers <tomers@a1c6a512-1295-4272-9138-f99709370657>
Sat, 27 Feb 2010 08:24:45 +0000 (27 08:24 +0000)
committertomers <tomers@a1c6a512-1295-4272-9138-f99709370657>
Sat, 27 Feb 2010 08:24:45 +0000 (27 08:24 +0000)
treed9e163b0c1415ca9ae5137febf6c3014898da7e5
parent2b6b4f9aea325a82c09a1e1a362525b123573201
Brickmania: Revert to using intersection checks for testing if powerup hit
paddle

r24925 introduced a potential bug: the collision detection with the paddle is
not using the line intersection checks and consequently could cause the powerup
to be missed if the drop speed is fast enough (which varies depending on the
target because of the speed scaling).

Thanks for Karl Kurbjun for noticing and alerting!

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24934 a1c6a512-1295-4272-9138-f99709370657
apps/plugins/brickmania.c