SVN_SILENT made messages (.desktop file)
[kdegames.git] / killbots / rulesetbase.kcfg
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1 <?xml version="1.0" encoding="UTF-8"?>
2 <!-- krazy:excludeall=tipsandthis -->
4 <kcfg xmlns="http://www.kde.org/standards/kcfg/1.0"
5 xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
6 xsi:schemaLocation="http://www.kde.org/standards/kcfg/1.0
7 http://www.kde.org/standards/kcfg/1.0/kcfg.xsd"
9 <kcfgfile arg="true"/>
11 <group name="KillbotsRuleset">
12 <entry name="Name" type="String"/>
13 <entry name="Author" type="String"/>
14 <entry name="AuthorContact" type="String"/>
15 <entry name="Description" type="String"/>
16 <entry name="Rows" type="Int">
17 <min>6</min>
18 <default>16</default>
19 <label>Number of rows in game grid</label>
20 </entry>
21 <entry name="Columns" type="Int">
22 <min>6</min>
23 <default>16</default>
24 <label>Number of columns in game grid</label>
25 </entry>
26 <entry name="EnemiesAtGameStart" type="Double">
27 <default>8</default>
28 <label>Number of regular enemies in first round</label>
29 </entry>
30 <entry name="EnemiesAddedEachRound" type="Double">
31 <default>4</default>
32 <label>Number of regular enemies added in each new round</label>
33 </entry>
34 <entry name="FastEnemiesAtGameStart" type="Double">
35 <default>-4</default>
36 <label>Number of fast enemies in first round</label>
37 </entry>
38 <entry name="FastEnemiesAddedEachRound" type="Double">
39 <default>2</default>
40 <label>Number of fast enemies added in each new round</label>
41 </entry>
42 <entry name="EnergyEnabled" type="Bool">
43 <default>true</default>
44 <label>Player can accumulate energy</label>
45 </entry>
46 <entry name="EnergyAtGameStart" type="Int">
47 <min>0</min>
48 <default>0</default>
49 <label>Energy at start of first round</label>
50 </entry>
51 <entry name="EnergyAddedEachRound" type="Int">
52 <default>0</default>
53 <label>Energy awarded for completing a round</label>
54 </entry>
55 <entry name="MaxEnergyAtGameStart" type="Double">
56 <min>0</min>
57 <default>12</default>
58 <label>Maximum energy cap in first round</label>
59 </entry>
60 <entry name="MaxEnergyAddedEachRound" type="Double">
61 <default>0</default>
62 <label>Increase in maximum energy cap for each new round</label>
63 </entry>
64 <entry name="SafeTeleportEnabled" type="Bool">
65 <default>true</default>
66 <label>Player can perform safe teleports</label>
67 </entry>
68 <entry name="CostOfSafeTeleport" type="Int">
69 <min>1</min>
70 <default>1</default>
71 <label>The cost of performing a safe teleport</label>
72 </entry>
73 <entry name="SonicScrewdriverEnabled" type="Bool">
74 <default>false</default>
75 <label>Player can use sonic screwdriver</label>
76 </entry>
77 <entry name="CostOfSonicScrewdriver" type="Int">
78 <min>1</min>
79 <default>1</default>
80 <label>Cost of using sonic screwdriver</label>
81 </entry>
82 <entry name="PushableJunkheaps" type="Enum">
83 <choices name="JunkheapsThatCanBePushed">
84 <choice name="None"/>
85 <choice name="One"/>
86 <choice name="Many"/>
87 </choices>
88 <default>Many</default>
89 <label>Number of junkheaps that can be pushed at once</label>
90 </entry>
91 <entry name="SquaskKillsEnabled" type="Bool">
92 <default>true</default>
93 <label>Player can destroy enemies with a pushed junkheap</label>
94 </entry>
95 <entry name="JunkheapsAtGameStart" type="Double">
96 <default>0</default>
97 <label>Junkheaps placed on grid at start of first round</label>
98 </entry>
99 <entry name="JunkheapsAddedEachRound" type="Double">
100 <default>0</default>
101 <label>Junkheaps added to the grid for each new round</label>
102 </entry>
103 <entry name="PointsPerEnemyKilled" type="Int">
104 <min>0</min>
105 <default>5</default>
106 <label>Points awarded for each regular enemy destroyed</label>
107 </entry>
108 <entry name="PointsPerFastEnemyKilled" type="Int">
109 <min>0</min>
110 <default>10</default>
111 <label>Points awarded for each fast enemy destroyed</label>
112 </entry>
113 <entry name="WaitKillPointBonus" type="Int">
114 <min>0</min>
115 <default>0</default>
116 <label>Points awarded for each enemy destroyed while waiting out the round</label>
117 </entry>
118 <entry name="WaitKillEnergyBonus" type="Int">
119 <min>0</min>
120 <default>1</default>
121 <label>Energy awarded for each enemy destroyed while waiting out the round</label>
122 </entry>
123 <entry name="SquashKillPointBonus" type="Int">
124 <min>0</min>
125 <default>0</default>
126 <label>Points awarded for each enemy destroyed with a pushed junkheap</label>
127 </entry>
128 <entry name="SquashKillEnergyBonus" type="Int">
129 <min>0</min>
130 <default>1</default>
131 <label>Energy awarded for each enemy destroyed with a pushed junkheap</label>
132 </entry>
133 <entry name="PointsPerEnergyAboveMax" type="Int">
134 <min>0</min>
135 <default>10</default>
136 <label>Points awarded for each energy awarded above maximum energy cap</label>
137 </entry>
138 </group>
139 </kcfg>