1 //-----------------------------------------------------------------------------
3 // kwave - Waveing Flag Screen Saver for KDE 2
5 // Copyright (c) Ian Reinhart Geiser 2001
10 #include <kapplication.h>
13 #include <kcolordialog.h>
14 #include <kbuttonbox.h>
15 #include <kcolorbutton.h>
20 #include <OpenGL/glu.h>
21 #include <OpenGL/gl.h>
29 #include <qradiobutton.h>
31 #include <kstandarddirs.h>
33 #include <kmessagebox.h>
34 #ifndef GLU_NURBS_TEXTURE_COORD
35 #define GLU_NURBS_TEXTURE_COORD 100168
37 // libkscreensaver interface
39 class KWaveSaverInterface
: public KScreenSaverInterface
44 virtual KAboutData
* aboutData() {
45 return new KAboutData( "kwave.kss", I18N_NOOP( "Bitmap Wave Screen Saver" ), "2.2.0", I18N_NOOP( "Bitmap Wave Screen Saver" ) );
49 virtual KScreenSaver
* create( WId id
)
51 return new KWaveSaver( id
);
54 virtual QDialog
* setup()
56 return new KWaveSetup();
60 int main( int argc
, char *argv
[] )
62 KWaveSaverInterface kss
;
63 return kScreenSaverMain( argc
, argv
, kss
);
66 //-----------------------------------------------------------------------------
67 // dialog to setup screen saver parameters
69 KWaveSetup::KWaveSetup( QWidget
*parent
)
76 preview
->setFixedSize( 220, 170 );
77 preview
->setBackgroundColor( Qt::black
);
78 preview
->show(); // otherwise saver does not get correct size
79 saver
= new KWaveSaver( preview
->winId() );
81 connect( PushButton1
, SIGNAL( clicked() ), SLOT( slotOkPressed() ) );
82 connect( PushButton2
, SIGNAL( clicked() ), SLOT( reject() ) );
83 connect( PushButton3
, SIGNAL( clicked() ), SLOT( aboutPressed() ) );
84 connect( SpinBox1
, SIGNAL( valueChanged(int)), saver
, SLOT( updateSize(int)));
85 connect( RadioButton1
, SIGNAL( toggled(bool)), saver
, SLOT( doStars(bool)));
89 KWaveSetup::~KWaveSetup( )
95 // read settings from config file
96 void KWaveSetup::readSettings()
98 KConfig
*config
= KGlobal::config();
99 config
->setGroup( "Settings" );
101 // color = config->readColorEntry( "Color", &black );
104 // Ok pressed - save settings and exit
105 void KWaveSetup::slotOkPressed()
107 KConfig
*config
= KGlobal::config();
108 config
->setGroup( "Settings" );
110 // config->writeEntry( "Color", color );
117 void KWaveSetup::aboutPressed()
119 KMessageBox::about(this,
120 i18n("<h3>Bitmap Flag Screen Saver</h3>\n<p>Waving Flag Screen Saver for KDE</p>\nCopyright (c) Ian Reinhart Geiser 2001"));
122 //-----------------------------------------------------------------------------
125 KWaveSaver::KWaveSaver( WId id
) : KScreenSaver( id
)
127 kDebug() << "Blank" << endl
;
130 timer
= new QTimer( this );
131 timer
->start( 50, TRUE
);
132 setBackgroundColor( Qt::black
);
137 connect( timer
, SIGNAL(timeout()), this, SLOT(blank()) );;
140 KWaveSaver::~KWaveSaver()
145 // read configuration settings from config file
146 void KWaveSaver::readSettings()
148 KConfig
*config
= KGlobal::config();
149 config
->setGroup( "Settings" );
151 // color = config->readColorEntry( "Color", &black );
154 void KWaveSaver::blank()
159 timer
->start( 100, TRUE
);
162 Wave::Wave( QWidget
* parent
, const char * name
) : QGLWidget (parent
,name
)
172 glDeleteTextures( 1, &texture
[0] );
173 gluDeleteNurbsRenderer(pNurb
);
176 /** setup the GL enviroment */
177 void Wave::initializeGL ()
180 kDebug() << "InitGL" << endl
;
182 /* Load in the texture */
183 if ( !LoadGLTextures( ) )
186 /* Enable Texture Mapping ( NEW ) */
187 glEnable( GL_TEXTURE_2D
);
189 /* Enable smooth shading */
190 glShadeModel( GL_SMOOTH
);
191 // Light values and coordinates
192 GLfloat specular
[] = { 0.7f
, 0.0f
, 0.0f
, 1.0f
};
193 GLfloat shine
[] = { 75.0f
};
195 glClearColor(0.0f
