2 Copyright (c) 2008, 2009 Hanno Braun <hanno@habraun.net>
4 Licensed under the Apache License, Version 2.0 (the "License");
5 you may not use this file except in compliance with the License.
6 You may obtain a copy of the License at
8 http://www.apache.org/licenses/LICENSE-2.0
10 Unless required by applicable law or agreed to in writing, software
11 distributed under the License is distributed on an "AS IS" BASIS,
12 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 See the License for the specific language governing permissions and
14 limitations under the License.
19 package net
.habraun
.kong
23 import net
.phys2d
.math
._
24 import net
.phys2d
.raw
._
25 import net
.phys2d
.raw
.shapes
._
29 class Ball(startingX
: Int
, startingY
: Int
) {
31 private val r
= new Random
33 val body
= new Body(new Circle(Ball
.radius
), Ball
.mass
)
36 body
.setRestitution(1)
37 body
.setRotatable(false)
38 body
.setMaxVelocity(400, 400)
43 val mod
= (r
: Random
) => (r
.nextInt(2) + 1) * 2 - 3 // result: -1 or +1
44 val vel
= (r
: Random
, min
: Int
, factor
: Float
) => (r
.nextInt(101) + min
) * factor
48 val xVel
= xMod
* vel(r
, 100, 3)
49 val yVel
= yMod
* vel(r
, 0, 2)
51 body
.adjustVelocity(new Vector2f(body
.getVelocity
).negate
)
52 body
.adjustVelocity(new Vector2f(xVel
, yVel
))
53 body
.setPosition(startingX
, startingY
)