Adjusted ball spawning mechanics.
[kong.git] / src / net / habraun / kong / Ball.scala
blobf40e7f4c42b10bfc1e3852e1e631d57dc51e1fd5
1 /*
2 Copyright (c) 2008, 2009 Hanno Braun <hanno@habraun.net>
4 Licensed under the Apache License, Version 2.0 (the "License");
5 you may not use this file except in compliance with the License.
6 You may obtain a copy of the License at
8 http://www.apache.org/licenses/LICENSE-2.0
10 Unless required by applicable law or agreed to in writing, software
11 distributed under the License is distributed on an "AS IS" BASIS,
12 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 See the License for the specific language governing permissions and
14 limitations under the License.
19 package net.habraun.kong
23 import net.phys2d.math._
24 import net.phys2d.raw._
25 import net.phys2d.raw.shapes._
29 class Ball(startingX: Int, startingY: Int) {
31 private val r = new Random
33 val body = new Body(new Circle(Ball.radius), Ball.mass)
34 body.setDamping(0)
35 body.setFriction(0)
36 body.setRestitution(1)
37 body.setRotatable(false)
38 body.setMaxVelocity(400, 400)
42 def init {
43 val mod = (r: Random) => (r.nextInt(2) + 1) * 2 - 3 // result: -1 or +1
44 val vel = (r: Random, min: Int, factor: Float) => (r.nextInt(101) + min) * factor
46 val xMod = mod(r)
47 val yMod = mod(r)
48 val xVel = xMod * vel(r, 100, 3)
49 val yVel = yMod * vel(r, 0, 2)
51 body.adjustVelocity(new Vector2f(body.getVelocity).negate)
52 body.adjustVelocity(new Vector2f(xVel, yVel))
53 body.setPosition(startingX, startingY)
59 object Ball {
60 val radius = 5
61 val mass = 1