, 0.0f
, 0.0f
, 0.0f
);
197 glEnable(GL_LIGHTING
);
200 glEnable(GL_COLOR_MATERIAL
);
202 glColorMaterial(GL_FRONT
, GL_AMBIENT_AND_DIFFUSE
);
203 glMaterialfv(GL_FRONT
, GL_SPECULAR
, specular
);
204 glMaterialfv(GL_FRONT
, GL_SHININESS
, shine
);
206 glEnable(GL_AUTO_NORMAL
);
209 pNurb
= gluNewNurbsRenderer();
211 gluNurbsProperty(pNurb
, GLU_SAMPLING_TOLERANCE
, 25.0f
);
212 // Uncomment the next line and comment the one following to produce a
214 //gluNurbsProperty(pNurb, GLU_DISPLAY_MODE, GLU_OUTLINE_POLYGON);
215 gluNurbsProperty(pNurb
, GLU_DISPLAY_MODE
, (GLfloat
)GLU_FILL
);
216 glEnable(GL_MAP2_TEXTURE_COORD_3
);
217 glEnable(GL_MAP2_VERTEX_3
);
221 /** resize the gl view */
222 void Wave::resizeGL ( int w
, int h
)
224 kDebug() << "ResizeGL " << w
<< "," <<h
<< endl
;
225 // Prevent a divide by zero
229 // Set Viewport to window dimensions
230 glViewport(0, 0, w
, h
);
231 glMatrixMode(GL_PROJECTION
);
235 gluPerspective (45.0f
, (GLdouble
)w
/(GLdouble
)h
, 1.0, 40.0f
);
237 // Modelview matrix reset
238 glMatrixMode(GL_MODELVIEW
);
241 // Viewing transformation, position for better view
242 glTranslatef (0.0f
, 0.0f
, -20.0f
);
245 /** paint the GL view */
246 void Wave::paintGL ()
249 float ctrlPoints
[4][4][3];
253 for( int i
= 0; i
< 16; i
++)
255 Z
[i
] = 3.0 * sin(16*(3.141592654 * 2.0f
) * (index
+(i
))/360);
258 // kDebug() << "-----" << endl;
260 for( int i
= 0; i
< 4; i
++)
261 for( int j
= 0; j
< 4;j
++)
263 ctrlPoints
[i
][j
][0] = float((5*i
)-10);
264 ctrlPoints
[i
][j
][1] = float((3*j
)-6);
265 ctrlPoints
[i
][j
][2] = Z
[counter
--];
266 // kDebug() << Z[counter] << endl;
268 // Knot sequence for the NURB
269 float knots
[8] = { 0, 0, 0, 0, 1, 1, 1, 1 };
271 //glColor3ub(0,0,220);
273 // Clear the window with current clearing color
274 glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
276 // Save the modelview matrix stack
277 glMatrixMode(GL_MODELVIEW
);
280 // Rotate the mesh around to make it easier to see
281 glRotatef(index
/2, 1.0f
,0.0f
,0.0f
);
282 glRotatef(index
/5, 0.0f
,1.0f
,0.0f
);
283 glRotatef(index
/6, 0.0f
,0.0f
,1.0f
);
286 gluBeginSurface( pNurb
);
287 gluNurbsSurface( pNurb
, 8, knots
, 8, knots
,
288 4*3, 3, &ctrlPoints
[0][0][0], 4, 4, GL_MAP2_TEXTURE_COORD_3
);
289 //gluNurbsSurface( pNurb, 8, knots, 8, knots,
290 //4*3, 3, &ctrlPoints[0][0][0], 4, 4, GL_MAP2_NORMAL );
291 gluNurbsSurface( pNurb
, 8, knots
, 8, knots
,
292 4*3, 3, &ctrlPoints
[0][0][0], 4, 4, GL_MAP2_VERTEX_3
);
293 gluEndSurface( pNurb
);
295 // Restore the modelview matrix
301 bool Wave::LoadGLTextures()
303 /* Status indicator */
306 QImage buf
; // = QPixmap::grabWindow ( 0 ).convertToImage();
307 kDebug() << "Loading: " << KStandardDirs::locate("data", "kscreensaver/image.png") << endl
;
308 if (buf
.load( KStandardDirs::locate("data", "kscreensaver/image.png") ) )
311 tex
= convertToGLFormat(buf
); // flipped 32bit RGBA
312 kDebug() << "Texture loaded: " << tex
.numBytes () << endl
;
316 QImage
dummy( 64, 64, 64 );
317 dummy
.fill( Qt::white
);
319 tex
= convertToGLFormat( buf
);
321 /* Set the status to true */
323 glGenTextures(1, &texture
[0]); /* create three textures */
324 glBindTexture(GL_TEXTURE_2D
, texture
[0]);
325 /* use linear filtering */
326 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
327 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
328 //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
329 /* actually generate the texture */
330 glTexImage2D(GL_TEXTURE_2D
, 0, 4, tex
.width(), tex
.height(), 0,
331 GL_RGBA
, GL_UNSIGNED_BYTE
, tex
.bits());
332 kDebug() << "Texture Loaded: " << tex
.width() << "," << tex
.height() << endl
;