Make a branch to make krunner Good Enough For Aaron™.
[kdebase/uwolfer.git] / workspace / kwin / effects / dialogparent.cpp
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1 /********************************************************************
2 KWin - the KDE window manager
3 This file is part of the KDE project.
5 Copyright (C) 2006 Rivo Laks <rivolaks@hot.ee>
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *********************************************************************/
21 #include "dialogparent.h"
23 namespace KWin
26 KWIN_EFFECT( dialogparent, DialogParentEffect )
28 void DialogParentEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time )
30 // How long does it take for the effect to get it's full strength (in ms)
31 const double changeTime = 200;
33 // Check if this window has a modal dialog and change the window's
34 // effect's strength accordingly
35 bool hasDialog = w->findModal() != NULL;
36 if( hasDialog )
38 // Increase effect strength of this window
39 effectStrength[w] = qMin(1.0, effectStrength[w] + time/changeTime);
41 else
43 effectStrength[w] = qMax(0.0, effectStrength[w] - time/changeTime);
46 // Call the next effect
47 effects->prePaintWindow( w, data, time );
50 void DialogParentEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
52 double s = effectStrength[w];
53 if(s > 0.0f)
55 // Brightness will be within [1.0; 0.6]
56 data.brightness *= (1.0 - s * 0.4);
57 // Saturation within [1.0; 0.4]
58 data.saturation *= (1.0 - s * 0.6);
61 // Call the next effect.
62 effects->paintWindow( w, mask, region, data );
65 void DialogParentEffect::postPaintWindow( EffectWindow* w )
67 double s = effectStrength[w];
69 // If strength is between 0 and 1, the effect is still in progress and the
70 // window has to be repainted during the next pass
71 if( s > 0.0 && s < 1.0 )
72 w->addRepaintFull(); // trigger next animation repaint
74 // Call the next effect.
75 effects->postPaintWindow( w );
78 void DialogParentEffect::windowActivated( EffectWindow* w )
80 // If this window is a dialog, we need to repaint it's parent window, so
81 // that the effect could be run for it
82 // Set the window to be faded (or NULL if no window is active).
83 if( w && w->isModal() )
85 // w is a modal dialog
86 EffectWindowList mainwindows = w->mainWindows();
87 foreach( EffectWindow* parent, mainwindows )
88 parent->addRepaintFull();
92 void DialogParentEffect::windowClosed( EffectWindow* w )
94 // If this window is a dialog, we need to repaint it's parent window, so
95 // that the effect could be run for it
96 // Set the window to be faded (or NULL if no window is active).
97 if ( w && w->isModal() )
99 // w is a modal dialog
100 EffectWindowList mainwindows = w->mainWindows();
101 foreach( EffectWindow* parent, mainwindows )
102 parent->addRepaintFull();
106 } // namespace