1 <mart_k> I have got a sharp image now.
2 <mart_k> You just need a lot of tricks :)
3 <mart_k> First, convert the .eps-file to pdf with epstopdf.
4 <mart_k> I did: epstopdf lemans.eps --outfile=lemans.pdf
5 <mart_k> After that: make ppm from the pdf:
6 <mart_k> pdftoppm lemans.pdf
7 <mart_k> It creates a sharp (!) ppm file which gimp can read.
8 <mart_k> The colours also seems correct.
10 <mart_k> epstopdf is part of tetex,
11 <mart_k> pdftoppm is part of poppler.
12 <kilo> :) just found them
13 <kilo> (all this on a 400MHz Celeron...)
15 <mart_k> Now a new example colour.
16 <kilo> ok, so now i see RGB values like (33 0 0) or (0 0 54)
17 <mart_k> That is correct.
18 <kilo> lets take the first one, (33 0 0)
19 <kilo> so i divide it by 256, ie (0.1289 0 0)
21 <kilo> and multiply by 40
22 <mart_k> Now, 0.1289 piece of the colour is red, the other rest black.
23 <kilo> so it equals 5.15
25 <mart_k> Thus 0.8711 piece of the colour is black, so that means a height of 0.8711*65 = 56.62149999999999905
26 <mart_k> Add those two height, and the height on that piece is known.
28 <kilo> ie 5.15 + 56.621
31 <kilo> thank you thank you thank you _o_
33 <kilo> so soon i will be able to do the loop Mark Webber did... :)
34 <mart_k> Maybe with simuv3; I doubth if that is possible with simuv2.
36 <mart_k> If it happen, it will happen with very little downforce, so the wings should be pretty flat.
37 <kilo> which car should be best to try it?
38 <mart_k> I don't know, I think almost any car (except the buggy) will do because the wings can be set unrealistic flat.