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[kdebase/uwolfer.git] / workspace / kwin / effects / showfps.h
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1 /********************************************************************
2 KWin - the KDE window manager
3 This file is part of the KDE project.
5 Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *********************************************************************/
21 #ifndef KWIN_SHOWFPS_H
22 #define KWIN_SHOWFPS_H
24 #include <kwineffects.h>
25 #include <kwinglutils.h>
27 #include <QDateTime>
29 namespace KWin
32 class ShowFpsEffect
33 : public Effect
35 public:
36 ShowFpsEffect();
37 virtual void prePaintScreen( ScreenPrePaintData& data, int time );
38 virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data );
39 virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
40 virtual void postPaintScreen();
41 enum { INSIDE_GRAPH, NOWHERE, TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT }; // fps text position
42 private:
43 void paintGL( int fps );
44 void paintXrender( int fps );
45 void paintFPSGraph(int x, int y);
46 void paintDrawSizeGraph(int x, int y);
47 void paintGraph( int x, int y, QList<int> values, QList<int> lines, bool colorize);
48 void paintFPSText(int fps);
49 QTime t;
50 enum { NUM_PAINTS = 100 }; // remember time needed to paint this many paints
51 int paints[ NUM_PAINTS ]; // time needed to paint
52 int paint_size[ NUM_PAINTS ]; // number of pixels painted
53 int paints_pos; // position in the queue
54 enum { MAX_FPS = 200 };
55 int frames[ MAX_FPS ]; // (sec*1000+msec) of the time the frame was done
56 int frames_pos; // position in the queue
57 double alpha;
58 int x;
59 int y;
60 QRect fps_rect;
61 GLTexture *fpsText;
62 int textPosition;
63 QFont textFont;
64 QColor textColor;
65 QRect fpsTextRect;
66 int textAlign;
69 } // namespace
71 #endif