Merge games and plugins.
[kaya.git] / lib / plugins / shadow.rb
blobec1452b0c8336213f1787e1a3109c82713504875
1 module Shadower
2   ShadowData = Struct.new(:radius, :color, :grow, :offset)
3   DEFAULT_SHADOW_DATA = 
4     ShadowData.new(7.0, Qt::Color.new(0x40, 0x40, 0x50), 5, Qt::PointF.new(6, 4))
5   
6   def with_shadow(loader, data = DEFAULT_SHADOW_DATA)
7     lambda do |piece, size|
8       isz = size * 100 / (100 + data.grow) + Qt::Point.new(0.5, 0.5)
9       off = Qt::Point.new(
10         data.offset.x * isz.x / 200.0,
11         data.offset.y * isz.x / 200.0)
12       img = loader[piece, isz]
13       scaled_data = ShadowData.new(data.radius * isz.x / 100.0,
14                                    data.color,
15                                    size.x - isz.x,
16                                    off)
17       s = shadow(img, scaled_data)
18       Qt::Painter.new(s).paint do |p|
19         dst = Qt::Rect.new((size.x - isz.x) / 2 - off.x,
20                             (size.y - isz.y) / 2 - off.y,
21                             isz.x, isz.y)
22         p.draw_image(dst, img, Qt::Rect.new(Qt::Point.new(0, 0), isz))
23       end
24       s
25     end
26   end
27   
28   private
29   
30   def shadow(img, data)
31     img = Qt::Image.painted(Qt::Point.new(img.width + data.grow, 
32                                           img.height + data.grow)) do |p|
33       px = (data.grow * 0.5 + data.offset.x).to_i
34       py = (data.grow * 0.5 + data.offset.y).to_i
35   
36       p.composition_mode = Qt::Painter::CompositionMode_Source
37       p.fill_rect Qt::Rect.new(px, py, img.width, img.height), data.color
38       p.composition_mode = Qt::Painter::CompositionMode_DestinationAtop
39       p.draw_image Qt::Point.new(px, py), img
40     end
41     img.exp_blur(data.radius)
42     img
43   end
44 end