Make a branch to make krunner Good Enough For Aaron™.
[kdebase/uwolfer.git] / workspace / kwin / effects / scalein.cpp
blob2a3c19b9a7263d2b3030ef2701407afe49a20095
1 /********************************************************************
2 KWin - the KDE window manager
3 This file is part of the KDE project.
5 Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *********************************************************************/
21 #include "scalein.h"
23 namespace KWin
26 KWIN_EFFECT( scalein, ScaleInEffect )
28 void ScaleInEffect::prePaintScreen( ScreenPrePaintData& data, int time )
30 if( !windows.isEmpty())
31 data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
32 effects->prePaintScreen( data, time );
35 void ScaleInEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time )
37 if( windows.contains( w ))
39 windows[ w ] += time / 300.; // complete change in 300ms
40 if( windows[ w ] < 1 )
41 data.setTransformed();
42 else
43 windows.remove( w );
45 effects->prePaintWindow( w, data, time );
48 void ScaleInEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
50 if( windows.contains( w ))
52 data.xScale *= windows[ w ];
53 data.yScale *= windows[ w ];
54 data.xTranslate += int( w->width() / 2 * ( 1 - windows[ w ] ));
55 data.yTranslate += int( w->height() / 2 * ( 1 - windows[ w ] ));
57 effects->paintWindow( w, mask, region, data );
60 void ScaleInEffect::postPaintWindow( EffectWindow* w )
62 if( windows.contains( w ))
63 w->addRepaintFull(); // trigger next animation repaint
64 effects->postPaintWindow( w );
67 void ScaleInEffect::windowAdded( EffectWindow* c )
69 if( c->isOnCurrentDesktop())
71 windows[ c ] = 0;
72 c->addRepaintFull();
76 void ScaleInEffect::windowClosed( EffectWindow* c )
78 windows.remove( c );
81 } // namespace